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#1 | |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Every unit has what is called a Motion Range Buffer value. What this data field does is to provide a chance to hit targets which moves out of your maximum attack range, and its value is commonly set to 250. If you start an attack on a target the unit may move up to 250 range units away outside of the attacking unit's attack range while the attack will still be completed. In case the target manages to move over the specified distance away from the attacking units the attack won't have any effect, and in the case of melee heroes the common red "Miss" text will be shown. |
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#2 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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Déjà vu.
Good work. Greets Cáno |
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#3 |
Member
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Good article is good.(this is not
)
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Even the lone warrior is still a warrior.
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#4 |
Member
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Cool, i didn't know how it really works :]
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#5 |
Forum Staff
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How do I moved topic?
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Hero/Item Database and Mechanics Feedback
Advanced Mechanics PlayDotA Wiki ![]() ![]() GONNA SPEW RED GOO ALL OVER YOUR SHOES |
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#6 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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#7 |
Forum Staff
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article stealer!
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#9 |
Member
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nice article. But how does it interact with orb effects on melee/ranged heroes?
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#10 | ||
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Quote:
Quote:
This is only true for ranged heroes, on melee heroes there is no interaction between True Strike and orb effects or buff placers. |
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#12 |
Member
Join Date: Aug 2009
Posts: 78
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Does it work with Nerubian Germinate orb?
I was playing with him so it doesnt work, so I desactivated it and worked, but I activated it again and worked a few times... |
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#14 | ||
Member
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Quote:
Quote:
OT: Nice article! Never know that it doesn't work with structures!
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#15 |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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That's a faulty assumption which is made, when discussing critical strike and bash interaction you cannot regard True Strike as a bash. You can only ever consider it as a bash when considering orb effects and buff placers while completely disregarding how bashes and critical strikes interact as well as that ranged bashes are blocked by magic immunity.
To be honest the critical strike True Strike contra bash True Strike discussion which I've been seeing is completely superfluous and considering True Strike as a bash can only cause confusion. |
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#17 | |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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Are you serious?
Quote:
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#18 |
Member
Join Date: Oct 2009
Location: Cincinnati, OH
Posts: 432
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#19 |
Member
Join Date: Jun 2009
Posts: 79
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Hello, for example:
A potm is attacking a riki. While the projectile is flying, Riki becomes invisible. Will TrueStrike prevent that attack from being missed? Thanks
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#20 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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No.
It has nothing to do with going invisible. |
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