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#1 | ||
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Reduce the Bonus Damage: +13 to +10 (Normal Bonus: +3+2+6=11) Remove the Magic Wand: It will make the item more cheaper and weaker without a form of heal/escape. Also decrease the stats, damage, armor and MS bonuses. Change Magic Wand for Magic Stick: Reduces the bonus stats, damage, armor and MS bonuses. Also possibly reduce the Max Charges to 15. Reduce the charges to 20: It will make less effective in mid-late game and decrease the total amount of regeneration to 300 hp/mana. Make the Armor Aura a Self Passive Skill: It will make useless for supportive heroes. Add a Recipe: Increases the price and gives some reasons for extra bonuses. Change the hp/mana regenerated by each charge to 20/25: It'll make more powerful but unbalanced. Increase the Mana Regeneration: More effective but needs a recipe for more extra bonuses. Reduce/Remove the Armor Bonus: For more balance. |
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#2 |
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Join Date: Jun 2009
Posts: 52
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Good concept. I think its a bit strong for the price, but numbers can be reworked. I think the damage should be removed... it doesnt really fit with the theme of the item. Should be pure support in my opinion.
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#3 | ||
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The concept is a 4-mage boot The price can be changed at any time and the damage, it can be removed yes, in the place of it can rework the ring of protection armor in BB(basilius boots) Armor Aura. I'll keep your suggestion in mind and see the others opinion.
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#4 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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Nice concept, but I'd like to stay away from boots with armor at the moment.
On a side note, add the cooldown to when you can use stored charges like Magic Stick, and how long does the ms boost from the Boost Energy last? I would like it more if you reduced the +armor aura bonus to 3 or 4, so to keep it under much more expensive items like Assault and Vladimir's. +5 is a bit big. The bonuses are a bit too big for such a cheap item.
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| Last edited by seikishi; 10-15-2009 at 05:28 PM. | |
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#5 | |
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Join Date: Jun 2009
Posts: 252
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the idea is good anyway t-up just be more clear with the explanations |
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#6 |
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Join Date: Sep 2009
Posts: 63
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It is a good concept, but I do not see where the +13 Damage comes from. If you remove the damage, and stay mostly with the Auras, and MS I can see this as a much better concepted idea. Also I believe 25 Charges is a bit much for the usage, and your Tooltips is misleading. How long is the CD on the usage of the charges, and how long would the 5% Movement Speed last? One more thing, where is the 2/hp per Second coming from? Add in a RoR for an additional 350 for the Overall price, and I can see the HP aura a little more viable.
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#7 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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For 1509 your item currently provides:
1)65 ms 2)13 damage (+7 up from basillus and now up to 18 with stat bonus, which is like a broadsword already) 3)5 to all atributes (so it gains +2 stats, big total) 4)0.95 mana regen (its like you gave you and your AoE a +2 int on top of the basillus aura) 5)2 hp second regen (where did this come from? i like that it replenishes and all but, this item gives a lot of bonuses already) 6)+5 armor (gained +2 armor) So for a no recipe item, it grants additional (from components): +15 ms +12 damage +2 stats +.3 mana regen aura +2 hp regen aura +2 armor >certainly needs reworking Other notes: - Boost energy seems just exactly like phase except with little +ms - 25 charge cap is too high
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#9 |
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Join Date: Sep 2009
Posts: 63
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Understood, but your gaining +3 damage from no where unless you have a corresponding Recipe to add that damage from it. You are also gaining +2 more stats from nothing. So your gaining +18 damage, when the items only would possibly give you +9. You are doubling the damage for no price. I am honestly going only with the #'s and the price. Also that 375 mana and hp given is HUGE when your running away, its like a free 100G Health pot instant. Little too Overpowered IMO. And I still don't see where the Regen comes from, since the Basi only does Mana regeneration.
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#10 | ||
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#11 |
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Join Date: Sep 2009
Posts: 63
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To make it actually more on the lines of an "AE Item", instead of adding a recipe, make the Headdress of Rejuvenation a required item instead of RoR. This will maintain the additional stats, the damage you get extra, as well as balancing out the Gold to Stat ratio.
Meaning that Headdress is 603, instead of the RoR at 350. Will be a great alternative instead of adding a recipe. |
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#12 | ||
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I liked the idea, changing and crediting you. You've made a lot of changes to it. Augmentative changes.. xD
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#13 |
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Actually I am always against new boots, but I like 1.Icon, 2.Name, 3.Relative low ms bonus.
What I dont like: Magic wand in the recipe. Maybe use Magic stick instead? Also, here is my remake of Active skill: Magic steps You gain charges like Magic stick/Magic wand Every charge gives +5 bonus MS for 7 seconds( everyone likes lucky seven))) Max cap of 10 charges |
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#14 |
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Join Date: Oct 2009
Location: Budapest, Hungary
Posts: 481
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Nice job. However, i don't see why you get +65 MS when boots give you only +50. Power Treads only has +60 and it's the weakest pair of boots in the respect of MS.
With the active skill of Basilius Boots you gain another 5% for 8 seconds. You just combined Phase Boots' active skill with a magic wand (different numbers and can't walk through units though). When escaping you're using one button instead of two, which can be an advantage, and with the dmg you also get, this one puts PB to shame. You should give it some thought.I also think this one has too many components, which can get annoying if your team has only one chicken (I'm not a great tactician but when you're on a dual lane, let's say babysitting, and you get this item, your chicken is full before you know it since your lane partner also has needs). I suggest it uses magic stick instead of wand and it works with less but more powerful charges. Maybe 15*25HP/MP (same 375 which isn't imbalanced due to the fact stick is never full early game and it might prove to be useful later when stick/wand is not anymore). Otherwise, I really like the concept. Basilius Boots can be useful for heroes who basically need some HP/MP regen but getting it delays core items. For example I'm a huge Spectre fan and this one seems useful to her since the regen boost (PT's AS doesn't work on illusions anyway) and chargable heal. This is my first post, I tried to be helpful and reasonable, please do not flame.
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#16 | |
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Bump!
More reviews please. Vote on concept not on numbers/recipes.
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#17 |
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Nice one. I really want to see that item in DotA.
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#18 |
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Join Date: Oct 2009
Posts: 104
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since they changed the new treads into the newer treads, there are no more boots for int heroes. Phase adds purely attack damage and treads add attack speed. Basilius Boots is what DotA is missing.
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#19 |
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I sense someone's read what I've posted. Hmmm. Overall decent idea, the concept of Boots for casters is what we're missing from DotA now, so I'm gonna support this 100%.
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#20 |
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Join Date: Sep 2009
Posts: 4
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nice boots
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