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Old 10-15-2009, 04:36 PM   #1
-Yuuh™
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Arrow [ITEM] Basilius Boots •The 4-Mage/Supporter Boots•


_______________________________________________

Vote on concept not on numbers!
I suggest to read everything before post! For those who thinks the Magic Wand is too imbalanced, read the Frequently Asked Questions.

_______________________________________________


Table of Contents

1. First Opition: Main Suggestion
2. Second Option (No Magic Wand)
3. Third Option (No Armor Aura)
4. Frequently Asked Questions
4.1 Why a new pair of Boots?
4.2 Why Magic Wand on Recipe?
4.3 Isn't the 25 charges to much?
4.4 Isn't the "Magic Steps" too unbalanced?
4.5 Why you get +65 MS when Boots of Speed gives you only +50 MS?
4.6 These Boots make Power Treads and Phase Boots obsolete?
4.7 Isn't too much damage?
5. Possible Alternatives

_______________________________________________


Changelog:
(Format: dd/mm/yy)

- 09/11/09
  • Added Third Option
- 27/10/09
  • Changed last alternative
- 24/10/09
  • Added a new alternative
- 21/10/09
  • Added new features: FAQ and Alternatives.
  • Reworked the Active Skill (Duration 8s to 7s). Thanks to K1T
- 20/10/09
  • Added a second option for those who don't like the Magic Wand included on Basilius Boots. But the first opition still the same and the main suggestion.
- 15/10/09
  • Release date
  • Decreased armor bonus +5 to +4
  • Added duration(for MS) and cooldown of Magic Steps
  • Added Old Bonuses
  • Added Ring of Regeneration suggested by mehos@us.east (Total cost changed 1509 to 1859)
  • Added Item Recipe (Total cost changed 1859 to 2210)
  • Removed the Recipe, Ring of Regeneration and added Headdress of Rejuvenation (Total cost changed 2210 to 2112)


Credits:
  • Icons: wowwiki.com and playdota.com
  • Images: playdota.com
  • Special Thanks to mehos@us.east for help with changes/balance, K1T for Active Skill name and little change


_______________________________________________


1. First Opition: Main Suggestion


Quote:


BASILIUS BOOTS
2112


Alternative Icons:
Original:


Alternatives:

(Originaly from: WoWWiki.com)


Bought From:
Gateway Relics

Magical boots worn by the greatest Mages of the Alliance during the Second War. Rumors say that these boots contain enchantments that guarantees the regeneration of body and mind to the bearer.


|||
500|__509|__500|__603


+65 Movement Speed
+13 damage
+5 all attributes
Replenish Aura (passive)
Armor Aura (passive)
Magic Steps (active)


Old Bonus:

Boots of Speed:
+50 Movement Speed

Magic Wand:
+3 all attributes (+3 Damage any hero)
Energy Charge (active | Restores 15 HP and mana for each charge, maximum of 15 charges, 17 sec cooldown)

Ring of Basilius:
+6 damage
Mana Aura (passive | +0.65 mana regeneration, 900 AoE)
Armor Aura (passive | +3 armor, 900 AoE)

Headdress of Rejuvenation:
+2 all attributes
Regeneration Aura (passive - +2 hp/sec regeneration, 500 AoE)



- Can only carry one
- Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Basilius Boots, or Boots of Speed
- Gains 1 charge every time an enemy unit casts an ability in a 1800 AoE
- Maximum of 25 charges
- Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack, etc) and item abilities, will not add a charge


Replenish Aura
+0.95 mana regeneration
+2 hp/sec regeneration
1000 AoE


Armor Aura
+4 armor
Does not stack with armor auras from Assault Cuirass, Ring of Basilius, Basilius Boots, or Vladmir's Offering
1000 AoE


Magic Steps
Restores 15 HP and mana for each charge
Gives 5% movement speed bonus every time it is activated for 7 seconds.
17 seconds cooldown (Magic Stick/Magic Wand normal cooldown).
OBS: Can also increase the price a little more to differentiate(Phase/Treads/Travel) or put more expensive adding a recipe.


_______________________________________________


2. Second Option (No Magic Wand)

Quote:


BASILIUS BOOTS
1603


Alternative Icons:
Original:


Alternatives:

(Originaly from: WoWWiki.com)


Bought From:
Gateway Relics

Magical boots worn by the greatest Mages of the Alliance during the Second War. Rumors say that these boots contain enchantments that guarantees the regeneration of body and mind to the bearer.


||
500|__500|__603


+65 Movement Speed
+10 damage
+2 all attributes
Replenish Aura (passive)
Armor Aura (passive)


Old Bonus:

Boots of Speed:
+50 Movement Speed

Ring of Basilius:
+6 damage
Mana Aura (passive | +0.65 mana regeneration, 900 AoE)
Armor Aura (passive | +3 armor, 900 AoE)

Headdress of Rejuvenation:
+2 all attributes
Regeneration Aura (passive - +2 hp/sec regeneration, 500 AoE)



- Can only carry one
- Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Basilius Boots, or Boots of Speed


Replenish Aura
+0.95 mana regeneration
+2 hp/sec regeneration
1000 AoE


Armor Aura
+4 armor
Does not stack with armor auras from Assault Cuirass, Ring of Basilius, Basilius Boots, or Vladmir's Offering
1000 AoE
OBS: The Armor Aura and Replenish Aura may be decreased because the status lost from Magic Wand.


_______________________________________________


3. Third Opition (No Armor Aura)


Quote:


BASILIUS BOOTS
2112


Alternative Icons:
Original:


Alternatives:

(Originaly from: WoWWiki.com)


Bought From:
Gateway Relics

Magical boots worn by the greatest Mages of the Alliance during the Second War. Rumors say that these boots contain enchantments that guarantees the regeneration of body and mind to the bearer.


|||
500|__509|__500|__603


+65 Movement Speed
+13 damage
+5 all attributes
Replenish Aura (passive)
Magic Steps (active)


Old Bonus:

Boots of Speed:
+50 Movement Speed

Magic Wand:
+3 all attributes (+3 Damage any hero)
Energy Charge (active | Restores 15 HP and mana for each charge, maximum of 15 charges, 17 sec cooldown)

Ring of Basilius:
+6 damage
Mana Aura (passive | +0.65 mana regeneration, 900 AoE)
Armor Aura (passive | +3 armor, 900 AoE)

Headdress of Rejuvenation:
+2 all attributes
Regeneration Aura (passive - +2 hp/sec regeneration, 500 AoE)



- Can only carry one
- Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Basilius Boots, or Boots of Speed
- Gains 1 charge every time an enemy unit casts an ability in a 1800 AoE
- Maximum of 25 charges
- Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack, etc) and item abilities, will not add a charge


Replenish Aura
+0.95 mana regeneration
+2 hp/sec regeneration
1000 AoE


Magic Steps
Restores 15 HP and mana for each charge
Gives 5% movement speed bonus every time it is activated for 7 seconds.
17 seconds cooldown (Magic Stick/Magic Wand normal cooldown).
OBS: Removed Armor Aura for balance.


_______________________________________________


4. Frequently Asked Questions

Quote:
4.1 Why a new pair of Boots?
Since 6.64 release there is no more supportive boots for mages or supportive heroes, so the Basilius Boots is the new and in my view the last Boots in Dota making it more balanced for all kind of heroes with Phase Boots, Boots of Travel, Power Treads and Basilius Boots.


4.2 Why Magic Wand on Recipe?
The Magic Wand makes of this boot a type of survival and escape item at the same time and it's also a great aid on lane pushing.


4.3 Isn't the 25 charges to much?
No, you have a small possibility to fill with all 25 charges because only enemy abilites can add a charge. Certain abilities, such as arrow abilites [Frost Arrow, Poison Attack, etc] and item abilities, will not add a charge.


4.4 Isn't the "Magic Steps" too unbalanced?
No, the total amount of regeneration is 375 hit points/mana when total filled, as I said before, it's a small possibility to fill 25 charges. The "Magic Steps" is a simple way to create a form of escape for weakest/any heroes with a small increase in the MS and regenerating the bearer creating a counterattack possibility if have kept enough charges.


4.5 Why you get +65 MS when Boots of Speed gives you only +50 MS?
As in the Phase Boots and Power Treads the bonus MS does not require recipe for being a simple bonus different from MS bonus of Boots of Travel.


4.6 These Boots make Power Treads and Phase Boots obsolete?
In a certain way yes, these boots has a big potential when PB and PT has simple status. But this can be reworked updating the others boots. The main objetive is a mage boots, some agi/str heroes can use it also, but they will not recive the bonus armor aura/mana regen aura if uses Vladmir's Offering because it does not stack with Basilius Boots.


4.7 Isn't too much damage?
Maybe yes, but this can be reworked reducing the bonus damage give from Ring of Basilius.

_______________________________________________


5. Possible Alternatives

Quote:
Reduce the Bonus Damage:
+13 to +10 (Normal Bonus: +3+2+6=11)

Remove the Magic Wand:
It will make the item more cheaper and weaker without a form of heal/escape. Also decrease the stats, damage, armor and MS bonuses.

Change Magic Wand for Magic Stick:
Reduces the bonus stats, damage, armor and MS bonuses. Also possibly reduce the Max Charges to 15.

Reduce the charges to 20:
It will make less effective in mid-late game and decrease the total amount of regeneration to 300 hp/mana.

Make the Armor Aura a Self Passive Skill:
It will make useless for supportive heroes.

Add a Recipe:
Increases the price and gives some reasons for extra bonuses.

Change the hp/mana regenerated by each charge to 20/25:
It'll make more powerful but unbalanced.

Increase the Mana Regeneration:
More effective but needs a recipe for more extra bonuses.

Reduce/Remove the Armor Bonus:
For more balance.

- The End -
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Last edited by -Yuuh™; 11-09-2009 at 07:28 PM. Reason: Check Changelog.
Old 10-15-2009, 04:46 PM   #2
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Default Re: [ITEM] Basilius Boots

Good concept. I think its a bit strong for the price, but numbers can be reworked. I think the damage should be removed... it doesnt really fit with the theme of the item. Should be pure support in my opinion.
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Old 10-15-2009, 05:03 PM   #3
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Default Re: [ITEM] Basilius Boots

Quote:
Originally Posted by MacroHard View Post
Good concept. I think its a bit strong for the price, but numbers can be reworked. I think the damage should be removed... it doesnt really fit with the theme of the item. Should be pure support in my opinion.

The concept is a 4-mage boot The price can be changed at any time and the damage, it can be removed yes, in the place of it can rework the ring of protection armor in BB(basilius boots) Armor Aura. I'll keep your suggestion in mind and see the others opinion.
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Old 10-15-2009, 05:10 PM   #4
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Default Re: [ITEM] Basilius Boots

Nice concept, but I'd like to stay away from boots with armor at the moment.

On a side note, add the cooldown to when you can use stored charges like Magic Stick, and how long does the ms boost from the Boost Energy last?

I would like it more if you reduced the +armor aura bonus to 3 or 4, so to keep it under much more expensive items like Assault and Vladimir's. +5 is a bit big.

The bonuses are a bit too big for such a cheap item.
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Last edited by seikishi; 10-15-2009 at 05:28 PM.
Old 10-15-2009, 05:16 PM   #5
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Default Re: [ITEM] Basilius Boots

Quote:
Gives 5% movement speed bonus every time it is activated
for what amount of time?? 5 sec? permanent?
the idea is good anyway t-up
just be more clear with the explanations
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Old 10-15-2009, 05:23 PM   #6
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Default Re: [ITEM] Basilius Boots

It is a good concept, but I do not see where the +13 Damage comes from. If you remove the damage, and stay mostly with the Auras, and MS I can see this as a much better concepted idea. Also I believe 25 Charges is a bit much for the usage, and your Tooltips is misleading. How long is the CD on the usage of the charges, and how long would the 5% Movement Speed last? One more thing, where is the 2/hp per Second coming from? Add in a RoR for an additional 350 for the Overall price, and I can see the HP aura a little more viable.
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Old 10-15-2009, 05:26 PM   #7
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Default Re: [ITEM] Basilius Boots

For 1509 your item currently provides:

1)65 ms
2)13 damage (+7 up from basillus and now up to 18 with stat bonus, which is like a broadsword already)
3)5 to all atributes (so it gains +2 stats, big total)
4)0.95 mana regen (its like you gave you and your AoE a +2 int on top of the basillus aura)
5)2 hp second regen (where did this come from? i like that it replenishes and all but, this item gives a lot of bonuses already)
6)+5 armor (gained +2 armor)

So for a no recipe item, it grants additional (from components):

+15 ms
+12 damage
+2 stats
+.3 mana regen aura
+2 hp regen aura
+2 armor

>certainly needs reworking

Other notes:

- Boost energy seems just exactly like phase except with little +ms
- 25 charge cap is too high
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Old 10-15-2009, 05:54 PM   #8
-Yuuh™
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Default Re: [ITEM] Basilius Boots

Quote:
Originally Posted by seikishi View Post
Nice concept, but I'd like to stay away from boots with armor at the moment.

On a side note, add the cooldown to when you can use stored charges like Magic Stick, and how long does the ms boost from the Boost Energy last?

I would like it more if you reduced the +armor aura bonus to 3 or 4, so to keep it under much more expensive items like Assault and Vladimir's. +5 is a bit big.

The bonuses are a bit too big for such a cheap item.
Added the MS duration and Reduced armor to differentiate Vladmir's Offering.

Quote:
Originally Posted by kom4o View Post
for what amount of time?? 5 sec? permanent?
the idea is good anyway t-up
just be more clear with the explanations
Same as above.

Quote:
Originally Posted by mehos@us.east View Post
It is a good concept, but I do not see where the +13 Damage comes from. If you remove the damage, and stay mostly with the Auras, and MS I can see this as a much better concepted idea. Also I believe 25 Charges is a bit much for the usage, and your Tooltips is misleading. How long is the CD on the usage of the charges, and how long would the 5% Movement Speed last? One more thing, where is the 2/hp per Second coming from? Add in a RoR for an additional 350 for the Overall price, and I can see the HP aura a little more viable.
Comes from Ring of Basilius(+6) + Magic Wand(+3 All Attributes/+3 to damage -any hero-). 25 charges arent too much. 25 spells at you sight(hard thing to collect without need to use a single time) and you use this item many times so, the calculation is: 25 charges x 15 hp/mana = 375 mana and hp instantly regenerated. But of course it's only numbers this can be changed. Cooldown and duration added. Hp regeneration it's the result of this mix giving the especial effect as descripted by Basilius will. Can also be added but I'll think on it to not put much expensive and overstats.

Quote:
Originally Posted by seikishi View Post
For 1509 your item currently provides:

1)65 ms
2)13 damage (+7 up from basillus and now up to 18 with stat bonus, which is like a broadsword already)
3)5 to all atributes (so it gains +2 stats, big total)
4)0.95 mana regen (its like you gave you and your AoE a +2 int on top of the basillus aura)
5)2 hp second regen (where did this come from? i like that it replenishes and all but, this item gives a lot of bonuses already)
6)+5 armor (gained +2 armor)

So for a no recipe item, it grants additional (from components):

+15 ms
+12 damage
+2 stats
+.3 mana regen aura
+2 hp regen aura
+2 armor

>certainly needs reworking

Other notes:

- Boost energy seems just exactly like phase except with little +ms
- 25 charge cap is too high
Check the Old bonus part added few time ago.
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Old 10-15-2009, 06:03 PM   #9
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Default Re: [ITEM] Basilius Boots

Understood, but your gaining +3 damage from no where unless you have a corresponding Recipe to add that damage from it. You are also gaining +2 more stats from nothing. So your gaining +18 damage, when the items only would possibly give you +9. You are doubling the damage for no price. I am honestly going only with the #'s and the price. Also that 375 mana and hp given is HUGE when your running away, its like a free 100G Health pot instant. Little too Overpowered IMO. And I still don't see where the Regen comes from, since the Basi only does Mana regeneration.
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Old 10-15-2009, 06:16 PM   #10
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Default Re: [ITEM] Basilius Boots

Quote:
Originally Posted by mehos@us.east View Post
Understood, but your gaining +3 damage from no where unless you have a corresponding Recipe to add that damage from it. You are also gaining +2 more stats from nothing. So your gaining +18 damage, when the items only would possibly give you +9. You are doubling the damage for no price. I am honestly going only with the #'s and the price. Also that 375 mana and hp given is HUGE when your running away, its like a free 100G Health pot instant. Little too Overpowered IMO. And I still don't see where the Regen comes from, since the Basi only does Mana regeneration.
Yes I see now, I agree with the recipe. But now it'll have to be cheap recipe 'cuz I've added RoR as you said. And about the the instant replenish.. it's like a survival item like Mekansm but with a different use, you will not have 25 charges every time, you'll use it many times and a chance to get 25 charges in few seconds it's low(A full enemy gang using all what they have that still basicaly dont fit it plus only enemies spells are charged. "P.S. Certain abilities, such as arrow abilites [Frost Arrow, Poison Attack, etc] and item abilities, will not add a charge").
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Old 10-15-2009, 06:22 PM   #11
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Default Re: [ITEM] Basilius Boots

To make it actually more on the lines of an "AE Item", instead of adding a recipe, make the Headdress of Rejuvenation a required item instead of RoR. This will maintain the additional stats, the damage you get extra, as well as balancing out the Gold to Stat ratio.

Meaning that Headdress is 603, instead of the RoR at 350. Will be a great alternative instead of adding a recipe.
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Old 10-15-2009, 06:31 PM   #12
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Default Re: [ITEM] Basilius Boots

Quote:
Originally Posted by mehos@us.east View Post
To make it actually more on the lines of an "AE Item", instead of adding a recipe, make the Headdress of Rejuvenation a required item instead of RoR. This will maintain the additional stats, the damage you get extra, as well as balancing out the Gold to Stat ratio.

Meaning that Headdress is 603, instead of the RoR at 350. Will be a great alternative instead of adding a recipe.
kkkkkkkkkkkkkkkkkkkk I can't stop and you come with other suggestion :P

I liked the idea, changing and crediting you. You've made a lot of changes to it. Augmentative changes.. xD
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Old 10-15-2009, 09:03 PM   #13
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Default Re: [ITEM] Basilius Boots

Actually I am always against new boots, but I like 1.Icon, 2.Name, 3.Relative low ms bonus.
What I dont like: Magic wand in the recipe. Maybe use Magic stick instead?

Also, here is my remake of Active skill:
Magic steps
You gain charges like Magic stick/Magic wand
Every charge gives +5 bonus MS for 7 seconds( everyone likes lucky seven)))
Max cap of 10 charges
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Old 10-15-2009, 10:21 PM   #14
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Default Re: [ITEM] Basilius Boots

Nice job. However, i don't see why you get +65 MS when boots give you only +50. Power Treads only has +60 and it's the weakest pair of boots in the respect of MS. With the active skill of Basilius Boots you gain another 5% for 8 seconds. You just combined Phase Boots' active skill with a magic wand (different numbers and can't walk through units though). When escaping you're using one button instead of two, which can be an advantage, and with the dmg you also get, this one puts PB to shame. You should give it some thought.
I also think this one has too many components, which can get annoying if your team has only one chicken (I'm not a great tactician but when you're on a dual lane, let's say babysitting, and you get this item, your chicken is full before you know it since your lane partner also has needs). I suggest it uses magic stick instead of wand and it works with less but more powerful charges. Maybe 15*25HP/MP (same 375 which isn't imbalanced due to the fact stick is never full early game and it might prove to be useful later when stick/wand is not anymore).

Otherwise, I really like the concept. Basilius Boots can be useful for heroes who basically need some HP/MP regen but getting it delays core items. For example I'm a huge Spectre fan and this one seems useful to her since the regen boost (PT's AS doesn't work on illusions anyway) and chargable heal.

This is my first post, I tried to be helpful and reasonable, please do not flame.
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Old 10-15-2009, 11:38 PM   #15
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Default Re: [ITEM] Basilius Boots

Quote:
Originally Posted by K1T View Post
Actually I am always against new boots, but I like 1.Icon, 2.Name, 3.Relative low ms bonus.
What I dont like: Magic wand in the recipe. Maybe use Magic stick instead?

Also, here is my remake of Active skill:
Magic steps
You gain charges like Magic stick/Magic wand
Every charge gives +5 bonus MS for 7 seconds( everyone likes lucky seven)))
Max cap of 10 charges
I don't know about the change of Wand for Stick. It's expensive 'cuz these bonuses that gives. Many/high bonus mean clean your pocket.

Quote:
Originally Posted by megboklek View Post
Nice job. However, i don't see why you get +65 MS when boots give you only +50. Power Treads only has +60 and it's the weakest pair of boots in the respect of MS.
The bonus MS won't have to come from something, the only basic form of MS is from Boots of Speed. You can't buy 2 and wait to buy the others recipes. So, like Phase and Treads, they came from nowhere (Phase/Treads do not have recipes to give the +20 and +10 bonus MS).

Quote:
Originally Posted by megboklek View Post
With the active skill of Basilius Boots you gain another 5% for 8 seconds. You just combined Phase Boots' active skill with a magic wand (different numbers and can't walk through units though). When escaping you're using one button instead of two, which can be an advantage, and with the dmg you also get, this one puts PB to shame. You should give it some thought.
The problem with PB can be changed with a remake on it. It's only a suggestion, it does not have to be implemented right now, I don't even know when IceFrog will take a look on Hero/Item suggestions.

Quote:
Originally Posted by megboklek View Post
I also think this one has too many components, which can get annoying if your team has only one chicken (I'm not a great tactician but when you're on a dual lane, let's say babysitting, and you get this item, your chicken is full before you know it since your lane partner also has needs).
The cost of it explains the many components, it's the second expensive boots but with very useful bonus for early-mid-late game. You can use you circle of power to buy-combine your item or even keep the already done item there to set your chicken free. For me it's no problem, 'cuz I never use chicken. I can take the control of lane and go back to base at lvl 6 or more and get the item made.

Quote:
Originally Posted by megboklek View Post
I suggest it uses magic stick instead of wand and it works with less but more powerful charges. Maybe 15*25HP/MP (same 375 which isn't imbalanced due to the fact stick is never full early game and it might prove to be useful later when stick/wand is not anymore).
I don't know.. changing the Magic Ward/Stick power they have the same regen number. Making the Basilius Boots different from them it's non sense. Thanks! At least you understand about Magic Wand/Stick.. they aren't imba!

Quote:
Originally Posted by megboklek View Post
Otherwise, I really like the concept. Basilius Boots can be useful for heroes who basically need some HP/MP regen but getting it delays core items. For example I'm a huge Spectre fan and this one seems useful to her since the regen boost (PT's AS doesn't work on illusions anyway) and chargable heal.

This is my first post, I tried to be helpful and reasonable, please do not flame.
Thanks :P You've made a great review don't worry.
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Old 10-16-2009, 04:24 PM   #16
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Default Re: [ITEM] Basilius Boots

Bump!

More reviews please. Vote on concept not on numbers/recipes.
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Old 10-16-2009, 05:29 PM   #17
ResQ
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Default Re: [ITEM] Basilius Boots

Nice one. I really want to see that item in DotA.
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Old 10-16-2009, 08:07 PM   #18
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Default Re: [ITEM] Basilius Boots

since they changed the new treads into the newer treads, there are no more boots for int heroes. Phase adds purely attack damage and treads add attack speed. Basilius Boots is what DotA is missing.
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Old 10-16-2009, 11:55 PM   #19
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Default Re: [ITEM] Basilius Boots

I sense someone's read what I've posted. Hmmm. Overall decent idea, the concept of Boots for casters is what we're missing from DotA now, so I'm gonna support this 100%.
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Old 10-17-2009, 01:12 AM   #20
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Default Re: [ITEM] Basilius Boots

nice boots
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