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Old 10-15-2009, 06:56 PM   #1
Pekis
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Default [STR-SENTINEL] Arthur - Magic Knight


Numbers can be changed



Testmap in process

Change log

Oct 15,2009
• Posted Arthur

Oct 16, 2009
• Lightning nova -> Way of the wizard
• Kings armor ultimate remade

Oct 17, 2009
• Edited stats
• Added some synergies

Oct 16, 2009
• Updated skill charge

Oct 28, 2009
• Synergies update
• Edited Icons
• Stat changed

Nov 8 , 2009
• Buffed Way of the Wizard
• Rescaled excalibur
• Charge range each level

Nov 11, 2009
• Kings armor: Passive -> Active

Nov 28 , 2009
• Added information to kings armor

Jan 6 , 2010
• Updated synergies

Jan 21 , 2010
• Changed attributes a bit

Jan 24, 2010
• Kings armor: No longer gives damage return, instead it now clear buffs/de-buffs. Fixed broken .jpg file.
• Added tooltips to 2nd and 3rd spell.
• Minor fixes in text.

Sept 28 2010
• Fixed another broken .jpg file.

Sept 30, 2010
• Minor text fixes
• Updated items synergies

Oct 30, 2010
• Text fixes.


______________________________

Arthur



Model can be changed

Strength - 22 + 2.30 (Main Attribute) (77)
Agility - 20 + 1.85 (64)
Intelligence - 15 + 1.8 (58)


Attack range: 100
Movement speed: 300
______________________________

Affiliation: Sentinel
Role: Support / Tank / Carry
Theme: Magic Knight

Trained in Martial arts by the great knight Lancelot and taught the arcane arts by the mythical wizard Merlin, Arthur lives only for one thing. To help the ones in need and dispatch all evil. To his help he has the mighty sword Excalibur and the legendary golden armor which radiates pure justice.
______________________________

Skills




Quote:


Excalibur

The golden sword Excalibur highly increases Arthur's fighting capability.
Also grants passive knight strike, breaking the opponents shield and deals extra damage.
Passive

Level 1: Increases damage by 7, 5% chance to do knights strike.
Level 2: Increases damage by 14, 15% chance to do knights strike.
Level 3: Increases damage by 21, 25% chance to do knights strike.
Level 4: Increases damage by 28, 35% chance to do knights strike.

-Knights strike reduces the opponents armor by 10 points for 2.5 seconds and deals 50 extra damage. Buff placer, does not stack.
Quote:


Way of the Wizard

Arthur knows the ways of the wizards, and their destructive power.
Depending on the target, Arthur's spells have different effects.
Active

-Self: Increases attack speed for 10 sec and heals allies in 350 aoe.
-Target enemy: Deals damage and ministuns all enemies in 350 aoe.
-Target ally: Increases move speed for 10 sec and heals all friendly units in 350 aoe.

600 cast range

Level 1: 10% AS, 10% MS, 80 HP heal, 80 damage. 0,5 sec stun.
Mana cost: 75

Level 2: 20% AS, 15% MS, 140 HP heal, 140 damage. 0,5 sec stun.
Mana cost: 95

Level 3: 30% AS, 20% MS, 220 HP heal, 220 damage. 0,5 sec stun.
Mana cost: 115

Level 4: 40% AS, 25% MS, 280 HP heal, 280 damage. 0,5 sec stun.
Mana cost: 135

Cooldown: 15 seconds.

-After cast, depending on target, the spell has a different effect. The heal, damage, stun, speed burst etc. is applied around the target not arthur.
Quote:


Charge

Arthur never hesitates to be in the midst of battle.
Rushes at target enemy and strikes him in the process.
Active

Level 1: Mana cost 100, cooldown 45 Range 550
Level 2: Mana cost 80, cooldown 35 Range 600
Level 3: Mana cost 60, cooldown 25 Range 650
Level 4: Mana cost 40, cooldown 15 Range 700

-Arthur gains maximum move speed and zero collision(phase) until he hits the target. If the target moves away he continue to chase until hit, out of sight, displaced or Arthur is unable to move due to an external source. When target is reached attack order is automatically issued with a 100% chance for Knights strike.
-Knights strike reduces the opponents armor by 10 points for 2.5 seconds and deals 50 extra damage. Buff placer, does not stack.

Ultimate
Quote:


Kings Armor

Arthur carries the mightiest armor of all times. When activated, turns the tide of every battle by restoring the powers of Arthur and his allies.
Active

Level 1: 4% max HP regeneration, removes buffs
AoE: 500 Duration: 5 sec CD: 40 sec Mana cost: 140

Level 2: 5% max HP regeneration, removes buffs
AoE: 550 Duration: 5 sec CD: 35 sec Mana cost: 160

Level 3: 6% max HP regeneration, removes buffs
AoE: 600 Duration: 5 sec CD: 30 sec Mana cost: 180

-Heals Arthur and all nearby friendly unit by a percentage of their maximum health.
-Only removes negative buffs from allies and only positive ones from enemies.

Synergies

Skills

+

Excalibur gives Arthur extra damage -> Charge does more damage.
Charge reduces opponents armor with knights strike ->
The next hit will deal base damage which Excalibur increases.

+

Excalibur gives base damage, Way of the wizard gives attack speed ->
More damage.

+

Arthur charges in causing most enemies to focus on him ->
Way of the wizard heals him and he can damage hard.
Also a great way to chase fleeing enemies.

+

Arthur casts Way of the wizard on his enemies and charge in ->
Much damage fast.

+

Kings armor is the defense skill Arthur needs to stay alive after charging.

+

If you and your allies are out-numbered or just needs to back,
Kings armor lets you and all of your allies stay alive in combination
with way of the wizard that heals and increases move speed.



Items

Arthur benefits more from items that give either attack speed, mana or health than other items. Especially mana regeneration can be very useful.
Hero is my suggestion for starting items, core items and luxury items.

Starting items: 589g


Core items: 2919g
Switch branches with anything you think you will need during mid game T.ex. Yasha and Perseverance.


Luxury items: 15075g
You can get manta style and disassemble it later on to create Linken's Sphere and Sange&Yasha.


These are just some of many possible builds for Arthur




Heroes

Arthur is a very good ally for all heroes thanks to his ultimate and spell. But heroes with low HP needs him more than the ones with big HP.


Mortred: Blink strike hero; if Arthur use charge on enemy the armor of the target is reduced by 10 points for 1 or 2 hits, or in Mortred's case probably 3. In addition, Way of the Wizard is an excellent staying-alive spell for Mortred on a lane or in a team fight.


Luna: Low HP hero, Arthur is an excellent healer and therefore Luna will love him.


Nessaj: A strenght hero with a blink strike ability. Almost a perfect match for Arthur on a lane and in chasing fleeing heroes. When knights strike reduces the armor off the enemies, nessaj will have fun picking on them.


Puck: Low hp jumper. Arthur is a very good partner for puck before/while/after casting Illusory Orb. When puck has done that/is about to do it, Arthur can charge the same target.


Windrunner casts focus fire and strikes the same target without being able to defend herself, but that can arthur do for her. Also imagine an instant -10 armor on the hero being focused by focus fire.


Barathrum is a strenght hero, therefore Kings armor will heal him very much. He is also a good charging partner for Arthur with both blink strike and charge skill. The bonus move speed Arthur gives with way of the wizard is perfect for him.

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Last edited by Pekis; 10-01-2010 at 11:42 AM. Reason: Hero reworking
Old 10-15-2009, 07:00 PM   #2
kom4o
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

meh 10 armor reduction is way to imba
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Old 10-15-2009, 08:02 PM   #3
Pekis
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

but its only for 2.5 seconds
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Old 10-15-2009, 08:02 PM   #4
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Quote:
Originally Posted by kom4o View Post
meh 10 armor reduction is way to imba
well, slardar has -15 armor
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Old 10-16-2009, 08:38 AM   #5
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Bump for super awsome knight
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Old 10-16-2009, 08:54 AM   #6
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

simply needs rework nothing too good.

your skills needs to be reworked

also read this:

http://www.playdota.com/forums/31966...guide-synergy/
http://www.playdota.com/forums/58351...e-hero-making/
http://www.playdota.com/forums/66688...te/#post377933

good luck
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Old 10-16-2009, 09:22 AM   #7
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

The Ultimate isn't the thing a Hero in Dota needs anymore.. most Dmg atm is Spell Dmg, so he doesnt need even more Armor..

Also, i dont really get his Stat-Gain.. okay, he has a nice int/agi gain, but a terrible Str Gain.. what should be his part in a team? Carry with this Stat Gain? No Chance. Initiate? Okay.. doesnt need a Dagger bco Charge, although 600 range isnt that much, but okay. But, look at Cent Stun (2.75sec afaik) Tide Ulti or Magnus Ulti. All much longer Stun and more Damage.. So, he isnt a good Initiator. Tank? With 2.2 Str Gain? Nah. Ganker? Only 1 Spell thats nice for Ganks, and you need this Spell at lvl 4. --> Not really effective.

So, what should this Hero do?
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Old 10-16-2009, 11:23 AM   #8
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Changed hero a bit:
Lightning nova -> Way of the wizard + icon
remade kings armor
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Last edited by Pekis; 10-16-2009 at 11:31 AM.
Old 10-17-2009, 10:52 AM   #9
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

His Stats are horrible.That's all for now.I'll give a review later on.
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Old 10-17-2009, 08:12 PM   #10
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

upped with synergies
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Old 10-18-2009, 07:18 AM   #11
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

OK.Your skills are almost passives.Your skills needed to be rework.I don't like the Charge.change it maybe?
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Old 10-29-2009, 03:44 PM   #12
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Would like someone to make a testmap for me.
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Old 10-29-2009, 03:57 PM   #13
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

charge seems similar to bara's skill.

excalibur is actually a powerful wpn that you can say is an ulti all-together (in the myths). i feel sad that it is under normal skill and not ulti T.T

king's armor can be swapped by something like the Excalibur's Scabbard. here is an excerpt from wikipedia:

Quote:
Excalibur's scabbard was said to have powers of its own. Injuries from losses of blood, for example, would not kill the bearer. In some tellings, wounds received by one wearing the scabbard did not bleed at all. The scabbard is stolen by Morgan le Fay and thrown into a lake, never to be found again.
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Old 10-29-2009, 05:24 PM   #14
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Quote:
Originally Posted by manafusion View Post
charge seems similar to bara's skill.

excalibur is actually a powerful wpn that you can say is an ulti all-together (in the myths). i feel sad that it is under normal skill and not ulti T.T

king's armor can be swapped by something like the Excalibur's Scabbard.
That is becouse then he wouldn't be able to use it until level 6 ^^ But sounds interesting!
Charge was never intended to barathrums charge of darkness, but you can say its a lesser version of that.
The original idea for charge comes from Diablo II's paladin skill with the same name.
I tough it would be good for a STR hero to be able to run into the middle of the fight and take all the damage his friends would have received if he didn't charge in. Something that heroes like AXE has to buy (blink dagger, lothars, phase boots or whatever).

What do you think if i lower the cooldown and range on charge so it is more like a close-quarter combat skill instead of a chasing or initiation skill?

Also if i changed Excalibur to ultimate and his armor to normal skill it would make him more a carry then a supporter / tank.
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Old 10-30-2009, 12:31 AM   #15
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

how about changing the King's Armor to Excalibur's Scabbard? :P

sorry, this is more to change name, but then you will need to find another icon... your choice.
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Old 10-30-2009, 06:48 AM   #16
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Quote:
Originally Posted by manafusion View Post
how about changing the King's Armor to Excalibur's Scabbard? :P

sorry, this is more to change name, but then you will need to find another icon... your choice.
I've read on wikipedia, but i think the current ultimate fits better to king Arthur then the sheath of a sword ^^
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Old 10-30-2009, 08:08 AM   #17
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

ok then.
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Old 10-30-2009, 10:16 AM   #18
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

I dont know why, but i dislike the whole concept. It is so simple, and adds nothing that can't be gotten by buying items. Health regen and armor already exists, aswell as armor reduction. Skill 2 is overcomplicated and have no synergy, nor fits into the story as Arthur as a King/Knight. And the models doesn't fit. Knights charge is way to lame, forced synergy aswell as not being synergetic with other spells. Role is supporter or Tank?
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Old 10-30-2009, 11:49 AM   #19
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

Quote:
Originally Posted by Sgt Failure View Post
I dont know why, but i dislike the whole concept. It is so simple, and adds nothing that can't be gotten by buying items. Health regen and armor already exists, aswell as armor reduction. Skill 2 is overcomplicated and have no synergy, nor fits into the story as Arthur as a King/Knight. And the models doesn't fit. Knights charge is way to lame, forced synergy aswell as not being synergetic with other spells. Role is supporter or Tank?
Well then you didnt read the whole suggestion then?

The main part of his ultimate is the damage return, enemies will hesitate to attack Arthur and rather attack his low-hp comrades. But since he has the protective aura and healing spell, they should be just fine.

Excalibur makes his other two skills better.

.
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Old 11-08-2009, 07:15 AM   #20
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Default Re: [STR-SENTINEL] Arthur - Magic Knight

There is no synergy...

Need more hardwork.
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