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#1 | ||||
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Excalibur The golden sword Excalibur highly increases Arthur's fighting capability. Also grants passive knight strike, breaking the opponents shield and deals extra damage. Passive Level 1: Increases damage by 7, 5% chance to do knights strike. Level 2: Increases damage by 14, 15% chance to do knights strike. Level 3: Increases damage by 21, 25% chance to do knights strike. Level 4: Increases damage by 28, 35% chance to do knights strike. -Knights strike reduces the opponents armor by 10 points for 2.5 seconds and deals 50 extra damage. Buff placer, does not stack. |
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Way of the Wizard Arthur knows the ways of the wizards, and their destructive power. Depending on the target, Arthur's spells have different effects. Active -Self: Increases attack speed for 10 sec and heals allies in 350 aoe. -Target enemy: Deals damage and ministuns all enemies in 350 aoe. -Target ally: Increases move speed for 10 sec and heals all friendly units in 350 aoe. 600 cast range Level 1: 10% AS, 10% MS, 80 HP heal, 80 damage. 0,5 sec stun. Mana cost: 75 Level 2: 20% AS, 15% MS, 140 HP heal, 140 damage. 0,5 sec stun. Mana cost: 95 Level 3: 30% AS, 20% MS, 220 HP heal, 220 damage. 0,5 sec stun. Mana cost: 115 Level 4: 40% AS, 25% MS, 280 HP heal, 280 damage. 0,5 sec stun. Mana cost: 135 Cooldown: 15 seconds. -After cast, depending on target, the spell has a different effect. The heal, damage, stun, speed burst etc. is applied around the target not arthur. |
![]() Charge Arthur never hesitates to be in the midst of battle. Rushes at target enemy and strikes him in the process. Active Level 1: Mana cost 100, cooldown 45 Range 550 Level 2: Mana cost 80, cooldown 35 Range 600 Level 3: Mana cost 60, cooldown 25 Range 650 Level 4: Mana cost 40, cooldown 15 Range 700 -Arthur gains maximum move speed and zero collision(phase) until he hits the target. If the target moves away he continue to chase until hit, out of sight, displaced or Arthur is unable to move due to an external source. When target is reached attack order is automatically issued with a 100% chance for Knights strike. -Knights strike reduces the opponents armor by 10 points for 2.5 seconds and deals 50 extra damage. Buff placer, does not stack. |
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Kings Armor Arthur carries the mightiest armor of all times. When activated, turns the tide of every battle by restoring the powers of Arthur and his allies. Active Level 1: 4% max HP regeneration, removes buffs AoE: 500 Duration: 5 sec CD: 40 sec Mana cost: 140 Level 2: 5% max HP regeneration, removes buffs AoE: 550 Duration: 5 sec CD: 35 sec Mana cost: 160 Level 3: 6% max HP regeneration, removes buffs AoE: 600 Duration: 5 sec CD: 30 sec Mana cost: 180 -Heals Arthur and all nearby friendly unit by a percentage of their maximum health. -Only removes negative buffs from allies and only positive ones from enemies. |

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#2 |
Member
Join Date: Jun 2009
Posts: 252
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meh 10 armor reduction is way to imba
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#4 |
Member
Join Date: Oct 2009
Location: Japan
Posts: 24
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#6 |
Member
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simply needs rework nothing too good.
your skills needs to be reworked also read this: http://www.playdota.com/forums/31966...guide-synergy/http://www.playdota.com/forums/58351...e-hero-making/ http://www.playdota.com/forums/66688...te/#post377933 ![]() good luck |
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#7 |
Member
Join Date: Sep 2009
Posts: 2
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The Ultimate isn't the thing a Hero in Dota needs anymore.. most Dmg atm is Spell Dmg, so he doesnt need even more Armor..
Also, i dont really get his Stat-Gain.. okay, he has a nice int/agi gain, but a terrible Str Gain.. what should be his part in a team? Carry with this Stat Gain? No Chance. Initiate? Okay.. doesnt need a Dagger bco Charge, although 600 range isnt that much, but okay. But, look at Cent Stun (2.75sec afaik) Tide Ulti or Magnus Ulti. All much longer Stun and more Damage.. So, he isnt a good Initiator. Tank? With 2.2 Str Gain? Nah. Ganker? Only 1 Spell thats nice for Ganks, and you need this Spell at lvl 4. --> Not really effective. So, what should this Hero do? |
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#8 |
Member
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Changed hero a bit:
Lightning nova -> Way of the wizard + icon remade kings armor |
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| Last edited by Pekis; 10-16-2009 at 11:31 AM. | |
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#9 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,945
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His Stats are horrible.That's all for now.I'll give a review later on.
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#11 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,945
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OK.Your skills are almost passives.Your skills needed to be rework.I don't like the Charge.change it maybe?
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#13 | |
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Join Date: Sep 2009
Posts: 608
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charge seems similar to bara's skill.
excalibur is actually a powerful wpn that you can say is an ulti all-together (in the myths). i feel sad that it is under normal skill and not ulti T.T king's armor can be swapped by something like the Excalibur's Scabbard. here is an excerpt from wikipedia: Quote:
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#14 | |
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Quote:
Charge was never intended to barathrums charge of darkness, but you can say its a lesser version of that. The original idea for charge comes from Diablo II's paladin skill with the same name. I tough it would be good for a STR hero to be able to run into the middle of the fight and take all the damage his friends would have received if he didn't charge in. Something that heroes like AXE has to buy (blink dagger, lothars, phase boots or whatever). What do you think if i lower the cooldown and range on charge so it is more like a close-quarter combat skill instead of a chasing or initiation skill? Also if i changed Excalibur to ultimate and his armor to normal skill it would make him more a carry then a supporter / tank. |
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#15 |
Member
Join Date: Sep 2009
Posts: 608
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how about changing the King's Armor to Excalibur's Scabbard? :P
sorry, this is more to change name, but then you will need to find another icon... your choice. |
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#16 |
Member
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I've read on wikipedia, but i think the current ultimate fits better to king Arthur then the sheath of a sword ^^
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#17 |
Member
Join Date: Sep 2009
Posts: 608
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ok then.
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#18 |
Member
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I dont know why, but i dislike the whole concept. It is so simple, and adds nothing that can't be gotten by buying items. Health regen and armor already exists, aswell as armor reduction. Skill 2 is overcomplicated and have no synergy, nor fits into the story as Arthur as a King/Knight. And the models doesn't fit. Knights charge is way to lame, forced synergy aswell as not being synergetic with other spells. Role is supporter or Tank?
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#19 | |
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Quote:
The main part of his ultimate is the damage return, enemies will hesitate to attack Arthur and rather attack his low-hp comrades. But since he has the protective aura and healing spell, they should be just fine. Excalibur makes his other two skills better. . |
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