DotA v6.75b TEST.w3x
The added commands are listed IN GAME in the Quests window or by the -commandlist or -cl command.
Thanks to DracoLich
I would like to propose the introduction of the following Single Player Mode only commands:
This isn't a new command but it's fixed so that ALL player owned units are refreshed, just like the hero is.
toggles WTF mode on and off whenever you need it
Adds the entered item to your inventory
Triggers the Sentinal creeps to spawn in all/middle/top/bottom lane(s)
Triggers the Scourge creeps to spawn in all/middle/top/bottom lane(s)
Sets your hero's movespeed to the specified number
Instantly spawns Roshan
Revives all currently dead heroes or the specified dead hero
Physically moves the Sentinal secret shop to the Sentinal base
Removes or re-instates the fog of war
Sets the number of charges in your bloodstone. Obviously this item command would have been of much more use back in 6.56, when the Bloodstone was actually worth buying, but i believe many DotA fans live in the hope of a Bloodstone revival
I do, hence the inclusion of this command
Creates a dummy hero with 10,000hp, 100 damage, 0 armour and 0 movement speed in the specified lane, allowing for the testing of hero-only skills on a passive target.
Spawns a rune of type (1 = Regeneration), (2 = Haste), (3 = Double Damage), (4 = Illusion), (5 = Invisibility), at location (1 = Top), (2 = Bottom). An example, to spawn a Haste rune at the top rune spawn, enter -powerup 2 1. -bottle instantly refills any non-rune bottle in your inventory.
Sets Shadow Fiend's Necromastery to the specified value, but still capped at 16/30/46/60 depending on the level of Necromastery.
Allows the purchasing of wards without a stock replenish time.
Allows you while testing to switch on and off this mode. Why? Because you might be testing against AI, and WTF with AI can be very frustrating, so being able to toggle it on and off, you can save your self a lot of hassle, such as stopping Crix from perma-burrowing, one of the most frustrating AI actions in WTF. This also saves you from having to enter -refresh everytime you want to have access to a skill in cooldown
Doesn't anyone find it frustrating when testing out new builds for heroes and they have to keep going back and forth between the Secret Shop and the Fountain? Now, you don't even have to go back to base, you can just enter the item you want and you will get it.
-spawnsentall/mid/top/bot or -spsnta/m/t/b
-spawnscourgeall/mid/top/bot or -spscra/m/t/b
When testing out new heroes and their abilities, especially if they are AoE, I like to be able to have some creeps around to test on. The problem, is that -spawncreeps spawns from both bases, and sometimes I would just like to spawn creeps only where my hero is and not spawn them in 5 other places where my hero is not.
Put simply, this allows when testing to not have to get boots, possibly a useful command if Bara's Empowering Haste gets a remake or the like, or you just can't be bothered to put boots on your guy
Who wouldn't want to test out a new hero build on the only thing that will live long enough for you to do so? Thus, it is incredibly frustrating only being able to do it every ten minutes >_< Now, you can do it every 10 seconds if you want ^^
I think the usefulness of this command speaks for itself. Don't bother waiting 100 seconds, just enter this and get straight back into it. This command I think would most likely be used in AI -test games, but would be useful none the less.
Moving the secret shop to the base makes it much easier to finish recipes, if you don't want to type in the item names. I think this would be very useful.
Put simply, if you are using -test against AI, it is always helpful to keep an eye on them...it would be rather embarrassing to lose in -test mode, I would think. It would also be useful for checking for runes, neutral creeps, Roshan, the positions of enemy creeps, etc...
-bs XXX/-bloodstone XXX
Sure, the effects of the Bloodstone have been nerfed into the ground, but some heroes may still find this relic of a bygone era useful, as such, putting large numbers of charges into their bloodstone could be useful. Of course, this command will be much more useful when IceFrog undoes the unwarranted nerfs of the poor Bloodstone and restores it back to its glory days of 6.52-6.57 before the nerf-fest began.
The greatest frustration of the single player mode is that it is single player; there are no test subjects you can test hero-only skills on. Razor's damage drain, for instance, can only target heroes. If the option to create a passive test subject were available, then I think any player would jump at the chance to use it.
-powerup 1/2/3/4/5 1/2
As many people might know, the powerup situation currently leaves something to be desired, so here is my suggestion for solving this problem in -test. I think everyone will agree, it is a simple and effective solution, provided it can be easily implemented.
-nc XX/-necromastery XX
Again, for purposes of easier testing, this will allow you give give shadow fiend the specified amount of bonus damage (so long as it is an even number).
Allows for practising warding more easily.
What do others think?