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Old 10-17-2009, 05:33 AM   #1
Dynes
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Default [REMAKE] Mana Void to not target Manaless Units


Reason:
Still on 6.66, Mana Void can be cast on units with no mana stats (examples: Sentinel/Scourge creeps, Spirit Bear).

Proposal:
#1
--> Disable Mana Void from being able to be casted on units with 0 mana stat.
Effect:
- So it can mainly target heroes only, or certain units with Maximum Mana > 0.

OR

#2
If target unit is a hero, do the current effect, else, if the target unit is a non-hero, the following effect happens instead:

--> Mana Void damages nearby units aside from the main target depending on the difference of their own missing Mana (multiplied by the given factor).
(the current one is "Damage is calculated based on the primary target's mana, but applied to all enemies within the AoE of the targeted unit")

Effect:
- So this skill has an extended range, meaning that if you cast mana void on a manaless creep, any units near it or farther from you) will get their own calculation of Mana Void, and will be dealt damage accordingly.

- They die earlier, so you get your pay earlier, and its better than dealing 0 damage anyway.

- Con would be that you'll most probably end up having less extra kills, and its generally weaker thus it sucks. o:


I T-up for this too, kinda harder to snipe but very convenient.
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Last edited by Dynes; 09-25-2010 at 08:22 PM. Reason: Changed some stuff...
Old 10-17-2009, 05:42 AM   #2
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Actually, I support this. It's reaaaally frustrating when you accidently target a unit with Mana Void during a huge clusterfuck.
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Old 01-16-2010, 10:59 PM   #3
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Did some more thinking and remade the suggestion, now looking for more feedbacks.
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Old 01-16-2010, 11:02 PM   #4
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

I don't like the concept of different damage on different units because you are suposed to target the hero with the most difference total mana - current mana.
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Old 01-16-2010, 11:05 PM   #5
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Yeah me too, but the way things are, its gonna deal 0 damage when you missclick it.
That's why there are two suggestions.

And the stupid title change isn't working...
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Old 01-17-2010, 07:10 AM   #6
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

t-up...IMO all ulti skills need to be made so that it can be casted on heroes only, except a few (naix casting infest on a hero will be lawl~)
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Old 01-17-2010, 09:13 AM   #7
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Wouldn' that require a full recoding of spell? (Not hard though)
I support, make it based of mind rot/manaburn whatever! Not stormbolt!
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Old 01-17-2010, 09:59 AM   #8
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Great idea. T-UP
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Old 01-17-2010, 10:41 AM   #9
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Should be like Manaburn did..
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Old 01-17-2010, 07:05 PM   #10
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

i dont like this --- if you are pro you will not missclick the spell -- and btw if this is implemented than disable laguna blade and finger of death from being able to be casted on creeps or heroes with BKB on, or repel, or yunero in bladestorm
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Old 01-17-2010, 07:48 PM   #11
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

T-up nothing more needed.
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Old 01-17-2010, 08:53 PM   #12
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

^
^
I probably won't missclick it if there are 9000+ enemies on the immediate area of my intended target though. Plus, they are moving targets, gotta look out for the enemies, etc...

And make a new suggestion about those.
But don't include Doom.
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Old 01-17-2010, 10:47 PM   #13
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

I think it would be better to change it to aoe targeting and use the damage of the hero inside the circle who loss the most mana.
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Old 01-17-2010, 11:23 PM   #14
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

^
even better..
it instantly looks for hero or unit with the most loss of mana and deal the damage in an aoe..
t-up on this

t-up as well for OP's suggestion
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Old 01-17-2010, 11:48 PM   #15
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

^
^
You can make another thread with that and you get my support.
Since the title of my post / original aim does not cover on remaking that skill to that extent.

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Old 01-18-2010, 12:12 AM   #16
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

T-Up on the OP but #1 only. T-Up for the remakes of p811025 (is this right number? xD)
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Old 01-18-2010, 01:31 AM   #17
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Yes it only needs one.
Yeah #2 is really t-downable, if the rets are actually not wanting #1... WTF?
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Old 09-15-2010, 07:15 PM   #18
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

I'd t-up for number 1 suggestion. However, I don't see why it could not be targeted at heroes only.

About number 2, currently there's no way to to profit from a creep being inside a enemies heroes circle (imaginary, ofc) to hit all enemies at same time.
This is limited by "aoe damage counts only primary target damage". This suggestion would allow to, maybe, abuse of that creep position to proc a very more effective mana void.
That would be a huge buff, unnecessary, IMO.

Solve the problem of creep click-ability and it is enough.
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Old 09-16-2010, 12:07 AM   #19
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

This has troubled me for quite an amount of time..

i'd like to sub-suggest 1 little "buff", and/or one sustancial remake/buff:

a. Give Mana Void a passive effect, that will give nearby enemy heroes with less than 40% MP an animation, to "mark" them as potencial targets for Mana Void (but as a double edge, warn them that you'r near, and that they can be targeted by Mana Void) -suggested animation is exactly the same as Ezalor's Mana Leak-

If codable, maybe effect could start at 50% MP, and become more and more noticiable the less MP the target has.

b. Remake Mana Void, for being ground-targeted instead of unit-targeted. About damage, it can either search the AoE for the unit with more missing MP, and deal damage as it does now, according to that unit (which will, actually, be a pretty strong buff), or deal damage to each unit acording to their own MP -units with no mana pools will get damage equal to the most damaged unit-
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Old 09-16-2010, 08:43 AM   #20
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

The passive effect to mark heroes with low mana:
[Skill] Magina
The subskill is attached to Mana Break though.

Change Mana Void to a ground area targeting spell:
[minor Buff] Mana Void


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Old 09-25-2010, 04:18 AM   #21
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

The casting safety (#1) is just perfect but the second one end up being a nerf imo...
Quote:
Originally Posted by d4rk_desperado View Post
^
even better..
it instantly looks for hero or unit with the most loss of mana and deal the damage in an aoe..
t-up on this

t-up as well for OP's suggestion
I've suggested that as an alternative in my remake thread some months ago, but none seemed to like it :x
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Old 09-25-2010, 04:19 AM   #22
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

T-Up, to any one.
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Old 09-25-2010, 04:25 AM   #23
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

They should fix targetting on a lot of spells (like Doom being castable on creeps)
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Old 09-25-2010, 05:21 AM   #24
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

t-up..heh
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Old 09-25-2010, 08:50 AM   #25
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Quote:
Originally Posted by Roger Black View Post
t-up...IMO all ulti skills need to be made so that it can be casted on heroes only, except a few (naix casting infest on a hero will be lawl~)
T-Up and i agree with this ^^
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Old 09-25-2010, 08:21 PM   #26
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Quote:
Originally Posted by Đejaime View Post
The casting safety (#1) is just perfect but the second one end up being a nerf imo...I've suggested that as an alternative in my remake thread some months ago, but none seemed to like it :x
#2 has its uses too, if only... *edits*

But the main purpose remains, I'm pushing for #1.
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Old 10-01-2010, 12:31 AM   #27
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Quote:
Originally Posted by Dynes View Post
#2 has its uses too, if only... *edits*
It would be better in one situation: when the extra 150 range gets used... But it'll be quite hard to master this... 150 units is almost a melee attack distance...

Well, can't think of any other uses...
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Old 10-01-2010, 08:40 AM   #28
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

i thought Icefrog fixed this when it fixed Nerub's mana burn ~_~

T-up.
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Old 10-01-2010, 09:09 AM   #29
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

#1 pls. Clear TUp.
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Old 10-04-2010, 02:03 AM   #30
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

This could use a bump.
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Old 10-04-2010, 02:08 AM   #31
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Default Re: [REMAKE] Mana Void to not target Manaless Unit

Thanks, I don't make a habit of it. (:
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