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Old 10-20-2009, 03:31 PM   #41
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Default [IMPLEMENTED][ANIMATION] Haste Rune - New Concept


Full support for the red trail. It looks good and fits the rune and its effect superbly.

Also, I have changed your tag, since "Cosmetic" is kind of redundant.
 
Old 10-20-2009, 05:57 PM   #42
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Default Re: [ANIMATION] Haste Rune - New Concept

like the red effect, t-up
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Old 10-21-2009, 12:42 AM   #43
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Default Re: [ANIMATION] Haste Rune - New Concept

Thanks ppl
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Old 10-24-2009, 06:17 PM   #44
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Default Re: [ANIMATION] Haste Rune - New Concept

very nice.
It is maybe a small nerf, but needed.
implement pls! t-up
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Old 10-24-2009, 07:16 PM   #45
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Default Re: [ANIMATION] Haste Rune - New Concept

T-up, this really is a no-brainer.
 
Old 10-24-2009, 07:34 PM   #46
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Default Re: [ANIMATION] Haste Rune - New Concept

T-Up.

I'd prefer a non-used effect, but this is better than nothing.
 
Old 10-25-2009, 06:50 AM   #47
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Default Re: [ANIMATION] Haste Rune - New Concept

T-up for the idea
 
Old 10-25-2009, 08:04 AM   #48
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Default Re: [ANIMATION] Haste Rune - New Concept

can we make it special? make a white effect instead of red?
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Old 10-25-2009, 08:13 AM   #49
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Thumbs up Re: [ANIMATION] Haste Rune - New Concept

the idea is nYc, haste really needs effects... T-UP
 
Old 10-25-2009, 02:57 PM   #50
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Default Re: [ANIMATION] Haste Rune - New Concept

Quote:
Originally Posted by Ame-furi View Post
can we make it special? make a white effect instead of red?
the haste rune is red...-> red effect . fits perfectly
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Old 10-25-2009, 03:42 PM   #51
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Default Re: [ANIMATION] Haste Rune - New Concept

Sweet effect, support!
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Old 10-25-2009, 03:47 PM   #52
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Default Re: [ANIMATION] Haste Rune - New Concept

t-up ! its like battle trance and u can really feel the haste
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Old 10-25-2009, 05:15 PM   #53
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Default Re: [ANIMATION] Haste Rune - New Concept

in good stead, T-UP
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Old 10-25-2009, 10:24 PM   #54
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Default Re: [ANIMATION] Haste Rune - New Concept

This is excellent, should be implemented ASAP. T-UP!
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Old 10-27-2009, 07:36 AM   #55
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Default Re: [ANIMATION] Haste Rune - New Concept

Thanks PPl ..
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Old 10-31-2009, 05:06 PM   #56
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Default Re: [ANIMATION] Haste Rune - New Concept

Review as requested,

Totaly supported. When someone uses haste from bottle is hard to percive when it uses, so this will be implemented in the next update IMO 'cuz it's simple and needed. Abbout the effect, red fits perfeclty the haste theme and the trail based on Pugna Aghanim's Effect it's like you're cutting the wind with the incridible speed.


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Old 11-03-2009, 07:09 AM   #57
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Default Re: [ANIMATION] Haste Rune - New Concept

Thanks Ppl
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Song of The Siren Sound Effect - Unique Suggestion
Smoke Screen Visual Effect - Give The Smoke Screen Some Flavor
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Old 11-03-2009, 07:30 AM   #58
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Default Re: [ANIMATION] Haste Rune - New Concept

Looks good, shows what haste does and is red like the rune. Also Haste is the only one without a visual so this is good.
 
Old 11-22-2009, 05:18 PM   #59
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Default Re: [ANIMATION] Haste Rune - New Concept

Hi dude, i had the exact same idea! I wanted to post the same thing but i did a forum search first, to find out if there were any threads like this (I goofed up once in the past), and I found yours. Since you've had the idea faster than me, it's only right that I help you instead of creating my own topic and wasting forum space. I have a unique effect for haste rune and i'm putting the map+ss here, so feel free to use it Just credit it to me, k? (I used aura as base ability, so you'll have to pump the skill to see it. I was too slack to create a trigger like you did xD)
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Attached Files
File Type: w3x hasterune.w3x (17.1 KB, 6 views)
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Old 11-22-2009, 05:21 PM   #60
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Default Re: [ANIMATION] Haste Rune - New Concept

The effect looks suitable and sleek. Instant T-up on this.
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