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Old 12-23-2009, 11:47 PM   #81
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Default [IMPLEMENTED][ANIMATION] Haste Rune - New Concept


Congratz, implemented.
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Old 12-24-2009, 05:56 AM   #82
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Default Re: [ANIMATION] Haste Rune - New Concept

Thanks Everyone
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Old 12-24-2009, 03:40 PM   #83
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Default Re: [ANIMATION] Haste Rune - New Concept

Great work Realitey ..
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Old 12-24-2009, 03:43 PM   #84
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Default Re: [ANIMATION] Haste Rune - New Concept

Congratulations for implementation!
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Old 12-24-2009, 07:46 PM   #85
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Default Re: [ANIMATION] Haste Rune - New Concept

Great job realitey. Thank you for the cosmetic improvement!
 
Old 12-25-2009, 10:44 AM   #86
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Default Re: [ANIMATION] Haste Rune - New Concept

Thanks Everyone ... you are all welcome :0.. Still Brainstorming for new Ideas
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Smoke Screen Visual Effect - Give The Smoke Screen Some Flavor
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Old 12-25-2009, 11:26 AM   #87
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Default Re: [ANIMATION] Haste Rune - New Concept

grats for the implement
 
Old 12-25-2009, 11:28 AM   #88
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Default Re: [ANIMATION] Haste Rune - New Concept

have i posted on this topic that this animation clashes with battle trance(in game)??

still wanted the slow time effect in pudge wars for the haste effect.
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Old 01-01-2010, 12:08 AM   #89
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Default Re: [ANIMATION] Haste Rune - New Concept

Pretty cool effect !
 
Old 01-01-2010, 04:19 AM   #90
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Default Re: [ANIMATION] Haste Rune - New Concept

this got implemented right?
 
Old 01-03-2010, 10:01 PM   #91
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Default Re: [ANIMATION] Haste Rune - New Concept

Congratulations!

Implemented in 6.65.
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