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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Background Story: The deep rivers, lakes and swamps hold and consume many violent and dark creatures, none as much feared than the large beast known as Mordeo. Descending from the swamp areas, Mordeo was out to restore pride and power towards his family who had been turned into hand bags by Lina, Luna and Traxex. He would settle for no more than there lives in return, and so he formed an alliance with the Lich King. (model below should be blue and white, like skills suggest) |
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| Affiliation: | Scourge |
| Damage: | 54-56 |
| Armor: | 3 |
| Movespeed: | 280 |
| Starting HP/MP: | 530/208 |
| Attack Range: | 124 |

| Mordeo darts forward a small distance while becoming invisible, he gains 30% movement speed, but his turning speed is reduced by 50%. If Mordeo attacks an enemy, thus breaking his invisibility, bonus damage is added to his initial attack. |
| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 120 | 24 | 180 | - | 6 | Propelled a distance of 180 units, attacking breaking invisibility will cause a gain of 30 bonus pure damage on attack. |
| 2 | 120 | 20 | 200 | - | 6 | Propelled a distance of 200 units, attacking breaking invisibility will cause a gain of 60 bonus pure damage on attack. |
| 3 | 140 | 18 | 220 | - | 6 | Propelled a distance of 220 units, attacking breaking invisibility will cause a gain of 90 bonus pure damage on attack. |
| 4 | 140 | 16 | 240 | - | 6 | Propelled a distance of 240 units, attacking breaking invisibility will cause a gain of 120 bonus pure damage on attack. |
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| Mordeo opens his scales in order to regenerate quicker, doing this he exposes himself and makes him more vulnerable. |
| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | - | 5 | - | - | - | Gains +5Hp regeneration and looses 1 armor per stack, 1 stack for one attack on Mordeo. |
| 2 | - | 5 | - | - | - | Gains +10Hp regeneration and looses 2 armor per stack, 1 stack for one attack on Mordeo. |
| 3 | - | 6 | - | - | - | Gains +15Hp regeneration and looses 2 armor per stack, 1 stack for one attack on Mordeo. |
| 4 | - | 6 | - | - | - | Gains +20Hp regeneration and looses 3 armor per stack, 1 stack for one attack on Mordeo. |
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| In a mad and pressured position, Mordeo is forced to lunge himself forward knocking back his enemy with brute strength. This much power causes damage to Mordeo as well as the target. Target will be moved and stunned. Mordeo will only preform this action if he has no other options. |
| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | - | 4 | 500 | - | 0.25 | 100 Mixed Damage at the cost of 50 Pure Damage. Target is knocked back 150 units and then stunned |
| 2 | - | 4 | 500 | - | 0.5 | 200 Mixed Damage at the cost of 100 Pure Damage. Target is knocked back 150 units and then stunned |
| 3 | - | 4 | 500 | - | 1.0 | 300 Mixed Damage at the cost of 150 Pure Damage. Target is knocked back 150 units and then stunned |
| 4 | - | 4 | 500 | - | 1.5 | 400 Mixed Damage at the cost of 200 Pure Damage. Target is knocked back 150 units and then stunned |
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| Mordeo endures the pain and suffering causing him to grow stronger. |
| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 200 | 60 | - | - | 4 | For every 100 damage taken, Mordeo will obtain 0.5 strength |
| 2 | 250 | 55 | - | - | 5 | For every 100 damage taken, Mordeo will obtain 0.5 strength |
| 3 | 300 | 50 | - | - | 6 | For every 100 damage taken, Mordeo will obtain 0.5 strength |
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| Decreased base strength from 22 to 20 |
| Increased base agility from 16 to 18 |
| Increased armor reduction so it was more balanced. |
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#2 |
Member
Join Date: Sep 2011
Posts: 44
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First skill gives him a nice dash, so consider lowering his movespeed to 290 or 295. Or as low as 280.
Maybe lower his starting hp, it's a bit high. Scaled Skin is a bit too strong. If he gets a chainmail or medallion of courage it cancels out the armor loss completely. Constant +100 HP regen while he's being attacked makes -5 armor nothing. Maybe make the armor loss scale 1/2/2/3? 100 Hp/s at -15 armor while being attacked constantly might be better. Maybe make it so it only gets procced by hero attacks, or he'll just towerdive people all game long? Fun concept though. |
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#3 | |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Quote:
I was meaning only heros but i notice now that i did not specify that. I will make the edits (: thank you. |
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#4 |
Member
Join Date: Mar 2011
Posts: 147
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I like his ultimate, but honestly it seems a bit imbalanced (in the sense that it's weak)
Maybe change it to any hero-based damage instances, as opposed to from x damage taken. Also, since its called absorption, maybe it would be cool if it absorbed the enemies strength for himself? |
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#5 | |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Quote:
-100 pure damage then you get strength -130 magic damage (after you take off 25% magic resistance) deals 100 damage gets you strength -Say Mordeo has 20 armor (50% resistance physical) then 200 physical will give you the strength. (: All damages affect the ultimate. I didnt want to steal strength from the enemies cause it is too much like silencer and would be a bit too powerful i think. But thank you for your thoughts (: Maybe in a later stage i will include your idea. |
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#6 |
Member
Join Date: Mar 2011
Posts: 147
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Not permanently steal strength, but a slark-style ability that fades over time. I meant without a damage cap, like if a support decides to smack you in the face for 80 damage you would get some of their str from the ult
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#7 | |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Quote:
i feel like the original would synergize better with his others skills, the scaled skin allows for huge amounts of damage to be taken, without dying as much. I kinda want a hero that snowballs out of control (: like silencers progression in a game. But thnx you have put thoughts in my head. |
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#8 |
Member
Join Date: Feb 2012
Posts: 1,007
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The only criticism I have is that he should be a snap dragon not a skink.
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#9 | |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Quote:
River Lizard is were the term crocodile came from. |
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#10 |
Member
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1st - This would be a nice, croc style skill. You could also make his backstab damage maim and ministun though. One more suggestion is to make him just faded, like Mortred's blur and make him deal damage/stun/maim to anybody in his way. It would be amusing to watch people try to avoid him.
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#11 | |
Member
Join Date: Jul 2010
Posts: 7,072
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Quote:
Duration from 4/5/6 to 9/11/13 CD to from 60/55/50 to 35 seconds in all levels Mordeo gains 2/3/4 STR per every 100 damage taken (the STR remains for the duration of the spell) This way it will have more synergy because he will obtain more HP to tank more damage. You need to change a skill and give him a spell to force the enemy to attack him or else this spell will make everyone to ignore him until the duration is over.
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#12 |
Member
Join Date: Mar 2012
Posts: 33
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why not swap first skill with a passive, like in water gains speed and attack of 5% 10% 15% 20% this would make him a more unique hero that stands out and is going to be ganking more from the river.
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#13 |
Member
Join Date: Jun 2012
Location: Brazil
Posts: 39
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nice concept boy :]
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#14 | |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Quote:
But this was more his escape mec coz a hero which has the potential to snowball in games will be targeted early hard, ganked non stop. So it was more for survive aswell as initiation as he is tank mid/late. ---------- Post added at 05:16 PM ---------- Previous post was at 05:16 PM ---------- Thank you T-up if you think so
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#15 |
Member
Join Date: Feb 2012
Posts: 635
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W is shit, u should improve it ( add regen and remove reduced armor)
Ultimate is bad too and he needs more dmg on skills This hero need serious buffs Anyway I like the concept, but hero need changes T-UP |
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