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Old 05-31-2012, 03:31 PM   #1
ducks4thewin
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Default Mordeo [Strength- Scourge]



River Lizard
Mordeo

Description: Mordeo can turn the tide of battle in an instant, with courageous feats he will put himself in harms way in order to damage his foe. Executing violent and powerful strikes, Mordeo brings his opponent into a new level of pain. With submerge armed at his will, Mordeo is able to sneak around his prey for a devastating surprise attack. In turn this can be used to flee the battlefield if the odds are against him. His tough scaled skin allows for Mordeo to endure painful attacks which would cripple weaker souls. Put in a difficult situation Mordeo will use last resort which is a very powerful attack in which the foe is slammed, Mordeo suffers damage due to its power. Finally, absorption is a skill which will progressively make Mordeo stronger and tougher to take down, he will gain strength from the pain he has endured, this ensures death will not come without a price.

Background Story: The deep rivers, lakes and swamps hold and consume many violent and dark creatures, none as much feared than the large beast known as Mordeo. Descending from the swamp areas, Mordeo was out to restore pride and power towards his family who had been turned into hand bags by Lina, Luna and Traxex. He would settle for no more than there lives in return, and so he formed an alliance with the Lich King. (model below should be blue and white, like skills suggest)
Strength - 20 + [2.2]
Agility - 18 + [2.9]
Intelligence - 16 + [1.3]
Affiliation:Scourge
Damage:54-56
Armor:3
Movespeed:280
Starting HP/MP:530/208
Attack Range:124



Submerge
Type:Active
Targeting: Point
Hotkey: E
Mordeo darts forward a small distance while becoming invisible, he gains 30% movement speed, but his turning speed is reduced by 50%. If Mordeo attacks an enemy, thus breaking his invisibility, bonus damage is added to his initial attack.

 ManaCooldownRangeAoEDurationEffects
112024180-6Propelled a distance of 180 units, attacking breaking invisibility will cause a gain of 30 bonus pure damage on attack.
212020200-6Propelled a distance of 200 units, attacking breaking invisibility will cause a gain of 60 bonus pure damage on attack.
314018220-6Propelled a distance of 220 units, attacking breaking invisibility will cause a gain of 90 bonus pure damage on attack.
414016240-6Propelled a distance of 240 units, attacking breaking invisibility will cause a gain of 120 bonus pure damage on attack.
  • Bonus damage is still given even if true sight reveals Mordeo.
  • Movement speed increase and turning speed decrease are retained even if true sight reveals Mordeo
  • If invisibility is broken due to exceeding 6 seconds then bonus damage is lost.


Scaled Skin
Type: Passive
Targeting: No Target
Hotkey: -
Mordeo opens his scales in order to regenerate quicker, doing this he exposes himself and makes him more vulnerable.

 ManaCooldownRangeAoEDurationEffects
1-5---Gains +5Hp regeneration and looses 1 armor per stack, 1 stack for one attack on Mordeo.
2-5---Gains +10Hp regeneration and looses 2 armor per stack, 1 stack for one attack on Mordeo.
3-6---Gains +15Hp regeneration and looses 2 armor per stack, 1 stack for one attack on Mordeo.
4-6---Gains +20Hp regeneration and looses 3 armor per stack, 1 stack for one attack on Mordeo.
  • Hp regeneration and armor will return to normal after 5/6 seconds of not being attacked.
  • Only hero attacks will proc a stack. Will not count Last Resort as an attack.
  • Will stack up to a maximum of 5 times, then will remain constant.


Last Resort
Type: Active
Targeting: Unit
Hotkey: R
In a mad and pressured position, Mordeo is forced to lunge himself forward knocking back his enemy with brute strength. This much power causes damage to Mordeo as well as the target. Target will be moved and stunned. Mordeo will only preform this action if he has no other options.

 ManaCooldownRangeAoEDurationEffects
1-4500-0.25100 Mixed Damage at the cost of 50 Pure Damage. Target is knocked back 150 units and then stunned
2-4500-0.5200 Mixed Damage at the cost of 100 Pure Damage. Target is knocked back 150 units and then stunned
3-4500-1.0300 Mixed Damage at the cost of 150 Pure Damage. Target is knocked back 150 units and then stunned
4-4500-1.5400 Mixed Damage at the cost of 200 Pure Damage. Target is knocked back 150 units and then stunned
  • Can not suicide with this skill, if health is in sufficient skill is disabled.
  • This skill will interact with Absorption but not Scaled Skin.
  • All other skills must be on cool down for this skill to be usable.


Absorption
Type: Autocast
Targeting: No Target
Hotkey: T
Mordeo endures the pain and suffering causing him to grow stronger.

 ManaCooldownRangeAoEDurationEffects
120060--4For every 100 damage taken, Mordeo will obtain 0.5 strength
225055--5For every 100 damage taken, Mordeo will obtain 0.5 strength
330050--6For every 100 damage taken, Mordeo will obtain 0.5 strength
  • Strength will be added after duration is over.
  • If Mordeo is killed before duration is over then Strength will be added on respawn.
  • All types of damage will be accounted for, damage is counted after reductions are made, not before.

==================================================

Criticism, thoughts and opinions is happily accepted.
May be some spelling errors, and i am not good at background stories so i gave up on that as you can probably tell.

Changes
Decreased base strength from 22 to 20
Increased base agility from 16 to 18
Increased armor reduction so it was more balanced.
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Last edited by ducks4thewin; 06-01-2012 at 09:00 AM.
Old 05-31-2012, 04:57 PM   #2
Holsety
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Default Re: Mordeo [Strength- Scourge]

First skill gives him a nice dash, so consider lowering his movespeed to 290 or 295. Or as low as 280.
Maybe lower his starting hp, it's a bit high.

Scaled Skin is a bit too strong. If he gets a chainmail or medallion of courage it cancels out the armor loss completely. Constant +100 HP regen while he's being attacked makes -5 armor nothing.
Maybe make the armor loss scale 1/2/2/3? 100 Hp/s at -15 armor while being attacked constantly might be better.
Maybe make it so it only gets procced by hero attacks, or he'll just towerdive people all game long?

Fun concept though.
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Old 05-31-2012, 06:32 PM   #3
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Default Re: Mordeo [Strength- Scourge]

Quote:
Originally Posted by Holsety View Post
First skill gives him a nice dash, so consider lowering his movespeed to 290 or 295. Or as low as 280.
Maybe lower his starting hp, it's a bit high.

Scaled Skin is a bit too strong. If he gets a chainmail or medallion of courage it cancels out the armor loss completely. Constant +100 HP regen while he's being attacked makes -5 armor nothing.
Maybe make the armor loss scale 1/2/2/3? 100 Hp/s at -15 armor while being attacked constantly might be better.
Maybe make it so it only gets procced by hero attacks, or he'll just towerdive people all game long?

Fun concept though.
Yes! I agree with everything infact.
I was meaning only heros but i notice now that i did not specify that.
I will make the edits (: thank you.
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Old 05-31-2012, 06:50 PM   #4
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Default Re: Mordeo [Strength- Scourge]

I like his ultimate, but honestly it seems a bit imbalanced (in the sense that it's weak)
Maybe change it to any hero-based damage instances, as opposed to from x damage taken. Also, since its called absorption, maybe it would be cool if it absorbed the enemies strength for himself?
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Old 05-31-2012, 07:03 PM   #5
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Default Re: Mordeo [Strength- Scourge]

Quote:
Originally Posted by Yandere- View Post
I like his ultimate, but honestly it seems a bit imbalanced (in the sense that it's weak)
Maybe change it to any hero-based damage instances, as opposed to from x damage taken. Also, since its called absorption, maybe it would be cool if it absorbed the enemies strength for himself?
I does take any hero based damage (:
-100 pure damage then you get strength
-130 magic damage (after you take off 25% magic resistance) deals 100 damage gets you strength
-Say Mordeo has 20 armor (50% resistance physical) then 200 physical will give you the strength. (:
All damages affect the ultimate.
I didnt want to steal strength from the enemies cause it is too much like silencer and would be a bit too powerful i think.
But thank you for your thoughts (:
Maybe in a later stage i will include your idea.
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Old 05-31-2012, 07:06 PM   #6
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Default Re: Mordeo [Strength- Scourge]

Not permanently steal strength, but a slark-style ability that fades over time. I meant without a damage cap, like if a support decides to smack you in the face for 80 damage you would get some of their str from the ult
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Old 06-01-2012, 08:35 AM   #7
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Default Re: Mordeo [Strength- Scourge]

Quote:
Originally Posted by Yandere- View Post
Not permanently steal strength, but a slark-style ability that fades over time. I meant without a damage cap, like if a support decides to smack you in the face for 80 damage you would get some of their str from the ult
Interesting, i like that idea
i feel like the original would synergize better with his others skills,
the scaled skin allows for huge amounts of damage to be taken, without dying as much.
I kinda want a hero that snowballs out of control (:
like silencers progression in a game.
But thnx you have put thoughts in my head.
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Old 06-01-2012, 09:23 AM   #8
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Default Re: Mordeo [Strength- Scourge]

The only criticism I have is that he should be a snap dragon not a skink.
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Old 06-01-2012, 07:36 PM   #9
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Default Re: Mordeo [Strength- Scourge]

Quote:
Originally Posted by Jonmcdonald View Post
The only criticism I have is that he should be a snap dragon not a skink.
I wanted a crocodile creature, it was the closest :/
River Lizard is were the term crocodile came from.
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Old 06-03-2012, 08:40 AM   #10
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Default Re: Mordeo [Strength- Scourge]

1st - This would be a nice, croc style skill. You could also make his backstab damage maim and ministun though. One more suggestion is to make him just faded, like Mortred's blur and make him deal damage/stun/maim to anybody in his way. It would be amusing to watch people try to avoid him.
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Old 06-08-2012, 12:40 PM   #11
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Default Re: Mordeo [Strength- Scourge]

Quote:
Originally Posted by ducks4thewin View Post
Interesting, i like that idea
i feel like the original would synergize better with his others skills,
the scaled skin allows for huge amounts of damage to be taken, without dying as much.
I kinda want a hero that snowballs out of control (:
like silencers progression in a game.
But thnx you have put thoughts in my head.
think that if you change it for example for something like

Duration from 4/5/6 to 9/11/13
CD to from 60/55/50 to 35 seconds in all levels
Mordeo gains 2/3/4 STR per every 100 damage taken (the STR remains for the duration of the spell)
This way it will have more synergy because he will obtain more HP to tank more damage.

You need to change a skill and give him a spell to force the enemy to attack him or else this spell will make everyone to ignore him until the duration is over.
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Old 06-11-2012, 03:13 PM   #12
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Default Re: Mordeo [Strength- Scourge]

why not swap first skill with a passive, like in water gains speed and attack of 5% 10% 15% 20% this would make him a more unique hero that stands out and is going to be ganking more from the river.
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Old 06-11-2012, 07:41 PM   #13
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Default Re: Mordeo [Strength- Scourge]

nice concept boy :]
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Old 06-12-2012, 04:16 PM   #14
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Default Re: Mordeo [Strength- Scourge]

Quote:
Originally Posted by poXyz View Post
why not swap first skill with a passive, like in water gains speed and attack of 5% 10% 15% 20% this would make him a more unique hero that stands out and is going to be ganking more from the river.
Ha, thats nice.
But this was more his escape mec coz a hero which has the potential to snowball in games will be targeted early hard, ganked non stop.
So it was more for survive aswell as initiation as he is tank mid/late.

---------- Post added at 05:16 PM ---------- Previous post was at 05:16 PM ----------

Quote:
Originally Posted by NexusBringer View Post
nice concept boy :]
Thank you T-up if you think so
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Old 12-02-2012, 12:33 PM   #15
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Default Re: Mordeo [Strength- Scourge]

W is shit, u should improve it ( add regen and remove reduced armor)
Ultimate is bad too and he needs more dmg on skills

This hero need serious buffs

Anyway I like the concept, but hero need changes

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