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Old 10-19-2009, 04:24 AM   #1
Pollo
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Smile [STR/NEUT] Gourmet, the Orcish Head Chef


Hello all! Here is my hero suggestion; he is meant to be played as a pure ganker. I am new to this hero suggestion business, and any and all criticism is welcome (besides downright flaming )

And here it is!





Orcish Head Chef
Gourmet

Background Story: None yet! And I’m no good at storytelling, so you should suggest one!

Strength – 25 + [2.9]
Agility - 11 + [1.0]
Intelligence – 16 + [2.2]




Affiliation:Neutral
Damage:47-57
Armor:3.4
Movespeed:315
Starting HP/MP:625/247
Attack Range:128 (melee)

Dress - (Active, targets a single enemy unit)
__________________Gourmet’s kodo bites open a wound in an enemy unit which Gourmet forcefully crams with foodstuffs, lowering the target’s movement and attack speeds while increasing its size. Consecutive casts will stack up to 6 times.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1302.5 sec150N/A8 sec15 damage, 5% slow + 3% stacking slow
2352.5 sec150N/A8 sec30 damage, 10% slow + 6% stacking slow
3402.5 sec150N/A8 sec45 Damage, 15% slow + 9% stacking slow
4452.5 sec150N/A8 sec60 damage, 20% slow + 12% stacking slow

Notes:
  • -Increase in size stacks as well.
    -Damage type: physical.
    -Consecutive casts refresh the stack.
Sauté - (Active, affects all enemy units in AoE)

__________Roasts all nearby enemy units to perfection! Burnt units take damage over time and have their armor reduced. Consecutive casts will stack up to 6 times.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1252 secN/A3008 sec4 damage per second, 1 armor reduction
2252 secN/A3008 sec6 damage per second, 1 armor reduction
3252 secN/A3008 sec8 damage per second, 2 armor reduction
4252 secN/A3008 sec10 damage per second, 2 armor reduction

Notes:
  • -Damage type: physical
    -Consecutive casts refresh the stack.

Improvisation - (Passive, triggers on attack)

__________No self-respecting chef ever follows the recipe word for word. Whenever Gourmet attacks, he has a chance to improvise, allowing him to cast extra spells for free.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A10% chance to cast either Dress or Sauté on attack.
2N/AN/AN/AN/AN/A15% chance to cast either Dress or Sauté on attack.
3N/AN/AN/AN/AN/A20% chance to cast either Dress or Sauté on attack; 5% chance to cast both.
4N/AN/AN/AN/AN/A25% chance to cast either Dress or Sauté on attack; 10% chance to cast both.

Notes:
  • -The effects of an improvised spell are based directly on the spell’s level.
    -Spells triggered off Improvisation have no casting delay.
    -Spells that haven’t been leveled yet cannot be cast.
    -The chance of casting either Dress or Sauté is kept separate; for example, level 1 Improvisation has a 5% chance to cast either spell. If one of the two spells hasn’t been leveled yet, it cannot be cast, so Improvisation will only have a 5% chance to cast the other one.
    -If Dress is casted off Improvisation, it targets whichever unit Gourmet is attacking.
    -I'm looking for a replacement for this spell; suggestions are welcome.

Munch - (Active, targets a single enemy unit)
____________________Gourmet’s kodo samples the target with a mighty munch, dealing damage and stunning it. Tastier meals are sampled with greater gusto; damage is dependent on the number of times the target Sautéd, while stun duration is based on the number of times the target was Dressed.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110025 sec150N/A.75x sec75y damage
215025 sec150N/Ax sec100y damage
320025 sec150N/A1.25x sec125x damage

Notes:
  • -Damage type: physical.
    -X is equal to the total number of Dress buffs on the target; Y is equal to the total number of Sauté buffs.

    Kudos to Travice for some number tweaking.

And, well… that’s my first ever hero suggestion. Please rate and criticize!
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Last edited by Pollo; 10-31-2009 at 02:57 PM.
Old 10-19-2009, 08:30 AM   #2
TL-Flames
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Considering this is your first port and your first suggestion, i have to say you've done a fine job. Theme is something new i guess, but not exactly something i'd expect to see in a war game like DotA. Onto the review.

Stats: Low AGI gain and relatively high INT gain leads me to think there are spammer skills involved, we'll see how this works out. Stats are a bit below average but that's fine. Base damage is quite high, I would tone that done very,very slightly.

Role:
I don't see any skills which suggest that he should be a "tank". He has no natural way of drawing focus fire unlike Axe or any skills that reduce incoming damage etc. His role as a ganker will be difficult at best, without long-range stuns, slows or snares making him reliant on team-support. High movement-speed counteracts this somewhat but he'll probably be dependant on an item or teammate to be effective in ganks.

Skills

Dress: Simple slow + damage effect that stacks. The skill works fine with an extremely low CD and mana-cost. Does a stack refresh when a new one is added?

Sauté:
Again a simple AoE effect but it works quite well, giving your hero AoE presence and a debuff that is useful to your allies. Again, does a stack refresh when a new one is added?

Improvisation:
I thoroughly dislike skills that are reliant on others to be useful at all. I suggest that you change this either to a mobility skill or a snare that can hold them down until you get close enough to use Dress and Saute on them.

Munch: I'd add a cap to the duration and the damage if i were you, as if you're able to get a full stack of both skills on the target, they're dead no matter what. Unless i misinterpreted something in which case, please PM me. I'm assuming damage is physical as making it magical is counterproductive to Saute's armor reduction effect. Since this is a channeling skill, i imagine this is the same as Dismember, just with a different damage mechanism. I suggest a small remake (keeping the same concept with different execution) in order to really set it apart from other skills.

Overall:
You didn't reinvent the wheel but the skills are nice and work together rather well. It's a good effort for your first hero, just take what i've said into consideration. If you want me to take another look or if i misunderstood something, just PM me. Good Job, keep it up
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Old 10-19-2009, 01:22 PM   #3
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Quote:
Originally Posted by eddehhh View Post
Stats: Low AGI gain and relatively high INT gain leads me to think there are spammer skills involved, we'll see how this works out. Stats are a bit below average but that's fine. Base damage is quite high, I would tone that done very,very slightly.
Well... looking back, the damage does seem a little high to me, too. Reduced from 52-62 to 47-57.

Quote:
Originally Posted by eddehhh View Post
Role: I don't see any skills which suggest that he should be a "tank". He has no natural way of drawing focus fire unlike Axe or any skills that reduce incoming damage etc. His role as a ganker will be difficult at best, without long-range stuns, slows or snares making him reliant on team-support. High movement-speed counteracts this somewhat but he'll probably be dependant on an item or teammate to be effective in ganks.
Noted - he's now referred to as a pure ganker.

Quote:
Originally Posted by eddehhh View Post

Skills

Dress: Simple slow + damage effect that stacks. The skill works fine with an extremely low CD and mana-cost. Does a stack refresh when a new one is added?

Sauté:
Again a simple AoE effect but it works quite well, giving your hero AoE presence and a debuff that is useful to your allies. Again, does a stack refresh when a new one is added?
Yep, adding a buff refreshes the entire stack. Noted, thanks.

Quote:
Originally Posted by eddehhh View Post
Improvisation: I thoroughly dislike skills that are reliant on others to be useful at all. I suggest that you change this either to a mobility skill or a snare that can hold them down until you get close enough to use Dress and Saute on them.
You have a lot of valid points; a hero with so many close ranged nukes would certainly benefit from a snare or mobility spell. However, I like this skill a lot and want a little more feedback on it before changing it, if you don't mind.

Quote:
Originally Posted by eddehhh View Post
Munch: I'd add a cap to the duration and the damage if i were you, as if you're able to get a full stack of both skills on the target, they're dead no matter what. Unless i misinterpreted something in which case, please PM me. I'm assuming damage is physical as making it magical is counterproductive to Saute's armor reduction effect. Since this is a channeling skill, i imagine this is the same as Dismember, just with a different damage mechanism. I suggest a small remake (keeping the same concept with different execution) in order to really set it apart from other skills.
Yep, a large set of stacks + this skill would kill them no matter what... definitely not what I was going for. It didn't actually seem that bad until I actually ran some numbers on it just now. Remade into a nice stunning nuke that's a little less exciting.

Quote:
Originally Posted by eddehhh View Post

Overall:
You didn't reinvent the wheel but the skills are nice and work together rather well. It's a good effort for your first hero, just take what i've said into consideration. If you want me to take another look or if i misunderstood something, just PM me. Good Job, keep it up
That's good to hear! Thanks for the feedback, I've already taken some of your suggestions into account.
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Old 10-19-2009, 10:08 PM   #4
Pollo
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Tweaked numbers and added notes that will hopefully make skills a little more clear.
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Gourmet, Orcish Head Chef
Croo, Evolution's End
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Old 10-23-2009, 02:19 AM   #5
Pollo
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

This one's a bump.
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Gourmet, Orcish Head Chef
Croo, Evolution's End
Stalwart

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Old 10-25-2009, 09:53 PM   #6
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Wow, really a cool hero. I don't really have time for a full review, but I'll just say what I think about it over-all.

Spell one, does the slow stack too? That means up to 120% slow with a 8 second duration? I think you have to work this one out a little.

Spell two seems fine to me.

Spell three, personally I have nothing against what other people tend to call "forced synergy", but this one seems a little out of place. It requires him to attack, and the more often he attacks, the more often the spell will proc. But then again, he has low agility and low cd spells which means he will be casting a lot and maybe just occasionally attacking. Not such a good synergy if you ask me. I would remake this skill into some sort of leap/charge/ms increase, that will synergize well with your other 2 spells. This hero will be a true unstoppable monster 1v1, but in team games, he will just get chain nuked to death whenever he gets close because he possibly cant do anything from a distance.

Ultimate: I don't know, but its grossly overpowered. With 12 buffs the target will take 1000 damage and be stunned for 9.5 seconds? Oo I think you need to work this out a little more. Even if you casted both of your spells just three times, 550 damage and 5 second stun is no joke, with a 25 sec cd.

Over-all, I really like the theme, and feel it can be easily made into an awesome hero. I'll come back tomorrow with some good suggestions =)
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Old 10-25-2009, 10:17 PM   #7
Travice
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Quote:
Originally Posted by Stoyan View Post
Wow, really a cool hero. I don't really have time for a full review, but I'll just say what I think about it over-all.

Spell one, does the slow stack too? That means up to 120% slow with a 8 second duration? I think you have to work this one out a little.

Spell two seems fine to me.

Spell three, personally I have nothing against what other people tend to call "forced synergy", but this one seems a little out of place. It requires him to attack, and the more often he attacks, the more often the spell will proc. But then again, he has low agility and low cd spells which means he will be casting a lot and maybe just occasionally attacking. Not such a good synergy if you ask me. I would remake this skill into some sort of leap/charge/ms increase, that will synergize well with your other 2 spells. This hero will be a true unstoppable monster 1v1, but in team games, he will just get chain nuked to death whenever he gets close because he possibly cant do anything from a distance.

Ultimate: I don't know, but its grossly overpowered. With 12 buffs the target will take 1000 damage and be stunned for 9.5 seconds? Oo I think you need to work this out a little more. Even if you casted both of your spells just three times, 550 damage and 5 second stun is no joke, with a 25 sec cd.

Over-all, I really like the theme, and feel it can be easily made into an awesome hero. I'll come back tomorrow with some good suggestions =)

Your math on skill 1 is off, but 20% per stack is still off. The stacks aren't additive, they're multiplicitive, meaning

Target moves at 100ms(just an easy number to show math with)
With 1 stack it moves 20% slower, so it moves at 80%, which is 80
With 2 stacks it moves 20% slower, so it moves at 64%(16% is 20% of 80) which is 64
with 3 stacks it moves 20% slower, so it moves at 51.6%(12.4 is 20% of 64)
4 stacks=41.28
5 stacks=33.024
6 stacks=26.4192

so 73.58% slow on one skill is way too much. Bring the % down to 10 or so if it stacks to 6 times, math below
100 base would give you numbers of
90ms
81ms
72ms
65.61ms
59.049ms
53.1441ms

Still more slow then a conventional slow, but is feasable since you have to stack it up to this amount.

Skill 2: Bring down the dammage a bit.

Skill 3: If you get lots of complaints about forced synnergy, then change it. I think it's decent as is though.

Ult: Nerf the stun per stack, at max stacks this outdoes fiend grip which is the longest single target stun with no charge time. Work the numbers so that it does a 5 second stun at max stacks, or scale it so that one ability increases stun, other ability increases dammage, rather then both increasing both.


Overall, 8/10 for me, I'd love to play this hero, very fun, very fun concept.

T-up

Imagine... laning with bristle/dazzle/slard, you'll lay down the on people.
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Old 10-31-2009, 02:50 PM   #8
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Sorry all; I was out of town without internet connection the past week.

That being said, let's take a look at some reviews!

Quote:
Originally Posted by Stoyan
Spell three, personally I have nothing against what other people tend to call "forced synergy", but this one seems a little out of place. It requires him to attack, and the more often he attacks, the more often the spell will proc. But then again, he has low agility and low cd spells which means he will be casting a lot and maybe just occasionally attacking. Not such a good synergy if you ask me. I would remake this skill into some sort of leap/charge/ms increase, that will synergize well with your other 2 spells. This hero will be a true unstoppable monster 1v1, but in team games, he will just get chain nuked to death whenever he gets close because he possibly cant do anything from a distance.
This has registered with me as well. I loosely based this hero off of Bristleback, but only just realized that Bristleback's two spammable spells are both ranged. :/ I'd like to keep the spell as it is, but it doesn't seem especially good... suggestions for a replacement are welcome.

Quote:
Originally Posted by Stoyan
Ultimate: I don't know, but its grossly overpowered. With 12 buffs the target will take 1000 damage and be stunned for 9.5 seconds? Oo I think you need to work this out a little more. Even if you casted both of your spells just three times, 550 damage and 5 second stun is no joke, with a 25 sec cd.
This I kind of disagree with; my hero doesn't pose that much of a threat unless he manages to get in melee range of his target, making this spell difficult to build up into. However, your concerns on the numbers being OP are justified, so I'm taking Travice's suggestion to only allow one buff to increase stun and the other to increase damage into account. (Thanks Travice :O)

Quote:
Originally Posted by Travice
so 73.58% slow on one skill is way too much. Bring the % down to 10 or so if it stacks to 6 times, math below
100 base would give you numbers of
90ms
81ms
72ms
65.61ms
59.049ms
53.1441ms

Still more slow then a conventional slow, but is feasable since you have to stack it up to this amount.
Noted. Added a "stacking slow" factor, nasal goo style! This should somewhat balance it without having to lower the amount of stacks, or having to reduce the initial slow amount.

Quote:
Originally Posted by Travice
Skill 2: Bring down the dammage a bit.
Yeah, looking back the damage is a bit high. Tweaked, does more at low levels and less at high levels.

Quote:
Originally Posted by Travice
Overall, 8/10 for me, I'd love to play this hero, very fun, very fun concept.

T-up
Quote:
Originally Posted by Stoyan
Over-all, I really like the theme, and feel it can be easily made into an awesome hero. I'll come back tomorrow with some good suggestions =)
Again, thanks for the feedback!
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Gourmet, Orcish Head Chef
Croo, Evolution's End
Stalwart

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Last edited by Pollo; 10-31-2009 at 03:09 PM.
Old 10-31-2009, 03:16 PM   #9
Baldoro
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Sweet :P. Another Kodo has joined the party x) (Look at my one, please!).

Would be nice to have another hero like Bristleback, with such a stacking skills.
Could be fun ^^.
I won't give You a review, I'm becoming weak in it. But who knows...
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Old 11-05-2009, 01:44 PM   #10
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Sure, why not? I'll take a look.
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Gourmet, Orcish Head Chef
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Old 11-05-2009, 02:28 PM   #11
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Gourmet is cat food.. like kitekat..
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Old 11-06-2009, 12:00 AM   #12
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Quote:
Originally Posted by coobekh View Post
Gourmet is cat food.. like kitekat..
With all due respect, it can also mean a person with refined tastes and passions - especially for food or drink.
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Gourmet, Orcish Head Chef
Croo, Evolution's End
Stalwart

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Old 11-06-2009, 01:53 AM   #13
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

cool
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Old 11-10-2009, 11:18 PM   #14
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

Quote:
Originally Posted by OMGjun View Post
cool
Thank you very much. Your constructive criticism has much improved my suggestion; I feel smarter already.

(no, this is not a shameless bump.)
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Gourmet, Orcish Head Chef
Croo, Evolution's End
Stalwart

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Old 11-11-2009, 01:07 AM   #15
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Default Re: [STR/NEUT] Gourmet, the Orcish Head Chef

T-up, pudge will be happy with him
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