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Join Date: Aug 2009
Posts: 41
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| Affiliation: | Neutral |
| Damage: | 47-57 |
| Armor: | 3.4 |
| Movespeed: | 315 |
| Starting HP/MP: | 625/247 |
| Attack Range: | 128 (melee) |

Dress - (Active, targets a single enemy unit)
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Gourmet’s kodo bites open a wound in an enemy unit which Gourmet forcefully crams with foodstuffs, lowering the target’s movement and attack speeds while increasing its size. Consecutive casts will stack up to 6 times.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 30 2.5 sec 150 N/A 8 sec 15 damage, 5% slow + 3% stacking slow 2 35 2.5 sec 150 N/A 8 sec 30 damage, 10% slow + 6% stacking slow 3 40 2.5 sec 150 N/A 8 sec 45 Damage, 15% slow + 9% stacking slow 4 45 2.5 sec 150 N/A 8 sec 60 damage, 20% slow + 12% stacking slow
Notes:Sauté - (Active, affects all enemy units in AoE)
- -Increase in size stacks as well.
-Damage type: physical.
-Consecutive casts refresh the stack.
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Roasts all nearby enemy units to perfection! Burnt units take damage over time and have their armor reduced. Consecutive casts will stack up to 6 times.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 25 2 sec N/A 300 8 sec 4 damage per second, 1 armor reduction 2 25 2 sec N/A 300 8 sec 6 damage per second, 1 armor reduction 3 25 2 sec N/A 300 8 sec 8 damage per second, 2 armor reduction 4 25 2 sec N/A 300 8 sec 10 damage per second, 2 armor reduction
Notes:
- -Damage type: physical
-Consecutive casts refresh the stack.
Improvisation - (Passive, triggers on attack)
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No self-respecting chef ever follows the recipe word for word. Whenever Gourmet attacks, he has a chance to improvise, allowing him to cast extra spells for free.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A 10% chance to cast either Dress or Sauté on attack. 2 N/A N/A N/A N/A N/A 15% chance to cast either Dress or Sauté on attack. 3 N/A N/A N/A N/A N/A 20% chance to cast either Dress or Sauté on attack; 5% chance to cast both. 4 N/A N/A N/A N/A N/A 25% chance to cast either Dress or Sauté on attack; 10% chance to cast both.
Notes:
- -The effects of an improvised spell are based directly on the spell’s level.
-Spells triggered off Improvisation have no casting delay.
-Spells that haven’t been leveled yet cannot be cast.
-The chance of casting either Dress or Sauté is kept separate; for example, level 1 Improvisation has a 5% chance to cast either spell. If one of the two spells hasn’t been leveled yet, it cannot be cast, so Improvisation will only have a 5% chance to cast the other one.
-If Dress is casted off Improvisation, it targets whichever unit Gourmet is attacking.
-I'm looking for a replacement for this spell; suggestions are welcome.
Munch - (Active, targets a single enemy unit)
__________ __________
Gourmet’s kodo samples the target with a mighty munch, dealing damage and stunning it. Tastier meals are sampled with greater gusto; damage is dependent on the number of times the target Sautéd, while stun duration is based on the number of times the target was Dressed.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 25 sec 150 N/A .75x sec 75y damage 2 150 25 sec 150 N/A x sec 100y damage 3 200 25 sec 150 N/A 1.25x sec 125x damage
Notes:
- -Damage type: physical.
-X is equal to the total number of Dress buffs on the target; Y is equal to the total number of Sauté buffs.
Kudos to Travice for some number tweaking.
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#2 |
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Considering this is your first port and your first suggestion, i have to say you've done a fine job. Theme is something new i guess, but not exactly something i'd expect to see in a war game like DotA. Onto the review.
Stats: Low AGI gain and relatively high INT gain leads me to think there are spammer skills involved, we'll see how this works out. Stats are a bit below average but that's fine. Base damage is quite high, I would tone that done very,very slightly. Role: I don't see any skills which suggest that he should be a "tank". He has no natural way of drawing focus fire unlike Axe or any skills that reduce incoming damage etc. His role as a ganker will be difficult at best, without long-range stuns, slows or snares making him reliant on team-support. High movement-speed counteracts this somewhat but he'll probably be dependant on an item or teammate to be effective in ganks. Skills Dress: Simple slow + damage effect that stacks. The skill works fine with an extremely low CD and mana-cost. Does a stack refresh when a new one is added? Sauté: Again a simple AoE effect but it works quite well, giving your hero AoE presence and a debuff that is useful to your allies. Again, does a stack refresh when a new one is added? Improvisation: I thoroughly dislike skills that are reliant on others to be useful at all. I suggest that you change this either to a mobility skill or a snare that can hold them down until you get close enough to use Dress and Saute on them. Munch: I'd add a cap to the duration and the damage if i were you, as if you're able to get a full stack of both skills on the target, they're dead no matter what. Unless i misinterpreted something in which case, please PM me. I'm assuming damage is physical as making it magical is counterproductive to Saute's armor reduction effect. Since this is a channeling skill, i imagine this is the same as Dismember, just with a different damage mechanism. I suggest a small remake (keeping the same concept with different execution) in order to really set it apart from other skills. Overall: You didn't reinvent the wheel but the skills are nice and work together rather well. It's a good effort for your first hero, just take what i've said into consideration. If you want me to take another look or if i misunderstood something, just PM me. Good Job, keep it up
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#3 | ||||||
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Posts: 41
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#4 |
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Join Date: Aug 2009
Posts: 41
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Tweaked numbers and added notes that will hopefully make skills a little more clear.
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#5 |
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Join Date: Aug 2009
Posts: 41
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This one's a bump.
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#6 |
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Wow, really a cool hero. I don't really have time for a full review, but I'll just say what I think about it over-all.
Spell one, does the slow stack too? That means up to 120% slow with a 8 second duration? I think you have to work this one out a little. Spell two seems fine to me. Spell three, personally I have nothing against what other people tend to call "forced synergy", but this one seems a little out of place. It requires him to attack, and the more often he attacks, the more often the spell will proc. But then again, he has low agility and low cd spells which means he will be casting a lot and maybe just occasionally attacking. Not such a good synergy if you ask me. I would remake this skill into some sort of leap/charge/ms increase, that will synergize well with your other 2 spells. This hero will be a true unstoppable monster 1v1, but in team games, he will just get chain nuked to death whenever he gets close because he possibly cant do anything from a distance. Ultimate: I don't know, but its grossly overpowered. With 12 buffs the target will take 1000 damage and be stunned for 9.5 seconds? Oo I think you need to work this out a little more. Even if you casted both of your spells just three times, 550 damage and 5 second stun is no joke, with a 25 sec cd. Over-all, I really like the theme, and feel it can be easily made into an awesome hero. I'll come back tomorrow with some good suggestions =)
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#7 | |
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Join Date: Oct 2009
Posts: 87
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Your math on skill 1 is off, but 20% per stack is still off. The stacks aren't additive, they're multiplicitive, meaning Target moves at 100ms(just an easy number to show math with) With 1 stack it moves 20% slower, so it moves at 80%, which is 80 With 2 stacks it moves 20% slower, so it moves at 64%(16% is 20% of 80) which is 64 with 3 stacks it moves 20% slower, so it moves at 51.6%(12.4 is 20% of 64) 4 stacks=41.28 5 stacks=33.024 6 stacks=26.4192 so 73.58% slow on one skill is way too much. Bring the % down to 10 or so if it stacks to 6 times, math below 100 base would give you numbers of 90ms 81ms 72ms 65.61ms 59.049ms 53.1441ms Still more slow then a conventional slow, but is feasable since you have to stack it up to this amount. Skill 2: Bring down the dammage a bit. Skill 3: If you get lots of complaints about forced synnergy, then change it. I think it's decent as is though. Ult: Nerf the stun per stack, at max stacks this outdoes fiend grip which is the longest single target stun with no charge time. Work the numbers so that it does a 5 second stun at max stacks, or scale it so that one ability increases stun, other ability increases dammage, rather then both increasing both. Overall, 8/10 for me, I'd love to play this hero, very fun, very fun concept. T-up Imagine... laning with bristle/dazzle/slard, you'll lay down the on people.
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#8 | ||||||
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Posts: 41
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Sorry all; I was out of town without internet connection the past week.
That being said, let's take a look at some reviews! Quote:
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| Last edited by Pollo; 10-31-2009 at 03:09 PM. | |||||||
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#9 |
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Join Date: Jul 2009
Location: Poland
Posts: 992
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Sweet :P. Another Kodo has joined the party x) (Look at my one, please!).
Would be nice to have another hero like Bristleback, with such a stacking skills. Could be fun ^^. I won't give You a review, I'm becoming weak in it. But who knows...
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#10 |
Member
Join Date: Aug 2009
Posts: 41
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Sure, why not? I'll take a look.
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#11 |
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Join Date: Jul 2009
Posts: 169
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Gourmet is cat food.. like kitekat..
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#12 |
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Join Date: Aug 2009
Posts: 41
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With all due respect, it can also mean a person with refined tastes and passions - especially for food or drink.
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#13 |
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Join Date: Aug 2009
Posts: 55
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cool
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#14 |
Member
Join Date: Aug 2009
Posts: 41
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Thank you very much. Your constructive criticism has much improved my suggestion; I feel smarter already.
(no, this is not a shameless bump.)
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#15 |
Member
Join Date: Oct 2009
Posts: 56
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T-up, pudge will be happy with him
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