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Old 10-20-2009, 02:06 PM   #1
kanzakill
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Default Druken Haze + Druken Brawler


Just an attempt to diversify Drunken Brawler and Jinada

Current ones:
Drunken Haze
Druken Brawler

Proposals:
Drunken Haze can be casted on self, giving him x% chance to dodge and y% chance to critical based on its level and the level of Drunken Brawler
 ______________.______________.______________.______________.________. 
Level of Druken Haze1234 
Drunken Brawlerx;y     
0 6;512;1018;1524;20 
1 12;1018;1524;2030;25 
2 18;1524;2030;2536;30 
3 24;2030;2536;3042;35 
4 30;2536;3042;3548;40 
Note:
  • Coded by giving Mangix a new passive ability => it will override the current Drunken Brawler
  • Mangix will have his own movespeed slowed while using this skill by 10/14/18/22%, which will make a weird synergy with Thunder Clap (thanks to Zack1996)
Thoughts?
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Last edited by kanzakill; 12-22-2009 at 06:53 AM.
Old 10-20-2009, 04:42 PM   #2
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Default Re: Druken Haze + Druken Brawler

So you want to make the passiv gets stronger as he uses Drunken Haze on himself ?
I think i should be like it is, or at least make the drunken Haze to an small AoE spell,
or that if you clap an Drunken Hero he will be stunned for 0.5/0.8/1.1/1.4 Sekunds
or something like that
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Old 10-21-2009, 08:33 PM   #3
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by Maxderdachs View Post
So you want to make the passiv gets stronger as he uses Drunken Haze on himself ?
Not really. I basically gave Drunken Haze another use.

Quote:
or that if you clap an Drunken Hero he will be stunned for 0.5/0.8/1.1/1.4 Sekunds
or something like that
...
no
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Last edited by kanzakill; 10-21-2009 at 08:45 PM.
Old 10-21-2009, 08:38 PM   #4
seikishi
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Default Re: Druken Haze + Druken Brawler

Its a nice idea. Its a cool buff/debuff. Problem is, its not permanent, and you'd have to keep casting it on yourself to perceive some type of semblance to the old Drunker Brawler. But I like the possibility of Panda having a new skill. So, null for now.
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Old 10-21-2009, 11:51 PM   #5
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by seikishi View Post
you'd have to keep casting it on yourself to perceive some type of semblance to the old Drunker Brawler.
Maybe you misunderstood my idea
The Drunken Brawler is still there unchanged. The only different thing is that it affects the Drunken Haze buff
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Old 10-22-2009, 12:15 AM   #6
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Default Re: Druken Haze + Druken Brawler

Mmm, yeah, maybe, MKB pierces the blind now anyway...
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Old 10-22-2009, 06:51 AM   #7
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by Dynes View Post
Mmm, yeah, maybe, MKB pierces the blind now anyway...
Man, I don't know what MKB has to do here

Or is this a sarcasm?
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Old 10-22-2009, 09:13 AM   #8
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Default Re: Druken Haze + Druken Brawler

Quote:
Drunken Haze can be casted on self, giving him x% chance to dodge and y% chance to critical based on its level and the level of Drunken Brawler
Quote:
Man, I don't know what MKB has to do here
T-up for the evade, T-down on the critical.
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Old 10-22-2009, 09:39 AM   #9
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Default Re: Druken Haze + Druken Brawler

So we get rid of Brawler and make Haze give you its effects? Confirm please, it sounds interesting. But you'll need a cooldown reduction if you want to cast it on enemies and yourself.
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Old 10-22-2009, 09:56 AM   #10
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Default Re: Druken Haze + Druken Brawler

^
Castable on self version of Drunken Haze, that further improves evasion and Critical rate.
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Old 10-22-2009, 12:15 PM   #11
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by Necro View Post
So we get rid of Brawler and make Haze give you its effects?
No, it's like what Dynes said:
Quote:
Originally Posted by Dynes View Post
^
Castable on self version of Drunken Haze, that further improves evasion and Critical rate.
Quote:
But you'll need a cooldown reduction if you want to cast it on enemies and yourself.
Yes, thank you

Quote:
Originally Posted by Dynes View Post
T-up for the evade, T-down on the critical.
Why? I still don't understand what MKB has to do here
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Old 10-22-2009, 12:59 PM   #12
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Default Re: Druken Haze + Druken Brawler

OK for the evade, since MKB has true strike to pierce through Evasion/Miss on Attack given by Drunken Haze, Blind, Smoke Screen, Talisman of Evasion, etc...

But the Critical on 40% is a bit...
(Cheap mana (& low level) for enhanced critical... besides, Drunken Haze does not give a critical debuff in the first place anyway.)
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Old 10-22-2009, 01:06 PM   #13
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by kanzakill View Post
Why? I still don't understand what MKB has to do here
MKB has Truestrike which will make all of your attacks hit the target.
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Old 10-22-2009, 02:24 PM   #14
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Default Re: Druken Haze + Druken Brawler

I think Drunken Haze should stay the way it is. It's the only thing that can stall a Late Hero's attack such as Troll as long as he doesn't get BKB or MKB yet.
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Old 10-22-2009, 10:38 PM   #15
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by Dynes View Post
But the Critical on 40% is a bit...
(Cheap mana (& low level) for enhanced critical... besides, Drunken Haze does not give a critical debuff in the first place anyway.)
The duration is only 7 seconds
And the effects came from the fact that he's a Drunken Brawler, not from Drunken Haze itself

Quote:
Originally Posted by Notika View Post
MKB has Truestrike which will make all of your attacks hit the target.
Why people think I don't know that MKB has Truestrike?
Man, I KNOW! But it makes no difference since it applies to all evasion or miss debuff skill, not only Drunken Haze and Drunken Brawler.

Quote:
Originally Posted by rizenix View Post
I think Drunken Haze should stay the way it is. It's the only thing that can stall a Late Hero's attack such as Troll as long as he doesn't get BKB or MKB yet.
A better thing to do is to be strong mid game and finish the game right away.
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Old 10-26-2009, 12:49 PM   #16
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Default Re: Druken Haze + Druken Brawler

What's the new passive?
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Old 10-26-2009, 05:18 PM   #17
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Default Re: Druken Haze + Druken Brawler

i get your reason for doing this, i mean a drunken master gets more skilled after he's drunk. the only thing is balance issues. 40% crit/evade, or just the crit alone, is no joke. i think the crit evade bonus should only be around 2%/2% per lvl of drunken haze. so 8%/8% extra at lvl 4
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Old 10-26-2009, 08:05 PM   #18
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Default Re: Druken Haze + Druken Brawler

ITT; everyone misunderstands TC :/

I think what he's saying is panda has everything he has before, but now he can cast Haze on himself as well as enemies, and when he does cast it on himself, it makes Brawler more powerful.

No vote from me though. I love the idea, but Panda is already very, very powerful.
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Old 10-26-2009, 08:23 PM   #19
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Default Re: Druken Haze + Druken Brawler

Oh, I see now, pardon me for not getting the concept immediately.
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Old 11-25-2009, 11:03 PM   #20
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Default Re: Druken Haze + Druken Brawler

Quote:
Originally Posted by Monsterlord View Post
ITT; everyone misunderstands TC :/

I think what he's saying is panda has everything he has before, but now he can cast Haze on himself as well as enemies, and when he does cast it on himself, it makes Brawler more powerful.
Thank you for understanding me and the "translation"

I suck at expressing things
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