Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 07-06-2009, 08:13 PM   #1
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline

Default [Sentinel-INT] Thrall Lord of the Clans (TestMap)


AmplifyDamage's First Hero Entry.



CHANGE LOG
Month Day, Year
• Change #1 July 06 09' Don't hate on the numbers, numbers can change
• Change #2 "Warchief's Command" renamed "Rally of the Warchief"
• Change #3 Overhaul on Molten Armor for more originality. Edit: no longer same effect as Weave.
• Change #4 New Doom Hammer Icon added! (made myself)
• Change #5 Revamped Frostwolf into Kindred Spirits
•Change #6 New icons added credits go to Hiveworkshop links.
•Change #7 July 16- Revamped Kindred Spirits and Windfury
•Change #8 August 18= Finalized testmap.

__________________________________________________

INTRODUCTION




Thrall, Lord of the Clans

The visionary young leader of the Shamanistic Horde, Thrall a cunning Farseer calls upon the very elements to aid him in battle. Controlling the spirits around him to create elemental warding, Thrall can negate or Amplify Damage by melting the armor of all who dare stand to oppose him. Equipped with the mighty Doomhammer, passed on by generations of warchiefs, he is eager to defend the world tree from the Demonic taint that haunts his people's dark history.

__________________________________________________

HERO INFORMATION

Quote:

Affiliation: Sentinels
Role: Support Caster
Theme: Shaman / Farseer


Thrall, Lord of the Clans

Strength - 18 + 2
Agility - 13 + 1.5
Intelligence - 22 + 3


Affiliation: Sentinel
Damage:45-55
Armor:1.5
Movespeed:315
Starting HP/MP:492/286
Attack Range:500


Learns Windfury, Molten Armor, Rally of the Warchief and Doom Hammer
__________________________________________________

HERO ABILITIES

Quote:
[W]

Windfury
ACTIVE
Heeding the powerful shaman's call, the furious wind spirit comes to aid Thrall in battle. Empowering allies with properties of wind, the spirit grants speed and evasion. But the true power lies in the eye of the storm that can even petrify molten lava.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
170Mana27Cooldown1500Range100AoE9sec20%evasion/ms
280Mana24Cooldown1500Range100AoE10sec20%evasion/ms
390Mana21Cooldown1500Range100AoE11sec20%evasion/ms
4100Mana18Cooldown1500Range100AoE12sec20%evasion/ms
NOTES:
-Cast Time is 0.5sec.
-Targeting the ground, a tornado is formed, allies standing inside the Tornado is granted a 20% evasion and increases ally's movement speed by 20%.
-buff lasts for 8 seconds.
-Enemy caught in Windfury AoE with Molten Armor on will have their MS reduced by 50% for 3 seconds, in addition the DoT will be dealt instantly.
-Allies with molten armor are healed instantly under windfury's effect.
-Tornado is a summoned Dummy unit(ex: healing ward)with Movement speed of 522 and has no collision.
-A single unit can only be affected by "Windfury" buff effect once per cast.
-does not stack with butterfly or talisman, but stacks with "backtrack".
-If Doomhammer passes through the tornado, the hammer will do a 180 turn.
-Returning Doomhammer still damages units it passes through.
-will only travel distance left to travel from original cast point.
-If you catch the hammer, half the manacost is returned.

__________________________________________________

Quote:
[R]

Molten Armor
ACTIVE
Fully in tune with the elements, the young Warchief learned how to control the most volatile and powerful hybrid element: Lava. Creating a shamanistic enchant on a friend or foe, Thrall can either Call forth the soothing spirits of earth to heal his allies with an earthen shield or call upon the raging fire spirit to melt his enemy's armor and burn them alive.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
175Mana12CD500RangeSingle11 sec3 armor /5HP
290Mana10CD500RangeSingle12 sec4 armor /10HP
3105Mana8CD500RangeSingle13 sec5 armor /15HP
4120Mana6CD500RangeSingle14 sec6 armor/20HP
NOTES:
-Molten Armor heals allies and increases Armor dramatically.
-Molten Armor Deals damage to enemies and decrease armor.
-Armor value reverts back to normal state over the 9 second duration.
-Heal/Damage can be dealt instantly when combined with "Windfury" buff.
Duration is 9 seconds.

__________________________________________________

Quote:
[Y]

Rally of the Warchief
PASSIVE
The Warchief's great presence in battle is awe inspiring. Everytime Thrall casts a spell he generates heroism inside his comrades that increase their primary attributes. If Thrall dies in battle, his death will inspire Bloodlust in his allies.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100CD0800AoE5sec4% Primary Atr. / Death AS
200CD0800AoE5sec6% Primary Atr. / Death AS
300CD0800AoE5sec8% Primary Atr / Death AS
400CD0800AoE5sec10%Primary Atr / Death AS
NOTES:
-Casting a spell triggers this AoE buff. Stacks 3 times.
-activates like Overload and Aftershock.
-Primary attribute points are effected including items.
-new stacks replenish buff duration.
-Thrall's death also refreshes duration.
*EFFECT* Hands glow red if Thrall dies and Attackspeed is increased.

__________________________________________________

Quote:
[D]

Doom Hammer
ACTIVE
Calls upon the fury of the elements and his ancestors for a devastating blow, Thrall raises his hammer high in the sky to channel the essence of the storm before throwing his Doom Hammer. The artifact passes through lesser beings with ease until it collides with a hero.

[SUB-SKILL]
[D]
Thunder Explosion
ACTIVE 25Mana
Thrall instantly unleashes the furious lightning channeled in the flying Doomhammer at the current location.



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1100Mana60CD(30*)1500Range150AoE/400AoE1sec stun175DMG AoE Purge
2150Mana60CD(30*)1500Range150AoE/400AoE2sec stun250DMG AoE Purge
3200Mana60CD(30*)1500Range150AoE/400AoE3sec stun375DMG AoE Purge
NOTES:
-2 second channeling cast time
-Stuns the initial hero the hammer comes in contact with, initial impact is Physical Damage.
-Doom Hammer passes through creeps and damages them.
-Units that Doomhammer passes through are purged also.
-Purging-Thunderclap takes place around AoE of inflicted Hero.
-secondary targets are not stunned, just purged and damaged.
-Invisible units will still be afflicted fully.
-Purge's movement speed debuff is same speed reduction as Diffusal Blade.
-Hammer will do a U-Turn when passing through the Tornado.
-Purge deals 600 bonus damage to summoned units and dispels negative effects from allies.
-the Hammer will explode upon reaching 1500 distance traveled.
-this spell destroys trees
-If you catch the hammer, half the mana cost is returned.
-Purging Thunderclap still takes place around Thrall.

__________________________________________________

ITEM SYNERGY
Quote:


These 6 items are just examples of good equips on a support hero such as Thrall.
-Whether it be teleporting to a gank or defending towers, Thrall's presence is important in team clashes.
-Excelling in the art of supporting carries to victory, skadi's slow will cripple the opponent's chance to flee.
-Sheepstick will help your Carry create chaos on the battlefield as you disable their healer.
-Linken's Sphere helps solidify his healing roles since when focused fired his only real weakness is stuns. The evasion and armor from his spells creates a strong defense against melee opposition.
-Aghanims cuts Doomhammer's cooldown in half, effectively increasing his overall performance whether it be initiating ganks or sniping runners.
-Doomhammer combined with Maelstrom will surely be enough to last hit every creep.

Also it's badass to Dualwield Doomhammer and Mjollnor... GODLIKE!
__________________________________________________

HERO SYNERGY

Quote:

STUNNERS
Like most fragile support casters, Thrall will excel with the helpful power of a melee disabler. Thrall can baby sit the melee with his heals while the stunner sets up Doom Hammer and Windfury.


FRAGILE CARRY
The heals that Thrall can keep on his fragile allies will be a big boost in laning survivability. Lategame these Damage Dealers will be more affective as they focus fire down any enemy that have Molten Armor on.


GANKERS
Thrall's role is to support his fellow gankers. A swift Doom Hammer from the Fog of War followed by Molten Armor + Windfury combo to chase enemies down will surely be enough to annihilate any foe when used in unison with a pure ganker.


CHANNELERS
With a well executed Windfury, Thrall can grant evasion for a short duration to his allies. This short buff can be used to aid his allies that need protection from being focused fired in middle of their participation in battle.
__________________________________________________

TEST MAP
Quote:
Destroy the flooding Demons led by Mannorth from the Demon Gate!!
-lvlup 16
-suicide

Note: for infinite mana, type "thereisnospoon"

__________________________________________________

VIDEO



Total Map View Counts: Over 1000
Attached Files
File Type: w3x LordoftheClans.w3x (338.4 KB, 506 views)
  Reply With Quote
Last edited by AmplifyDamage; 04-21-2010 at 08:18 AM.
Old 07-06-2009, 08:27 PM   #2
coltron
Member
 
Join Date: Jul 2009
Location: Vancouver
Posts: 7
coltron is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

ha, pretty cool idea.
  Reply With Quote
Old 07-06-2009, 09:34 PM   #3
king_james
Member
 
king_james's Avatar
 
Join Date: Jun 2009
Location: Makati City, Philippines
Posts: 4,330
Blog Entries: 6
king_james is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Cool. I just don't understand the first skill for now, since its under construction.

Warchief's Command is a good skill. Although it will be overpowered late game.

Doom Hammer seems nice, just tighten it up with some more effects.

Also, i suggest you take out the (Quote)(/Quote), it makes the presentation look ugly.
__________________



Rok'jan, the Voodoo Warrior

ON LEAVE.
  Reply With Quote
Old 07-06-2009, 10:30 PM   #4
1nvok3r
Member
 
1nvok3r's Avatar
 
Join Date: Jun 2009
Posts: 430
1nvok3r is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

I love this hero. T-up for the implement.

I assume Warchief's Command affects their base attribute and does not include bonuses?
  Reply With Quote
Old 07-06-2009, 10:32 PM   #5
Drikam
Member
 
Drikam's Avatar
 
Join Date: Jun 2009
Posts: 2,630
Drikam is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

No need to remove auras and debuffs.
Aura removing seems impossible.

Just give a 10000% speed self aura.
  Reply With Quote
Old 07-06-2009, 10:34 PM   #6
1nvok3r
Member
 
1nvok3r's Avatar
 
Join Date: Jun 2009
Posts: 430
1nvok3r is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by Drikam View Post
No need to remove auras and debuffs.
Aura removing seems impossible.

Just give a 10000% speed self aura.
Oh yeah, constant 522 movespeed! Naww....
  Reply With Quote
Old 07-07-2009, 12:01 AM   #7
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by 1nvok3r View Post
I assume Warchief's Command affects their base attribute and does not include bonuses?
Only raw base attribute gets calculated. Green text from items are not effected.

Quote:
Originally Posted by 1nvok3r View Post
Oh yeah, constant 522 movespeed! Naww....
To Clarify, the Movement speed buff negates anything that SLOWS.
Its designed for Thrall to keep running at his own natural pace, so movement speed increasing items like BoT is def T-Up on him.
  Reply With Quote
Last edited by AmplifyDamage; 07-07-2009 at 01:56 AM.
Old 07-07-2009, 02:37 AM   #8
Mostajz
Member
 
Join Date: Jun 2009
Location: Czech Republic
Posts: 6
Send a message via ICQ to Mostajz Send a message via Skype™ to Mostajz
Mostajz is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Support this hero, looks nice..
__________________
Czech DotA Translation Leader
  Reply With Quote
Old 07-07-2009, 03:34 AM   #9
Armies_ofMordor
Member
 
Join Date: Jul 2009
Posts: 14
Armies_ofMordor is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by AmplifyDamage View Post

[R]

Molten Armor
ACTIVE
The wise shaman can control devastating lava from the help of earthen spirits. the magical molten lava can either melt his opponents armor over time, or crust over a friendly units armor increasing durability over time.

Level 1 - 5 armor max 10DoT or heal
Level 2 - 10 armor max 15DoT or heal
Level 3 - 15 armor max 20DoT or heal
Level 4 - 20 armor max 25DoT or heal

a castable buff, Molten Armor has 2 uses. a Heal over time and armor buff to ally units, or Damage over time and armor reduction.

armor reduction or addition is applied every second.

-works simliar to Dazzle's Weave and Warlock's Shadow Word.

Duration is 20 seconds.
Casting Range is 900yards.
Casting Time is 0.5 seconds


Cooldown: 60/30/20/10
Mana Cost: 100/100/100/100
Imba Shadow Word?
  Reply With Quote
Old 07-07-2009, 03:44 AM   #10
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Don't let the numbers fool you, everything is still just a concept.
I nerfed the armor value by half (down to 10).

This will be the bread for your butter (which is Warchief's Command)
__________________
  Reply With Quote
Old 07-07-2009, 04:45 AM   #11
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: PlayDotA.com
Posts: 13,954
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by AmplifyDamage View Post
Frost Wolf
ACTIVE
Long time companion of Thrall, Snowsong had a bond with the Ice Elementals of Alterac Mountains since birth. Her blood boils in the heat of battle, letting nothing slow her down

Level 1 - 120 Cooldown
Level 2 - 60
Level 3 - 30
Level 4 - 15

-casting this will remove all movement slowing debuffs, including auras on Thrall.
-immune to slow effects for duration.

Duration is 15seconds
Casting Range is n/a
Casting Time is instant


Cooldown: 60/50/30/15
Mana Cost: 90/80/70/60
__________________________________________________
Lycan's wolf when lycan is ulti form does the same thing + invisibility and critical. Well, it removes all ms slow debuffs but you need to add something more than that.

Quote:
Originally Posted by AmplifyDamage View Post
[R]

Molten Armor
ACTIVE
The wise shaman can control devastating lava from the help of earthen spirits. the magical molten lava can either melt his opponents armor over time, or crust over a friendly units armor increasing durability over time.

Level 1 - 1 armor max 10DoT or heal
Level 2 - 3 armor max 15DoT or heal
Level 3 - 5 armor max 20DoT or heal
Level 4 -10 armor max 25DoT or heal

a castable buff, Molten Armor has 2 uses. a Heal over time and armor buff to ally units, or Damage over time and armor reduction.
Armor penalty is applied over the course of the Damage over Time debuff.
Penalty starts at 1 then continues 1 value per second. max 10 armor.


-works simliar to Dazzle's Weave and Warlock's Shadow Word.
-after duration the lava will cool, resetting armor reduction countdown.
-to keep lava from cooling, cast another buff to renew duration.

Duration is 20 seconds.
Casting Range is 900yards.
Casting Time is 0.5 seconds


Cooldown: 60/30/20/10
Mana Cost: 100/100/100/100

__________________________________________________
Not so original, but good enough skill.

Reduce the duration. This will deal 500 damage which is too powerful. Or, reduce the damage value.

Quote:
Originally Posted by AmplifyDamage View Post
[W]

Warchief's Command
PASSIVE (with built in cooldown)
At the command of the Warchief himself in the midst of battle, Thrall inspires the heroism inside his comrades. Buffs allied heroes around him every time he casts a spell.

Level 1 - increases primary attribute by 5%
Level 2 - 10%
Level 3 - 15%
Level 4 - 20%

Casting a spell triggers this AoE buff. Warchief's command stacks with itself up to 3 stacks.
-No manacost since it is a passive, but the passive buff cooldowns like Geminate attack.
-activates similar to Overload, and Aftershock.
-Only raw attribute points are effected.
Duration is 20 seconds
Casting Range is 800
Casting Time is 0.5


Cooldown: 60/45/30/15
Mana Cost: n/a

__________________________________________________
20% is too much. You can get upto 60% which could be fatal for hero like rikimaru, silencer, or obsidian. I think makes it to constant 10% but cooldown is reducing like geminate attack

Quote:
Originally Posted by AmplifyDamage View Post
[D]

Doom Hammer
ACTIVE
Calls upon the fury of the elements and his ancestors for a devastating blow, Thrall raises his hammer high in the sky to channel the essence of the storm before throwing his Doom Hammer.

Level 1 - 1sec stun, 100dmg and purge in AoE
Level 2 - 2sec stun, 200dmg aoe purge
Level 3 - 3sec stun, 300dmg AoE purge

-Only stuns the initial target for all levels.
-Thunderclap animation for purged enemies around AoE
-aimed like Flamebreak/hook/arrow
-secondary targets will take damage, but no stun, just purge.
-Purge's movement speed debuff is same speed reduction as Diffusal Blade.
-Purges units only in small radius close to initial unit afflicted.
-projectile animation is slightly faster than hook.
Duration is 1/2/3/ second stun and purge
Casting Range is 800
Casting Time is 2 second channeling


Cooldown: 60 (30*)/60(30*)/60(30*)
Mana Cost: 100/125/150

-Can be improved by Aghanim's Scepter (* shows the improved values).
*Razor's old ult's animation (lightning bolt dropping down) will take effect while channeling for 2 seconds.]
Hmm? Basically this is an area target primal roar without pushing enemies. I think it's better to change the purge. But it's ok if you want to leave it like this.
  Reply With Quote
Old 07-07-2009, 05:09 AM   #12
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by NoThlnG View Post
Lycan's wolf when lycan is ulti form does the same thing + invisibility and critical. Well, it removes all ms slow debuffs but you need to add something more than that.

Not so original, but good enough skill.

Reduce the duration. This will deal 500 damage which is too powerful. Or, reduce the damage value.


20% is too much. You can get upto 60% which could be fatal for hero like rikimaru, silencer, or obsidian. I think makes it to constant 10% but cooldown is reducing like geminate attack

Hmm? Basically this is an area target primal roar without pushing enemies. I think it's better to change the purge. But it's ok if you want to leave it like this.
Thank u for the feedback.
to start off i'm gonna say Banehallow doesnt have invisibility.
i dont really know why you're harshly comparing one's ult to a starter spell.
Frost wolf's main use is to let Thrall keep juking and healing without being shut down by melee opposition in your face. Once it's activated, he cannot be slowed until the end of the duration. he is immune to movement speed imparing effects. Same cannot be said for Banehallow.
Thrall's ms is just below Chaos Knight's, placing him as second fastest base ms hero. The raw movement speed and the active skill will create synergy on it's own.

I definitely need to balance Molten Armor, since the values are still concept.

Warchief's Command's value is definitely too strong with 20%, i'm contemplating if i should reduce it to 10% and reduce cooldown to 10 seconds. (numbers can always change)

Let me explain Doom Hammer to you:
It's nothing like Rexxar's roar, simply because one is click and instagg. where as Doom Hammer, is along the lines of Flamebreak.
the initial 2second channel and the fast moving projectile hammer's FIRST initial target gets stunned. (similar to Flamebreak/Elune's arrow)
the distance the hammer can travel is roughly the same as hook.
the AoE of the Thunderclap animation isn't that big, and the purge that takes place inside that AoE is hardly game breaking.
__________________
  Reply With Quote
Last edited by AmplifyDamage; 07-07-2009 at 06:35 AM.
Old 07-07-2009, 05:16 AM   #13
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: PlayDotA.com
Posts: 13,954
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by AmplifyDamage View Post
Thank u for the feedback.
to start off i'm gonna say Banehallow doesnt have invisibility.
i dont really know why you're harshly comparing one's ult to a starter spell.
Frost wolf's main use is to let Thrall keep juking and healing without being shut down by melee opposition in your face. Once it's activated, he cannot be slowed until the end of the duration. he is immune to movement speed imparing effects. Same cannot be said for Banehallow.
Thrall's ms is the same with Chaos Knight, placing him as 1/2 of the fastest base ms hero. The raw movement speed and the active skill will create synergy on it's own.
I just want to say you'd better give something for it. Since it's frost wolf, I suggest something like Frost Armor or Frost Attack. Also what do you mean by heailng?

Also sorry for the ulti. I misunderstood it ^^. Nice ulti now I see....
  Reply With Quote
Old 07-07-2009, 05:17 AM   #14
Whitefang
Member
 
Whitefang's Avatar
 
Join Date: Jun 2009
Posts: 1,418
Whitefang is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Make him strength in sentinel side. i'm already excited because he is my favorite model of warcraft lore. Btw nice ultimate but I think projectile speed should be a little faster than Elune's Arrow.
__________________
Quote:
Originally Posted by The Berserker View Post
Crouching Troll, Hidden Dragon
  Reply With Quote
Last edited by Whitefang; 07-07-2009 at 05:25 AM.
Old 07-07-2009, 05:37 AM   #15
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by Whitefang View Post
Make him strength in sentinel side. i'm already excited because he is my favorite model of warcraft lore. Btw nice ultimate but I think projectile speed should be a little faster than Elune's Arrow.
ty for the feedback.
The reason why I picked [INT] to be his main attribute is simple, to have better synergy with his spellcasting, since earlygame he is nothing but a support/buffer.
If he was to be strength, getting mana regen would seem almost like a chore, and not only that, he would be encroaching on Huskar's territory. (they have same range)
Don't forget he's a Farseer
__________________
  Reply With Quote
Old 07-07-2009, 05:44 AM   #16
Whitefang
Member
 
Whitefang's Avatar
 
Join Date: Jun 2009
Posts: 1,418
Whitefang is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by AmplifyDamage View Post
ty for the feedback.
The reason why I picked [INT] to be his main attribute is simple, to have better synergy with his spellcasting, since earlygame he is nothing but a support/buffer.
If he was to be strength, getting mana regen would seem almost like a chore, and not only that, he would be encroaching on Huskar's territory. (they have same range)
Don't forget he's a Farseer
Fair enough, but 1st ability is only meant to escape slow? I think if this 1st ability is good enough be can be viable to play. Also, if his wolf is white he will look the same as Chen.
__________________
Quote:
Originally Posted by The Berserker View Post
Crouching Troll, Hidden Dragon
  Reply With Quote
Last edited by Whitefang; 07-07-2009 at 05:57 AM.
Old 07-07-2009, 05:57 AM   #17
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

-I gave his Frost Wolf skill raw ms bonus. (still concept)
-I think it relieves me knowing that theres a ingame skin for a white wolf now. lol
__________________
  Reply With Quote
Old 07-07-2009, 06:04 AM   #18
Momose
Member
 
Momose's Avatar
 
Join Date: Jun 2009
Location: Somewhere in the world anus.
Posts: 77
Momose is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

OMG great hero i liked this one

But since the ultimate is a lightning hammer, why it travel as the speed of Elune's Arrow and not as Windrunner's Arrow? Change the lightning thing or make it faster. And aghanis lower cooldown to half? Ok... i got to confess, medusa should receive one too D:

The stats aura should be 4/8/12/16% and making it cost no mana and in level 4 the duration is longer than the cooldown is kind of stupid, isn't?

Duration of anti-slow aura should be like 10 seconds or any other number, but 15 seconds like the cooldown is too much.

The molten armor ability is great, since it's 100 mana cost.

This hero as a lot of potential really really liked it.
  Reply With Quote
Old 07-07-2009, 06:14 AM   #19
bimjowen
Member
 
bimjowen's Avatar
 
Join Date: Jun 2009
Location: NJ, USA
Posts: 383
Send a message via AIM to bimjowen
bimjowen is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by AmplifyDamage View Post
AmplifyDamage's First Hero Entry.
Frost Wolf
ACTIVE
Long time companion of Thrall, Snowsong had a bond with the Ice Elementals of Alterac Mountains since birth. Her blood boils in the heat of battle, letting nothing slow her down

Level 1 - in addition: permanently add 10ms
Level 2 - permanently add 15ms total
Level 3 - 20 total
Level 4 - 25ms total

-casting this will remove all movement slowing debuffs, including auras on Thrall.
-immune to slow effects for duration.

Duration is 15seconds
Casting Range is n/a
Casting Time is instant
Cooldown: 60/50/30/15
I'm still reading his abilities, but the Frost Wolf ability jumped to my attention first.

Let's compare this regular ability to Lycanthrope's ULTIMATE.

Shapeshift Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, 30% to deal a 1.5x critical strike, and increased attack speed (BAT from 1.7 to 1.4). This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 - 100 bonus hit points, lasts 14 seconds.
Level 2 - 200 bonus hit points, lasts 15 seconds.
Level 3 - 300 bonus hit points, lasts 16 seconds.
Mana Cost: 100
Cooldown: 100/70/40

I give a giant t-down to this Frost Wolf ability. It has the most important portion of Banehollow's ultimate -- UNABLE TO BE SLOWED -- with the same duration and a SIGNIFICANTLY lower cooldown. Thrall wouldn't gain the same chasing ability that Lycan gets with his maximum MS buff, but with the 60/50/30/15 cooldown, Thrall could feasibly go an entire game COMPLETELY unaffected by slowing auras and abilities.

Invoker's Ice Wall, Naix's Open Wounds, Omniknight's Degen Aura, ALL made USELESS with the click of a button. And worse, this button is on a 15 second cooldown at level 4..... WITH A DURATION IS 15 SECONDS.

FULL IMMUNITY TO SLOWS?

SERIOUS T-DOWN.
  Reply With Quote
Last edited by bimjowen; 07-07-2009 at 06:18 AM.
Old 07-07-2009, 06:33 AM   #20
AmplifyDamage
Member
 
AmplifyDamage's Avatar
 
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
AmplifyDamage is offline
Default Re: [HERO](Sentinel-INT) Thrall Lord of the Clans

Quote:
Originally Posted by Momose View Post
OMG great hero i liked this one

But since the ultimate is a lightning hammer, why it travel as the speed of Elune's Arrow and not as Windrunner's Arrow? Change the lightning thing or make it faster. And aghanis lower cooldown to half? Ok... i got to confess, medusa should receive one too D:

The stats aura should be 4/8/12/16% and making it cost no mana and in level 4 the duration is longer than the cooldown is kind of stupid, isn't?

Duration of anti-slow aura should be like 10 seconds or any other number, but 15 seconds like the cooldown is too much.

The molten armor ability is great, since it's 100 mana cost.

This hero as a lot of potential really really liked it.
I added in info stating the Projectile Animation has the same speed as Power Shot.

The reason why i designed the duration longer than the cooldown is to encourage spell spam, and if micro'd at the right timing the 10%bonus stacks 3 times.
If you manage to land a spell into your rotation without buffs falling off, then you succeed in having Warchief's Command active 24-7 lategame.

I've added info stating Thrall's vision being 1800/1800
The Farseer can still see far even at night :P

---------- Post added at 10:33 PM ---------- Previous post was at 10:15 PM ----------

Quote:
Originally Posted by bimjowen View Post
I'm still reading his abilities, but the Frost Wolf ability jumped to my attention first.

Let's compare this regular ability to Lycanthrope's ULTIMATE.

Shapeshift Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, 30% to deal a 1.5x critical strike, and increased attack speed (BAT from 1.7 to 1.4). This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 - 100 bonus hit points, lasts 14 seconds.
Level 2 - 200 bonus hit points, lasts 15 seconds.
Level 3 - 300 bonus hit points, lasts 16 seconds.
Mana Cost: 100
Cooldown: 100/70/40

I give a giant t-down to this Frost Wolf ability. It has the most important portion of Banehollow's ultimate -- UNABLE TO BE SLOWED -- with the same duration and a SIGNIFICANTLY lower cooldown. Thrall wouldn't gain the same chasing ability that Lycan gets with his maximum MS buff, but with the 60/50/30/15 cooldown, Thrall could feasibly go an entire game COMPLETELY unaffected by slowing auras and abilities.

Invoker's Ice Wall, Naix's Open Wounds, Omniknight's Degen Aura, ALL made USELESS with the click of a button. And worse, this button is on a 15 second cooldown at level 4..... WITH A DURATION IS 15 SECONDS.

FULL IMMUNITY TO SLOWS?

SERIOUS T-DOWN.
ty for feedback
definitely numbers are still looking rough, but i dont know what you're getting worked up about.
the durations and cooldown #'s can easily be changed in seconds. hahaha
I reduced duration down to 10 seconds.

everything you described about lycan's ult, proves how scary his ult is.
It's nearly impossible to code immunity to auras, so expect Omniknight to catch up to him.

I think you fail to realise Thrall isn't Lycanthropy, hes a squishy caster unit, where as Lycan is a scary fast attacking dps carry.
definitely numbers can change in the future, but there's a new wolf in town. :P
__________________
  Reply With Quote
Last edited by AmplifyDamage; 07-08-2009 at 01:46 AM.
Reply
  Defense of the Ancients Suggestions Hero Ideas


Forum Jump

Thread Tools