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Old 10-25-2009, 03:27 AM   #1
Cobra_Kane
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Default [Str - Sentinel] Langobuster - Makrura Lord


Well.. at Last... this is my LAST full hero from my notepad .
It´s also one of my favourites (along with the Alpha Leader ) So i really want reviews on this one.









Makrura Lord
Langobuster

Background Story:
Plagued upon his ingenuity, Langobuster emerges from the depths of the Azerothian seas, as his jagged pincers remains clamped shut upon an inert Naga with his abhorrence of the race. Justified upon the belief that the Naga will soon rule his Makrura tribe, after slaying thousands of his kind, he seeks to seize this undertaking, using the seas to bind his prowess of the water encompassing his stout crustaceous shell. With his new allegiance to the Sentinel, he reluctantly seems cautious as to being allied with the race he has loathed. But within the heat of the battle, he seeks to disregard his differences and represent his oppressed race as the Makrura Lord of the seas. (Thx Again King_James )

Strength - 18 + [3.1]
Agility - 17 + [1.5]
Intelligence - 13 + [1.2]




Affiliation: Sentinel
Damage: 43 - 50
Armor: 6
Movespeed: 290
Starting HP/MP:492 / 169
Attack Range: 100 (Melee)

Clamp - (Active)
__________
__________
The Makrura Lord uses his claws to cause extreme pain, this will badly damage the enemy, however, the target´s Current HP cannot be reduced more than a certain amount.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
190 Mana10 Seconds140 Range N/AN/ADeals 200 Dmg, Enemy´s Current Hp cannot decrease more than 100 HP
2100 Mana10 Seconds140 Range N/AN/ADeals 300 Dmg, Enemy´s Current Hp cannot decrease more than 200 HP
3110 Mana10 Seconds140 Range N/AN/ADeals 400 Dmg, Enemy´s Current Hp cannot decrease more than 300 HP
4120 Mana10 Seconds140 Range N/AN/ADeals 500 Dmg, Enemy´s Current Hp cannot decrease more than 400 HP

Notes:
  • If the Target´s HP is lower than the Max Hp Restriction, this skill does nothing
  • Damage Type is Physical



Sea Link - (Active)
__________
__________
Langobster Links his body to a frendly unit, The linked unit will recieve a reduced amount of Dmg by transfering some part of it to the Makrura Lord. Langobster wll turn all this Dmg into Physical and recieve an extra 10% of the Transfered Dmg.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1100 Mana 25 Seconds800 Range N/A25 Seconds Allied Unit recieves -10% Dmg. Max of 1 Linked Unit
2100 Mana 20 Seconds800 Range N/A25 Seconds Allied Unit recieves -20% Dmg. Max of 1 Linked Unit
3100 Mana 15 Seconds800 Range N/A25 Seconds Allied Unit recieves -30% Dmg. Max of 2 Linked Unit
4100 Mana 10 Seconds800 Range N/A25 Seconds Allied Unit recieves -40% Dmg. Max of 2 Linked Unit

Notes:
  • Link Cancels if one linked units gets 1200 units away form the other
  • If The makrura Lord´s HP is Lower than 100, then all the Links will be canceled
  • The Dmg that Makrura Lord recieves is "Self-Dmg"

Bubble Barrier - (Active)
__________
__________
Creates a Barrier to prevent enemy Dmg. Increases Armor and nulls 1 Skill Dmg Source. After nullifing the Skill Dmg , it will explode dealing small Dmg and a brief Stun. Lasts 30 Seconds or 1 Skill Dmg Source


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
160 Mana15 Seconds 400 Range300 AoE30 Seconds+2 Armor. 25 Dmg and 0.25 Secs Stun
260 Mana12 Seconds 400 Range300 AoE30 Seconds+4 Armor. 25 Dmg and 0.5 Sec Stun
360 Mana9 Seconds 400 Range300 AoE30 Seconds+6 Armor. 50 Dmg and 0.75 Secs Stun
460 Mana6 Seconds 400 Range300 AoE30 Seconds+8 Armor. 50 Dmg and 1 Secs Stun

Notes:
  • Skills Side-Effects, such as Stun or Slow , will NOT be nullified
  • Can be casted on Friendly Units and yourself
  • Orb Effects and Buff Placer´s Skills wont break the barrier
  • Dmg Type is Magical

Spiked Reversal - (Active)
__________
__________
The Makrura Lord stocks every Dmg that he recieves and Then releases it to every enemy in 550 AoE. After the Blow the enemies are so badly hurted that even a bit of pain will cause them to die, making Clamp´s max HP restriction Dissapears for a short time.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1125 Mana50 Seconds N/A550 AoE3 Seconds Releases the Dmg recieved in the last second. Finishing Stance Lasts 3 Seconds
2150 Mana40 Seconds N/A550 AoE4 Seconds Releases the Dmg recieved in the last 2 seconds. Finishing Stance Lasts 4 Seconds
3175 Mana30 Seconds N/A550 AoE5 Seconds Releases the Dmg recieved in the last 3 seconds. Finishing Stance Lasts 5 Seconds

Notes:
  • Finishing Stance is the time when Clamp can be Lethal.
  • Dmg Type is Physical






-----------------------




Well. Im really Proud of this one.
This and Moghut are my best Heroes and i hope you all like them.

Please comment and review this one, and dont forget moghut as well ^^.


Good Luck!!!
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Last edited by Cobra_Kane; 11-04-2009 at 12:51 AM.
Old 10-25-2009, 03:39 AM   #2
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Default Re: [Str - Sentinel] Langobster - Makrura Lord

ok lets take a look

name - hehe
skills - kinda fine
theme - skills fit the theme, model also, good
icons - good

skill1 = some unique damaging skill, unique, useful at late game t-up
skill2 = kinda need some explanation. and recieve an extra 10% of the Transfered Dmg. will makrura receive the 10% extra damage or gain 10% bonus damage of transfered dmg?
skill 3= some kind of apothic shield right? anyways t-up
skill 4= wow unique have some similarities with my ulti on my hero, but this one is good, but somehow, so have no skills to support this one, becoz 3rd skill can be casted to friendly units only...

overall = good, but somehow lacks a little synergy, good for saving allies
maybe 8/10
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Last edited by FlamingFist; 10-25-2009 at 03:41 AM.
Old 10-25-2009, 05:47 AM   #3
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Default Re: [Str - Sentinel] Langobster - Makrura Lord

Quote:
Originally Posted by xan029 View Post
skill2 = kinda need some explanation. and recieve an extra 10% of the Transfered Dmg. will makrura receive the 10% extra damage or gain 10% bonus damage of transfered dmg?
Makrura will RECIEVE 10% extra of the damage he gets by linking


Quote:
Originally Posted by xan029 View Post
skill 3= some kind of apothic shield right? anyways t-up
Sort of, but this one does not broke with physical attacks, only with skills, and nullifies the Dmg from the Skill that blocks



Quote:
Originally Posted by xan029 View Post
skill 4= wow unique have some similarities with my ulti on my hero, but this one is good, but somehow, so have no skills to support this one, becoz 3rd skill can be casted to friendly units only...
It synergies with sea link (if you take more Dmg, you will deal more Dmg as well) and Bubble Barrier Can be cast on yourself too .


Thx for the short review ^^



I want more reviews plz ^^



Good Luck
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Old 10-25-2009, 05:55 AM   #4
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Default Re: [Str - Sentinel] Langobster - Makrura Lord

Quote:
Originally Posted by Cobra_Kane View Post
Makrura will RECIEVE 10% extra of the damage he gets by linking




Sort of, but this one does not broke with physical attacks, only with skills, and nullifies the Dmg from the Skill that blocks





It synergies with sea link (if you take more Dmg, you will deal more Dmg as well) and Bubble Barrier Can be cast on yourself too .


Thx for the short review ^^



I want more reviews plz ^^



Good Luck

oh i see

all things clear to me now

good luck in your hero
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Old 10-25-2009, 09:54 AM   #5
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Hero info n stats
- Name: Fun name,
- Theme: a lobster monster?? WEW...
- Role: Explain his role, plz.
- Buff his int. His skill made him must have a lot mana to cunsume.

Skill 1
- Case: if the target's hp is 450, can clamp lv 4 (without finishing's stance effect) makes the target's hp below 400 hp? (Coz you said "If the Target´s HP is lower than the Max Hp Restriction, this skill does nothing").
- Very Nuke!! this skill will be disaster for melee attacker.

Skill 2
- Can blademail return the taken damage of this skill to enemy?
- I think this skill has great synergy to ulti skill beside third skill.
- Can this skill makes Langobuster die?

Skill 3
- Apotic shield's effect (almost!!). it will break by DoT's skill such shadow strike (active skill) or shadow sting (passive skill). Need more explanation.
- I think an autocast skill will be fit.
- Reduce it manacost a bit coz this is will be more effective since he only has little manapool.
- Will this skill trigger blademail effect or just like linken sphere?

Ultimate
- Powerful. Very useful in battle.
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Old 10-25-2009, 12:53 PM   #6
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

SRT Member's Review:

This hero looks to me as a carry helper/tank. All he lacks is a ganking spell which is extremely important since these days heroes without ganking abilities are ignored competitively.

Clamp: Firstly, you should change the Casting Range to 200 or 250. The reason because, spell casting points are usually higher than attack casting points and if the enemy will move slightly away, your hero will stop casting because he will be out of range.
Another problem here is that this spell isn't that effective early game, and nukes should be. Since at early game 400 hp is about 75%-50% of normal hero's max hp. This spell will hardly do its full 500 damage. I would suggest adding a stun to this spell, increasing with level. It improves this hero's ganking ability, which he lacks, and gives this spell another use.

Sea Link - Pretty good, it helps his role as a carry helper since you can tank damage for the carries.

Bubble Barrier - Another spell that defines his role as a carry helper. The problem is this:
Skills Side-Effects, such as Stun or Slow , will NOT be nullified

They should be nullified, disables are the main enemies of carries. They need a good anti-disable to be effective thats why they get BKB most of the time. I know that this can make a 6 cd Linken's Sphere, but then you could just increase the cd. All I am saying is that you need a good anti-disable to really help a carry.

Spiked Reversal - Cool spell, synergies with Clamp and Sea Link.

Well, thats my review, good luck for the hero.
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Old 10-25-2009, 01:10 PM   #7
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

For the first skill, what do you mean by "Deals 500 Dmg, Enemy´s Max Hp cannot decrease more than 400 HP"?
err....can explain to me? xD
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Old 10-25-2009, 01:11 PM   #8
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Quote:
Originally Posted by Jin_Kazama View Post
For the first skill, what do you mean by "Deals 500 Dmg, Enemy´s Max Hp cannot decrease more than 400 HP"?
err....can explain to me? xD
He means that it will deal 500 damage but the enemy's HP won't go below 400 by that damage.
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Old 10-25-2009, 01:22 PM   #9
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

I've noticed all who've commented so far are part of the SRT. XD

I'll give a review later. Sea Link reminds me of a skill I've seen here in PD, I just forgot the hero. Bubble Barrier seems like an Aphotic Shield that explodes after a skill effect.
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Old 10-25-2009, 01:35 PM   #10
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Quote:
Originally Posted by HellCraft View Post
He means that it will deal 500 damage but the enemy's HP won't go below 400 by that damage.
O.o I see. Mean if enemy HP is 600 and receive this spell, his HP will down to 400 and not below 400, right? Wah..if HP 1000 then receive this spell is a waste to face this hero. Nice to push enemies back. I like it.
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Old 10-25-2009, 02:11 PM   #11
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Review as requested,

Name - Langobster sounds too crustacean, how about Memphis, named after one of the Sea Nymphs. It's your choice though, just my suggestion. ^^
Model - Seems fine but the black one is better IMO.
Icons - Allright but can be improve still.
Stats- Armor is devastatingly high at 6 and tweak the INT growth just a bit.

Skills review;

Clamp - I agree with HellCraft's suggestion about the stun. Here is my suggestion, since he bash his pincers so hard, it stuns and deals heavy damage to the primary target while slow others caught in the vicinity. But due to the much effort of lifting his pincers, he is unable to move or attack temporarily. This would be better instead of that Max HP restriction.

Sea Link - Similar concept to Upheaval and very useful indeed for a tank like him. With Omni and Chen you can push and farm easily without worrying about you and your allies' health at all.

Bubble Barrier - Sounds similar to Apothic but it's actually different. It gives him increase armor but not absorbing the damage. The damage and stun only procs by one 1 skill damage source. Very unique however I suggest you merge this with your ulti. Can you also explain more about the skill damaging sources that proc the damage and stun? BKB would make this one useless if spells are used against him, T-up though.

Spiked Reversal - I like the idea but it just doesn't fit to be his ulti. This guy depends too much on his physical lobster body. Give him some kind of water spell.

Overall - A good hero with some skills synergizing but needs some remake here and there. I'm looking forward for you to update him as soon as possible. Good luck! ^^
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Old 10-25-2009, 03:46 PM   #12
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Ulti nice...but does it mean spell damage like Laguna also? Make it release 60% or 70% of damage it receive in last x seconds. Or anything? If 100% releases the damage it receives, isnt it too powerful?
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Old 10-25-2009, 04:39 PM   #13
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Quote:
Originally Posted by Jin_Kazama View Post
Ulti nice...but does it mean spell damage like Laguna also? Make it release 60% or 70% of damage it receive in last x seconds. Or anything? If 100% releases the damage it receives, isnt it too powerful?
No it isn't.

It is supposed to be an ultimate and ultimates are supposed to be powerful.
Also it is very rare to see over 1000 damage dealt within 3 seconds. And in the case of Laguna Blade/Finger of Death, they are usually cast to finish off heroes, meaning you would be already dead.

Compare this to Blademail and you will see that it isn't overpowered. I would rather increase it duration to 2/3/4 instead.
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Old 10-25-2009, 07:42 PM   #14
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

I see I see.
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Old 10-25-2009, 08:49 PM   #15
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Quote:
Originally Posted by xy4kuz4x View Post
Hero info n stats
- Name: Fun name,
- Theme: a lobster monster?? WEW...
- Role: Explain his role, plz.
- Buff his int. His skill made him must have a lot mana to cunsume.
Role: Support / Tank
Makrura Lord´s Low int is to balance him and not make him to OP

Quote:
Originally Posted by xy4kuz4x View Post
Skill 1
- Case: if the target's hp is 450, can clamp lv 4 (without finishing's stance effect) makes the target's hp below 400 hp? (Coz you said "If the Target´s HP is lower than the Max Hp Restriction, this skill does nothing").
- Very Nuke!! this skill will be disaster for melee attacker.
Here are 3 examples :

EXAMPLE 1
Skill Lvl: 4
Enemy´s Current HP: 1000
Effect: Deals 500 Dmg. (Now Enemy´s HP is 500)

EXAMPLE 2
Skill Lvl:4
Enemy´s Current HP: 700
Effect: Deals 300 Dmg. (Now enemy´s HP is 400)

EXAMPLE 3

Skill Lvl: 4
Enemy´s Current HP: 325
Effect: Deals 0 Dmg. (enemy´s Hp is lower than the HP restrinction )




Quote:
Originally Posted by xy4kuz4x View Post
Skill 2
- Can blademail return the taken damage of this skill to enemy?
- I think this skill has great synergy to ulti skill beside third skill.
- Can this skill makes Langobuster die?
No. The Dmg that the Makrura Lord recieves is considered as "self-Dmg" (like Centaur´s Double Edge)
And No, LangoBuster cannot Die by this Skill (Added Notes on the Skill)


Quote:
Originally Posted by xy4kuz4x View Post
Skill 3
- Apotic shield's effect (almost!!). it will break by DoT's skill such shadow strike (active skill) or shadow sting (passive skill). Need more explanation.
- I think an autocast skill will be fit.
- Reduce it manacost a bit coz this is will be more effective since he only has little manapool.
- Will this skill trigger blademail effect or just like linken sphere?
AutoCast arent so cool because most of the time they end up casting the skill to every single creep and makes you waste your mana
And Again the low Manapool is for balance
if the Dmg will be nullfied then it wont deal any Dmg to anyone, and normal attacks wont break the barrier (that´s why it increases the Target´s Armor)






Quote:
Originally Posted by HellCraft View Post
SRT Member's Review:

This hero looks to me as a carry helper/tank. All he lacks is a ganking spell which is extremely important since these days heroes without ganking abilities are ignored competitively.
Like i always said: it´s not possible to make a hero that covers every single aspect (like nuker, tank, ganker and support). Heroes MUST have flaws that can be "covered" by some "pros" from another Hero. That creates even better teamplay and makes players choose different strategies to null this hero´s flaws.


Quote:
Originally Posted by HellCraft View Post
Clamp: Firstly, you should change the Casting Range to 200 or 250. The reason because, spell casting points are usually higher than attack casting points and if the enemy will move slightly away, your hero will stop casting because he will be out of range.
Another problem here is that this spell isn't that effective early game, and nukes should be. Since at early game 400 hp is about 75%-50% of normal hero's max hp. This spell will hardly do its full 500 damage. I would suggest adding a stun to this spell, increasing with level. It improves this hero's ganking ability, which he lacks, and gives this spell another use.
Hmm... I liked the Range idea, ill change it ^^.
Well, that´s the point of the Skill, it will "auto balance" as game time continue, it´s a powerfull skill with a restriction to balance it, you must know when and where do you want to spend this skill (mana cost is high for him). Also, at lvl 1 deals 200 Dmg (most of heroes got more than 400 HP) making you enemy´s HP stays really low (100 HP) and making it an easy prey to the rest of your team.



Quote:
Originally Posted by HellCraft View Post
Bubble Barrier - Another spell that defines his role as a carry helper. The problem is this:
Skills Side-Effects, such as Stun or Slow , will NOT be nullified

They should be nullified, disables are the main enemies of carries. They need a good anti-disable to be effective thats why they get BKB most of the time. I know that this can make a 6 cd Linken's Sphere, but then you could just increase the cd. All I am saying is that you need a good anti-disable to really help a carry.
Again, balance issues because he can null ANY Dmg from 1 skill, even ultimates Dmg (like finger of death) can be nullified, and also Stuns for 2 Seconds, so to balance it i decided that Side-Effects still affect the protected unit .



Quote:
Originally Posted by †Reichführer† View Post
Review as requested,

Name - Langobster sounds too crustacean, how about Memphis, named after one of the Sea Nymphs. It's your choice though, just my suggestion. ^^
Model - Seems fine but the black one is better IMO.
Icons - Allright but can be improve still.
Stats- Armor is devastatingly high at 6 and tweak the INT growth just a bit.
Mmm.. Ill like the current name, sounds Funny, yet is not a Fun Name
About Icons, i know they can be even better, but it´s hard to find good icons from a lobster like hero (for example i created Clamp´s Icon by mixing 2 different icons)
Yeah, armor is high because he is an armored Lobster D: and that´s why i reduced Int, Int Growth and Base Dmg (it has a pretty weak attack)


Quote:
Originally Posted by †Reichführer† View Post
Skills review;

Clamp - I agree with HellCraft's suggestion about the stun. Here is my suggestion, since he bash his pincers so hard, it stuns and deals heavy damage to the primary target while slow others caught in the vicinity. But due to the much effort of lifting his pincers, he is unable to move or attack temporarily. This would be better instead of that Max HP restriction.
Skills that Dmg and Stun are pretty overused and also this will break the Sinergy with his Ulti


Quote:
Originally Posted by †Reichführer† View Post
Bubble Barrier - Sounds similar to Apothic but it's actually different. It gives him increase armor but not absorbing the damage. The damage and stun only procs by one 1 skill damage source. Very unique however I suggest you merge this with your ulti. Can you also explain more about the skill damaging sources that proc the damage and stun? BKB would make this one useless if spells are used against him, T-up though.
Every Dmg that you recieve from 1 Skill (Physical , Magical or Pure) will be turned to 0 and the Rest of the Side-Effects will still affect the protected unit.
Here are Some Exaples:

EXAMPLE 1

Skill: Morphling´s WaveForm (325 Dmg in a line)
Effect: WaveForm Deals 0 Dmg


EXAMPLE 2

Skill: NightStalker´s Void (335 Dmg, 4 Secs Slow at night)
Effect: Void Deals 0 Dmg and 4 Secs Slow at night


EXAMPLE 3

Skill: Oblivion´s Neather Blast ( 325 Dmg in an Area)
Effect:Neather Blast Deals 0 Dmg to every Protected Unit


EXAMPLE 4

Skill:Venomancer´s Venomouse Gale (100 Dmg and 50 Extra Dmg each 3 Secs for 15 Secs)
Effect: Venomouse Gale Deals 0 Dmg and 50 Extra Dmg each 3 Secs for 15 Secs


EXAMPLE 5

Skill: Tormented Soul´s Pulse Nova (Explotions that Deals 144 Dmg)
Effect: First Explotion will Deal 0 Dmg


EXAMPLE 6
Skill: Twin Head Dragon´s Dual Breath (2 Strikes of 140 Dmg, Slow and 20 Dmg per Sec for 4 Seconds)
Effect: 1st Strike will deal 0 Dmg, Slow and 20 Dmg per Sec for 4 Seconds


EXAMPLE 7

Skill: Alchemist´s Acid Spray (32 Dmg per Second and -6 Armor)
Effect: 32 Dmg per Second and -6 Armor (Barrier Wont Break)


EXAMPLE 8

Skill: Lightning Reverant´s Static Link (Steals 20 Dmg per Second)
Effect: Steals 20 Dmg per Second (Barrier Wont Break)


Quote:
Originally Posted by †Reichführer† View Post
Spiked Reversal - I like the idea but it just doesn't fit to be his ulti. This guy depends too much on his physical lobster body. Give him some kind of water spell.
He is an Armored Lobster, Bubble Barrier is a water Skill, and i think Ulti fits pretty well with his theme and his role.











Thx to everyone that review it. they really helped ^^

And the rest of the forum remember to Comment and review him plz ^^

Thx so much again and Good Luck ^^

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Old 10-26-2009, 12:56 AM   #16
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord




Review upon Request.

His subname Langobuster sounds funny.It doesn't fit in his skills.
Stats are terrible 18 str is too low for strength hero.increase it by 22 or 23.His int is too low increase it too 15-17.

Skill 1: Good Concept.It has huge damage.But it has Restrictions.I like skills with Restrictions .
Question: for example your Skill 1 is lvl 4 then neutral's max life is 450. Does Clamp kills the unit? I suggest making Clamp only to damage heroes.
Skill 2:Sounds like Fatal Bond or whatever of Warlock.Only Sea Link applies to allies.
Skill 3:Good Concept here. Just one question does it nullify ultimate skills?
Skill 4:Cooldown is freaking low.Increase it to 40 or 50.
Question:When Makrura Lord is hit by Dagon 5 let's say it's pure you take 800 damage.Then Finger of Death which deals 1200 damage with aghanims.You have 3200 life so Makrura have 1200 life.Then you activate this skill.All enemies will take 2000 damage amiright? or only physical attacks are triggered here?
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Last edited by Elements-; 10-26-2009 at 01:00 AM.
Old 10-26-2009, 01:23 AM   #17
Cobra_Kane
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Quote:
Originally Posted by deathgOd View Post



Review upon Request.

His subname Langobuster sounds funny.It doesn't fit in his skills.
Stats are terrible 18 str is too low for strength hero.increase it by 22 or 23.His int is too low increase it too 15-17.

Skill 1: Good Concept.It has huge damage.But it has Restrictions.I like skills with Restrictions .
Question: for example your Skill 1 is lvl 4 then neutral's max life is 450. Does Clamp kills the unit? I suggest making Clamp only to damage heroes.
Skill 2:Sounds like Fatal Bond or whatever of Warlock.Only Sea Link applies to allies.
Skill 3:Good Concept here. Just one question does it nullify ultimate skills?
Skill 4:Cooldown is freaking low.Increase it to 40 or 50.
Question:When Makrura Lord is hit by Dagon 5 let's say it's pure you take 800 damage.Then Finger of Death which deals 1200 damage with aghanims.You have 3200 life so Makrura have 1200 life.Then you activate this skill.All enemies will take 2000 damage amiright? or only physical attacks are triggered here?

Mmm Lets see...

1) Clamp´s Restriction is that the target´s max HP cannot decrease more than a certain amount (400 HP on lvl 4) that means that is you gat a 450 HP creep and you hit him with Clamp (on lvl 4) it will deal only 50 Dmg, you must choose wisely which target is the best to hit with this skill.

2)Sea Link is not so similar to Fatal Bonds because:
-You can only link 2 units Max
- Allied Units that are linked get a Dmg Reduction (in fatal Bonds the Dmg does NOT reduce)
- The only one who gets Dmg from the linked units is the Makrura Lord.

3) Yes, it can nullify Ultimates, but as you can see in my last reply, a lot of other basic nukes can destroy it as well.

4)Yes, everyenemy will take that Dmg in a 550 AoE, but as HellCraft Said, Finger of Death/dagon/laguna blade are mostly used for finishing off heroes rather than damaging them, so any wise player will know that is not a good idea to hit this hero with one of those skills unless they are a 100% sure this hero will die.
And for the cd, ill see what i can do ^^

Thx so much for the reply. ^^




Good Luck
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Old 10-26-2009, 02:03 PM   #18
Cobra_Kane
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

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Old 10-26-2009, 02:11 PM   #19
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

overdrive! if you hero has abt 3.3k hp and hp goes to 1000 hp and ulti is activated, almost all non-str heroes dies from this skill if they dont get those hp increasing items.
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Old 10-26-2009, 02:18 PM   #20
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Default Re: [Str - Sentinel] Langobuster - Makrura Lord

Damn, this is a powerful machine. T-up for the concept and I'd love to see that model ingame!
Just for better understanding: Can Lango die because of the link, if the damage is too high and he's kinda low on hp or does that skill stop right befire he's dying ?
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