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Old 10-25-2009, 04:42 AM   #1
-Yuuh™
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Arrow [ITEM] Scarab Amulet •[Upgradeable]•


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Vote on concept not on numbers! Read everything before post!

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Changelog:
(Format: dd/mm/yy)

- 27/10/09
  • Added two new info for Anathematize
  • Anathematize affect only enemy heroes now
  • Second Planewalker's Cloak cost added to recipe and reduced recipe cost: 965 to 865(+new add on: 1265)
- 25/10/09
  • Release date


Credits:


_______________________________________________


Supportive/Reflect Item Suggestion:


Quote:


SCARAB AMULET
2400



Alternative Icons:
Original:


Alternatives:
||
Level 1____|Level 2____|Level 3

(Originaly from: WoWWiki.com)


Bought From:
Supportive Vestiments

An unique artifact worn by Amenhotep III, a rich Pharaoh of Eighteenth dynasty. It was incorporated into his tombs, as grave goods and protector for his afterlife. A description in the artifact says.. "Those who dare to disturbing the soul of pharaoh will be doomed".


|||
485|__400|__250|__1265


+7 all atributes
30%/33%/35% magic resistance
Damage Block (passive)
Anathematize (active)


Old Bonus:

Null Talisman:
+6 Int
+3 Agi
+3 Str

Planewalker's Cloak:
15% spell resistance

Stout Shield:
Damage Block (passive | Gives a 60% chance to block 20 damage if the wielder is melee, or a 60% chance to block 10 damage if the wielder is ranged)



- Buy recipe to upgrade (3 levels)

Damage Block
Gives a 100% chance to block 10/15/20 damage

Anathematize
Every enemy hero that inflict physical damage to the bearer will be transformed into a Scarab Beetle. The Scarab form lasts for 4/4.5/5 seconds. The enemy heroes turned into a Scarab will be able to use the listed abilities below.
Quote:
Scarab Beetle


(Note: Scarab Beetle cannot attack)

Bore



The unit digs a hole to hide and move slowly.
  • Hotkey: E
  • Recive 100/150/200 initial damage and 5 damage per second when hidden. Damage type: Magical
  • Unit movement speed when hidden is 250.
  • The unit become invulnerable and invisible.
  • Lasts until the Scarab Form duration ends.
  • No mana cost and cooldown.

UnBore



Brings the unit back to surface.
  • Hotkey: R
  • Recive 50/100/150 magical damage.
  • Silences the nearby enemies for 4 seconds in a 700 AoE.
  • No mana cost and cooldown.
Physical Damage Spells does not cause transformation, only physical attacks
Does not affect enemy creeps
Affected units lose damage block and evasion, and have the base movement speed reduced to 200
Affected unit retains its normal health, mana, armor value, and armor type
Does not affect illusions
Lasts 6.5 seconds, costs 200 mana, has a 50 second cooldown, and an 700 AoE
It's only a first concept. Many things can be changed in the future updates.
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Last edited by -Yuuh™; 10-27-2009 at 06:51 PM. Reason: Check Changelog.
Old 10-25-2009, 02:55 PM   #2
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Default Re: [ITEM] Scarab Amulet •[Upgradeable]•

Reviews?..
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Old 10-25-2009, 03:55 PM   #3
Travice
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Default Re: [ITEM] Scarab Amulet •[Upgradeable]•

Care to elaborate on this


Anathematize
Every unit that inflict physical damage to the bearer will be transformed into a Scarab Beetle. The Scarab form lasts for 4/4.5/5 seconds. The units turned into a Scarab will be able to use the listed abilities below.

The way it's worded(which is very poorly IMO) you're saying that every unit that attacks the person w/ this item will be turned into a beetle for 4/4.5/5 seconds. If this is what you intended, then your idea is very overpowered.

That being said though, concept: T-null atm, not sure if we need a hood combined w/ a mini stout shield.
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Old 10-25-2009, 05:08 PM   #4
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Default Re: [ITEM] Scarab Amulet •[Upgradeable]•

Well, interesting and good design, but...

Like Travice said, it's not really clear. Are the units that attack you under your control then? Do they die or are they just transformed? What happens to heroes? Please explain.
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Old 10-25-2009, 06:15 PM   #5
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Default Re: [ITEM] Scarab Amulet •[Upgradeable]•

If you don't mind, you'd might want to refine the flavor text too.

Its a nice tanking item. It protects you from magic and physical attacks.

I don't know exactly what to think about it at the moment. Its like a Guinsoo and Shiva combined. It initially provides equal magic resistance to Pipe for 1153 less gold and would become more for upgrading it. So to damage you, enemies must use Physical DPS in the form of attacks -- which would be mitigated by damage block and would not be an option for 6.5 seconds.

You must clarify that it is Physical Damage from attacks as it is what I think you intend it to be. As some spells out there deal physical damage (i.e. Quill Spray)

This kind of reminds me of Weaver's Urna Swarm in a way -- so less props for originality.
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Last edited by seikishi; 10-25-2009 at 07:08 PM.
Old 10-25-2009, 06:59 PM   #6
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Default Re: [ITEM] Scarab Amulet •[Upgradeable]•

Don't really like the fact that you use planeswalkers cloak twice. It blocks your inventory a bit. Just add the cost to the recipe.
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Old 10-27-2009, 06:56 PM   #7
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Default Re: [ITEM] Scarab Amulet •[Upgradeable]•

Quote:
Originally Posted by Magican View Post
Well, interesting and good design, but...

Like Travice said, it's not really clear. Are the units that attack you under your control then? Do they die or are they just transformed? What happens to heroes? Please explain.
You dont have control on units transformed, it's like Hex.. Can die if use the Scarab Skills who deal amount of damage when casted. Units means any "living" thing there, but now only affect enemy heroes.

Quote:
Originally Posted by seikishi View Post
If you don't mind, you'd might want to refine the flavor text too.

Its a nice tanking item. It protects you from magic and physical attacks.

I don't know exactly what to think about it at the moment. Its like a Guinsoo and Shiva combined. It initially provides equal magic resistance to Pipe for 1153 less gold and would become more for upgrading it. So to damage you, enemies must use Physical DPS in the form of attacks -- which would be mitigated by damage block and would not be an option for 6.5 seconds.

You must clarify that it is Physical Damage from attacks as it is what I think you intend it to be. As some spells out there deal physical damage (i.e. Quill Spray)

This kind of reminds me of Weaver's Urna Swarm in a way -- so less props for originality.
Fixed. Only affect physical attacks not physical spells.

Quote:
Originally Posted by n!ght View Post
Don't really like the fact that you use planeswalkers cloak twice. It blocks your inventory a bit. Just add the cost to the recipe.
Changed, thx.
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