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Old 07-08-2009, 07:02 PM   #1
1nvok3r
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Default [ABILITY] Walking Bomb


Quote:

Walking Bomb
<hero> creates a robotic bomb that walks towards the target area and detonates, doing damage to surrounding enemies and stunning them for 2.5 seconds.
Level 1 - Bomb has 300 MS, 90 damage in AoE.
Level 2 - Bomb has 375 MS, 180 damage in AoE.
Level 3 - Bomb has 450 MS, 270 damage in AoE.
Level 4 - Bomb has 522 MS, 360 damage in AoE.
  • Costs 140 mana at all levels.
  • 35 second cooldown at all levels.
  • Minimum casting range of 300.
  • Maximum casting range of 2500.
  • Casting time of 0.5 seconds.
  • Damage AoE of 300
  • If the bomb is destroyed before it reaches its destination, it will detonate on the spot, doing 75% damage.
  • Bomb has 100/200/300/400 HP.
  • The bomb's movement works like a unit with Phase Boots; it will not be obstructed by other units, but it cannot pass through trees or over cliffs.
Credits to Drikam for the wonderful ability suggestion format.

This ability is meant for a goblin/dwarf/gnome hero. I'm currently working on a demo map.

Please consider the fact that any aspect of this suggestion is subject to change if I am provided with a good enough reason to do so.
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Last edited by 1nvok3r; 07-09-2009 at 06:06 PM.
Old 07-08-2009, 07:24 PM   #2
Drikam
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Default Re: [ABILITY] Walking Bomb

For enginer or sth..
Goblin tree reaper or what is his name in Enligh. lol..

It's actally nice. Not imba, it's balanced.
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Last edited by Drikam; 07-09-2009 at 03:05 PM.
Old 07-08-2009, 08:28 PM   #3
1nvok3r
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Default Re: [ABILITY] Walking Bomb

What do you mean by "not imba, not balanced"?
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Old 07-09-2009, 03:01 PM   #4
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Default Re: [ABILITY] Walking Bomb

Make it a techies skill instead of stasis =)
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Old 07-09-2009, 03:04 PM   #5
Drikam
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Default Re: [ABILITY] Walking Bomb

Quote:
Originally Posted by 1nvok3r View Post
What do you mean by "not imba, not balanced"?
Typo. Not imba, it's balanced.

Statis is his best skill, but he still sucks = no.
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Old 07-09-2009, 03:11 PM   #6
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Default Re: [ABILITY] Walking Bomb

erm isnt a 400 damage nuke that stuns for 2.5 seconds almost like ravage?
please list the AOE range to determine if this skill is imba or not
and if the aoe is big this skill has to be an ultimate
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Old 07-09-2009, 05:20 PM   #7
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Default Re: [ABILITY] Walking Bomb

sounds like marios Bob-omb^^
maybe not a goblin hero but an italien plumper hero?
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Old 07-09-2009, 06:05 PM   #8
1nvok3r
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Default Re: [ABILITY] Walking Bomb

Quote:
Originally Posted by albeino View Post
erm isnt a 400 damage nuke that stuns for 2.5 seconds almost like ravage?
please list the AOE range to determine if this skill is imba or not
and if the aoe is big this skill has to be an ultimate
It doesn't. As with all explosive skills currently in DotA, this one does a mix of physical and magic damage. I'd gladly put this on techies instead of suicide
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Old 07-09-2009, 08:07 PM   #9
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Default Re: [ABILITY] Walking Bomb

maybe increase damage and lower hp to 10 ? would be cooler
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Old 07-09-2009, 08:11 PM   #10
1nvok3r
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Default Re: [ABILITY] Walking Bomb

Eh, you don't want people to destroy the bomb; it would screw up your strategy.
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Old 07-14-2009, 03:52 PM   #11
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Default Re: [ABILITY] Walking Bomb

hmm,idk about the stun part.maybe a slow or something.

like the units are dazed.
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Old 07-15-2009, 09:08 AM   #12
Hadoucas
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Default Re: [ABILITY] Walking Bomb

Quote:
Originally Posted by t3rmi View Post
Make it a techies skill instead of stasis =)
t-up. would be good to have non-mine ability for him

Quote:
Originally Posted by CamouFlage View Post
sounds like marios Bob-omb^^
maybe not a goblin hero but an italien plumper hero?
t-up. Mario for 6.70

Quote:
Originally Posted by 1nvok3r View Post
I'd gladly put this on techies instead of suicide
t-up. also could be nice. send a bob-omb instead of yourself sounds good

t-down the icon, wtf? where's the legs?
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Old 07-15-2009, 09:23 AM   #13
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Default Re: [ABILITY] Walking Bomb

Stun seems imbalanced. Doesn't make sense, either. Maybe change it to a shorter stun/whatever.
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Old 07-15-2009, 10:03 AM   #14
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Default Re: [ABILITY] Walking Bomb

LOL... Serius for damage and stuns? 360 damage with 2.5 stuns? That's veeeeeeery imba..
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Old 07-15-2009, 02:36 PM   #15
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Default Re: [ABILITY] Walking Bomb

Oh, this would be so awesome on tinker instead of MotM
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Old 07-19-2009, 10:21 PM   #16
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Default Re: [ABILITY] Walking Bomb

Compare it with Svens new bolt. Ok, the bolt deals a bit less damage and only a 2 sec stun. But its much faster and easier to place and has a lower cd.
The bomb is harder to place and the enemy has much more time to react.
Cause of this, I think its quite balance as it is atm. Well ok the Casting range is a bit high. I mean how can a bomb grow out of the earth.
By gameplay aspects, it would be like a assasinate skill, cause no fleeing hero can escape from a 522 ms running bomb which comes out of the earth anywhere. At least it should be throwed at lets say 1000 ms, not instantly.
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Old 07-19-2009, 10:35 PM   #17
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Default Re: [ABILITY] Walking Bomb

It doesn't come out of the earth randomly, it spawns where the caster is when he casts the spell and runs toward the target point.
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Old 07-21-2009, 11:52 AM   #18
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Default Re: [ABILITY] Walking Bomb

For all you who don't understand, it basically works like SB's charge. (however, its not the Hero (in previous scenario SB), but the 'bomb' that moves to the target)
It however has a few factors:

-Min. Cast Range
-Max. Cast Range
-Can be attacked and has a HP (just like SB)
-Detonates (Just like Charge's stun upon reaching target)

The bomb 'walks' or moves towards the target from wherever the hero with this spell is at and is unpathable, except it cannot go through trees/cliffs. It then detonates when it reaches the target.
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Old 07-21-2009, 12:06 PM   #19
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Default Re: [ABILITY] Walking Bomb

Can I call this thing Bob-omb?
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Old 07-29-2009, 01:36 AM   #20
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Default Re: [ABILITY] Walking Bomb

at above post. Can this be player controlled, or does it wander around?
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