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Old 10-26-2009, 01:04 AM   #1
iKrivetko
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Default Poetry in Motion


Unfortunately, I am quite lazy to maintain this guide. Sometime later I might consider updating it.



Guide|Forum

Introduction

Yurnero was the hero I picked when I first played DotA. And guess what? I got about 5-6 kills and had a positive stat. That does mean something. Namely, it means that he's not that hard to use if you just do a little thinking. Ever since, I've been playing Jugger a lot, trying out different build-ups, learning advanced mechanics, calculating the effectiveness of this or that item, and at last I've come up here with a guide, which is, as it seems to me, the first really in-depth guide to playing Yurnero on this site.
Juggernaut is a carry/ganker hero, who stays powerful and useful throughout the game, if played correctly of course. This guide will give you some ideas on playing Yurnero, show you a door, metaphorically. It is up to you to open it. So read, analyse and have fun playing this awesome character.


Background Story

Tavern - Agility, Sentinel

Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.

Interesting Facts

A Juggernaut is a term used to describe a literal or metaphorical force regarded as unstoppable. The word is derived from the Sanskrit जगन्नाथ Jagannātha, which means "Lord of the Universe".

Omnislash is a skill that came from Final Fantasy VII. It was Cloud Strife's limit break move.

6.63 was the first DotA version to have Yurnero in the loadscreen






--------------------







Background Story

Tavern - Agility, Sentinel

Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.

^ - T o p - o f - S u b s e c t i o n - ^

Interesting Facts
A Juggernaut is a term used to describe a literal or metaphorical force regarded as unstoppable. The word is derived from the Sanskrit जगन्नाथ Jagannātha, which means "Lord of the Universe".


Omnislash is a skill that came from Final Fantasy VII. It was Cloud Strife's limit break move.


6.63 was the first DotA version to have Yurnero in the loadscreen


^ - T o p - o f - S u b s e c t i o n - ^


Mini Alt-Tab Guide

Gameplay
Always lane with a slower/disabler.
Gank when possible.
Take down lone heroes.
Refill your Bottle whenever possible.
Farm with your Blade Fury whenever possible.
Always have a TP.
Only max out Blade Fury when you can no longer kill a creep wave with it.

Skill Build




Starting:
or

Core + [ Extension [ Situational ] ]
+ or or

Luxuries

^ - T o p - o f - S u b s e c t i o n - ^
[/NQB]

I Introduction
To Contents
||
Yurnero was the hero I picked when I first played DotA. And guess what? I got about 5-6 kills and had a positive stat. That does mean something. Namely, it means that he's not that hard to use if you just do a little thinking. Ever since, I've been playing Jugger a lot, trying out different build-ups, learning advanced mechanics, calculating the effectiveness of this or that item, and at last I've come up here with a guide, which is, as it seems to me, the first really in-depth guide to playing Yurnero on this site.
Juggernaut is a carry/ganker hero, who stays powerful and useful throughout the game, if played correctly of course. This guide will give you some ideas on playing Yurnero, show you a door, metaphorically. It is up to you to open it. So read, analyse and have fun playing this awesome character.

^ - T o p - o f - S u b s e c t i o n - ^


II Hero Description
To Contents

Stats
Str: 20 + 1.9 (65 at 25)
Agi: 22 + 2.85 (88 at 25)
Int: 14 + 1.4 (47 at 25)

Lvl 1 Dmg: 44-48
Lvl 1 Armor: 3.9
Attack Range: 100 (melee)
Base MS: 305
BAT: 1.7
Sight range: 1800 / 800


Quick Summary:

Above average STR and it's gain for an Agi hero allows you to be rather safe early game. AGI and it's gain are above average too, which leads to a rapid AS increase and a boost in survivability due to a fast increase in armor. Speaking of armor, its base value is rather high. INT and it's gain are quite miserable. BAT is standard, while MS is a bit above average.

^ - T o p - o f - S u b s e c t i o n - ^

Skills

Blade Fury

This is Yurnero's most versatile skill. It provides you with: a nuke, both for hero killing and harassment, an escape mechanism and a farming tool.

Hotkey is F

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.

Deals 80/100/120/140 damage per second
Manacost is 110 at all levels
Cooldown is 30/28/26/24
AOE is 250 at all levels


Notes and tips:
- Damage type is magical
- This skill won't affect mechanical units.
- You can use items during Blade Fury.
- Ethereal units aren't affected by this skill.
- If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.
- Orbs will still have their effect if you click-attack the enemy during Blade Fury.
- Dispels runes, however you may activate a bottled rune during Blade Fury without losing the effect of the rune (DD is an exception).
- Dispels most buffs. For the list of buffs that are not dispelled, look below.

In-Depth Mechanics:
[A05G] Blade Fury

The base spell is Bladestorm which provides all functionality.

If the spell which went into effect was [A05G] then set BladeFuryActive to be Active for 5 seconds. This is used by triggers to confirm that Juggernaut is magic immune during Blade Fury.


List of non-dispellable buffs
Positive

Ion Shell
Aphotic Shield
Inner Vitality
Howl
Shadow Word
Alacrity
Shallow Grave
Weave
Battle Trance
Captain CoCo's Rum
Clarity Potion
Healing Salve
Ancient Tango of Essifation
Empty Bottle
Pipe's Magic Barrier
Dust of Appearance
Static Charge
Warcry
Chilling Touch


Negative

ALL Orb effects and Buff Placers
Spectral Dagger
Viscous Nasal Goo
Life Break
Gush
Meld
Weave
Venomous Gale*
Shadow Strike*
Viper Strike*
Chain Frost
Crystal Nova
Frost Nova
Ice Wall
Dual Breath*
Entangle (Spirit Bear)
Ensnare
Pit of Malice
Earthbind
Ignite*
Battle Hunger*
Maledict*
Rupture*
Fatal Bonds
Mana Leak**
Plague
Rot*
Earthshock
Time Walk
Slithereen Crush
Thunder Clap
Cold Feet*
Ice Blast*
Pounce

* - Doesn't damage
** - Doesn't drain mana



Healing Ward

This skill is usually used for lategame pushing. May be used as a saving mechanism.

Hotkey is G

Summons a Healing Ward that heals all nearby allied units' life.

Heals 1/2/3/4% of max hp per second
Manacost is 140 at all levels
Cooldown is 60 at all levels
AOE is 500 at all levels


Notes and tips:
- The Ward is mobile (movespeed 150).
- If a unit is affected by two Healing Wards only one will work.
- Won't heal mechanical units.
- May be destroyed.

In-Depth Mechanics:
[A047] Healing Ward

The base spell is Healing Ward which provides close to all functionality.

If the summoned unit was [o00C] then set the level of its [A058] ability to the same level as [A047]. The [o00C] unit is the healing ward, and the [A058] ability is the healing aura which the ward provides.

The [A058] ability has the following stats;
  • Static Fields; AoE - 500
  • Level 1; Heal per second - 1%
  • Level 2; Heal per second - 2%
  • Level 3; Heal per second - 3%
  • Level 4; Heal per second - 4%



Blade Dance

Provides the second highest dps boost among other criticals, being inferior only to Mortred's lvl 3 Coup de Grace.

Hotkey is C

Yurnero's cunning blade gives him a chance to deal double damage on each attack.

Chance to proc is 10/18/26/36%


Notes and tips:
- Provides a total of 10/18/26/36% linear dps increase.

In-Depth Mechanics
[A00K] Blade Dance

The base spell is Critical Strike which provides all functionality.



Omnislash

Yurnero's signature move. Enormous burst damage, invulnerability and a really nice animation. Aghanim-ready since 6.60.

Hotkey is E

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.

Performs 3/5/8 (+2 with Aghanim's) jumps
Manacost is 200/275/350
Cooldown is 130/120/110 (-20 with Aghanim's)


Notes and tips:
- Damage type is physical
- Provides a mini-stun in the beginning of the spell. The ministun is blocked by Linken's Sphere.
- Each slash deals 150 - 250 damage, with an interval of 0.4 seconds.
- With enough attack speed, Yurnero can use his normal attack, with these attacks Yurnero can place buffs, trigger chance effects and benefit from splash.
- The slashes can't be avoided by evasion. The normal attacks, however, can.
- You can use items while using Omnislash.
- As you are becoming invulnerable, the focus of towers/creeps will be shifted towards something else. Good for low-hp tower-diving.
- May be interrupted by Tiny's Toss, Pudge's Hook. NOT interrupted by Void's chronosphere though.
- Always remember, that you can jump on any unit in range, be it a sent/scourge creep, or a neutral. Omnislash, however, is unusable on ancients, mechanical units and buildings.
- The time between slashes is 0.4, while your BAT is 1.7. Hence, you need a total of about 325% increase in AS to push the amount of normal attacks to the maximum.

Extra Attacks Per IAS Graph


In-Depth Mechanics
[A0M1] / [A1AX] Omnislash

The base spell is Storm Bolt which provides the mini-stun and the targeting function.

Variables
  • Source //Juggernaut
  • Target //The current target unit for a slash
  • Level //The level of the Omnislash ability
  • Slashes //The total amount of slashes to be performed
  • SlashCheck //Used to stop Omnislash if all slashes have been performed
  • Damage //The amount of damage dealt by each slash
Abilities
  • [A0M1] //Omnislash
  • [A1AX] //Omnislash (Aghanim's Scepter)
  • [A05G] //Blade Fury
Functions
  • Function 1
    If Condition 1 is satisfied then
    Call Function 2
  • Function 2
    Store the triggering unit as Source
    Store the spell target unit as Target
    Store the level of the [A0M1] ability as Level
    Set Slashes to 3
    Set SlashCheck to 2

    If [Level=0] then //Quite an awkward way to check for Aghanim's Scepter in my opinion
    Set Level to the level of the [A1AX] ability

    If [Level=1] then
    Set Slashes to 5
    If [Level=2] then
    Set Slashes to 7
    If [Level=3] then
    Set Slashes to 10
    Else if [Level=2] then
    Set Slashes to 5
    Else if [Level=3] then
    Set Slashes to 8
    Remove the [A05G] ability from Source
    Set the pathing of Source to False
    Make Source invulnerable
    Create a 0 second timer and when it runs out
    Call Function 4
    Create a timer which runs at a 0.4 second interval
    Call Function 3 for each interval
  • Function 3
    If [Slashes < SlashCheck] then
    Give Source the [A05G] ability
    Set the pathing of Source to True
    Make Source vulnerable
    Destroy this trigger
    Else
    Set SlashCheck to SlashCheck+1
    Pick a random unit which satisfies Condition 2 within a 450 AoE around Source and store this unit as Target
    Call Function 4

    If no unit could be picked then
    Give Source the [A05G] ability
    Set the pathing of Source to True
    Make Source vulnerable
    Destroy this trigger
  • Function 4
    Get a random real between [150,250] and store this value as Damage
    Set the position of Source to be 50 units away from Target in a random angle //Done with the SetUnitPosition(unit,X,Y) native function
    Make Source face Target
    Make Source play its attack animation
    Make Source damage Target for Damage physical damage //ATTACK_TYPE_HERO,DAMAGE_TYPE_NORMAL
    Order Source to attack Target
Conditions
  • Condition 1
    If the spell which went into effect was [A0M1] or [A1AX] ...
  • Condition 2
    Is a visible living enemy non-dummy non-structure non-ancient (except Spirit Bear) unit ...
Notes

The fired Storm Bolt has a missile speed of 1000 and a the mini-stun duration is 0.01 seconds.


Quick Summary:

The Blade Fury - Omnislash combo at lvl 6 deals approximately 1k dmg, what makes Yurnero one of the most potent burst damagers. A lvl 3 Blade Fury Can kill a whole creepwave, which is a decent amount of farm. Healing Ward can save the day for your team, healing you in no time, even after really damaging aoe nukes.

^ - T o p - o f - S u b s e c t i o n - ^


III Skill and Item Builds
To Contents

Skill Build

  1. Blade Fury
  2. Stats
  3. Blade Fury
  4. Stats
  5. Blade Fury
  6. Omnislash
  7. Blade Dance
  8. Blade Dance
  9. Blade Dance
  10. Blade Dance
  11. Omnislash
  12. Stats
  13. Stats
  14. Stats
  15. Stats
  16. Omnislash
  17. Healing Ward
  18. Healing Ward
  19. Healing Ward
  20. Healing Ward
  21. Everything else

Explanation:

It is obvious why you should get Blade Fury on lvl 1 - it's a nuke, an escape mechanism, etc. "Why should I get stats instead of Blade Dance?", you might ask. First of all, two points of stats allow you to execute your Blade Fury - Omnislash combo at lvl 6 without any extra items. Second - survivability. Yurnero is still a melee character and extra meat never hurts. "Why don't you max out Blade Fury at lvl 7?", is what people ask me a lot. After you get Omnislash, Blade Fury is no longer your main damage source, so these 100 magical damage will not be that significant, since they're not burst damage anyway. As the game drags on it will become your farming and escaping tool. You only have to max it out when you can no longer kill melee creeps with it. Blade Dance, on the other hand, boosts your dps, allowing easier jungle farming and hero killing. Healing ward, in its turn, is a kind of skill which is only useful when it's maxed out. As it depends on max hp it's not that useful unless you and your team get hp boosting items (Simple math: with 1k hp a maxed out ward will regenerate 40 hp per second which is as much as a Salve/Bottle will, but without wasting your skill points and without limiting your movement).

^ - T o p - o f - S u b s e c t i o n - ^

Item Build
Essentials

The best starting choice for Yurnero is:
Boots of Speed and
Healing Salve, or
Tango

The main idea behind this is to get a fast first blood, which will be much easier with boots. However if you do fail to score it, the boot will allow you to scare off heroes for somewhat safe lasthitting and quickly join a gank if one occurs. One more bonus of early boots is gank escaping. You have Magic Immunity thanks to Blade Fury, so bonus MS will allow you to escape practically any unpleasant situation. Boots are upgraded to
Power Treads.
Why Power Treads? They boost your AS, hence your ultimate. And they give you a decent HP bonus.

Your next choice will be
Mask of Madness.
Why MoM? Its buff is not canceled by Blade Fury, so with PT you will have 438 MS and magic immunity, which is usually enough to escape any gank, or to catch up with a fleeing target. Omnislash is AS dependent, and MoM is the cheapest way too boost your AS, and as you are either Magic Immune, or Invulnerable during your combo, you aren't likely to get hit a lot, so amplified damage is not that much of a problem.

Juggernaut is a low-mp ganker, so consider getting a
Bottle.


Basic Items

NOTE: I don't get those usually because they delay the core, however I do NOT advocate not to get them at all.

Wraith Bands
You may get them if you want some bonus dmg for lasthitting. However, early game you mostly rely on your skills, rather than your physical damage, so usually they don't prove to be really helpful.

Bracers
The most expensive of all, the most useful as well. They provide you with superior survivability, so get them if you feel that you are too squishy. As I'm advocating getting str PT and getting stats early, you will most likely not face the problem of lacking hp though.

Null Talismans
Avoid them. You are getting Bottle for mana.

Urn of Shadows
It's a great item to get: boosts hp, provides with mana regeneration and a DoT/Heal. Usually you'll do fine with a Bottle, but Urn may be useful as well.

Magic Wand
An excellent item for its price. Bonus stats never hurt, while the instant heal is invaluable for a ganker.

Poor Man's Shield
Useful against characters like Dazzle, who rely on physical damage. Makes it safer to kill creep waves with Blade Fury. A nice item overall.

Quelling Blade
You have Blade Fury for your farm, plus you are most likely getting some orb asap, so try to avoid getting QB, except if you are going for a Diffusal Blade.

Soul Ring
It may be a useful item later in the game, when your Healing Ward is maxed out.

Ring of Basilius
Nah, not the best choice. Only useful if you are getting Vlad's, which is not the best idea anyway.


Alternative Boots

Boots of Travel
Go for them, if you need mobility.

Phase Boots
24 dmg is a really decent bonus for 1.5k, as well as the Phase ability.


Alternative Orbs

Stygian Desolator
If your enemies are low-armored, the easiest way too boost your damage output is to get Deso, combined with an Assault Cuirass. Don't forget to hit your opponent before using Omnislash in order to place the buff.

Maelstrom -> Mjollnir
Good for farming and pushing. Mjollnir's Static Charge helps against dpsers.

Diffusal Blade
Really helpful for landing Blade Furies. And don't forget, that attacking during Blade Fury will trigger the Feedback. Quite a situational item.

Helm of the Dominator
Good for jungle farming. Also, dominated neutrals can be used for rune control, neutral camp stacking and disabling/slowing/healing/harassing. Finally, it is upgradeable to
Satanic
if you need to act as a straightforward dpser, which you shouldn't be.


Midgame DPS Boost

So, you've managed to make it to this part of the game. As your raw damage is rather low your best bet would be to get an item, which will boost it. There are two rather obvious choices. And they are game-dependent. If you continue ganking single enemies, your best choice will be
MKB.
It boosts your AS a bit, gives a lot of raw damage, as well as a ministun, so you won't have to spend your ultimate for killing tp'ing enemies. Plus to all that, True Strike is priceless in many situations. If, on the other hand, there are lots of team battles or you are in need of some pushing power, you may consider getting a
Battle Fury.
It is especially nice if you have a Magnus, Enigma or DS for grouping the enemies. And, of course, it provides you with a decent farm and regeneration. However, there is a third alternative:
Orchid Malevolence.
Consider this, if there are invis/blink characters. Also helps to shut annoying casters, like Bane, for the duration of a team clash.


Situational Mid-Game Items

Lothar's Edge
Ninja Style. Useful for ganking if your opponents have wards all over the map. Also gives you a decent escape mechanism.

Kelen's Dagger
Blink and spin to kill. Or spin and blink to survive. Or blink between parted enemies during your Omnislash. Good for positioning Blade Fury, may be used as a good counter to blinkers. Like cures like, in other words.

Force Staff
A nice counter to blinkers, much like Blink Dagger. Unlike Kelen's, Force Staff gives you a little dps boost, plus a boost to Int, which is quite helpful as well. You can't force yourself during Blade Fury though.

Hand of Midas
Helpful against Chen, good for farming purposes. Not the best investment however, as it gives nothing except for the as and bonus farm (about 2 gold per second).

Vladmir's Offering
Allows you to have an orb and still have a lifesteal. Not bad on paper, but there are better items out there. Just like HotD, it's good for jungle farming. Leave this to pushers/supports, if any.

Dagon
Further boost your burst damage output. You may get it, if your opponents are ugly enough to use a Ghost Scepter.


Luxuries

The Butterfly
Enormous AS and phys EHP boost and a decent damage boost. Most usually your first luxury.

Aghanim's Scepter
Boosts your survivability, mana pool, and your Ultimate.


Possible Luxuries

Manta Style
Being one of the most cost-effective dps items at the moment, Manta grants you a significant MS bonus, gives 41 AS, boosts survivability and dps with illusions (Especially effective with a Diffusal Blade). Very effective against DoT-based heroes like Venomancer. It can also be used for gaining pseudo magic immunity (immunity to triggered spells) if used during Blade Fury, while being able to use your normal attack.

Assault Cuirass
Great AS boost, armor reduction. No damage boost though. Performs wonderfully when combined with a Stygian Desolator.


Highly-situational items

Heart of Tarrasque
That's 1060 bonus hp and a 6% hp regen with your ward when out of battle. May appear handy sometimes.


Cranium Basher
Well, you have decent AS. Why not? It's an easy way too keep sprinters standing. Extremely situational.

Linken's Sphere
Helps against Rooftrellen, Doom, Bane and many other annoying ultimates. Highly situational.

Hood of Defiance -> Khadgar's Pipe of Insight
If you are being focused so badly, that even Blade Fury doesn't seem to help, you may get the extra magic resistance. Usually it is redundant.

Black King Bar
I'll save some time and skip depicting BKB's pros as you most probably do know them, however I'll explain why BKB is not a must have. First, Yurnero is not a straightforward dpser like Mortred or Troll, most of your damage is done via your Omnislash. Second, you already have a Magic Immunity skill, so BKB will usually be redundant.

Blade Mail
Yurnero isn't about getting damage, quite the opposite: you have to deal maximum damage while losing minimum HP. But if your enemies have, say, a well-fed dpser, Blade Mail may appear to be the best counter, especially coupled with your Ward.


For-Fun Items

Refresher Orb
Combine it with Aghanim's for extra jumping action.

Buriza-Do-Kyanon
Boost your crit chance up to almost 50%.

Divine Rapier
HOLY SHMOLY!

Ethereal Blade
Zero synergy, but a great boost to stats. Makes you almost invulnerable with Blade Fury.


Do not get this

Vanguard
Yes it is a good item. Yes, it gives you hp and allows safe tower diving. No, it is not worth it on Yurnero. You need something more offensive for these 2k gold.

SnY
Forget this. There's Manta.

Radiance
I've seen Rad in very many Yurnero guides. It does give good bonuses, but there is a couple of problems, that come with it. First of all, Yurnero is not, and never was meant to be neither a chaser, nor a tank or a ricer, for whom Radiance was designed primarily. Second, Yurnero is a ganker, Radiance spoils the surprise effect of your ganks, though it has been partially solved thanks to the switching on/off ability. Third, it costs a lot of money (Well, Sacred Relic does), which means that you'll spend more time ricing and waste your ganking capability.


Dream Builds

Subsection is under development

Burst Damage
description
description


^ - T o p - o f - S u b s e c t i o n - ^


IV Friends and Enemies
To Contents

Friends
Disablers

Rhasta
Crystal Maiden
Raijin
Enigma
Vengeful Spirit
Tiny
Lion


Slowers/Harassers

Venomancer
Viper
Traxex
Akasha
Chen
Dazzle
Pudge
Jakiro


Damage Amplifiers

Chen
Slardar
Dazzle
Witch Doctor


DPS Boosters

Invoker
Ogre Magi
Magnataur
Troll Warlord
Ancient Apparition


Isolators

Pudge
Vengeful Spirit
Batrider
Tiny


Creep Sweepers

Tiny
Akasha
Ezalor
Earthshaker
Geomancer
Nevermore
Crixalis
Crystal Maiden
Invoker
Magnus
Kunkka


^ - T o p - o f - S u b s e c t i o n - ^

Enemies
Ensnaring characters (Counter Blade Fury)

Naga
Pit Lord
Syllabear

What will help:
-Silence
-Stun/Disables


Entangling Characters (Counter Blade Fury)

Rooftrellen

What will help:
-Silence
-Stun/Disables


Magic Immunity Ignoring Disables (Counter Blade Fury)

Beastmaster (Primal Roar)
Bane Elemental (Fiend's Grip)
Axe (Berserker's Call)
Magnus (Reverse Polarity)
Pudge (Dismember)
Batrider (Flaming Lasso)
Warlock (Rain of Chaos)
Clockwerk Goblin (Hookshot)
Murloc Nightcrawler (Pounce)

What will help:
-Silence
-Stun/Disables


Magic Immunity Ignoring Silences (Completely stop Blade Fury)

Doom Bringer (Doom)
Silencer (Global Silence)

What will help:
-Silence
-Stun/Disables


Characters with a blink/pseudoblink escape mechanism (Counter Blade Fury and Omnislash)

Morphling
Magina
Akasha
Faceless Void
Crixalis
Mirana
Puck
Raijin
Rikimaru
Mortred
Chaos Knight
Murloc Nightcrawler

What will help:
-Silence
-Stun/Disables


Characters with an invisibility escape mechanism (Counter Blade Fury and Omnislash / Only Omnislash)

Bounty Hunter
Clinkz
Phantom Lancer
Rikimaru
Broodmother
Nerubian Assassin
Rooftrellen
Invoker
Nerubian Weaver
Mirana
Murloc Nightcrawler
Crixalis
Lanaya

What will help:
-Silence
-Stun/Disables
-Wards/Gem/Dust


Pausing Skills (Completely stop Blade Fury)

Faceless Void (Chronosphere)
Enigma (Black Hole)
Tiny (Toss)

What will help:
-Silence
-Stun/Disables


Mana Burners (Everyone hates them. Even Huskar.)

Magina
Ezalor*
Nerubian Assassin*

What will help:
-Silence*
-Stun/Disables


Melee Permabashers

Troll Warlord
Barathrum
Faceless Void
Slardar

What will help:
-Stun/Disables


Illusions, Summons (Counter Omnislash)

Broodmother
Phantom Lancer
Naga
Beastmaster
Invoker
Chaos Knight
Enigma
Furion
Syllabear
Dirge
Pandaren Brewmaster
Warlock
Enchantress
Chen*

What will help:
-Silence
-Stun/Disables
-Purge/Stone Gaze (Except Syllabear)
-Hand of Midas*


Other methods of countering Yurnero's skills (Only Blade Fury, Only Omnislash, Both)

Abaddon (I hate this guy. Seriously. Borrowed Time*)
Omniknight (Repel**, Guardian Angel**)
Pugna (Decrepify)
N'aix (Rage, Infest)
Dark Seer (Surge**)
Obsidian Destroyer (Astral Imprisonment)
Spectre (Haunt-Reality)
Puck (Phase Shift)
Morphling (Replicate)
Vengeful Spirit (Nether Swap)
Nerubian Weaver (Time Lapse)
Tiny (Toss)
Pudge (Meat Hook)

What will help:
-Silence
-Stun/Disables
-Nothing*
-Purge/Stone Gaze**


Items, that counter Yurnero's skills (Only Blade Fury, Only Omnislash, Both)

Necronomicon*
Helm of the Dominator*
Manta Style*
Eul's Scepter of Divinity
Lothar's Edge**
Force Staff
Ghost Scepter***
Ethereal Blade
Black King Bar
Cranium Basher (Melee)

What will help:
-Stun/Disables
-Purge/Stone Gaze*
-Wards/Gem/Dust**
-Magic Immunity***


^ - T o p - o f - S u b s e c t i o n - ^


V Strategies
To Contents


Early Game
The golden rule when playing Juggernaut - NEVER solo lane. Always have someone to disable/slow/harass your opponents, so that you can easily finish them off with a Blade Fury

The preferred lane choice is bot sent / top scourge.
Here's why:
-Enough space for a fast first blood
-Possibility to pull creeps for extra farm
Cons:
-Most gank vulnerable lanes
-Goblin shop is safely accessible only after some pushing. Again, gank vulnerability.
Just keep an eye for missing opponents when taking this lane.

You can, though, go to the sent top / scourge bot lane
Pros:
-Easy access to the goblin shop
-Less gank vulnerability
Cons:
-No pulling for extra farm
-Not much space for a fast first blood
You may creepblock to get some extra space.

Early game strategy is quite simple in theory, though usually it's a bit harder in practice. Last-hit as much as you can, always watch your opponents' hp and kill when possible, check for runes when necessary, watch out for missing enemies.

Notes
-Issuing an attack order makes creeps aggro towards you. Abuse it to pull them closer to your tower.
-Lvl 1-3 Blade Fury deals 300/375/450 dmg (After magic reduction). Watch out for pseudoevasion, magic reduction skills and items though.

^ - T o p - o f - S u b s e c t i o n - ^

Mid Game
This is the time for ganking. Look for roaming/jungle farming heroes, or just ones careless enough to stay alone. ALWAYS have a tp with you. Refill your Bottle whenever you see a rune. Look for large creepwaves and slay them with your Blade Fury for a nice bounty. And still, don't forget to help your team out on pushes and in clashes.

Notes
-If you decide to build a Battle Fury, you may ask your allies to pull neutral camps for multispawns, or do it yourself. A triple-spawned ancient camp is worth about 1k gold
-When using the Blade Fury - TP combo for escaping, do remember that some skills can disable through magic immunity. Just run if you see someone with that kind of skill coming for you, or make him/her waste it somehow.

^ - T o p - o f - S u b s e c t i o n - ^

Late Game
This is the point where you will shine. Your dps becomes really crazy, matched by few. As a result, your Omnislash now deals tremendous amounts of damage. In some way, it's comparable to Lich's Chain Frost. Meanwhile, the healing capabilities of your Ward will exceed any healer in DotA. Just stick with your teammates and mass push/mass gank until you win.

Notes
-In team clashes, try to hold your Omnislash back until all creeps are cleared.
-During pushes, put your Healing Ward under a large hero (Enigma, Leviathan...), so that it can't be focused and destroyed that easily.

^ - T o p - o f - S u b s e c t i o n - ^


VI Tactics and Techniques
To Contents

Offensive
Omnislashing Isolated Enemies

Used for killing careless enemies.

Example I


Here, WR recklessly chases my close-to-death ally Magnus to finish him off. Sadly for her, I was nearby to help him out.


Too easy. Ripped to shreds.

Example II


Here you see a VS, coming home after some creep killing.


But here I come to spoil the day for her.


Never walk alone if there's a missing Yurnero.


Blade Fury-Omnislash Combo

This combo is most commonly used during early-mid game. You use Blade Fury to harass and Omnislash to finish off


Here I had no problems catching up with WR, thanks to Ignite, used by Ogre a few seconds earlier.


While performing this combo on a lane, always watch out for upcoming creeps. Here, as you can see, they are far away.


Not a single chance to escape.


Utilising the Invisibility Rune

The Invisibility Rune is, perhaps, the most useful amongst others, as it allows a surprise-gank. Remember, during Early-Mid-Game, your combo can kill almost any hero, so just go and find someone to kill.


Here, I was going to gank someone, but suddenly found Invoker, killing neutrals.


Always remember to strike your opponent, when there're no other targets around, so here I stand and wait for him to finish off the second Furbolg.


3.2 seconds, and he's gone.


Utilising the Illusion Rune

The Illusion is the most underrated rune, however it does have it's uses. Apart from obvious things, like pushing and using them as wards, there are more sophisticated ways of using them, one of them is making your opponents waste an important skill, so that you could gank them, knowing that they can't retaliate.


Here I sent an illusion to Batrider, hoping that he will try to use his lasso. And he did. That pretty much simplified ganking him later on.


Using Ward in Extreme Situations

This is a rather advanced technique, which involves some mindgaming.


Here you can see me attacking Batrider, who's rather well-fed. Apart from that, there's a huge lot of creeps. Both his and my Ultis are on cd. I start a fight.

]
As you may see - my hp are getting down quite faster than his. BUT I still have an ace up my sleeve - the Healing Ward. I use it when I'm 1-2 hits away from the tavern.


I manage to win this fight, because Bat underestimated the power of the Healing Ward, continuing to hit me, instead of destroying the Ward.


Tree-Eating

Used for ganking bot sent / top scourge lanes.


You only have to eat one tree to freely pass behind your enemies. It is located exactly where Yurnero is standing in the screenshot. The tree is rather big, so you can't miss it.


Here you have to eat at least three trees.


BoT Abusing

If you go for a BoT, here are some tips for abusing it:


Lycanthropy Wolves. Invisible, mobile. A perfect scouting tool. Ideal for setting up jungle ganks.


Urna Swarm. Invisible, immobile/Visible, mobile. Perfect for rune control and jungle ganks.


Necronomicon. Visible, mobile. If the necronomicon carrier has a disable, so you could have time for a tp, your enemy is must likely doomed.


Power Cog. Visible, immobile. Clockwerk ganking someone? Go and help him out.


Blade Fury + Invisibility

Either if you bought a Lothar's or bottled an Invisibilty Rune, you can spin invisibly. The Invisibility rune will be dispelled after Blade Fury though.


May be used against heroes like Beastmaster, who have a targeted disabling ultimate. It is an escaping technique as well.

^ - T o p - o f - S u b s e c t i o n - ^

Defensive
Blade Fury + TP


This is a very common technique used by Yurnero. Not hard to execute (Cast Blade Fury, use TP. Simple as that) and rather effective.


Spell Dodging

Blade Fury grants you Spell Immunity, which is an invaluable asset for your survivability. Here's a demonstration of a dodged spell.


Batrider unleashes a Flamebreak from a far distance, seeing that my hp is low.


I react and activate Blade Fury.


Voila. Dodged.


Test of Faith + Blade Fury

If there's Chen on your side - you can safely escape almost any situation.


Do mind though, that you are untargetable for ToF during Blade Fury


But using Blade Fury after ToF will NOT cancel it.


Hand of God + Blade Fury

Unlike, for example, Omni's purification, it WILL heal you during Blade Fury.


This is mostly for defensive uses, e.g. escaping a gank with low hp. However, may be used if you are tower diving for a kill with Blade Fury.

^ - T o p - o f - S u b s e c t i o n - ^

Farming
Blade Fury Farming


This is the wrong way to do it - the ranged creep is unaffected.


Now the whole creep wave is getting damage.


Stacking Neutral Camps


Use a summoned unit, or do it yourself. Hit a creep at approximately 53 sec. Walk away, but make sure they're following you until the camp's respawn (0 sec).


^ - T o p - o f - S u b s e c t i o n - ^


Replay Section
To Contents
|||
None at the moment

^ - T o p - o f - S u b s e c t i o n - ^


FAQ
To Contents
||||
Quote:
Why are you suggesting <Name of Item>? Care to explain?
Answer: Seriously, read the guide carefully. If I'm suggesting something - I'm explaining it. I won't tell you anything new. So please people, RTFM before asking a question like this and wasting both your and my time. It'll take you MUCH less time to read the guide, than to write a question and wait for a reply.

Quote:
You don't know how to play Yurnero, here's how you should play him: <Link to a replay/video/whatever>. <L2P Stuff/Flame/Being an Arsehole/Tons of BS/Trolling/Other crap>
Answer: If you think that your way of playing Yurnero is better than mine/you don't like me personally, you have lots of efficient ways of spending/preserving your energy, such as:
A Write your own guide
B Reconsider your opinion (Either about me or about the way I play Yurnero)
C GTFO

^ - T o p - o f - S u b s e c t i o n - ^


Credits
To Contents
|||||
First of all, I would like to thank you, my dear reader, for reading my guide. Also, I want to thank IceFrog, Guinsoo, Eul and the whole DotA community, for creating and developing DotA (and Yurnero as a part of it!:D). Special credits go to my cousin, GUSEEB for helping me out while making the Tactics section. Credits go to:
Akiro for giving constructive ideas and reminding me of some things I've forgotten to add.
nix for reminding a few important things.
Robzor for the trigger descriptions.

^ - T o p - o f - S u b s e c t i o n - ^
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Last edited by iKrivetko; 11-18-2010 at 07:20 PM.
Old 10-26-2009, 01:19 AM   #2
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Default Re: Not finished yet

Notes:
Add pictures - Done
Add a FAQ Section - Done
Add strategies - Done
Improve formatting - Done
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Old 10-26-2009, 06:25 AM   #3
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Divine Rapier should never get in a Build, only your enemies are totally noobs, Buriza-Do-Kyanon boost your Critical Strike not to 50%, it's just a second Critical Strike, in my Opinion useless... Dagon and Cranium Basher are for him a big no... Dagon because he leaks on Mana, Cranium Basher because if a Hero try's escaping, you finish him off with Omnislash, but still good, but add like iKrivetko those things.
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Old 10-26-2009, 08:39 AM   #4
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Default Re: Not finished yet

Let me explain.
Rapier is always a for fun item. But it DOES fit Yurnero nevertheless, doesn't it?
Buriza gives you a 20% chance, your innate is 36%. That is 20% of 64, which is about 13. Total 49 percent chance to crit. Of course, it's inferior to MKB in this case.
Dagon no longer needs a hell lot of mana. In fact, it gives more mana, than it consumes.
Basher isn't a preferable choice, as I've already said. But again, situations differ.
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Old 10-26-2009, 03:04 PM   #5
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Yeah, but still I don't like it:S, (my opinion), maybe adding some pictures of items, skills?
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Old 10-26-2009, 03:17 PM   #6
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Default Re: Poetry in Motion

Already on my "To-Do" list above!
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Old 10-27-2009, 05:21 AM   #7
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????????? buriza overrides blade dance, thats why divine rapier is a must item on juggy ”””””””ONLY AS YOUR LAST ITEM!!!!!!, your critical damage is an aprox of 1200.

now mix it with a satanic(undefeatable in physical combat), and omnislash(DX)
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Old 10-27-2009, 10:38 AM   #8
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Default Re: Poetry in Motion

As I've probably stated already - your main damage source is your Omnislash, not mere physical damage. You do not have to be "Undefeatable in physical combat". You must max out the effectiveness of your Omnislash. That's why MoM is recommended.
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Old 10-27-2009, 03:20 PM   #9
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uh dude..word of advice...YOUR NOT SUPOSED TO SPOILER EVERYTHING!!!
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Old 10-27-2009, 03:49 PM   #10
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Really? I like the compactness it gives. Maybe I will reconsider this design.
Thanks for the feedback anyways.
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Old 10-28-2009, 04:19 AM   #11
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Default Re: Poetry in Motion

MoM? I don't really advocate it, since I play jug as a ganker with his bladefury instead of melee attacking.
Though I have seen some successes with it, I don't think it's that useful, even if you try to get more slashes into omnislash. The amount of bonus slashes given are negligible and you might as well save that orb slot for deso.

Actually, screw purposely pumping ias for more slash/getting agh, just get more dps as jug's ult diminishes as he hits late game anyways.
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Old 10-28-2009, 07:47 AM   #12
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Default Re: Poetry in Motion

Well, I DID mention Deso as a possible orb, didn't I? The amount of bonus slashes is NOT negligible. Every extra normal attack during your Omnislash is about 200 dmg+crit chance+MKB proc chance/splash, which is quite a lot. Two extra jumps you get from Aghanim's are about 400 dmg + roughly 600 from normal attacks. An Omnislash on a fully equipped Yurnero deals 6400 damage on average, though the maximum is somewhere near 10k. That's an average of 1280 dmg per hero (May be more with a Battle Fury). Combined with another mass ultimate (think of ES, Enigma, Magnus, SF, SK, CM... Whatever comes to one's mind) that's a complete wipeout. And one more point. A DPSer CAN and WILL be permahexed/permastunned by a good team. While an Omnislasher CANNOT.

Thanks for your opinion anyways. Everyone has his own point and playstyle.
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Old 10-28-2009, 08:52 PM   #13
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Default Re: Poetry in Motion

Quote:
Originally Posted by iKrivetko View Post
Well, I DID mention Deso as a possible orb, didn't I? The amount of bonus slashes is NOT negligible. Every extra normal attack during your Omnislash is about 200 dmg+crit chance+MKB proc chance/splash, which is quite a lot. Two extra jumps you get from Aghanim's are about 400 dmg + roughly 600 from normal attacks. An Omnislash on a fully equipped Yurnero deals 6400 damage on average, though the maximum is somewhere near 10k. That's an average of 1280 dmg per hero (May be more with a Battle Fury). Combined with another mass ultimate (think of ES, Enigma, Magnus, SF, SK, CM... Whatever comes to one's mind) that's a complete wipeout. And one more point. A DPSer CAN and WILL be permahexed/permastunned by a good team. While an Omnislasher CANNOT.

Thanks for your opinion anyways. Everyone has his own point and playstyle.
I have to agree with you on those then.

(Must have forgotten a bkb somewhere in my post)

However, your example is a best case scenario.

IMO, should jug be in a teamfight, the time of his ult should be the end of the teamfight, because control of the hero is very important, and say if you targeted the necro, who should die asap, and have most of your bounces unluckily bounce to something like centaur... You kill centaur, but you still lose because necro is running around pulsing everything, and you got 1 slash on him.

That's why I say that his ult isn't as great as it is during early game.
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Old 10-28-2009, 10:15 PM   #14
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Default Re: Poetry in Motion

Yeah, of course what I've said is a model, not a real in-game situation.
About his Ultimate. I can't totally agree that it isn't as great during late game as it is during early game, though in no way I can totally disagree. In some way, it is due to the fact, that it is used for different purposes during these periods. Early game it is (mostly) used as a single nuke for ganks. And it copes really well with this task, if used correctly. Late game, as stated above, it is mostly a source of massive aoe dmg (though it still may be used as a "single nuke" and in late game it is far more efficient, as it scales with your dps). The damage itself is colossal, however it is randomly dispersed, hence unstable (much like Chain Frost or Eclipse). Though there are ways to make Yurnero not focus exact characters (Astral Imprisonment, Eul's...). But that's a matter of teamplay.

Again, many thanks for the input!
It's always a pleasure to discuss an interesting topic with a competent person.
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Old 10-29-2009, 02:24 AM   #15
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too bad that juggy depends more of meele attack than bladefury in lategame, then its only useful for chaseing LOW health heroes or evading magic attacks
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Old 10-29-2009, 08:20 AM   #16
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Default Re: Poetry in Motion

It's a great farming tool as well. All early-level nukes lose their effectiveness late game, as long as they're not disables. That's the way DotA is.
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Old 10-30-2009, 12:14 AM   #17
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Added "Tactics/Techniques" section. Looking forward to seeing some refreshing ideas.
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Old 11-01-2009, 10:04 PM   #18
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Default Re: Poetry in Motion

Published! Finally! Weee!
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Old 11-02-2009, 12:13 AM   #19
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yeah, bladefury with manta has a special trick to evade magig damage
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Old 11-02-2009, 12:48 AM   #20
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When you bladefury and then you cast invis rune you definately lose the invis rune at the end of the bladefury FYI
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