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Old 10-27-2009, 01:06 PM   #1
-Yuuh™
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Arrow [Neutral Agility] Fraenir, Pandemic Drake •Rworkd•


..
Quote:
___________________________________________

Vote on concept not on numbers! Hero totaly reworked, hope you all like it! Don't just look, give your opinion, review it! ;D

___________________________________________

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(Format: dd/mm/yy)

- 13/11/09
  • Changed the total parasites spreaded from Virus Mutation from 2/3/4/5 to 1/2/3/4
- 12/11/09
  • Changed Stats: Str(17+1.9 to 16+1.75), Int(16+1.75 to 17+2)
  • Skills reworked: 1st(K1T Concept), 2nd, 3rd(TribunXIII Concept) and 4th(K1T Concept)
  • Added/Edited new/old sinergies
  • Added 2 Mana Support Item to Item Synergy(Fraenir is more mana dependent now)
- 27/10/09
  • Release Date
  • Changed 1st skill cooldown: 3/3/0/0 to 3/2/1/0
  • Changed 2nd skill Cooldown: 30/30/30/25 to 30/30/30/30


Credits:

- Icons from Blizzard™, WoWWiki and PlayDota.com (some of them have been edited)
- Images from PlayDota.com
- Model from Aequinox post
- Image Uploader: PlayDota.com Albums
- Special Thanks to king_james for the amazing hero story, K1T and TribunXIII for the support and assistance in the elaboration of new skills


Notes:
  • Hero Totaly Reworked
  • Click on icons to see more
Quote:


Pandemic Drake
Fraenir
(Fraener + Fáfnir = Fraenir)


Only when hero becomes 90% done.


A parasitic and infectious pest, Fraenir has brought terror upon those who dare enter upon his territorial pandemonium. As a hatchling, his adaptation to the surroundings seemed to have evolved, being as volatile and as a host of toxicity. But with the seemingly endless amounts of substances within, he can decapitate organisms with filthy fumes of parasitism into their system or rather inject you to your premature death. And as the manifestation of the Pandemic Drake appears upon banks of the swamp, stand not your ground, as his poisonous micro-organisms may devour you whole, alive.
By king_james


Strength - 16 + [1.75]
Agility - 22 + [2.65]
Intelligence - 17 + [2]




Affiliation:Neutral
Damage:43-49
Armor:3.1
Movespeed:310
Starting HP/MP:454/221
Attack Range:475
Model:Snap Dragon
Role:Ganker/Solo/Carry
Theme:Plage/Parasite

Level 25

__58__|_85__|_65

Damage: 128 - 134
Hitpoints: 1252
Mana: 845
Armor: 12


Notes:
  • Additional theme: Virus/Infection
  • Hero model can be tinted green/yellowgreen to fit the skills colour scheme
Quote:
Quote:
Parasite Injection - [Active/Auto-Cast]

____________________Parasites lodged to saliva of Fraenir are expelled in the attacks infecting its victims. The parasites penetrates the fur causing a corrosive damage that infectum body and reduces the resistance.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
118
6 sec
500
N/A10 secCauses 10 bonus damage and injects 1 parasite that reduce armor by 2
218
5.5 sec
500
N/A10 secCauses 15 bonus damage and injects 1 parasite that reduce armor by 3
318
5 sec
500
N/A10 secCauses 20 bonus damage and injects 1 parasite that reduce armor by 4
418
4.5 sec
500
N/A10 secCauses 25 bonus damage and injects 1 parasite that reduce armor by 5

In Depth Explanation:
Throws parasites in attacks dealing bonus damage and corrupting the armor of foe, the parasites are stackable and has a max cap of 15 parasites. The armor curruption does not stack and has a 10 seconds duration until other attack replace the buff. The injected parasites does not cause damage when in the host body, they will last for 10 seconds(reason: ultimate activity) and the duration can be replaced in the next attacks.


Ability Hotkey:E
Targeting Type:Unit
Allowed Targets:Enemy Units

Notes:
  • Damage type: Magical
  • Parasite Injection is an Orb Effect Buff Placer.
  • Parasites lasts 10 seconds and they are stackable.
  • Max cap of 15 parasites.
  • Armor reduction lasts 10 seconds and does not stack.
  • Duration is replaceable.

Quote:
Author's Note: Assistance by K1T.
Quote:
Malady Swamp - [Active]

____________________Creates a unhealthy swamp slowing affected enemies in the area and increases the chance to spread parasites. When Fraenir is inside the swamp it increases his attack speed.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1100
30 sec
600
300
8 sec
Enemies 20% slowed, +2% chance to Virus Mutation and 25% IAS bonus
2120
30 sec
600
350
8 sec
Enemies 25% slowed, +3% chance to Virus Mutation and 25% IAS bonus
3140
30 sec
600
400
8 sec
Enemies 30% slowed, +4% chance to Virus Mutation and 25% IAS bonus
4180
30 sec
600
425
8 sec
Enemies 35% slowed, +5% chance to Virus Mutation and 25% IAS bonus

In Depth Explanation:
Casts a cloudy and poisoned swamp in the targeted area slowing the movement speed of foes in AoE. When Fraenir is in AoE he recives a bonus attack speed. The movement speed of enemies that leave the AoE will be recovered in 3 seconds and the attack speed will be reseted when Fraenir leaves. Enemies inside the AoE have more chance to spread parasites to other enemies. Below you find a table with Virus Mutation and the bonus from Malady Swamp:
(*Orange: Malady Swamp, LightBlue: Virus Mutation and Gray: Chance)


______.Level 1Level 2Level 3Level 4
Level 1
14%
15%
16%
17%
Level 2
19%
20%
21%
22%
Level 3
22%
23%
24%
25%
Level 4
27%
28%
29%
30%


Ability Hotkey:W
Targeting Type:Area
Allowed Targets:Enemy Units

Notes:
  • Enemies affected will restore the MS when leave the swamp in 3 seconds.
  • Fraenir will instantly restore the AS when leave.
Quote:
Virus Mutation - [Passive]

____________________Housed parasites has a chance to spread on other enemies next to the affected unit refreashing its lifetime. The spread parasites can also mutate infecting new enemies creating a plage chain.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A
N/A
N/A
400
10 sec
12% chance and 1 parasite
2N/A
N/A
N/A
400
10 sec
17% chance and 2 parasites
3N/A
N/A
N/A
400
10 sec
20% chance and 3 parasites
4N/A
N/A
N/A
400
10 sec
25% chance and 4 parasites

In Depth Explanation:
Parasites in a host body can spread to a new host in a 400 AoE of affected unit refreshing its duration. The level of ability determines how many parasites will be spread, they will spread each one to a new target. If there's only two enemies and one of them is affected, if the parasite spread to the other enemy it'll get only 1 parasite instead of 4(Skill at Level 4). These new parasites has the same effect of parasites from first ability(duration and armor reduction) and can spread to another unit too.


Ability Hotkey:N/A
Targeting Type:N/A
Allowed Targets:Enemy Units

Notes:
  • Virus Mutation is an Buff Placer.
  • The parasites have the same effect of parasites from 1st ability current level.
  • Each spread parasite can affect only one body.
  • Will refresh if spread to a already affected unit and will stack.

Quote:
Author's Note: Assistance by TribunXIII.
Quote:
Manifestation - [Active]

____________________Fraenir shrieks inciting the parasites in the host body. The parasites becomes outraged and commence ripping and devour the organism of the host dealing each an amount of damage to host organism annihilating every living cell. The explosion of body causes an splashed damage.


______.________._______.___._______.__________________________.
 ManaCooldownC. Range
AoE
DurationEffects
1220
120 sec
N/A
Global
N/A
Each parasite in the host body deals 50 damage and 75% splash damage in a 300 radius
2350
120 sec
N/A
Global
N/A
Each parasite in the host body deals 75 damage and 75% splash damage in a 300 radius
3475
120 sec
N/A
Global
N/A
Each parasite in the host body deals 100 damage and 75% splash damage in a 300 radius

In Depth Explanation:
Fraenir give an acute shout inciting each parasites in the host body causing a manifestation that deals an amount of damage for affected units and gives an 75% splashed damage around the affected units in a 300 radius. Units that doesn't has parasites aren't affected by first damage. Below has a list with the actual damage for the amount of housed parasites.
(*Orange: Parasite Amount, LightBlue: Ultimate level, Gray: Damage Amount)

______.1_.2_.3_.4_.5_.6_.7_.8_.9_.10_.11_.12_.13_.14_.15_.
Level 150100150200250300350400450500550600650700750
Level 27515022530037545052560067575082590097510251100
Level 3100200300400500600700800900100011001200130014001500


Ability Hotkey:F
Targeting Type:Instant
Allowed Targets:Enemy Units

Notes:
  • Damage type: Magical
  • Gives true sight 900 range around each affected target for 3 seconds.
  • This skill works on invisible units.
  • Does not works on magic immune units.
  • Does not affect illusions.
  • Splash damage is dealt in 300 radius of affected unit.

Quote:
Author's Note: Yes the damage number is high, but I need a test first to see how works the chance to get 15 parasites with a basic item set at lvl 16 and with a luxury late game item set at lvl 25(With or Without Malady Swamp). Also the amount of damage dealt in a creep wave plus Malady Swamp skill active. Don't judge the numbers at first sight, it may be small at low levels if nerf it much. Thanks for the understanding.

Assistance by K1T.
Quote:
Synergies
Quote:
Skill Synergy

____________________Slow and harass synergy that makes the enemy vulnerable and easy target. The bonus for be inside of second skill effect gives you and advantage improving the number of parasites injected with a good damage dealt. This work better with a Repositioning Item making to enemy a surprise strike.
____________________The plageland sinergy, gives the parasites a great chance to infect more enemies causing a mass plage leaving the targets vulnerable to ultimate effect.
____________________Simple way to win 1 on 1 combats, this may be useful with some attack speed bonus item giving to Fraenir a way to harm the enemies with few attacks infecting them quickly. Single and quick finishing move.
________________It's a simple way to harm enemies at early game getting the bonus damage from first ability plus second ability slow and a level 6 ultimate annihilating the enemy with the parasites housed.
________________Synergy that create a way to easy double kills, Fraenir will attack an enemy and infect the next targets of it increasing the chance of double kills when enemies are together. Ultimate will finish them with a great splash damage for both or more.
____________________This synergy makes Fraenir a Solo Ganker, with all the bonus attack, armor reduction and a high damage when enemies are very infected. This sinergy will cause some panic for enemies with incridibles double kills, triple kills, ultra kills or even Rampages. It's the ultimating finishing move.
Quote:
Hero Synergy


Slow + Harass Synergy
Simple way to slow down the foe making it vulnerable to ganks and nukers. Two or more slow abilities to make foe unable to run with a harass and fast gank.
Ex: Franir Malady Swamp and Rikimaru Smoke Screen, makes the foe unstoppable slow and silences him and also gives more chance for parasites to spread infecting more units. The enemy unit will have small time to escape of skill AoE with a greater slow.

Stunners/Slow Gank Synergy
Great and long stuns making the foe enclosed and vulnerable to a massive damage and sometimes with a slow effect to make a dead end.
Ex: Ogre Mage Fireblast and Ignite with Fraenir Blinking(Dagger) next to target slowing and striking.

Disable + Nuke/Gank Synergy
Simple disables that make the foe unable to live.
Ex: Sylla's Spirit Bear Entangle with TeamRape.

Others
Other types of synergies with same effects or alternative ones.

Quote:
Item Synergy



Armor Reduction / Fortfier / Support


MS Support


Mana Support / Slow / Fortfier


Repositioning Item / Exertion Trigger


Protection / Support / Regenenation


Luxury / Damage


Others
Quote:
Author's Note: Any suggestion will be welcome.
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Old 10-27-2009, 01:15 PM   #2
manafusion
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

suggested cd for parasite injection to be 3/2/1/0, final cd for malady swamp is 30 rather than 25, language check for ulti from insiting to inciting and your done.

i give thumbs up to concept and design. Name should be Fran
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Old 10-27-2009, 01:34 PM   #3
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

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Originally Posted by manafusion View Post
suggested cd for parasite injection to be 3/2/1/0, final cd for malady swamp is 30 rather than 25, language check for ulti from insiting to inciting and your done.

i give thumbs up to concept and design. Name should be Fran
Thanks I'll change it, I'm Brazilian so it's ok for me to have some errors. The name that you've suggested is kinda of Female name for me. The Fraener is an Epic name of a Dwarf that was transformed into a Dragon, this will help me with the Story so I'll keep this way.
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Old 10-27-2009, 01:45 PM   #4
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

i see, then if you want i suggest you fill your
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Notes:

* Hero Name: [PENDING]
* Hero Intro: [PENDING]
* Hero Story: [PENDING]
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EDIT: ya know, i just noticed malady swamps AoE is 300/350/400/425... change it to 300/350/400/450 pls (even)
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Old 10-27-2009, 03:01 PM   #5
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

nice concept and theme.

i only see 1 problem in your suggestion. theres no "wtf gj"-skill in your set, which is actually boring. since you have a passive AND an easytouse/autocast-ability, the hero is very easy to play -> not interesting to play.

my suggestion: remake your first skill "parasite injektion" to something with a bit higher cooldown and something thats not easy to hit (think of nevermore, mirana, meepo etc). with such a skill the hero would be awesome imo.

keep on the nice work
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Old 10-27-2009, 05:05 PM   #6
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

I'll review later when all stuff is ordered.
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Old 10-27-2009, 06:22 PM   #7
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

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Originally Posted by clickrush View Post
nice concept and theme.

i only see 1 problem in your suggestion. theres no "wtf gj"-skill in your set, which is actually boring. since you have a passive AND an easytouse/autocast-ability, the hero is very easy to play -> not interesting to play.

my suggestion: remake your first skill "parasite injektion" to something with a bit higher cooldown and something thats not easy to hit (think of nevermore, mirana, meepo etc). with such a skill the hero would be awesome imo.

keep on the nice work
Yeah, that's not a big problem but I'll think on it. Thx

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Originally Posted by xy4kuz4x View Post
I'll review later when all stuff is ordered.
k okay. :P
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Old 10-27-2009, 10:30 PM   #8
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

The Ulti must deal physical dmg imo. That'll add more skill synergy.
Plus, add Stygian Desolator to the Item synergy section.
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Old 10-27-2009, 10:52 PM   #9
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

T-up, i LOVE the concept and numbers also, i would love playing this hero ^^
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Old 10-27-2009, 11:12 PM   #10
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

Wow, really cool.

Thumbs-up
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Old 10-28-2009, 12:37 AM   #11
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

Quote:
Originally Posted by iKrivetko View Post
The Ulti must deal physical dmg imo. That'll add more skill synergy.
Plus, add Stygian Desolator to the Item synergy section.
I'll keep this in mind thanks. Stygian Desolotar will cause orb effect when first skill's at auto-casting. I want to stay away from orb effect.

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Originally Posted by infer View Post
T-up, i LOVE the concept and numbers also, i would love playing this hero ^^
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Originally Posted by Prizo View Post
Wow, really cool.

Thumbs-up
Thanks for the support
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Old 10-28-2009, 01:11 AM   #12
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

It's reaaaaaally dumb how you have one spell, and then another spell that upgrades it and only it. It's like a one-spell Witchcraft: stupid. Absolutely no reason to essentially split one spell up into two different ones, other than laziness or an inability to think of 4 real spells. The hero as a whole plays extremely blandly and adds nothing new to the game. All of his spells are drenched in rather unneeded forced synergy, which in and of itself is not necessarily a bad thing, but it is in this case because it forces a certain style of play. Slow 'em, auto attack 'em, press ult key for damage. Maybe if you think up a real 3rd spell, and maybe if you make the parasites controllable somehow, and overall just make the hero more polished, fun, and new, this could have a shot. As it stands, it's pretty horrible.
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Old 11-09-2009, 04:36 PM   #13
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

I really like the parasite concept but i also think the 3rd skill is unnecessary.

I thought of something Like: "Virus Mutation"

"Every second, each parasite has a xx% cchance to spread on other enemys and refresh its duration.

Passively adds -2% magic reduction pere parasite"
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Old 11-09-2009, 05:30 PM   #14
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

This hero has "forced synergy" written all over it
1st skill is apparently his whollllllllllle point, forcing you to pick it, no matter what.
2nd skill is a poor excuse to just increase his 1st skill potency, 3rd skill is even worse in that matter, those kind of skills have no more place in modern dota.
Ultimate, I could see it coming from 3 miles away, as could any member in this forum.
Logic should dictate it at least causes physical damage to benefit from the absurd armor reduction of the 1st skill that has really no relation to anything.

I am sorry for being this harsh, the concept and idea arent bad, but you should start by listening to the poster above me (TribunXIII), he has a good idea.

Just pisses me off how people here claim titles of S.R.T and such bullshit but they have low quality stuff to show for themselves, and dont worry, you are not the only one.
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Old 11-09-2009, 05:47 PM   #15
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

bad designed. forced synergy like hell. and the hero would be boring to play aswell.
t-down
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Old 11-09-2009, 07:00 PM   #16
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Exclamation Re: [Neutral Agility] Fraenir, Pandemic Drake

Quote:
Originally Posted by Im_Frightening View Post
bad designed. forced synergy like hell. and the hero would be boring to play aswell.
t-down
This hero will be reworked, but i'm busy with somethings. Dont make reviews of this one.
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Old 11-09-2009, 07:05 PM   #17
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

good idea, but i was always thinking about parasites as a remote bomb (explosive stuff) inside enemy's body. Imagine you place 3-4 parasites and then explode them, when this hero is in group. Triple kill is granted.


this icon shows how it could look like))
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Old 11-09-2009, 07:14 PM   #18
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

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Originally Posted by K1T View Post
good idea, but i was always thinking about parasites as a remote bomb (explosive stuff) inside enemy's body. Imagine you place 3-4 parasites and then explode them, when this hero is in group. Triple kill is granted.


this icon shows how it could look like))
The parasites is like an remote bomb, but with single effect, that have 600 damage when 15 parasites is inside the host body. So, you're suggesting that parasites when ulti is active to cause an splash damage in a AoE around the exploded target? I don't know if you understand how parasites work. Correct me if I'm wrong.
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Old 11-09-2009, 07:27 PM   #19
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

I suggest to increase damage from each parasite, but increase cooldown and manacost, also add splash damage in small radius 300-350. Splashed damage deals 75% damage.
Thats my point.

100 damage for each parasite would be balanced with cap of 15 parasites.
Each parasite injection adds 1 parasite, and cooldown is ~ 10-8 seconds
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Old 11-09-2009, 07:37 PM   #20
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Default Re: [Neutral Agility] Fraenir, Pandemic Drake

Quote:
Originally Posted by K1T View Post
I suggest to increase damage from each parasite, but increase cooldown and manacost, also add splash damage in small radius 300-350. Splashed damage deals 75% damage.
Thats my point.

100 damage for each parasite would be balanced with cap of 15 parasites.
Each parasite injection adds 1 parasite, and cooldown is ~ 10-8 seconds
I see, I see.. That's a good point, but about the cooldown of Parasite Injection, it's too much for a buff placer, maybe a 6~4 sec. Have to remove the bonus parasites from Malady Swamp to add the max cap or rework Malady Swamp. Also Parasitism will be removed, I'm thinking on a splashable self buff that combo with Parasite injection, but myb is too much. Thanks for the reviews, this will help me a lot. Credits will be added when I update ;D
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