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___________________________________________ Vote on concept not on numbers! Hero totaly reworked, hope you all like it! Don't just look, give your opinion, review it! ;D ___________________________________________ |
![]() Credits: Notes:
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![]() Pandemic Drake Fraenir (Fraener + Fáfnir = Fraenir) ![]() ![]() ![]() Strength - 16 + [1.75] Agility - 22 + [2.65] Intelligence - 17 + [2] ![]() ![]()
Level 25 Notes:
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Malady Swamp - [Active]
__________ __________
Creates a unhealthy swamp slowing affected enemies in the area and increases the chance to spread parasites. When Fraenir is inside the swamp it increases his attack speed.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 30 sec 600300 8 secEnemies 20% slowed, +2% chance to Virus Mutation and 25% IAS bonus 2 120 30 sec 600350 8 secEnemies 25% slowed, +3% chance to Virus Mutation and 25% IAS bonus 3 140 30 sec 600400 8 secEnemies 30% slowed, +4% chance to Virus Mutation and 25% IAS bonus 4 180 30 sec 600425 8 secEnemies 35% slowed, +5% chance to Virus Mutation and 25% IAS bonus
In Depth Explanation:
Ability Hotkey: W Targeting Type: Area Allowed Targets: Enemy Units
Notes:
- Enemies affected will restore the MS when leave the swamp in 3 seconds.
- Fraenir will instantly restore the AS when leave.
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Virus Mutation - [Passive]
__________ __________
Housed parasites has a chance to spread on other enemies next to the affected unit refreashing its lifetime. The spread parasites can also mutate infecting new enemies creating a plage chain.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A400 10 sec12% chance and 1 parasite 2 N/A N/A N/A400 10 sec17% chance and 2 parasites 3 N/A N/A N/A400 10 sec20% chance and 3 parasites 4 N/A N/A N/A400 10 sec25% chance and 4 parasites
In Depth Explanation:
Ability Hotkey: N/A Targeting Type: N/A Allowed Targets: Enemy Units
Notes:
- Virus Mutation is an Buff Placer.
- The parasites have the same effect of parasites from 1st ability current level.
- Each spread parasite can affect only one body.
- Will refresh if spread to a already affected unit and will stack.
Quote:
Author's Note: Assistance by TribunXIII. Quote:
Manifestation - [Active]
__________ __________
Fraenir shrieks inciting the parasites in the host body. The parasites becomes outraged and commence ripping and devour the organism of the host dealing each an amount of damage to host organism annihilating every living cell. The explosion of body causes an splashed damage.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoEDuration Effects 1 220 120 sec N/AGlobal N/AEach parasite in the host body deals 50 damage and 75% splash damage in a 300 radius 2 350 120 sec N/AGlobal N/AEach parasite in the host body deals 75 damage and 75% splash damage in a 300 radius 3 475 120 sec N/AGlobal N/AEach parasite in the host body deals 100 damage and 75% splash damage in a 300 radius
In Depth Explanation:
Ability Hotkey: F Targeting Type: Instant Allowed Targets: Enemy Units
Notes:
- Damage type: Magical
- Gives true sight 900 range around each affected target for 3 seconds.
- This skill works on invisible units.
- Does not works on magic immune units.
- Does not affect illusions.
- Splash damage is dealt in 300 radius of affected unit.
Quote:
Author's Note: Yes the damage number is high, but I need a test first to see how works the chance to get 15 parasites with a basic item set at lvl 16 and with a luxury late game item set at lvl 25(With or Without Malady Swamp). Also the amount of damage dealt in a creep wave plus Malady Swamp skill active. Don't judge the numbers at first sight, it may be small at low levels if nerf it much. Thanks for the understanding.
Assistance by K1T.
| Synergies |
Quote:
Skill Synergy
__________ __________
Slow and harass synergy that makes the enemy vulnerable and easy target. The bonus for be inside of second skill effect gives you and advantage improving the number of parasites injected with a good damage dealt. This work better with a Repositioning Item making to enemy a surprise strike. __________ __________
The plageland sinergy, gives the parasites a great chance to infect more enemies causing a mass plage leaving the targets vulnerable to ultimate effect. __________ __________
Simple way to win 1 on 1 combats, this may be useful with some attack speed bonus item giving to Fraenir a way to harm the enemies with few attacks infecting them quickly. Single and quick finishing move. __________ ______
It's a simple way to harm enemies at early game getting the bonus damage from first ability plus second ability slow and a level 6 ultimate annihilating the enemy with the parasites housed. __________ ______
Synergy that create a way to easy double kills, Fraenir will attack an enemy and infect the next targets of it increasing the chance of double kills when enemies are together. Ultimate will finish them with a great splash damage for both or more. __________ __________
This synergy makes Fraenir a Solo Ganker, with all the bonus attack, armor reduction and a high damage when enemies are very infected. This sinergy will cause some panic for enemies with incridibles double kills, triple kills, ultra kills or even Rampages. It's the ultimating finishing move. Quote:
Hero Synergy
Slow + Harass Synergy
Simple way to slow down the foe making it vulnerable to ganks and nukers. Two or more slow abilities to make foe unable to run with a harass and fast gank.Ex: Franir Malady Swamp and Rikimaru Smoke Screen, makes the foe unstoppable slow and silences him and also gives more chance for parasites to spread infecting more units. The enemy unit will have small time to escape of skill AoE with a greater slow.
Stunners/Slow Gank Synergy
Great and long stuns making the foe enclosed and vulnerable to a massive damage and sometimes with a slow effect to make a dead end.Ex: Ogre Mage Fireblast and Ignite with Fraenir Blinking(Dagger) next to target slowing and striking.
Disable + Nuke/Gank Synergy
Simple disables that make the foe unable to live.Ex: Sylla's Spirit Bear Entangle with TeamRape.
Others
Other types of synergies with same effects or alternative ones.
Quote:
Item Synergy
Armor Reduction / Fortfier / Support
MS Support
Mana Support / Slow / Fortfier
Repositioning Item / Exertion Trigger
Protection / Support / Regenenation
Luxury / Damage
Others
| Author's Note: Any suggestion will be welcome. |
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- Carpe Diem . Yuuh™ Click on the Sign to check the Yuuh's Portfolio!! NEW DOTA HERO COMING: Nightcrawler BY IceFrog
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#2 |
Member
Join Date: Sep 2009
Posts: 608
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suggested cd for parasite injection to be 3/2/1/0, final cd for malady swamp is 30 rather than 25, language check for ulti from insiting to inciting and your done.
i give thumbs up to concept and design. Name should be Fran |
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#3 | |
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Thanks I'll change it, I'm Brazilian so it's ok for me to have some errors. The name that you've suggested is kinda of Female name for me. The Fraener is an Epic name of a Dwarf that was transformed into a Dragon, this will help me with the Story so I'll keep this way.
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#4 | |
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Join Date: Sep 2009
Posts: 608
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i see, then if you want i suggest you fill your
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EDIT: ya know, i just noticed malady swamps AoE is 300/350/400/425... change it to 300/350/400/450 pls (even) |
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#5 |
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Join Date: Jun 2009
Posts: 436
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nice concept and theme.
i only see 1 problem in your suggestion. theres no "wtf gj"-skill in your set, which is actually boring. since you have a passive AND an easytouse/autocast-ability, the hero is very easy to play -> not interesting to play. my suggestion: remake your first skill "parasite injektion" to something with a bit higher cooldown and something thats not easy to hit (think of nevermore, mirana, meepo etc). with such a skill the hero would be awesome imo. keep on the nice work |
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#7 | ||
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![]() k okay. :P
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#9 |
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Join Date: Jun 2009
Posts: 1,012
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T-up, i LOVE the concept and numbers also, i would love playing this hero ^^
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#10 |
Member
Join Date: Jun 2009
Posts: 1,594
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Wow, really cool.
Thumbs-up
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If you don't know what you are doing none else will either, this includes your opponents. Use this knowledge wisely.
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#11 | |||
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#12 |
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It's reaaaaaally dumb how you have one spell, and then another spell that upgrades it and only it. It's like a one-spell Witchcraft: stupid. Absolutely no reason to essentially split one spell up into two different ones, other than laziness or an inability to think of 4 real spells. The hero as a whole plays extremely blandly and adds nothing new to the game. All of his spells are drenched in rather unneeded forced synergy, which in and of itself is not necessarily a bad thing, but it is in this case because it forces a certain style of play. Slow 'em, auto attack 'em, press ult key for damage. Maybe if you think up a real 3rd spell, and maybe if you make the parasites controllable somehow, and overall just make the hero more polished, fun, and new, this could have a shot. As it stands, it's pretty horrible.
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#13 |
Member
Join Date: Aug 2009
Posts: 359
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I really like the parasite concept but i also think the 3rd skill is unnecessary.
I thought of something Like: "Virus Mutation" "Every second, each parasite has a xx% cchance to spread on other enemys and refresh its duration. Passively adds -2% magic reduction pere parasite" |
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#14 |
Banned
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This hero has "forced synergy" written all over it
![]() 1st skill is apparently his whollllllllllle point, forcing you to pick it, no matter what. 2nd skill is a poor excuse to just increase his 1st skill potency, 3rd skill is even worse in that matter, those kind of skills have no more place in modern dota. Ultimate, I could see it coming from 3 miles away, as could any member in this forum. Logic should dictate it at least causes physical damage to benefit from the absurd armor reduction of the 1st skill that has really no relation to anything. I am sorry for being this harsh, the concept and idea arent bad, but you should start by listening to the poster above me (TribunXIII), he has a good idea. Just pisses me off how people here claim titles of S.R.T and such bullshit but they have low quality stuff to show for themselves, and dont worry, you are not the only one. |
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#15 |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,212
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bad designed. forced synergy like hell. and the hero would be boring to play aswell.
t-down |
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#16 | |
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This hero will be reworked, but i'm busy with somethings. Dont make reviews of this one.
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#17 |
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good idea, but i was always thinking about parasites as a remote bomb (explosive stuff) inside enemy's body. Imagine you place 3-4 parasites and then explode them, when this hero is in group. Triple kill is granted.
![]() this icon shows how it could look like)) |
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#18 | |
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The parasites is like an remote bomb, but with single effect, that have 600 damage when 15 parasites is inside the host body. So, you're suggesting that parasites when ulti is active to cause an splash damage in a AoE around the exploded target? I don't know if you understand how parasites work. Correct me if I'm wrong.
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#19 |
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I suggest to increase damage from each parasite, but increase cooldown and manacost, also add splash damage in small radius 300-350. Splashed damage deals 75% damage.
Thats my point. 100 damage for each parasite would be balanced with cap of 15 parasites. Each parasite injection adds 1 parasite, and cooldown is ~ 10-8 seconds |
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#20 | ||
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