|
|
#1 |
Member
|
|
|
|
| Last edited by Zirath; 10-28-2009 at 04:00 PM. | |
|
|
#2 |
Banned
Join Date: Jun 2009
Posts: 289
|
i dunno, i say stick with magic missle BUT i like the new swap suggestion and the model change as well. just remove the RAWWWR from the swap.
|
|
|
|
#3 |
Member
Join Date: Jun 2009
Posts: 5,601
|
no opinion yet, but you need to attach the red lightning thingy in her weapon as the usual sentry doesn't have it.
|
|
|
|
#4 |
Forum Staff
|
animated please
i can't tell right now. if you can record it in a replay i can make a short movie of it if you like |
|
|
|
#5 |
Member
Join Date: Jun 2009
Location: England
Posts: 2,249
|
I love EVERY change you did in the testmap, I support this
big t-up |
|
|
|
#6 |
Member
Join Date: Jun 2009
Posts: 846
|
Nether Swap animation looks awesome,Big t-up
|
|
|
|
#7 | |
Member
|
T-Up for Nether Swap Anima, but without Wave of Terror Sound :S
The current model of venge it's ok for me, attack projectile and Magic Missle too.. T-null for these.
__________________
Quote:
|
|
|
|
|
#8 |
Member
|
Thanks for support. Removing the sound is easy to do by playing a sound and then destroying it so the game won't play a sound for the Howls.
I can't add the lightning orb to her weapon because there is no attachment point where it will go. Its very irritating as it was the first thing I tried. In addition, because of the model's transparency and tint, the orb will be a messed up color. I will try to find a better solution when I have a chance. @Lycan: I don't have anything to record it with on this computer. If I find time I'll try to get around to it but thank you for your offer in either case.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
|
|
|
|
#9 |
Member
Join Date: Jun 2009
Posts: 185
|
T-up!
Two comments though: The sound used by swap is already used by her armor reduction skill. I wouldn't mind if there was no sound at all, maybe just a "woosh" sound. Maybe change Castigate to "Torment" and rather than just sending the spirit to them and then having it abruptly disappear, give it a very fast "attacking" animation for the duration of the stun. I hope that makes sense, feel free to ask me a question.
__________________
![]() ![]() The Loner: Feedback please! _________________________________________ Unstable Concoction Remake! He actually shakes it! |
|
|
|
#10 |
Member
Join Date: Jun 2009
Posts: 5,601
|
whats wrong with the "weapon" point?
its too high or something? you could ask someone to edit the model so it will be a bit off and so in the right place. |
|
|
|
#11 |
Member
|
@babohtea: Actually, the spirit does attack the target. It distinctly swings its blade. Try the test map to see it. The name is irrelevant to me.
@doomsday: Nope, "weapon" point is not the center of the blade, its a little bit on one of the sides and looks very awkward as a result. Here's the best I could do with a "hand,right" attachment: ![]() If someone could move the weapon point to the center of the blade, that would be perfect. I will try to work on removing the Howl sound since its obvious that it should be changed.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
|
|
|
| Last edited by Zirath; 10-27-2009 at 08:28 PM. | |
|
|
#12 |
Member
|
I like the original skin.
But new missile effect is cool.. |
|
|
| Last edited by Audacious; 10-29-2009 at 04:47 PM. | |
|
|
#13 |
Member
Join Date: Jun 2009
Posts: 185
|
Oh no, I meant keep the spirit projectile rather than just having it disappear. Currently, the spirit takes a swing and then dissipates, I was hoping that the spirit could keep on taking swings adjacent to the target while he/she was stunned.
__________________
![]() ![]() The Loner: Feedback please! _________________________________________ Unstable Concoction Remake! He actually shakes it! |
|
|
|
#14 | |
Member
|
Quote:
EDIT: I'm having trouble getting rid of the sound actually, so what about I change the effect to something else? I was thinking of the death animation of Devour Magic (the proposed missile's animation when it hits a unit).
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
|
|
|
||
| Last edited by Zirath; 10-27-2009 at 08:55 PM. | ||
|
|
#15 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
|
I think it is a clear T-up, BUT the icon for the Stun Spell you posted is really ugly. I like the one you used in the game. I love, that the thrown missile plays attack animation, but I think it lacks a good sound. T-up on the model change, too. New Model has a spell animation, unlike current. Nether swap looks strange when casted on low range.
Could it be, that you use Terrain Manager City??^^ |
|
|
|
#16 |
Member
|
Possible.
I couldn't find the icon online so I was just lazy and picked one.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
|
|
|
|
#17 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
|
Here you are. |
|
|
|
#18 |
Member
Join Date: Jun 2009
Posts: 109
|
Awesome idea. T-up!
|
|
|
|
#19 |
Member
Join Date: Jun 2009
Posts: 1,012
|
T-up on everything, but i LOVE the red thingie on her weapon, if she doesn't keep it then it's t-down from me -.-
|
|
|
|
#20 |
Member
|
It can be partially done, again if the model can be altered so that the weapon point is in a more appropriate place, it is in the bag.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
|
|