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Old 10-28-2009, 11:23 AM   #1
Wimpex
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Arrow [CHANGE] Lunar Blessing ver.3


There is a pair of identical skills in DOTA:

Lunar BlessingTrueshot Aura
Common destination:
Increases base ranged damage of ally units



I suggest to make bonus damage of Lunar Blessing available
in Global AoE at night.



Current features:



Suggested features:



Reasons:
1. To diversify herous' skill in DOTA
2. To give fair advantage at night-time
3. To increase thematic concept of hero
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Last edited by Wimpex; 06-20-2010 at 10:23 AM.
Old 10-28-2009, 11:47 AM   #2
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Default Re: [CHANGE] Lunar Blessing

I find it too weak, then again 6 seconds truesight is too strong (i.e. it's a bane to invisible heroes but how many good heroes actually have invisibility . Something different please.
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Old 10-28-2009, 12:00 PM   #3
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Default Re: [CHANGE] Lunar Blessing

Quote:
Originally Posted by Necro View Post
I find it too weak, then again 6 seconds truesight is too strong (i.e. it's a bane to invisible heroes but how many good heroes actually have invisibility . Something different please.
ok ok, agree with you...

corrected...
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Old 10-28-2009, 12:28 PM   #4
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Default Re: [CHANGE] Lunar Blessing

But what good would extra sightrange do? Luna's attack range is tiny, and Lucent and Eclipse only have 700(ish) castrange. By herself, she's quite poor in chasing.
Truesight is fine, though it feels a bit tacked on. But I think the main effect needs some work. Perhaps try to stick to the spirit of the original Lunar Blessing; provide her and selected allies with some kinda benefit?
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Old 10-29-2009, 11:22 AM   #5
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Default Re: [CHANGE] Lunar Blessing

Quote:
Originally Posted by thoby123 View Post
But what good would extra sightrange do? Luna's attack range is tiny, and Lucent and Eclipse only have 700(ish) castrange. By herself, she's quite poor in chasing.
Truesight is fine, though it feels a bit tacked on. But I think the main effect needs some work. Perhaps try to stick to the spirit of the original Lunar Blessing; provide her and selected allies with some kinda benefit?
hmm... maybe you are right, but the main property of Lunar Light not Sight Range... Detection of invisible units is general destination of it, and its already not too little...
anyway, thanks for notice...
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Old 10-29-2009, 12:15 PM   #6
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Default Re: [CHANGE] Lunar Blessing

I vote remove true-sight, as it really isn't that much, who starys invis near you without attacking after all? 300 is nothing. Perhaps make it a stacking magic res reduction within 400, like 2/3/4/5% per spell, stacks 5 times, each beam of ultimate adds one stack?
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Old 10-29-2009, 01:09 PM   #7
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Default Re: [CHANGE] Lunar Blessing

Quote:
Originally Posted by Sgt Failure View Post
I vote remove true-sight, as it really isn't that much, who starys invis near you without attacking after all? 300 is nothing. Perhaps make it a stacking magic res reduction within 400, like 2/3/4/5% per spell, stacks 5 times, each beam of ultimate adds one stack?
hmmm... it requires of thinking... =)
ok, thanks for advice
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Last edited by Wimpex; 10-29-2009 at 01:12 PM.
Old 10-29-2009, 01:30 PM   #8
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Default Re: [CHANGE] Lunar Blessing

Maybe weak the duration to as long as the actual beam animation lasts?
Then add some bonus effects like ^^ or anything.
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Old 10-29-2009, 02:19 PM   #9
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Default Re: [CHANGE] Lunar Blessing

correction is done
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Old 10-29-2009, 04:50 PM   #10
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Default Re: [CHANGE] Lunar Blessing

Honestly I dont like this ability. It makes you need to cast your move constantly at night so you can build benefits, and if it isnt night this move is a wasted slot where as right now she gets a good damage boost wheneevr she wants it. This move makes her feel kind of weak and especailly useless during the day.
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Old 10-29-2009, 06:34 PM   #11
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Default Re: [CHANGE] Lunar Blessing

Quote:
Originally Posted by SolBadGuyX View Post
Honestly I dont like this ability. It makes you need to cast your move constantly at night so you can build benefits, and if it isnt night this move is a wasted slot where as right now she gets a good damage boost wheneevr she wants it. This move makes her feel kind of weak and especailly useless during the day.
I have to admit that...

OK, correction is done!
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Old 10-29-2009, 10:21 PM   #12
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Default Re: [CHANGE] Lunar Blessing ver.2

do i get it right when i think this is only active during night?
Me like concept :P
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Old 10-29-2009, 11:21 PM   #13
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Default Re: [CHANGE] Lunar Blessing ver.2

MEGA BIG T-UP
T-UP
T-UP

Serisouly, "luna moonfang" it has the word moon, so it really needed a moon ability.


T-UP
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Old 10-30-2009, 07:31 AM   #14
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Default Re: [CHANGE] Lunar Blessing ver.2

Quote:
Originally Posted by hamedia View Post
MEGA BIG T-UP
T-UP
T-UP

Serisouly, "luna moonfang" it has the word moon, so it really needed a moon ability.


T-UP
thank you very much!
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Old 10-30-2009, 08:24 AM   #15
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Default Re: [CHANGE] Lunar Blessing ver.2

Since Luna's a pretty fragile hero, i feel that this ability would do great in preventing her from being ganked at night

Thumbs-up for this, awesome suggestion =)
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Old 10-30-2009, 09:50 AM   #16
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Default Re: [CHANGE] Lunar Blessing ver.2

Let it do something in the morning, preferrably a weaker version of the damage buff, then it'll be more viable. But personally, I'm kind of doubting this as it's a bit too similar to command aura (or maybe a bit stronger than it).
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Old 10-30-2009, 10:19 AM   #17
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Default Re: [CHANGE] Lunar Blessing ver.2

Quote:
Originally Posted by hamedia View Post
MEGA BIG T-UP
T-UP
T-UP

Serisouly, "luna moonfang" it has the word moon, so it really needed a moon ability.


T-UP
WAIT WHAT?! Moon ability? Like eclipse or Lucent Beam? She is a nightelf after all. I dislike this concept greatly, mainly because it have even less synergy then now. And also because as lune didn't have enough forced synergy, now you are bound to cast spells all the time? Big T-down, need a major change.
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Old 10-30-2009, 12:49 PM   #18
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Default Re: [CHANGE] Lunar Blessing ver.2

Quote:
Originally Posted by chadpiety123 View Post
Let it do something in the morning, preferrably a weaker version of the damage buff, then it'll be more viable. But personally, I'm kind of doubting this as it's a bit too similar to command aura (or maybe a bit stronger than it).
I disagree, because Luna has perfect sight on the day, unlike balanar, he's only a night adept.

So in other terms this should be buff to luna.

What I'M suggesting is a 5th skill. Keep everything the same, but at night she can skill a passive ability which gives her more SIGHT RANGE & + 12% Attack on her skills (+12% for lucent beam and eclipse and moon glaive and lunar blessing).
I want to include this to Mirana as well because she's also a night hero

but that's way too much of a buff lol
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Old 10-31-2009, 01:58 PM   #19
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Default Re: [CHANGE] Lunar Blessing ver.2

I like it.

t-up
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Old 10-31-2009, 05:51 PM   #20
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Default Re: [CHANGE] Lunar Blessing ver.2

t-up
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