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#1 |
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Join Date: Sep 2009
Location: philippines
Posts: 205
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| Last edited by Kape Puro; 11-02-2009 at 11:51 PM. | |
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#3 |
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Join Date: Sep 2009
Posts: 608
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OMG! 2nd skill is like partial damage reversal!
but for an ulti, healing 60/80/100 at 15/10/5% chance is kinda underpowered. UNLESS! they can all proc at the same time if the fag is lucky to get it. T-up to concept but T-down to ulti icon, that sun is too bright for my eyes! |
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#4 |
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Location: philippines
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The Icons are temporary I'll change them soon and maybe rework my ult.
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#5 |
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ok reviews now
model - ofc...the only melee-healer icon - 3rd skill....hmm not very fitting...but some are good though, and put them on passive borders layout - average...good theme - his skills fits his theme besides the ulti[LIST=1] stats - good, but maybe higher the int gain to 1.9-2.1 numbers - NERF is necessary names - ok, but not very great, too simple skill 1 - definitely a remake, except for a normal heal + dps, doesnt very fit his theme suggestion - maybe a instant heal, or a passive, blocking damage received etc....from some tanking skill 2 - concept is good, numbers are imba. so at limit them to 5 units at all levels....also damage taken is 5/5/10/10%..also duration should be 4/4/5/5...anyways..they still can be nerfed. skill 3 - wtf....another good concept but numbers are imba.....maybe this should be reserved from an ulti....duration of buff is 10 and until you do your next attack right??? anyways...eight seconds cooldown? completely spammable. limit the damage cap to 30/50/70/90 if you want it a normal skill and with spammable rate. ulti - why is numbers down? 15/10/5%???lol..... concept is good numbers are imba................Btw nothing too add but Each level gets a higher % and aoe...concept is really good.. btw does it affects himself?? overall - concept is good numbers are imba |
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| Last edited by FlamingFist; 10-28-2009 at 01:13 PM. | |
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#6 |
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Join Date: Sep 2009
Posts: 608
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who say the only melee-healer. unless you mean that he is the only melee that focuses more to healing, then i agree.
for ulti, the chance value goes down but the aura(s) from the previous level(s) stay (is what he said) ... ya know xan, i was wondering... how do you prioritise your review giving? he posted this abt 3 days after mine and gt a review done already! |
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| Last edited by manafusion; 10-28-2009 at 01:26 PM. | |
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#7 | |
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Location: philippines
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Quote:
Skill 2: Reworked. Skill 3: Reworked. Skill 4: Reworked. If the numbers where any higher he would be pushing down the inner tower by lvl 8 coz he would be healing himself and his allies like crazy, and Yes it affects himself. Update: Changed icon border and reworked ult. Also reworked some numbers.
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| Last edited by Kape Puro; 10-28-2009 at 02:04 PM. | ||
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#8 |
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Join Date: Sep 2009
Posts: 608
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... now try upping chance for ult to 20/15/10 % and increase total heal to 100/120/140. Gives a much better chance and does not seem underpowered when using it during lane pushes/defends. Lastly, make it affects hero only.
of course, % value is optional but heal rate total heal value is a must. Sum of all three heals (that almost never occurs) is 240. with the new value, it is 360 (but mostly would be 220/100). |
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| Last edited by manafusion; 10-28-2009 at 01:50 PM. | |
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#9 | |
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Location: philippines
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Quote:
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| Last edited by Kape Puro; 10-28-2009 at 02:14 PM. | ||
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#10 |
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Posts: 608
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which is why i suggest making it work for HERO only. meaning this skill would never work for creeps. at least it makes your ulti more... ulti-like.
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#11 |
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Location: philippines
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Making it hero only would somehow defeat his purpose of leading an army to the frozen throne. Besides that's what the mana cost is there for. to make sure he doesn't over stay at the enemy's front lines.
Update: Balanced mana cost of ult
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#12 |
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i see... but in the end, around mid-late end game, these creeps dies to enemy heroes easily thus defeating the purpose of having it as ulti.
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#13 |
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Location: philippines
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LOL lets see you take down an accumulated creep wave with at least Caleb and an ally hero. When they are all under a constant healing effect that happens so often at lvl 16 it will even make Pitlord's aoe look bad.
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#14 |
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Posts: 608
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LAWL! one man army, my son! i played KoTH and owned a whole creep wave in just secs.
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| Last edited by manafusion; 10-28-2009 at 03:10 PM. | |
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#15 |
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Location: philippines
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1 illuminate won't kill all of them and most would probably be healed to full health with the 1st skill shortly after. But hey That's a good way to counter dedicated pushers. 1 more reason that the skill is not overpowered nor underpowered in most cases.
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#16 |
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you know, Counter Helix don't trigger if hit by magic spells.
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#17 |
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Location: philippines
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I didn't realize that about counter helix I always knew axe would spin if hit by a spell. But none the less it was only in comparison, spells will trigger this effect.
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#18 |
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• Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
lol. mostly, this is more to damage via physical. thats why most high atk-spd agi heroes that doesnt have slow avoid him. The only way to kill Axe is by using a high damage output hero. |
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#19 | |
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Location: philippines
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Quote:
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| Last edited by Kape Puro; 10-29-2009 at 12:44 AM. | ||
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#20 | |
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Quote:
btw at 2nd skill....is it possible to have 200 bonus damage at 1 attack lvl 7? duration 10?cooldown 10? completely spammable till now..maybe 35/30/25/20 cd |
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| Last edited by FlamingFist; 10-29-2009 at 09:37 AM. | ||