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Old 10-28-2009, 12:19 PM   #1
Kape Puro
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Default [Hero-STR-SENT] Caleb Lightwrath


INTRODUCTION



Summon Caleb Lightwrath


As one of the few orignal survivors of the order of the silver hand, And a champion
of the Argent Crusade, Caleb became a valuable asset to the Sentinels. By using the powers of the light, he can summon flames to burn his enemies or to mend his allies and use their pain to strike down his opponents. His mere presence acts a beacon to his comrades to press on forward to the frozen throne.


Strength - 20 + 2.65 (main attribute)
Agility - 15 + 1.75
Intelligence -17 + 2.1

Learns Fire Light Blaze, Crusader seal, Vengeful Might and Beacon of Light

Attack range of 100 (melee)
Base attack time 1.7
Movement speed of 305

__________________________________________________

HERO INFORMATION

Affiliation: Sentinel
Role: Tank, Support, Pusher
Theme: Holy


Caleb Lightwrath the Argent Paladin

Starting Hitpoints: 530
Starting Mana: 195
Starting Damage: 49-60
Starting Armor: 4

__________________________________________________

HERO ABILITIES



Fire Light Blaze

Explanation: Caleb summons a seering flash of light that heals him and his allies but burns his enemies.

Level 1 - 40 instant heal/dmg, 10 heal/damage per second
Level 2 - 80 instant heal/dmg, 20 heal/damage per second
Level 3 - 120 instant heal/dmg, 30 heal/damage per second
Level 4 - 160 instant heal/dmg, 40 heal/damage per second

In Depth Explanation

Duration is 4 seconds
Casting Range is 350 aoe around the hero
Casting Time is instant(has a casting animation)

Damage type is magical

Cooldown: 10
Mana Cost: 100/120/140/160


Note: Basically it's like the holy version of death pulse.

__________________________________________________




Crusader Seal

Explanation: Caleb can suppress the pain inflicted by the enemy on his commrades and channels it to himself or to his foe for a brief moment.

Level 1 - Reduces all damage taken by 4% and transfers it to the target. Affects 4 units.
Level 2 - Reduces all damage taken by 8% and transfers it to the target. Affects 6 units.
Level 3 - Reduces all damage taken by 12% and transfers it to the target. Affects 8 units.
Level 4 - Reduces all damage taken by 16% and transfers it to the target. Affects 10 units.

In Depth Explanation

Duration is 10 seconds
Casting Range is 600
Casting Time is instant(has a casting animation)

damage type is pure

Cooldown: 25 seconds
Mana Cost: 85/95/105/115



Note: It's targeting system is like soul rip and acts like soul link but instead of sharing damage amongst the affected units it only gives damage to the target which it has been casted on.

__________________________________________________




Avenging Might

Explanation: Being empowered by retribution, he channels his vengeance onto his every attack.

Level 1 - accumulates all damage taken and deals it as damage to his next attack. 50 damage cap.
Level 2 - accumulates all damage taken and deals it as damage to his next attack. 75 damage cap.
Level 3 - accumulates all damage taken and deals it as damage to his next attack. 100 damage cap.
Level 4 - accumulates all damage taken and deals it as damage to his next attack. 125 damage cap.

In Depth Explanation

Duration is 10 seconds
Casting Range is self
Casting Time is instant(no casting animation)

damage type is a mix of physical and magical

Cooldown: 15 seconds
Mana Cost: 55/65/75/85



Note:When this skill is activated all damage taken will be added to his normal attack separately (simillar to back stab and the old empowering haste)
to prevent certain damage multiplier abuses. Damage is considered a combination of physical and magic(similar to land mine) which means it will be reduced by both armor and magic resistance.

__________________________________________________



Beacon of Light

Explanation: Those who fight in the name of the light shall be protected by it. Any damage done to Caleb and his comrades has a chance to trigger a healing effect that stacks indefinitely .

Level 1 - 15% chance to heal 30 hp every second for 3 seconds. Has a 1000 Aoe
Level 2 - 15% chance to heal 50 hp every second for 2 seconds. Has a 1000 Aoe
Level 3 - 15% chance to instantly heal 110 hp. Has a 1000 Aoe

In Depth Explanation

Duration is N/A
Casting Range is N/A
Casting Time is instant N/A


Cooldown: N/A
Mana Cost: N/A



Note: Each level gives a different instance of the aura meaning that if for example you are within 600 range of Caleb you will benefit from the 3 separate effects of the aura. So you will have 3 independent chances to be healed with 8 different outcomes.(possibility of not being healed at all is also included) Each instance of the aura will also stack by itself and will even before it's duration is finished. Also the heal will happen after the damage has been dealt which means it will not save you from being killed by a fatal blow.


__________________________________________________


More updates to come....
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Last edited by Kape Puro; 11-02-2009 at 11:51 PM.
Old 10-28-2009, 12:35 PM   #2
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

hmm

btw make your icon at proper borders and definitely 1st skill needs a remake

ill be back giving you fell reviews....just kinda busy right now
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Old 10-28-2009, 12:39 PM   #3
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

OMG! 2nd skill is like partial damage reversal!

but for an ulti, healing 60/80/100 at 15/10/5% chance is kinda underpowered. UNLESS! they can all proc at the same time if the fag is lucky to get it.

T-up to concept but T-down to ulti icon, that sun is too bright for my eyes!
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Old 10-28-2009, 01:02 PM   #4
Kape Puro
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

The Icons are temporary I'll change them soon and maybe rework my ult.
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Old 10-28-2009, 01:10 PM   #5
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

ok reviews now

model - ofc...the only melee-healer
icon - 3rd skill....hmm not very fitting...but some are good though, and put them on passive borders
layout - average...good
theme - his skills fits his theme besides the ulti[LIST=1]
stats - good, but maybe higher the int gain to 1.9-2.1
numbers - NERF is necessary
names - ok, but not very great, too simple

skill 1 - definitely a remake, except for a normal heal + dps, doesnt very fit his theme

suggestion - maybe a instant heal, or a passive, blocking damage received etc....from some tanking

skill 2 - concept is good, numbers are imba. so at limit them to 5 units at all levels....also damage taken is 5/5/10/10%..also duration should be 4/4/5/5...anyways..they still can be nerfed.

skill 3 - wtf....another good concept but numbers are imba.....maybe this should be reserved from an ulti....duration of buff is 10 and until you do your next attack right??? anyways...eight seconds cooldown? completely spammable. limit the damage cap to 30/50/70/90 if you want it a normal skill and with spammable rate.

ulti - why is numbers down? 15/10/5%???lol..... concept is good numbers are imba................Btw nothing too add but Each level gets a higher % and aoe...concept is really good.. btw does it affects himself??

overall - concept is good numbers are imba
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Last edited by FlamingFist; 10-28-2009 at 01:13 PM.
Old 10-28-2009, 01:16 PM   #6
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

who say the only melee-healer. unless you mean that he is the only melee that focuses more to healing, then i agree.

for ulti, the chance value goes down but the aura(s) from the previous level(s) stay (is what he said)

... ya know xan, i was wondering... how do you prioritise your review giving?

he posted this abt 3 days after mine and gt a review done already!
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Last edited by manafusion; 10-28-2009 at 01:26 PM.
Old 10-28-2009, 01:42 PM   #7
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Quote:
Originally Posted by xan029 View Post
ok reviews now

model - ofc...the only melee-healer
icon - 3rd skill....hmm not very fitting...but some are good though, and put them on passive borders
layout - average...good
theme - his skills fits his theme besides the ulti[LIST=1]
stats - good, but maybe higher the int gain to 1.9-2.1
numbers - NERF is necessary
names - ok, but not very great, too simple

skill 1 - definitely a remake, except for a normal heal + dps, doesnt very fit his theme

suggestion - maybe a instant heal, or a passive, blocking damage received etc....from some tanking

skill 2 - concept is good, numbers are imba. so at limit them to 5 units at all levels....also damage taken is 5/5/10/10%..also duration should be 4/4/5/5...anyways..they still can be nerfed.

skill 3 - wtf....another good concept but numbers are imba.....maybe this should be reserved from an ulti....duration of buff is 10 and until you do your next attack right??? anyways...eight seconds cooldown? completely spammable. limit the damage cap to 30/50/70/90 if you want it a normal skill and with spammable rate.

ulti - why is numbers down? 15/10/5%???lol..... concept is good numbers are imba................Btw nothing too add but Each level gets a higher % and aoe...concept is really good.. btw does it affects himself??

overall - concept is good numbers are imba
Skill 1: I think it fits his theme well. This was the skill that inspired the name. A 320 aoe heal/damage is no joke when pushing down a lane.

Skill 2: Reworked.

Skill 3: Reworked.

Skill 4: Reworked. If the numbers where any higher he would be pushing down the inner tower by lvl 8 coz he would be healing himself and his allies like crazy, and Yes it affects himself.
Update:
Changed icon border and reworked ult. Also reworked some numbers.
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Last edited by Kape Puro; 10-28-2009 at 02:04 PM.
Old 10-28-2009, 01:48 PM   #8
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

... now try upping chance for ult to 20/15/10 % and increase total heal to 100/120/140. Gives a much better chance and does not seem underpowered when using it during lane pushes/defends. Lastly, make it affects hero only.

of course, % value is optional but heal rate total heal value is a must. Sum of all three heals (that almost never occurs) is 240. with the new value, it is 360 (but mostly would be 220/100).
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Last edited by manafusion; 10-28-2009 at 01:50 PM.
Old 10-28-2009, 02:11 PM   #9
Kape Puro
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Quote:
Originally Posted by manafusion View Post
... now try upping chance for ult to 20/15/10 % and increase total heal to 100/120/140. Gives a much better chance and does not seem underpowered when using it during lane pushes/defends. Lastly, make it affects hero only.

of course, % value is optional but heal rate total heal value is a must. Sum of all three heals (that almost never occurs) is 240. with the new value, it is 360 (but mostly would be 220/100).
When I thought of his ult back then it was 30%. But realizing how often it would happen I think 15% is just fine.(think counter helix) Besides I made it so that it would stack with itself so the heal output would be much more effective, and besides its an aura. How would you like if your enemy's creep wave was being healed more than your dps. Raising the numbers any higher would make it overpowered.
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Last edited by Kape Puro; 10-28-2009 at 02:14 PM.
Old 10-28-2009, 02:18 PM   #10
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

which is why i suggest making it work for HERO only. meaning this skill would never work for creeps. at least it makes your ulti more... ulti-like.
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Old 10-28-2009, 02:24 PM   #11
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Making it hero only would somehow defeat his purpose of leading an army to the frozen throne. Besides that's what the mana cost is there for. to make sure he doesn't over stay at the enemy's front lines.

Update: Balanced mana cost of ult
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Old 10-28-2009, 02:38 PM   #12
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

i see... but in the end, around mid-late end game, these creeps dies to enemy heroes easily thus defeating the purpose of having it as ulti.
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Old 10-28-2009, 03:05 PM   #13
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Quote:
Originally Posted by manafusion View Post
i see... but in the end, around mid-late end game, these creeps dies to enemy heroes easily thus defeating the purpose of having it as ulti.
LOL lets see you take down an accumulated creep wave with at least Caleb and an ally hero. When they are all under a constant healing effect that happens so often at lvl 16 it will even make Pitlord's aoe look bad.
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Old 10-28-2009, 03:08 PM   #14
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

LAWL! one man army, my son! i played KoTH and owned a whole creep wave in just secs.
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Last edited by manafusion; 10-28-2009 at 03:10 PM.
Old 10-28-2009, 03:20 PM   #15
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Quote:
Originally Posted by manafusion View Post
LAWL! one man army, my son! i played KoTH and owned a whole creep wave in just secs.
1 illuminate won't kill all of them and most would probably be healed to full health with the 1st skill shortly after. But hey That's a good way to counter dedicated pushers. 1 more reason that the skill is not overpowered nor underpowered in most cases.
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Old 10-28-2009, 03:48 PM   #16
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

you know, Counter Helix don't trigger if hit by magic spells.
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Old 10-28-2009, 03:56 PM   #17
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

I didn't realize that about counter helix I always knew axe would spin if hit by a spell. But none the less it was only in comparison, spells will trigger this effect.
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Old 10-28-2009, 04:04 PM   #18
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

• Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.

lol. mostly, this is more to damage via physical. thats why most high atk-spd agi heroes that doesnt have slow avoid him. The only way to kill Axe is by using a high damage output hero.
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Old 10-29-2009, 12:34 AM   #19
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Quote:
Originally Posted by manafusion View Post
• Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.

lol. mostly, this is more to damage via physical. thats why most high atk-spd agi heroes that doesnt have slow avoid him. The only way to kill Axe is by using a high damage output hero.
Yep I knew that, but never thought spells don't trigger it. Nevertheless the mechanics of Clabes ult is different, having the effect after the damage has been dealt.
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Last edited by Kape Puro; 10-29-2009 at 12:44 AM.
Old 10-29-2009, 09:35 AM   #20
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Default Re: [Hero-STR-SENT] Caleb Lightwrath

Quote:
Originally Posted by Kape Puro View Post
Skill 4: Reworked. If the numbers where any higher he would be pushing down the inner tower by lvl 8 coz he would be healing himself and his allies like crazy, and Yes it affects himself.
Update:
Changed icon border and reworked ult. Also reworked some numbers.
but seriously this numbers can be a normal skills not an ulti.....5% to 100 heal at lvl 3? nah

btw at 2nd skill....is it possible to have 200 bonus damage at 1 attack lvl 7?

duration 10?cooldown 10?

completely spammable till now..maybe 35/30/25/20 cd
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Last edited by FlamingFist; 10-29-2009 at 09:37 AM.
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