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Old 07-10-2009, 12:10 AM   #1
crazy sheep
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Default [Str-Sent] [unnamed], the Outlander


The Outlander




~~~Background~~~

A human soldier from the future, he crash-landed in Azeroth when his time-travel capsule broke down. He packs weaponry sophisticated enough that goblins get jealous and dwarves get envious.

Stats:
Primary Stat: Str
Base Str: 23 [+2.15 / level]
Base Agi: 12 [+2.0 / level]
Base Int: 19 [+1.7 / level]
Base Damage: 52-54
Range: 590

Base Armour: 1.7
Base hp: 587
Base mana: 247

Envisioned role: Chaser/Last hit
Skills:


Skill 1. Flamethrower [active, channelling, targeting]
Tongues of cleansing flame spew forth from his flamethrower, dealing damage and burning sacred energies from units in his flame. Deals 60 magic damage/second and burns 30 mana/second, affecting units in a 350 unit radius cone-shaped region in front of the Outlander as he channels this skill for a certain duration.

Lvl 1: Channels for 2 seconds.
Lvl 2: Channels for 3 seconds.
Lvl 3: Channels for 4 seconds.
Lvl 4: Channels for 5 seconds.

Manacost: 120/130/140/150
Cooldown: 12/11/10/9

Comments on skill: Not advisable to spam this skill due to increasing manacost. All units are dealt the normal damage. Units without mana will take damage only. This skill is affected by Pinpoint Accuracy/Bionic Reflexes, in which he does not need to stand still to channel the spell.


Skill 2. Pinpoint Accuracy/Bionic Reflexes [active, single target]
The Outlander was trained as a soldier, and it was as a soldier that he entered this war. His accuracy improves thanks to his bionic enhancements, allowing him to attack an enemy even while he moves around the battlefield. Targets an enemy, allowing the Outlander to attack that enemy as long as the enemy remains within range of the Outlander.

Lvl 1: Tracks enemy for 3 seconds.
Lvl 2: Tracks enemy for 4 seconds.
Lvl 3: Tracks enemy for 5 seconds.
Lvl 4: Tracks enemy for 6 seconds.

Manacost: 75/90/105/120
Cooldown: 25/25/25/25
Range: 300/400/500/600

Comments on skill: Well, you can use this skill to block a fleeing enemy while killing him with your shots. In ranged mode, this skill is called Pinpoint Accuracy, and when in melee mode, this skill is called Bionic Reflexes. This skill also improves Flamethrower.

Skill 3. Battle Cry [active, AoE buff]
The Outlander rallies his newfound allies with a clear cry, increasing their morale in battle and boosting their damage.

Lvl 1: Units affected take 2.5% less damage, and deal +5% damage.
Lvl 2: Units affected take 5% less damage, and deal +10% damage.
Lvl 3: Units affected take 7.5% less damage, and deal +15% damage.
Lvl 4: Units affected take 10% less damage, and deal +20% damage.

Manacost: 55/65/75/85
Cooldown: 19/18/17/16
Duration: 4/4/4/4

Comments on skill: More damage dealt, less damage received. Useful when ganking or escaping.

{ultimate} Chainsword [active, self]
The Outlander has a massive chainsaw-blade, blessed by his Chaplain from the future. With it he breaks armour plates, reducing his enemies' ability to handle damage. Gains melee and subskill Holy Might.

Lvl 1: Gains 18% chance to deal 1.5x crit.
Lvl 2: Gains 18% chance to deal 1.7x crit.
Lvl 3: Gains 18% chance to deal 1.9x crit.

Manacost: 100/100/100
Cooldown: 60/60/60
Duration: Until deactivated.

Subskill: Holy Might [passive, orb does not stack, buff placer]

The chainsaw-blade the Outlander wields is capable of slicing through the toughest armour. Reduces armour by 0.5. Stacks with subsequent hits. Cap of -10 armour reduction.

Comments on skill: A slightly different form of Morph. Like Syllabear's True Form, it costs mana to activate. But it takes 60 seconds to cooldown, so you can't freely morph from one form to the other instantly.

Comments on Holy Might: Orb does not stack with Desolator's Corruption, or any other orbs.
~~~Synergy Sections~~~
#1. Skill Synergy
+ - Much higher damage than most would expect. Crits can start flashing like nobody's business.

+ - Moving manaburning biatch. Cool, used for chasing heroes to prevent TPs.

+ + - GG chasing hero. Every step that you take is another mistake.

+ - So by using these two skills, although you can't deal more damage to your opponents, you'll receive less damage when chasing with your Flamethrower.

+ + - This makes for a tougher biatch running at you with a Flamethrower spewing flames at you.

+ - This combo alone is enough to take out most fragile heroes.
#2. Hero Synergy
Good Allies:

Armour Breakers -



Prepare for massive damage increase when laned with these heroes.

Disablers/Stun/Immobilizers -







Once disabled/immobilized, enemies are just sitting ducks, you can just take them out at your leisure without having to activate your second skill to chase.
#3. Item Synergy
Good items:

IAS items -


MKB deserves special mention here. Paired with your second skill, you'd be a nerfed version of Clockwerk with Battery Assault.

+MS items - Boots of Travel


With this, you should be able to chase down almost any enemy with ease to get rid of them with your 2nd skill.

Bad items:

Any orb-based items -




Well, your ultimate is like Ursa's Fury Swipes, orbs wouldn't have any use then. Lots of gold wasted on items which could have been exchanged for other better items.

Vlad's -


You'll be using this only when you're in melee mode. And you're not exactly a support hero either. So why waste 2k on this item?
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Last edited by crazy sheep; 03-18-2010 at 08:45 PM.
Old 07-23-2009, 12:04 PM   #2
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Default Re: [Str-Sent] [unnamed], the Outlander

Cool its a space marine!!!
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Old 07-23-2009, 12:08 PM   #3
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Default Re: [Str-Sent] [unnamed], the Outlander

Horrible model :x
Totally doesn't fit to Warcraft and DotA! :/
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Old 07-23-2009, 12:57 PM   #4
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Default Re: [Str-Sent] [unnamed], the Outlander

Its a space marine, run for it!!!!
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Old 07-23-2009, 01:03 PM   #5
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Default Re: [Str-Sent] [unnamed], the Outlander

Haha the story is funny, and it rhymes!

Why use custom model man? The Space Marine in-game model is good enough
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Old 07-23-2009, 02:12 PM   #6
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Default Re: [Str-Sent] [unnamed], the Outlander

FOR TERA BROTHERS!

(epic joke is epic)
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Old 07-24-2009, 12:23 AM   #7
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Default Re: [Str-Sent] [unnamed], the Outlander

Quote:
Originally Posted by Baldoro View Post
Horrible model :x
Totally doesn't fit to Warcraft and DotA! :/
Well, read his back story. Lasers don't fit in DotA either, but we have Tinker

Quote:
Originally Posted by kanzakill View Post
Haha the story is funny, and it rhymes!

Why use custom model man? The Space Marine in-game model is good enough
Is there already an ingame model for the Space Marine? Hmm, didn't know that. The story rhymes I know, I wrote it :P

Oh and this isn't meant to be a joke
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Old 07-24-2009, 04:55 AM   #8
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Default Re: [Str-Sent] [unnamed], the Outlander

Quote:
Originally Posted by crazy sheep View Post

Is there already an ingame model for the Space Marine? Hmm, didn't know that. The story rhymes I know, I wrote it :P
Yes there is an in-game space marine but that is a Terran Marine from the Starcraft game.

Yours is a Space Marine from Warhammer 40K!!!
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Old 07-24-2009, 05:08 AM   #9
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Default Re: [Str-Sent] [unnamed], the Outlander

Quote:
Originally Posted by AXN View Post
Yours is a Space Marine from Warhammer 40K!!!
And so he is. Somebody drop a review please.
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Old 07-24-2009, 05:40 PM   #10
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Default Re: [Str-Sent] [unnamed], the Outlander

I really like the second skill, this could be absolutely disastrous in a lane...and funny.

The rest though is kinda...meh.
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Old 07-25-2009, 12:28 AM   #11
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Default Re: [Str-Sent] [unnamed], the Outlander

Glad to see you like it then. How is it disastrous, and how is it funny?
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Old 07-25-2009, 12:37 PM   #12
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Default Re: [Str-Sent] [unnamed], the Outlander

Disastrous as in very dangerous, very powerful harassment.

Funny as in NOT being tinker's "Laser, missile, dead, imbalane. lol".
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Old 07-25-2009, 01:31 PM   #13
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Default Re: [Str-Sent] [unnamed], the Outlander

well, I even suggested a space marine model in original warcraft but it was completely rejected with the reason it doesn't fit DotA....

I don't think this one will fit either.... Sry, T-Down....
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Old 07-25-2009, 02:13 PM   #14
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Default Re: [Str-Sent] [unnamed], the Outlander

That's all right, sometimes we just have to wait for the right time to suggest ideas. Let's see: We have a sniper, an explosives expert and a scifi cyborg warrior. I guess those could be decent reasons to bring a Space Marine into DotA, but as it is, it's up to Ice to decide that.

Personally, this would give a different dimension to the story of DotA ala Outlander.
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Old 08-04-2009, 02:11 PM   #15
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Default Re: [Str-Sent] [unnamed], the Outlander

Okay, here is feedback:

Flamethrower
At first I was like wow cool. As I understood it, its a 350 range aoe that affects a 90 degree arc in front of the hero like breath of fire, its normally channeling but with the second skill active you can walk around while doing it. I also assumed while flamethrower was active you couldnt auto attack (since it was channeling).

I thought about it further and decided cool concept but really weak. 60 dps isn't much. Its similar to jugs blade fury but way worse. Blade fury has a cheaper mana cost, lasts longer, deals more total damage and damage per second, gives magic immunity, is movable and gives a smaller but easier to place aoe compared to flamethrower which has a shorter cooldown and burns a little mana.

Not only is the spell weak but there is no reason to use it in mid game or even end game. 60 dps is piddly, auto attack will do more later and with a diffusal you would burn more mana too (not that diffusal is a good orb on him - I'm just expressing how weak the mana burn part is).

For it to be useful, it could be better at harassing in lane, useful for creep last hitting, have it not interrupt normal attacking (ie make it root you unless pinpoint is activated instead) or give some reason to cast it later on (amping damage, slowing enemies etc).

Pinpoint Accuracy
The second skill is cool, really creative. Having it scale with range seems really, really odd.

Battle Cry
The third skill seems weak too. Its hard to tell without knowing its aoe, though even if it was global I wouldn't consider it hugely overpowered. Its odd that it has such a short duration. I guess it would synergise with burst nukers since its all damage increased. Comparing it to auras (from say luna or drow), they give a bigger damage swing but don't include spells (or melee for trueshot), are permanantly active (versus a quarter of the time) and don't cost mana.

Chainsword
Fourth skill is cool. Its kind of weak and doesn't scale well though. I'd probably get the 2nd and 3rd levels really quite late. The first level increases damage by 9% and gives the armour thingy. The following levels only improve damage by (something like) 3.6%. 0.5 armour per hit is kind of bad. To put in context invokers summons are ranged, you get 2 arracking and they drop one armour per hit. It'd be nice to know how long the neg armour lasts after you hit them.

I also think skadi is less bad than you suggest. Basically you start the fight in melee form stack up some neg armour, if they run away you switch to range, wait for them to get to near your max range, activate pinpoint accuracy and run after whilst slowing them. By the end of its duration you are probably back near melee range again. It would give a lot of free unexpected hits when someone was trying to escape.

Basically the idea is cool, the first skill severely needs a change or a massive buff, the second is awesome, the third is weak and kind of bland and the last is an interesting concept acting like a beserker rage fury swipes combination but needs number changes. Personally I'd boost the int and drop the agi. If I was feeling really picky I'd want to know starting damage and armour, move speed, projectile speed maybe even turning speed. I don't know if most suggestions include that (I've never read one before!!). Note if the heroes skills are slightly weaker than average other heroes it doesn't matter since he is ranged str which is probably the strongest combo.

If you are stuck for skill ideas you could use frag or krak grenades.

PS orkz are da best!
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Last edited by FirstGear; 08-04-2009 at 02:14 PM.
Old 08-04-2009, 10:02 PM   #16
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Default Re: [Str-Sent] [unnamed], the Outlander

Quote:
Originally Posted by FirstGear View Post
Okay, here is feedback:

Flamethrower
At first I was like wow cool. As I understood it, its a 350 range aoe that affects a 90 degree arc in front of the hero like breath of fire, its normally channeling but with the second skill active you can walk around while doing it. I also assumed while flamethrower was active you couldnt auto attack (since it was channeling).

I thought about it further and decided cool concept but really weak. 60 dps isn't much. Its similar to jugs blade fury but way worse. Blade fury has a cheaper mana cost, lasts longer, deals more total damage and damage per second, gives magic immunity, is movable and gives a smaller but easier to place aoe compared to flamethrower which has a shorter cooldown and burns a little mana.

Not only is the spell weak but there is no reason to use it in mid game or even end game. 60 dps is piddly, auto attack will do more later and with a diffusal you would burn more mana too (not that diffusal is a good orb on him - I'm just expressing how weak the mana burn part is).

For it to be useful, it could be better at harassing in lane, useful for creep last hitting, have it not interrupt normal attacking (ie make it root you unless pinpoint is activated instead) or give some reason to cast it later on (amping damage, slowing enemies etc).
Summary: Buff Flamethrower

Quote:
Originally Posted by FirstGear View Post
Pinpoint Accuracy
The second skill is cool, really creative. Having it scale with range seems really, really odd.
By scaling with range, it gives him better control of the battle later on. It also means that he doesn't need to chase that early after activating it.

Quote:
Originally Posted by FirstGear View Post
Battle Cry
The third skill seems weak too. Its hard to tell without knowing its aoe, though even if it was global I wouldn't consider it hugely overpowered. Its odd that it has such a short duration. I guess it would synergise with burst nukers since its all damage increased. Comparing it to auras (from say luna or drow), they give a bigger damage swing but don't include spells (or melee for trueshot), are permanantly active (versus a quarter of the time) and don't cost mana.
OOPS I forgot the AoE. I might make it global after listening to your arguments.

Quote:
Originally Posted by FirstGear View Post
Chainsword
Fourth skill is cool. Its kind of weak and doesn't scale well though. I'd probably get the 2nd and 3rd levels really quite late. The first level increases damage by 9% and gives the armour thingy. The following levels only improve damage by (something like) 3.6%. 0.5 armour per hit is kind of bad. To put in context invokers summons are ranged, you get 2 arracking and they drop one armour per hit. It'd be nice to know how long the neg armour lasts after you hit them.
You have a crit and neg armour together. Hmm. Thanks for the heads-up on Invoker's Forged Spirits, I might rework some of the numbers on this skill.

Quote:
Originally Posted by FirstGear View Post
I also think skadi is less bad than you suggest. Basically you start the fight in melee form stack up some neg armour, if they run away you switch to range, wait for them to get to near your max range, activate pinpoint accuracy and run after whilst slowing them. By the end of its duration you are probably back near melee range again. It would give a lot of free unexpected hits when someone was trying to escape.
Hmm. Decent concept there. I like it, the only reason I put Skadi in the list in the first place is because of the melee orb. Besides you already have a ministun.

Quote:
Originally Posted by FirstGear View Post
Basically the idea is cool, the first skill severely needs a change or a massive buff, the second is awesome, the third is weak and kind of bland and the last is an interesting concept acting like a beserker rage fury swipes combination but needs number changes. Personally I'd boost the int and drop the agi. If I was feeling really picky I'd want to know starting damage and armour, move speed, projectile speed maybe even turning speed. I don't know if most suggestions include that (I've never read one before!!). Note if the heroes skills are slightly weaker than average other heroes it doesn't matter since he is ranged str which is probably the strongest combo.

If you are stuck for skill ideas you could use frag or krak grenades.

PS orkz are da best!
Most suggestions include the starting damage and armour, and MS. Projectile speed and turning speed aren't always in all suggestions though. I've included the base damage and armour in this one, thanks for pointing out the MS part.
He's meant to be more of a Str-DPS type, that's the reason for his higher Agi growth.

I did think of frag grenades, but then I realised that the associated effects didn't really fit his role. So I went for the flamethrower instead.

PS: Orkz only win cos of their spam
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Old 09-03-2009, 02:54 PM   #17
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Default Re: [Str-Sent] [unnamed], the Outlander

Of all the hero to pick from your sig, I pick a model with a badass looking gun.

Skill 1: Not sure how this would work while you're moving...I mean if you target an area and you move, shouldn't it cancel out? And if you do move, does he keep shooting the flames in the same spot or does it follow out in front of him?

Skill 2: Pretty nifty concept however, it seems to be a noob friendly skill as it provides vision and the ability to attack while moving whereas pros of the game can pull off an attack and move without losing much distance.

Skill 3: Too similar to Banehallow's skill howl. I think you should reduce the AoE to 600 around your hero and then eitehr buff the numbers to reduces 20%, increases 40% damage or increase the duration to 10 seconds.

Ultimate: Very poor ultimate as the -10 armor takes awhile to build up and the 18% chance to crit for 1.9 damage is pretty damn pointless when one can have a superior crit by getting buriza...

I say just remake the whole skill as it doesn't really fit...I mean -0.5 armor is only going to help if he gets a lot of AS items...maybe instead of going melee mode, how about just giving him some kind of slowing orb effect that stacks after each fire? Would synergize really good with skill 2 as his range is pretty dang high.

Overall interesting model to use which contains some interesting concepts...needs some reworking though IMO.
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Old 09-07-2009, 07:57 AM   #18
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Default Re: [Str-Sent] [unnamed], the Outlander

a spacemarine...

tempting..

hehe..
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Old 10-19-2009, 08:30 PM   #19
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Default Re: [Str-Sent] [unnamed], the Outlander

roflmao i cant post on this, because i cant stop laughting at the icon and at the model
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Old 10-19-2009, 08:42 PM   #20
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Default Re: [Str-Sent] [unnamed], the Outlander

doesnt fit dota...

offtopic:
anybody knows where the azeroth cop is gone?
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