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#1 |
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| Last edited by FlamingFist; 12-22-2009 at 12:46 PM. | |
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#2 |
Member
Join Date: Sep 2009
Posts: 608
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will comment on this tomorrow, need sleep :P
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#4 |
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Done.
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#6 |
Member
Join Date: Sep 2009
Posts: 608
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hmm... the ultimate support for Anti-Mage... works well with nerub as well...
question abt third skill, do you gain mana from mana burns? other than that, it is quite negligable to have a 5% increment in mana gain because most spells do not comsume much mana. overall: too much manaburn, you need a skill that manipulates on the lost of mana on that target (something like anti-mage's ulti) suggestion: get a stun skill as a normal skill that stuns based on amount of mana lost (to keep up with support type) |
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| Last edited by manafusion; 10-30-2009 at 01:07 AM. | |
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#7 | |
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credited^^ |
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#8 | |
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Join Date: Sep 2009
Posts: 608
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i say though, its better if it is a single target spell. |
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#9 |
Member
Join Date: Jun 2009
Posts: 2,616
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Your first ability is uncodeable or just plain impractical
and focusing all your ability into burning mana is not really the way to go. In fact, if you remember Anub'arak, he was permabanned for that very ability.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#10 |
Member
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btw do you think it is better to remake 1st skill and retain effect of ulti? is it ok?
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#11 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
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Your skills are a bit of unoriginality.Skill 1: Nether Ward but manaburn effect.Skill 2: Mana Leak?Skill 3:Essence Aura.
Overall Skill 4 is only the good skill.No need to change the ultimate just the 3 skills. |
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#12 |
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Review and suggestion as requested
Theme - I don't get a link between gravity and mana burns. Story - N/A Icons - later, my pc can't display any pic for now. Synergy - too powerful synergy between skills, needs nerf. Skill1 - Can you explain this skill explanation? It's confuse me. - I think it must have cap dmg. - is it targeted or area skill? - is it burns enemy mana based on damage that you takes right? Skill2 - There is wrong typed in lvl part. - Increase duration a bit for effectiveness and nerf number for balance. - Powerful against any heavy caster. Skill 3 - A way to infinite mana when against caster. - Increase AoE about 150 for effectiveness. Ultimate - How if the target get out the AoE? Endless bounce? - Needs more explanation. Overall Numbers need nerf, needs more in depth explanation for each skill and story, then i'll review again. Can you review my hero for now? Plz check my signature.
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#13 | |
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skill 2 - fixed the error on lvls sklll 3 - increased to 600 aoe. also tnx for the support skill 4 - once you casted this to the main target, he will instantly suffer xx mana burn. if there are allies with mana around, they will prioritize them and burn 50, units except main target can only get suffer 5 bounces(250 mana burn) |
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#14 |
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= 1st skill or second skill = 1st skill or second skill = 3rd skill = ulti
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#16 |
Forum Staff
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Review as Requested :
1st Skill : Quite ok but I don't think it is codeable. Please confirm someone. 2nd Skill : Hmm... this skill is actually quite similar to nether ward also. How about making it stun based on mana lost like mana void? 3rd Skill : I think this is quite similar to obsi's third skill or magic stick that can absorb allies. Need change in my opinion Ulti : Do you know that this is actually similar to an empowered mystic snake?
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#17 |
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Join Date: Sep 2009
Posts: 608
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haha! just thought of something...
1st skill deals mana burn based on damage dealt to enemy right? but wouldn't that make the skill more imba, especially when you deal 70% of that damage. imagine a 300 damage spell to enemy. 70% of that is 210. that means 210 mana burn. 210 mana burn means deals 210 physical damage also. WOW! total unreduced damage is 510 damage.!!! |
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#18 | |
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Skill 1 - A skill which able to increase enemy mana consume for a few second, perhaps ? This has synergy with third skill and indirect synergy with ulti coz have same function, wasting enemy mana.Skill 2 - Too situational right? Skill 3 - Must have mana caps. Or it will be imba. Looks at rylai ulti for example. I suggest 20/40/60/80 mana gain. Also nerf the number. Ultimate - But you said the pulsar will not stop bouncing until the main target suffer xxx manaburns. - What means of prioritize them? Is it burns their mana?
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#19 | |
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#20 | |
Forum Staff
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Hey, what will be done one skills that have random or semi-random AoE damage like Plasma Field (200-400), Obsidian's Ulti (based on other's int), Nevermore's Ulti (closer = greater), Powershot (Decreases per unit passed by), Starfall (Can be once, can be twice), etc?
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