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Old 10-29-2009, 04:16 PM   #1
FlamingFist
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Default [Int-Sent]Corvus, the Celestial Sage [Testmap]


TESTMAP

Click Here to download

Note:
Icons are random
Credits to Sgt Failure
__________________________________________________

CHANGE LOG

10/30/09
• Hero Posted
• 2nd skill replaced
• Numbers Nerfed
• 1st skill effect Nerfed
• 3rd skill also affects Callum

10/31/09
• Change name from Callum to Corvus
• 2nd and 3rd skill overhauled
• Adjusted some numbers

11/1/09
• Added Ezalor,CM, Lion and Lina on Hero synergy
• 2nd skill tweaked
• 3rd skill number nerfed, 1st skill removed minor mana burn
• Range change from 650 to 500
• 2nd skill cooldown adjusted to 35/30/25/20

11/2/09
• Added a stun effect on 1st skill, higher the damage cap to 500
• Nerfed pulsar duration to 6 seconds
• Did some minor edits
• 3rd skill numbers nerfed

11/3/09
• 3rd skill renamed from Conspiracy to Arcane Disruption

11/5/09
• 1st skill number nerfed
• 2nd skill link will break if linked units leave 500 units.

11/6/09
• Ulti changed.
• Added Pros and Cons for every skill
• 3rd skill numbers nerfed
• 2nd skill also affects enemy
• 3rd skill tweaked
• Ulti icon changed

11/7/09
• Added Alternatives for ulti

11/8/09
• Nerf 2nd and Ulti
• Updated hero, skill synergy

11/14/09
• OVERHAULED

11/15/09
• Added skill explanation

11/16/09
• 2nd skill revamped
• Some numbers nerfed

11/17/09
• 3rd skill numbers nerfed

11/18/09
• Added some explanation

11/21/09
• Did some minor edits.
• Numbers nerfed, 3rd skill levelling fixed

12/05/09
• 3rd skill effect on enemy changed

12/09/09
• Ulti icon changed
• 3rd skill nerfed

12/17/09
• Ulti cooldown nerfed from 15 to 35
• 2nd skill cooldown nerfed from 7 to 10
• 1st skill cast range nerfed from 700 to 400

12/22/09
• Added testmap


__________________________________________________
INTRODUCTION


Summon Corvus

Hero Story

The magics of the arcane have been taled to be the most powerful manifestation of prowess in the existence of humanity. Acclaimed dangerous by the great gods to whom ever co-existed with its deadly uncontrollable power, they prohibited the use of the arcane to those who only proved their worth. It was then when Corvus, knowledgeable of all surroundings, was able to cohort the magical essence and administered its use to the greater good. The now-proclaimed Celestial Sage, Corvus constrains his allies for his beneficiary, manipulating arcane in reasons its entity cannot fathom. The battle of the admirable and malevolent shall yield, as the prophecy states, "a sage shall come".(credits to king_james)


Strength - 17 + 1.6
Agility - 15 + 1.9
Intelligence - 24 + 2.9

Attack range of 500
Movement speed of 300

__________________________________________________

HERO INFORMATION

Affiliation: Sentinel
Role: Support/Anti-Caster/Caster/Ganker/Initiator and Carry
Theme: Mana Manipulation/Arcane Magic
Color Scheme: Violet




Corvus, the Celestial Sage

Starting Hitpoints: 473
Starting Mana: 312
Starting Damage: 50-54
Starting Armor: 2.4

[+] PROS
• High stats growth
• Has a Aoe Slow + Aoe Speed Boost.
• Has spammable skillset
• No mana problem
• Low mana cost spell
• Effective support early game

[-] CONS
• A support int, naturally fragile
• Quite Item dependent to become effective ganker
• Shows true ganking power late game
• High mana cost spell ate late game.
__________________________________________________

SKILLSET





Learns Volatile Reaction, Mutual Constrain, Arcane Disruption and Psi Wave

__________________________________________________

HERO ABILITIES




Volatile Reaction(Active, Single target)
Theme: Mana Manipulation
Role: Nuke, Stun

Description
By using 10% of his current mana, Corvus causes it to damage opponent, dealing a percentage of the mana consumed as damage.


Level 1 - 200% of consumed mana to damage. 1 Second Stun
Level 2 - 200% of consumed mana to damage. 1.5 Second Stun
Level 3 - 200% of consumed mana to damage. 2.25 Second Stun
Level 4 - 200% of consumed mana to damage. 3 Second Stun

[i]Explanation

Corvus primary nuke. Uses 10% of your current mana to deal damage and stun. Ex : (ex. damage - Lvl 4 of this skill Corvus has 1500 mana, by using 10% mana(150) u will deal 300 damage.

Cooldown: 10
Mana Cost: 10% of current mana
Cast Range: 400

[+] PROS
• High damage and Stun
• Low Cooldown
• The duration of stun can easily be maxed out

[-] CONS
• High Mana Cost especially at late game.
• Show it's true power at late game. Useless at early game.

__________________________________________________



Mutual Constrain(Active, Single target)
Theme: Mana Manipulation
Role: Mana replenish, Mana Burn, Nuke

Description

Links Corvus with an ally/enemy. Whenever Corvus unit casts his next spell, linked unit will recover mana according to xx% of manacost. Viceversa of linked ally, if he cast a spell xx% of manacost will be recovered by Corvus. In case the linked unit is an enemy, it receives manaburn equivalent to the mana it should gain.


Level 1 - 100% of manacost
Level 2 - 115% of manacost
Level 3 - 130% of manacost
Level 4 - 150% of manacost

Framework:
Casted to enemy/ally. Whenever Corvus/Linked unit casts a spell, the linked unit instantaeously recovers mana according to xx% of manacost, vice versa. Enemies targeted or linked by this spell receive manaburn equivalent to the amount of mana they should have gained in the process.

Duration : 4 or the next spellcast
Allowed Target : Enemy/Ally
ManaCost : 75
Cooldown : 10

[+] PROS
• Low Cooldown
• Useful for your team, versatile
• Can be a form of a silence, at enemies' part
• Good synergy at his skills, often useful at early-mid game.

[-] CONS
• Replenish/damage quite useless late game

__________________________________________________



Arcane Disruption(Passive,Buff-Debuff)

Theme: Mana Manipulation
Role: Aoe Slow, Aoe speed boost

Description

Corvus has learned that nothing is ever created nor lost. He is capable of profiting from all the energy dissipated or gained.

Level 1 - 4% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 4%.
Level 2 - 8% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 8%.
Level 3 - 12% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 12%.
Level 4 - 16% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 16%.

Search AoE: 400
AOE: 700
Cooldown: n/a
Mana Cost: n/a

[+] PROS
• Has good synergy with other skills
• Movespeed Bonus + Slow is useful for chasing, as well as escaping.
• Can be a form of perma silence.

[-] CONS
• No damage?

__________________________________________________


- ULTIMATE

concept suggested by chadpiety123, i just changed some things

Psi Wave (Active, single target)
Theme: Manipulation
Role: Nuke

Description

Manipulates mass in order to inflict total chaos upon target's energy, Summons a Psi wave, that will chase and orbit around enemies, Unleashing mighty Psi waves to mana burn and damage. Psi Wave's power depends on Corvus' max mana.

Level 1 - Waves have 200 AoE and deal 9% of Corvus' max mana.
Level 2 - Waves have 200 AoE and deal 12% of Corvus' max mana.
Level 3 - Waves have 200 AoE and deal 15% of Corvus' max mana.

Explanation
Summons a orb on targeted spot. This orb will chase the enemy with the less mana %. If there's no one around with higher mana it will keep attack around the same enemy and unleash the psiwaves. If an enemy with less mana pops up the orb will move to the next target, however the previous target might still get hit as the shockwaves have an AoE. If the hero chased is killed it moves to the next hero with lowest mana.

Sphere will move at 522 ms. It will chase units that have less mana %.

This is like my the concept of my 1st ulti,

Deals magical damage


Max of 4/5/6 bounces when released, One unit can only be hit twice.

Cooldown: 35
Mana Cost:10/12/14% of Corvus' Max mana
Cast Range: 700

[+] PROS
• Primary source of damage.
• Low Cooldown
• Good Synergy with other skills
• Low Manacost at early game
• High Manacost at late game, but at the same time, a con

[-] CONS
• Not very effective early game
• High Manacost at late game, but at the same time, a pro

__________________________________________________

SKILL EXPLANATION



Volatile Reaction

His 1st spell that should be casted, manacost is 10% of current mana, deals damage according to 200% of consumed mana. It has high manacost, a both pro and a con. Hence, weak at late game, can dominate at late game. Also adds a 1 second stun whenever 100/100/75/75 mana is consumed. max of 3 second stun



Mutual Constrain

Useful for supporting ally. Links Corvus with an ally, whenever that ally casts his next spell, Corvus will recover mana according to the manacost of the spell casted. Vice Versa for the Linked unit. Whenever Corvus casts a spell linked unit will recover mana according to the manacost of the spell casted. In case linked unit is an enemy, he will be manaburned according to the mana he should gain, instead of gaining mana.

Shortly: whenever the linked unit casted a spell, Corvus will gain mana. whenever Corvus casted a spell, linked unit will gain mana.

Q: What happen if enemy linked unit casted a spell?

Nothing.



Arcane Disruption

Aoe speed boost/slow. When enemies under this aura has only 21% of their max mana, they will be slowed. When allies have 60% above of mana, they will gain speedboost. Similar to Bloodseeker skill, but i think it will synergize better.



Psi Wave

Primary Source of damage. the waves deals manaburn(ofc, w/ damage) according to 10/12/14% of Corvus' max mana. It will prioritize units with lesser mana.

__________________________________________________

SKILL SYNERGY



Mutual Constrain + Volatile Reaction

Cast Mutual Constrain to your ally, then Cast Volatile Reaction, high damage+stun at late game + mana replenish of allied units. Mutual Constrain casted on enemy+volatile = damage stun+mana burn. Ouch



Mutual Constrain + Psi Wave

Psi Wave has the potential to use high manacosts at late game meaning the more your allies will gain.



Volatile Recation + Psi Wave

Your killing combo



Mutual Constrain + Volatile Reaction + Psi Wave

Support+Kill combo, important for a clash


ETC...


__________________________________________________

HERO SYNERGY




your ulti + his ulti = fast kill


]

See a manaless team.



Your passive + his passive will satisfy your team's mana and giving you a speed boost. Ezalor also gives mana.




Mutual Constrain helps heavy casters a lot, specifically their high manacost skills, also the same time helps Corvus' a lot


ETC

__________________________________________________

ITEM SYNERGY



Possible Early Game Items



Possible Mid Game Items




Possible Late Game Items


ETC....

__________________________________________________


THANKSLOG

chadpiety123 - His Verus idea inspired me very much.
Jin_Kazama - for helping on some icons
asam3 - for helping on some icons
king_james - background story, 3rd skill name
Hellcraft - for helping on some balancing
hiveworkshop.com - for 1st skill icon
Sgt Failure - for the testmap
Pd members - for their suggestions/review/comments/feedbacks

__________________________________________________
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Last edited by FlamingFist; 12-22-2009 at 12:46 PM.
Old 10-29-2009, 04:21 PM   #2
manafusion
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

will comment on this tomorrow, need sleep :P
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Old 10-29-2009, 04:26 PM   #3
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by manafusion View Post
will comment on this tomorrow, need sleep :P
ok^^
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Old 10-29-2009, 06:11 PM   #4
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Done.
Attached Images
    
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Old 10-29-2009, 06:12 PM   #5
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by Jin_Kazama View Post
Done.
tnx
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Old 10-30-2009, 01:02 AM   #6
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

hmm... the ultimate support for Anti-Mage... works well with nerub as well...

question abt third skill, do you gain mana from mana burns? other than that, it is quite negligable to have a 5% increment in mana gain because most spells do not comsume much mana.

overall: too much manaburn, you need a skill that manipulates on the lost of mana on that target (something like anti-mage's ulti)

suggestion: get a stun skill as a normal skill that stuns based on amount of mana lost (to keep up with support type)
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Last edited by manafusion; 10-30-2009 at 01:07 AM.
Old 10-30-2009, 08:01 AM   #7
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by manafusion View Post
hmm... the ultimate support for Anti-Mage... works well with nerub as well...

question abt third skill, do you gain mana from mana burns? other than that, it is quite negligable to have a 5% increment in mana gain because most spells do not comsume much mana.

overall: too much manaburn, you need a skill that manipulates on the lost of mana on that target (something like anti-mage's ulti)

suggestion: get a stun skill as a normal skill that stuns based on amount of mana lost (to keep up with support type)
tnx for the idea

credited^^
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Old 10-30-2009, 08:14 AM   #8
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Level 1 - 1 second stun per 200 mana lost, 100 mana burn per 150 mana lost
Level 2 - 1 second stun per 150 mana lost, 100 mana burn per 200 mana lost
Level 3 - 1 second stun per 100 mana lost, 100 mana burn per 100 mana lost
Level 4 - 1 second stun per 75 mana lost, 100 mana burn per 75 mana lost
uh oh, number error.

i say though, its better if it is a single target spell.
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Old 10-30-2009, 09:24 AM   #9
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Your first ability is uncodeable or just plain impractical
and focusing all your ability into burning mana is not really the way to go.
In fact, if you remember Anub'arak, he was permabanned for that very ability.
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Old 10-30-2009, 09:46 AM   #10
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by chadpiety123 View Post
Your first ability is uncodeable or just plain impractical
and focusing all your ability into burning mana is not really the way to go.
In fact, if you remember Anub'arak, he was permabanned for that very ability.
btw do you think it is better to remake 1st skill and retain effect of ulti? is it ok?
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Old 10-30-2009, 09:51 AM   #11
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Your skills are a bit of unoriginality.Skill 1: Nether Ward but manaburn effect.Skill 2: Mana Leak?Skill 3:Essence Aura.

Overall Skill 4 is only the good skill.No need to change the ultimate just the 3 skills.
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Old 10-30-2009, 10:17 AM   #12
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Review and suggestion as requested

Theme - I don't get a link between gravity and mana burns.
Story - N/A
Icons - later, my pc can't display any pic for now.
Synergy - too powerful synergy between skills, needs nerf.

Skill1
- Can you explain this skill explanation? It's confuse me.
- I think it must have cap dmg.
- is it targeted or area skill?
- is it burns enemy mana based on damage that you takes right?

Skill2
- There is wrong typed in lvl part.
- Increase duration a bit for effectiveness and nerf number for balance.
- Powerful against any heavy caster.

Skill 3
- A way to infinite mana when against caster.
- Increase AoE about 150 for effectiveness.

Ultimate
- How if the target get out the AoE? Endless bounce?
- Needs more explanation.

Overall
Numbers need nerf, needs more in depth explanation for each skill and story, then i'll review again.

Can you review my hero for now? Plz check my signature.
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Old 10-30-2009, 10:53 AM   #13
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by xy4kuz4x View Post
Review and suggestion as requested

Theme - I don't get a link between gravity and mana burns.
Story - N/A
Icons - later, my pc can't display any pic for now.
Synergy - too powerful synergy between skills, needs nerf.

Skill1
- Can you explain this skill explanation? It's confuse me.
- I think it must have cap dmg.
- is it targeted or area skill?
- is it burns enemy mana based on damage that you takes right?

Skill2
- There is wrong typed in lvl part.
- Increase duration a bit for effectiveness and nerf number for balance.
- Powerful against any heavy caster.

Skill 3
- A way to infinite mana when against caster.
- Increase AoE about 150 for effectiveness.

Ultimate
- How if the target get out the AoE? Endless bounce?
- Needs more explanation.

Overall
Numbers need nerf, needs more in depth explanation for each skill and story, then i'll review again.

Can you review my hero for now? Plz check my signature.
skill 1 - was planning too change that^^. any suggestions?

skill 2 - fixed the error on lvls

sklll 3 - increased to 600 aoe. also tnx for the support

skill 4 - once you casted this to the main target, he will instantly suffer xx mana burn. if there are allies with mana around, they will prioritize them and burn 50, units except main target can only get suffer 5 bounces(250 mana burn)
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Old 10-30-2009, 11:44 AM   #14
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

= 1st skill or second skill
= 1st skill or second skill
= 3rd skill
= ulti
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Old 10-30-2009, 11:47 AM   #15
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by asam3 View Post
= 1st skill or second skill
= 1st skill or second skill
= 3rd skill
= ulti
wow tnx ill be using 3rd and ulti tnx
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Old 10-30-2009, 12:27 PM   #16
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Review as Requested :

1st Skill : Quite ok but I don't think it is codeable. Please confirm someone.

2nd Skill : Hmm... this skill is actually quite similar to nether ward also. How about making it stun based on mana lost like mana void?

3rd Skill : I think this is quite similar to obsi's third skill or magic stick that can absorb allies. Need change in my opinion

Ulti : Do you know that this is actually similar to an empowered mystic snake?
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Old 10-30-2009, 12:31 PM   #17
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

haha! just thought of something...

1st skill deals mana burn based on damage dealt to enemy right? but wouldn't that make the skill more imba, especially when you deal 70% of that damage. imagine a 300 damage spell to enemy. 70% of that is 210. that means 210 mana burn. 210 mana burn means deals 210 physical damage also. WOW! total unreduced damage is 510 damage.!!!
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Old 10-30-2009, 12:34 PM   #18
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by xan029 View Post
skill 1 - was planning too change that^^. any suggestions?

skill 2 - fixed the error on lvls

sklll 3 - increased to 600 aoe. also tnx for the support

skill 4 - once you casted this to the main target, he will instantly suffer xx mana burn. if there are allies with mana around, they will prioritize them and burn 50, units except main target can only get suffer 5 bounces(250 mana burn)

Skill 1
- A skill which able to increase enemy mana consume for a few second, perhaps ? This has synergy with third skill and indirect synergy with ulti coz have same function, wasting enemy mana.

Skill 2
- Too situational right?

Skill 3
- Must have mana caps. Or it will be imba. Looks at rylai ulti for example. I suggest 20/40/60/80 mana gain. Also nerf the number.

Ultimate
- But you said the pulsar will not stop bouncing until the main target suffer xxx manaburns.
- What means of prioritize them? Is it burns their mana?
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Old 10-30-2009, 12:38 PM   #19
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by xy4kuz4x View Post
Skill 1
- A skill which able to increase enemy mana consume for a few second, perhaps ? This has synergy with third skill and indirect synergy with ulti coz have same function, wasting enemy mana.

Skill 2
- Too situational right?

Skill 3
- Must have mana caps. Or it will be imba. Looks at rylai ulti for example. I suggest 20/40/60/80 mana gain. Also nerf the number.

Ultimate
- But you said the pulsar will not stop bouncing until the main target suffer xxx manaburns.
- What means of prioritize them? Is it burns their mana?
pulsar will not stop bouncing until the main target sufer xxx manaburn, but it prioritize allies around than bouncing back to the main target.
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Old 10-30-2009, 12:40 PM   #20
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Default re: [Int-Sent]Corvus, the Celestial Sage [Testmap]

Quote:
Originally Posted by manafusion View Post
haha! just thought of something...

1st skill deals mana burn based on damage dealt to enemy right? but wouldn't that make the skill more imba, especially when you deal 70% of that damage. imagine a 300 damage spell to enemy. 70% of that is 210. that means 210 mana burn. 210 mana burn means deals 210 physical damage also. WOW! total unreduced damage is 510 damage.!!!
It is as enemy cast spell and damage dealt "by" the enemy.

Hey, what will be done one skills that have random or semi-random AoE damage like Plasma Field (200-400), Obsidian's Ulti (based on other's int), Nevermore's Ulti (closer = greater), Powershot (Decreases per unit passed by), Starfall (Can be once, can be twice), etc?
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