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Old 07-10-2009, 11:31 AM   #1
king_james
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Default [STR-SENT] Kalantar Rageworth, the Kodo Master 2.0


Changelog:
  • July 10, 2009
    - Added Kalantar to the Suggestions Forum.
  • July 11, 2009
    - Added Item & Skill Synergy section.
  • July 12, 2009
    -Fixed tooltips on all skills.
    -Reworked cooldown on Undying Might, added recoil effect.
    -Reworked distance & MS/AS boost needed for War Drums.
    -Changed effect of Stampede, making only heroes affected.
  • July 13, 2009
    -Added the Hero Synergy section.
    -Added Framework Pic to Tremble (thanks Cp6uja_)
    -Fixed Stampede stats and removed gained armor.
    -Fixed some minor errors.
  • July 14, 2009
    -Edited parts of the story.
  • July 16, 2009
    -Removed cooldown and buffed Undying Might.
    -Reworked Stampede.
  • July 18, 2009
    -Reworked Stampede, yet again.
  • July 19, 2009
    -Changed Outburst icon.
    -Added Tremble sub-skill, Precision. (Due to comments of JJE92, )
    -Changed Tremble tool-tip a bit.
  • July 28, 2009
    -Fixed some minor stuff.
    -Added his role.
  • July 29, 2009
    -Complete Overhaul, enjoy.
    -Minor Edits, concerns.
  • July 30, 2009
    -Reworked Fault Line
    -Changed Icon
    -Fixed some stats with Stampede (as per request)
    -Reworked Fault Line yet again (as per request, Chad)
  • July 31, 2009
    -Reworked Fault Line again.
    -Reworked Ultimate.
Kalantar Rageworth, the Kodo Master


*Please note that all you see here is the concept. Vote for the concept and NEVER for the numbers, because the numbers will always be flexible. It can change and if ever implemented (IF IMPLEMENTED, I'm not saying this will) IceFrog or anybody can change the numbers, skills, or whatever it is.

Background Story
A master of combat and beast alike, Kalantar Rageworth has journeyed long in the depths of Kalimdor, in search for vengeance towards to those who put the Kodo's in the edge of extinction and slaughter, the Scourge. With nothing but his heart and his pet, he delivers a deadly essence of aura that empowers his allies by playing his well-tuned drums. His Kodo can deliver a jolt of power, as strong as an earthquake, making knees tremble, and never expect an outburst of power. All those who stand in Kalantar's way have fear in their eyes. As a kodo stampeding towards them, may be the last thing they will ever see.





Starting Hitpoints: 549
Starting Mana: 306
Starting Damage: 56-68
Starting Armor: 2.1
Attack Range: 350

Role: Initiator, Chaser

Strength: 21 + 2.2
Agility: 15 + 1.2
Intelligence: 17 + 1.8


Pros:
  • Unique, flexible style-hero with distance/dps theme.
  • Different from other Kodo-themed heroes.
  • Has an escaping skill that can turn things around.
  • Team-oriented style of gameplay.
  • Dangerous with good items and especially on 1v1.
  • Fast-paced hero with lots of combos/strategies.

Cons:
  • No tanking ability skill
  • Challenging to use, with the right timing.
  • Can be easily countered with blinks/disables, TP's.

Quote:
Stampede

Kalantar's kodo charges towards a target area, dealing heavy damage from the distance traveled to enemies in a target location. Kalantar moves at the maximum speed available (522). Units that are passed by prior to the area of target are dealt with 50% of initial damage.

  • Level 1: 75 initial damage, 15 damage every 150 units traveled, 600 max casting range.
  • Level 2: 100 initial damage, 15 damage every 140 units traveled, 700 max casting range.
  • Level 3: 125 initial damage, 15 damage every 125 units traveled, 800 max casting range.
  • Level 4: 150 initial damage, 15 damage every 100 units traveled, 900 max casting range.

Statistics:
  • Mana Cost = 100/100/100/100
  • Cooldown = 15/15/15/15
  • Casting Range = 600/700/800/900
  • Duration = Depends.
  • Mechanics = Kalantar charges toward the location and deals damage in accordance to the bonus damage from the distance traveled. It seems simple enough, really.
Quote:
Banner Bond

Kalantar implants a flag on a target enemy, bonding their faiths, through every distance Kalantar walks. Every distance Kalantar walks deals damage respectively to his already implanted foe, there is a max cap. Removes debuff when cap damage has already been dealt on target Lasts 10 seconds. Will stack upon each other if casted again with previous cast.
  • Level 1: 10 damage every 100 distance traveled, cap of 175 damage.
  • Level 2: 20 damage every 100 distance traveled, cap of 200 damage.
  • Level 3: 30 damage every 100 distance traveled, cap of 250 damage.
  • Level 4: 40 damage every 100 distance traveled, cap of 300 damage.

Statistics:
  • Mana Cost = 130/120/110/100
  • Cooldown = 11/9/7/5
  • Casting Range = 350/350/350/350
  • Duration = 10 seconds.
  • Mechanics = When you place in a flag to your enemy, wherever and whenever you walk during the duration transmits damage to your foe wearing the banner. This makes it the bond, and synergizes all throughout well since all his skills have something to do with distance.
Quote:
Fault Zone

Kalantar manipulates the geological factor of the ground and creates a tremendous fault. The slip and slide of rocks cause all enemies in an area around him to be knocked-back to him, the fault becomes an unpathable terrain, units cannot walk out. Fault lasts for 3 seconds.
  • Level 1: Fault affects 350 AOE, causes 20% movement increase for Kalantar and decrease for enemies.
  • Level 2: Fault affects 425 AOE, causes 25% movement increase for Kalantar and decrease for enemies.
  • Level 3: Fault affects 450 AOE, causes 30% movement increase for Kalantar and decrease for enemies.
  • Level 4: Fault affects 550 AOE, causes 35% movement increase for Kalantar and decrease for enemies.


Statistics:
  • Mana Cost = 90/90/100/100
  • Cooldown = 15/13/11/9
  • Casting Range = 0/0/0/0 (current position)
  • Duration = 3 seconds
  • Mechanics = Kalantar commands the ground to create a fault that will cause all units around him to knockback to the epicenter. Epicenter -> Kalantar.
Quote:
War Drums

Kalantar goes into a frenzy playing his well-tuned drums at full blast, creating sound waves that blasts all throughout an area of effect, pushing all enemies out to a 325, 425, 525 AOE. The knockback, stun and slow will not occur until all sound waves have finished hitting their targets.Each wave will occur every .5 seconds. and will have respectively .5 sec ministuns each.
  • Level 1: 50 damage per wave, 3 waves, units in a 300 AOE around him are pushed out, slowed for 20% MS for 5 seconds.
  • Level 2: 75 damage per wave, 4 waves, units in a 400 AOE around him are pushed out, slowed for 30% MS for 5 seconds.
  • Level 3: 100 damage per wave, 5 waves, units in a 500 AOE around him are pushed out, slowed for 40% MS for 5 seconds.

Statistics:
  • Mana Cost = 200/175/150
  • Cooldown = 100/100/90
  • Casting Range = 0/0/0 (current position)
  • Duration = .5 seconds (each wave) 2.5 seconds overall (stun)
  • Mechanics = Once this is casted, a big AOE Blinding Light-like skill is casted. This makes all enemies in the area to be pushed back out, this synergizes pretty well with Fault Zone. This brings them out, and Fault Zone brings them in.

Framework:

Quote:
Synergy
+
Stampeding towards your enemies + trapping them gives you a kind of 1v1 mode. Catch in an ally with you and its a great handicap mode for a full 3 seconds.


+ + +
Charging is the initiating skill, then once you've charged through, pull them in with Fault Line, now activate your War Drums. Once they've been pushed out, instantly cast Banner Bond to further give your enemy some more punishment.

+
Its possible to deal full potential, use stampede wisely since it has a max 522 MS speed and this will make using Banner Bond so much easier.


Last Word
I've currently finished my hero. Dunno what else to do... Add another section? Haha. Thanks for the comments everyone, I'm expecting some hefty reviews. Thanks for looking at my hero, now no more jokes.
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Last edited by king_james; 07-30-2009 at 04:50 PM. Reason: Edited Fault Line.
Old 07-10-2009, 11:51 AM   #2
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Default Re: In progress, Kalantar Rageworth, the Kodo Mast

Reduce the number plizzz... it will give allies upto 60% ms which means maximum movespeed with only a boots...

Also the second skill, it's like a divine to have 200 bonus damage...about 80 is ok I think

BTW, nice idea for now..
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Old 07-10-2009, 06:31 PM   #3
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Default Re: In progress, Kalantar Rageworth, the Kodo Mast

Quote:
Originally Posted by NoThlnG View Post
Reduce the number plizzz... it will give allies upto 60% ms which means maximum movespeed with only a boots...

Also the second skill, it's like a divine to have 200 bonus damage...about 80 is ok I think

BTW, nice idea for now..
Thanks for the comment, I'm reducing the numbers and finishing up the hero. Its still in a bit of progress.
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Old 07-10-2009, 06:34 PM   #4
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

not bad, not bad. I like the ult.

Strategic placing skills are always fun.
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Old 07-10-2009, 07:01 PM   #5
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

This is really well thought-out. I love the first skill, it's great for chasing. The second skill is great because, when you're chasing enemies, you get the creeps to hit the hero, building up the extra damage, and then you smack the enemy you're chasing for the extra damage boost. The ultimate is like a better version of charge? It's alright.

Anyways, what I'm worried about is the 3rd skill. How does this synergize at all with his chaser role?
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Old 07-10-2009, 07:06 PM   #6
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Originally Posted by 1nvok3r View Post
Anyways, what I'm worried about is the 3rd skill. How does this synergize at all with his chaser role?
Thank you 1nvok3r. Skill #3, Tremble puts enemies in a straight line ahead of Kalantar. This allows you to use your last skill to ram the enemy. This gives you an assurance that the enemy hero will be hit first.
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Old 07-10-2009, 08:56 PM   #7
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Good hero suggestion, but don't forget his rider, the little goblin in his back playing drums.
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Old 07-10-2009, 09:05 PM   #8
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Originally Posted by Henry View Post
Good hero suggestion, but don't forget his rider, the little goblin in his back playing drums.
It's an orc.
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Old 07-10-2009, 09:14 PM   #9
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

thumbs up for good model choice, strategic skills, and overall badass points for using an orc, dota needs more badass mo fo Orcs
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Old 07-11-2009, 03:36 AM   #10
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Good hero suggestion, but don't forget his rider, the little goblin in his back playing drums.
Yes it's an Orc, but I wish they can do something about the model though, cuz compared to other orcs that guy riding the kodo looks like a midget

edit: oh yeah, T-up. Nice balance of skills. One question though: does the damage return skill calculate damage post or pre-reduction? Would be nice if it were coded to calculate damage pre-reduction, to make him a better tank.
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Last edited by pnoize; 07-11-2009 at 03:39 AM.
Old 07-11-2009, 03:51 AM   #11
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Okay, it is a Gremlin.
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Old 07-11-2009, 05:01 AM   #12
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Originally Posted by AmplifyDamage View Post
thumbs up for good model choice, strategic skills, and overall badass points for using an orc, dota needs more badass mo fo Orcs
Thanks. Dota needs some more MOFO's i agree.

Quote:
Originally Posted by pnoize View Post
Yes it's an Orc, but I wish they can do something about the model though, cuz compared to other orcs that guy riding the kodo looks like a midget

edit: oh yeah, T-up. Nice balance of skills. One question though: does the damage return skill calculate damage post or pre-reduction? Would be nice if it were coded to calculate damage pre-reduction, to make him a better tank.
I think pre-reduction would be a lot better. This way Vanguard, HoD, and Armor items will block some of the damage.
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Old 07-11-2009, 05:53 AM   #13
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

I was already reading this suggestion when you replied on my topic. Haha, thanks btw!
Sorry but I won't be giving scores atm (and I don't think I'm in my right objective mind yet) since it will be a bit unfair on your part since as you've said, it's not really all that complete yet.

Ability 1 - A very nice and supportive ability. Though I'm not really digging the whole 50 units thing. That's way way too short, BUT the fact that it synergizes with your Ultimate that way, makes it kind of hard to fix.

The number of stacks IMO should not scale with level so that the ability will be at its simplest.

*I just received your PM now* *wink* *wink*

Ability 2 - A bide-ish ability. I thought it was spammable? 35 seconds isn't spammable, might be a mistype on your part. I've seen better bide type abilities but this one can hold itself on its own. A lot of what I've seen is mainly an area bide, but I guess the fact that this skill is supposed to be spammable, then that's justifiable. Like it (just fix the cooldown though).

Ability 3 - The tooltip may seem a bit confusing. I'm quite neutral on the ability but maybe if there was a little tweak on the condition, then it'd be better.

Making it work on enemies around you sounds a bit wrong. Maybe making it work on heroes in front of you in a 45-60 degree arc with a 400-500 distance from you works better. Just my two cents though, its still your call.

Ability 4 - I like the ability, it works. But maybe 50 units is a bit short, in fact its pretty negligible. I think it would also be beter if MAYBE you could also make the collision effects be applied to an area (again, 45-60 degree arc, all targets 150 units in front of you). I think it works that way.

A question though, what if you collide with an enemy but you haven't reached your targetted location, what will happen? Will the ability continue? Will it charge up again until you reach another target?

Overall: I like your hero. It's not bad for a Kodo beast, might need some fixes with the number of units but concept wise, I understand and see where your coming from. Question again btw, how does 2nd skill synergize with your whole skill set?
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Old 07-11-2009, 06:06 AM   #14
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Originally Posted by chadpiety123 View Post
Ability 3 - The tooltip may seem a bit confusing. I'm quite neutral on the ability but maybe if there was a little tweak on the condition, then it'd be better.

A question though, what if you collide with an enemy but you haven't reached your targetted location, what will happen? Will the ability continue? Will it charge up again until you reach another target?

Question again btw, how does 2nd skill synergize with your whole skill set?
I'm fixing the tooltip of Skill 3 as we speak.

If you collide with an enemy but haven't reached the target location, you will stop 150 units after you have hit a unit, and hit the other units from that 150 stop. The skill will completely stop, that's what gives this hero limitations.

Skill 2 synergizes because when you are running towards the enemy, you are barraged with attacks from towers, creeps and other things that cause you damage. Allowing Outburst to be filled up. Giving you a +200 damage skill that can deal a lot of damage.
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Old 07-11-2009, 06:06 AM   #15
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

and have I mentioned I rofled on your sig?

Might do the same thing -> IT DOES ATTRACT ATTENTION

oops sorry about this post... I thought I would be updating my other post. Sorry again
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Last edited by chadpiety123; 07-11-2009 at 06:08 AM.
Old 07-11-2009, 06:08 AM   #16
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Oh, so if you stupidly cast your Ulti, at some point far from civilization, then tendency is you won't reach the target because you have already collided with a target. That's a bit sad, maybe you could make it charge up again until you reach the location, but that might be iMBA.. oh well.
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Old 07-11-2009, 06:11 AM   #17
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Originally Posted by chadpiety123 View Post
and have I mentioned I rofled on your sig?

Might do the same thing -> IT DOES ATTRACT ATTENTION

oops sorry about this post... I thought I would be updating my other post. Sorry again
LOL, its true. Wow you really have a tendency to double post man .

Quote:
Originally Posted by chadpiety123 View Post
Oh, so if you stupidly cast your Ulti, at some point far from civilization, then tendency is you won't reach the target because you have already collided with a target. That's a bit sad, maybe you could make it charge up again until you reach the location, but that might be iMBA.. oh well.
That' what makes this skill at utmost balanced. You can cast it stupidly far as possible as you can, but it won't reach. I was thinking, you could charge again, what do you think? This makes Kalantar a near-caster, your lucky if you can get through a far Stampede. That's why i made the units needed to stun and added damage at a limited area so that he can actually do some damage from a near range.
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Old 07-11-2009, 07:06 AM   #18
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

I was thinking charge up again, since it's an Ulti, but man that might be IMBA.. but then again, a proper player would not actually charge to oblivion but only up to beside a target so as to get the kill, right?
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Old 07-11-2009, 07:11 AM   #19
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

Quote:
Originally Posted by chadpiety123 View Post
I was thinking charge up again, since it's an Ulti, but man that might be IMBA.. but then again, a proper player would not actually charge to oblivion but only up to beside a target so as to get the kill, right?
Charge up? Sure, but what are the limitations, I'm pretty stuck in the mud with the ultimate, I'm thinking of a way to balance it all out.

EDIT:Never mind, i just made the next charge 50% reduced damage in the next charge to avoid abuse and imba-ness. The stun will also be cut in half the next time around.
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Last edited by king_james; 07-11-2009 at 07:16 AM.
Old 07-11-2009, 07:51 AM   #20
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Default Re: [STR-SENT] Kalantar Rageworth, the Kodo Master

For a maximum of?
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