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Old 06-28-2012, 05:31 AM   #1
liz7
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Default courier FAQ


can someone give me all the information about animal courier and flying courier? besides the one shown in the items page and units statictics page.


What is the animal courier movespeed?

Is the bountry for animal courier shared to all allies or just the one who killed it? what is the bounty? I know 150 is the bounty for flying courier what about animal courier ? the one in the statistics page is outdated.

What is the priority order of transfer item ? ex. is the slot on upper left given first? what is given after that?

Burst effect - is that similar to haste where you get maximum move speed? + 10000% bonus MS seems exagerrated.
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Last edited by liz7; 06-28-2012 at 08:05 AM.
Old 06-28-2012, 08:28 AM   #2
Geno.
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Default Re: courier FAQ

The Unit Statistics Page doesn't say anything about the Land Courier's Movement Speed. Someone else will have to state that information.

All allies get the Gold Bounty Bonus.
I believe it's the same for both the Land Courier and the Flying Courier. (150 Gold.)

I don't think there is a priority for items given.

Haste doesn't give +10000% bonus Movement Speed. Well, Lycanthrope has a +1000% Movement Speed in Shapeshift, doesn't really matter if it's exagerrated or not, it is what it is.
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Old 06-28-2012, 11:21 AM   #3
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Default Re: courier FAQ

The priority for item transfer is

6_5
4_3
2_1

1 having highest priority.

For example, if you have these items on your hero:



and you want to finish wand+treads, you'll arrange the items in the courier like this:



If wand recipe is on lower priority, the items won't combine (due to not enough space).
Putting the items on the courier on the correct order beforehand can save you time and/or courier trips without item delivery.
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Old 06-28-2012, 05:01 PM   #5
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Default Re: courier FAQ

Rearranging items on courier after issuing the command to deliver items will cause it to move to your position but not transfer items.

Explanation the coding that causes this please? I can't interpret the coding itself.
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Old 06-28-2012, 05:16 PM   #6
Knovanangel
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Default Re: courier FAQ

Quote:
Animal courier has 190 ms.

Burst gives +9999% ms.
There seems to be some discrepancy related to courier MS as it shows 350 MS for both animal & flying courier in DotA 2. Intended?
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Old 06-28-2012, 05:53 PM   #7
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Default Re: courier FAQ

Quote:
Originally Posted by Knovanangel View Post
There seems to be some discrepancy related to courier MS as it shows 350 MS for both animal & flying courier in DotA 2. Intended?
It's definitely slower than that (I mean just look at the mule // flying mule speed) so it's probably just a visual glitch. I think I may have seen something about that on the dev forums?
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Old 06-28-2012, 08:16 PM   #8
EebstertheGreat
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Default Re: courier FAQ

Sorry, they have 300 ms, not 190. Don't know where I got that from.
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Old 06-28-2012, 09:42 PM   #9
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Default Re: courier FAQ

Uh, added the movespeed for the animal courier now. If anyone finds any other discrepancies, please do report.
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Old 06-29-2012, 03:41 AM   #10
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Default Re: courier FAQ

Quote:
Originally Posted by megamak View Post
The priority for item transfer is

6_5
4_3
2_1

1 having highest priority.

For example, if you have these items on your hero:



and you want to finish wand+treads, you'll arrange the items in the courier like this:



If wand recipe is on lower priority, the items won't combine (due to not enough space).
Putting the items on the courier on the correct order beforehand can save you time and/or courier trips without item delivery.
this is exactly what i need this for thanks!
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Old 06-29-2012, 10:05 AM   #11
CynthiaCrescent
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Default Re: courier FAQ

Quote:
Originally Posted by Knovanangel View Post
There seems to be some discrepancy related to courier MS as it shows 350 MS for both animal & flying courier in DotA 2. Intended?
Are you sure they weren't like, carrying Boots or something?
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Old 06-29-2012, 04:09 PM   #12
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Default Re: courier FAQ

Quote:
Originally Posted by CynthiaCrescent View Post


Are you sure they weren't like, carrying Boots or something?
Everything except consumables gets muted on couriers. No more dagon crow .
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Old 06-29-2012, 04:27 PM   #13
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Default Re: courier FAQ

Quote:
Originally Posted by xpforever View Post
Everything except consumables gets muted on couriers. No more dagon crow .
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

It's strategically relevant, even if just a fringe situation. Grr.
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I'm quite satisfied my stick. In most cases, there's no need to make it bigger.
Make Zeus's Static Field better and more intuitive design
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Old 06-29-2012, 04:36 PM   #14
Knovanangel
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Default Re: courier FAQ

Quote:
Originally Posted by CynthiaCrescent View Post


Are you sure they weren't like, carrying Boots or something?
Nein. You can personally check it in D2 if you want to confirm.
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Old 07-16-2012, 03:53 AM   #15
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Default Re: courier FAQ

Quote:
Originally Posted by EebstertheGreat View Post
Sorry, they have 300 ms, not 190. Don't know where I got that from.
Quote:
Originally Posted by SoletLuna View Post
Uh, added the movespeed for the animal courier now. If anyone finds any other discrepancies, please do report.
So... the unit statistics page still says flying courier has 350 ms
Which one is it?
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Old 07-16-2012, 06:41 AM   #16
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Default Re: courier FAQ

Quote:
Originally Posted by Frakenz View Post
So... the unit statistics page still says flying courier has 350 ms
Which one is it?
The unit statistics page is correct now in that matter.
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