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Raging Inferno Jreko Than What Jreko Than Lacks in disables and survivability, he makes up in the form of massive, unrelenting damage. With proper use and enough mana, he can cast his abilities over and over again until his enemies are burnt to a charred crisp and then some. And if thats not enough, repeated use of his abilities allow him to supercharge the ability of his choice, causing it to do increased damage. < Immortality. Many seek it, yet few find it. To a sufficiently powerful mage, gaining such a prize is far from unrealistic. Mages may seek immortality for many reasons, fear of death, hubris, an eagerness to spend eternity in search of knowledge. For Jreko Than, it was nothing more than an added bonus to a process that would give him almost unlimited power. Frail and old, he sought to offset this by becoming possessed by a fire demon. Having summoned the demon and made the pact, it proceeded to take over his body, first by consuming his heart. But old Jreko was ready. For a fortnight, he fought a mental battle with the demon, resisting further change and forcing the demon into complete subjugation. Now the demon sits trapped where his heart used to lay, sending fire coursing thru his veins, fueling his spellcasting with unending flames and granting him the never-ending life of the one who sought to possess him. He is Jreko Than, and his power is that of a Raging Inferno. >
Firebolt Flame Blast Flame Spin Inferno Heart |
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#2 |
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Join Date: Dec 2010
Location: Stuck in Bali...
Posts: 5,614
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flame blast note is misstyped, i think it should be "slowless"
first 3 skilll: too much manacost. third skill: fine as it is, how big is the pass thru aoe? ultimate: personally i'd level it once and leave it be, increase one spell damage by 16% per level after some cast doesnt seems to worth the skillpoint. (forgive me if you mean all skill cast in 30 seconds will have increased damage) also will it reset items? overall: he remind me of tinker, spamming skill as much as possible before retreating, but much less mobility. His manacost is too high, 550 mana for 3 spells wont allow him to use it more than twice even with some big items. Either greatly lower the manacost and then make taking a point in ultimate increase the manacost (like ogre magi fireblast) or make triggering the refresh will give back 60?70/80% (etc) mana used in last 3 seconds. I give 7/10 for the hero, its original and seems fun to play .---------- Post added at 07:20 PM ---------- Previous post was at 07:20 PM ---------- flame blast note is misstyped, i think it should be "slowless" first 3 skilll: too much manacost. third skill: fine as it is, how big is the pass thru aoe? ultimate: personally i'd level it once and leave it be, increase one spell damage by 16% per level after some cast doesnt seems to worth the skillpoint. (forgive me if you mean all skill cast in 30 seconds will have increased damage) also will it reset items? overall: he remind me of tinker, spamming skill as much as possible before retreating, but much less mobility. His manacost is too high, 550 mana for 3 spells wont allow him to use it more than twice even with some big items. Either greatly lower the manacost and then make taking a point in ultimate increase the manacost (like ogre magi fireblast) or make triggering the refresh will give back 60?70/80% (etc) mana used in last 3 seconds. I give 7/10 for the hero, its original and seems fun to play .
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#3 | |
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Quote:
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#4 |
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Join Date: Jan 2010
Posts: 714
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The idea of how he works is new, but I don't think its applied very well. You have to take into account hero's like lina who have a equal amount of burst as him, Lina in about 2 seconds with her gear can deal around 1,500 damage. But even with this burst, she is fairly difficult to play.
She has two defensive abilities, sun strike array and fiery soul. Your hero once maxed out in everything can deal same damage but will have zero mobility and zero survival. So odds are he will deal much less and only work if heavily farmed. This is also saying if you manage to get 6 spells off vs 3 of lina. With the including of the situational-ness of flame spin. Anyways, my recommendation is, firebolt is cool. I recommend changing it so that it can be both a direct nuke and a "aim to shoot area" spell so that you can use it even while people juke or stealth. 2 abilities with a shared cooldown basically. As far as Flame blast and flame spin works, I recommend working out a way that allows your guy to have some sort of chance of living. Sooo re-work 2 and 3, keep the rest |
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#5 |
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Join Date: Jun 2011
Location: Bandung , Indonesia
Posts: 484
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1st ability = is look old ability , just deal damage . It's fine
2nd ability = i think to change it . animation should like when fire reach target deal full damage and create fire at small area . Burn area and Deal little damage at area average 5-20 damage . Give slow to every enemy at area. That's my suggestion. 3rd ability = this skill really usefull . It's like circle of fire on every fantasy movies. Good skill provide your abilities with single target to be AOE target. Increase manacost please to be 130/140/150/160 . Because this skill really make your another abilities more deadly ultimate = another ability provide ability , but i think you should change it. Passively reduce cooldown to all your ability for x sec and deal bonus damage by 75/150/225 whenever target got combo from your abilities in range 0-1.5 sec . If you kill units with your abilities instantly reset cooldown . It's mean if you kill units with fireblast , fireblast will reset cooldown but the others ability will still in cooldown . Anyway increase str growth to be 1.6-1.7 and reduce base armor to be 1-3 armor Sorry bad english
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#6 |
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i think you're slightly missing my concept.
1.) there will be no disables. 2.) his ult encourages spell spam, not last hitting heroes. if his spells get refreshed when he kills a hero, it kinda ruins the point
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#7 |
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Join Date: Jan 2010
Posts: 714
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I know your aiming for that, but I already explained the problems about it, a level 3 ulti from lina will deal a full cycle of your spell casts to a individual target Plus the other 2 nukes being same in damage.
The reason i'm comparing lina is i'm saying that your hero will have less burst then lina and less survival, the time it would take to apply the nukes would take too long and your person would have no escape without a heavy investment in items. Even skywrath mage who is heavily based off spell spamming (with a 2 second nuke and a 16 second ulti) has a slow. If you have three purely damaging nukes then usually you will deal less damage, because you will be spending more time running or dying then actual fighting. |
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#8 |
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blarg... im going to have to start sending out requests... i need more suggestions
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#9 |
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Join Date: Nov 2010
Posts: 2,931
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basic concept :| nt really entertain me much and he function too much like lina so i was like
... skill sets are fine but 2nd ability is kindda under power while 3rd ability serve no synergy at all
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#10 |
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I remember seeing this several days ago, but I was feeling lazy on that day @@
Now his first three spells as a whole are simple and uninteresting with nothing unusual to comment about (For obvious reasons I saw), so I'll go for an overall comment straight. This hero's all fine and dandy and balanced by easily running out of mana if he easily spams his stun-less Fireblast, slow-less Thunder Clap and illusion-less Wall of Replica, but if he is paired with Obsidian Destroyer's Essence Aura then you can leave the game like right now. He is somewhat weak on his own, but extremely deadly and horribly unbalanced if not targeted straight-a-beeping-way if ol' Harbinger's around. You must work around that somehow. -- His ultimate is nice and all, but I think you'll have to remake him somehow. His skills simply have no synergy and you will either be very useful or very useless.
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#11 |
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Join Date: Aug 2009
Posts: 476
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Since you asked so nicely, I'll give a review, though you're likely going to get many of the same comments from people reviewing this.
What I'd have to comment on has already been covered here for the most part. The Lina without diversity factor. First take note, the Hero Concept is very linear (like you wanted), 1 purpose and nothing beyond that. This isn't necessarily a bad thing, but it's tedious to do properly. The Spell Concept you're trying to use to make this concept work (re-setting cooldowns) has been thrown around quite a bit, and it's a good concept, so work with that. Just don't be afraid to completely re-work this hero several times, because making something linear by intention isn't a 1 shot perfection type of thing. As for the current issues with the hero, it's all around the lack of diversity. Too much Magic Damage out-put with nothing else. Think of it in terms of practicality in a game, a rushed Pipe against this hero completely makes him a non-factor. It's like giving a hero 3 spells that can be Purged. Against that hero, all you have to do is get a Diff Blade and they're done for the game. Heroes like Lina (physical DPS/high Movement Speed) and Zeus (HP % based damage/Global presence) have something OTHER than their Magic Damage Nukes. THOSE OTHER THINGS are the things that make those heroes work. Without those things, they simply wouldn't work. Make 5 versions of this hero, all with a different 'OTHER' thing, and see what you can come up with. That's what will make all the difference for you. Hope that helps. |
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#12 |
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No offense but the hero is very similar to Lina, except for the x-factor, which Mario pointed out. If Unleash deals bonus damage on your next PHYSICAL attack, now that's a different story...
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#13 |
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Join Date: Jul 2010
Posts: 3,200
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I'm too lazy to do a full review.
So, General idea only:
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#14 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Fireblast as a name is taken by Ogre already :P
Interesting concept but I don't think you can cast 3 spells in 3 seconds due to casting animation... Well Tinker has rearm for high mana cost and cast time I don't think this one is fair if we compare the two. You are a kickass 1v1 hero but then again disables, BKB and hood/pipe fucks you up. I am unsure about the hero itself. Btw Fire Blast is instant like thunder clap or is grows slowly outwards like Shiva for example? |
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#15 |
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i see no skill called fireblast! just one called fire[b]bolt[/i] and one called flame [b]blast[/i]!
about flame blast: "think of a slowless thunder clap"
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#16 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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^ So it is instant okay...just asking
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#17 |
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Join Date: Jan 2010
Posts: 714
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This hero actually isn't like lina at all, I just used her as a example because she is the closest functioning idea of what this guy was shooting for. Which is to burst someone down before they get to you.
I don't know why i'm typing this for the third time now, but, even if you made all the nukes completely dynamic in how they work, if they all deal damage in the end you won't be very useful because you will be easily target down and your hero will require a heavy investment in items to have the cc for him. Even with this disadvantage thoough, we already have huge burst damage hero's so going beyond them would just be retarded op to compensate for literally no form of cc or escape. Also all you had to say for the second ability was it functions like nevermore's ultimate. But if you really wanted to say he is LIKE a hero, the closest hero would be Zeus, and we all know how much he is picked for competitive games |
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| Last edited by Loomdun; 07-03-2012 at 09:25 PM. | |
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#18 |
Member
Join Date: Nov 2010
Posts: 5,145
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this is a spell spammer hero but there already many spell spammer heroes better than this one, ogre for example. i just dont see this hero going too far
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#19 |
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Join Date: Sep 2009
Posts: 1,835
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I think the basic concept is cool but... His skills are just kind of simple.
Skill 1: It's Firebolt. Without the stun. Skill 2: It's Thunderclap. Without the slow. Skill 3: The only unique skill you've got. I get the whole point of the ultimate and everything but it doesn't matter how much I can unleash a hellish barrage (with the potential of being overpowered btw) if it's just 1, 2, 3, rinse and repeat you know? I feel like I'd just walk up, E, F, T, E, F, T, E, F, T over and over again until they all died or I died. I love spamming heroes but the skills need to be somewhat more dynamic and fun to use IMO. Otherwise, the hero is essentially another nuker. And in a game with Lina, well, the concept's long gone.
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#20 |
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I'm back on hero reviews! And to mark that event i'll give this review some text
![]() Anyway, i'll review the hero as a whole since he's another ulti-dependent one. The skillset Kinda meh. Really. His concept is simple burst damage. No slow. No stun. No self buffs, no debuffs, no ministun, no vision, just damage. The idea of ulti giving him an even higher spammability than rearm is nice, but the effect is just too much. He's basically too dependent on his ultimate, and that's not really a great thing imo. To the main skills. My point is that 20 cooldown is too huge. A simple damaging nuke at that manacost and cooldown is quite a bad idea imo. I know that ult resets their cooldowns, but it makes them way too dependent on ults and useless on their own. 1st skill is too generic, thus boring (Fireblast without stun). Try giving it a concept twist, like deals a portion of its damage on units within it path. Still though, maintaining a simple concept isn't a bad idea, so it's up to you. 2nd skill is the most problematic. You have no mobility, no escape skills, no disables, and your +1.5 str is making you pathetically paper-like. If that 500 AoE is the radius then perhaps it's just slightly risky, but if that's the diameter then it's just suicide. 3rd skill is quite nice, perhaps the most unique of the 3. Not much to comment really. Now to ult: It scales kinda horribly. the difference of level 0 (unleveled) to level 1 is godly considering it increases your spammability infinitely, but between level 1 to 2/3 it's not much. The idea of fire charges is also kinda boring tbh, basically you get a bonus on one spell every 5 you cast. meh. Gameplay wise? Go forward. e f t e f (use ult if you want) t e f t e (another ult) f. repeat until you're out of mana or every enemy died, and pray you survive with your paper hp Overall, he still needs some tweaking. I like the idea of ulti spammability, but the skills are basically too weak without the ult considering the damage-only concept (inferior to current meta's high mobility heroes) and long cooldown without ult. I suggest remaking the ult somewhat and tweaking the skills so it's more fun to use. In detail, please consider these suggestions: -Try reducing base skills' cooldown. Make it useful even without ult (something like 12-15) -Consider making mana scale harder. e.g. 3rd skill, instead of 100/120/140/160, try making it something like 70/100/130/160 or even 55/90/125/160. That way, you have a choice of keeping one or more skill at level 1 even later in the game, to keep the overall combo manacost low and allowing more spam sets. -Ulti. Refreshing is nice, but again it's T E F T E ult F T E F T ult E F to infinity. i'd really rather you give him more strategy-based gameplay instead of 'click every skill as fast as you can'. Maybe this will inspire something for you ![]()
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| Last edited by Vot1_Bear; 07-10-2012 at 02:37 AM. | |