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Old 06-30-2012, 03:39 PM   #1
Lord_Talron
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Default [INT-Scourge]Jreko Than, the Raging Inferno



Raging Inferno
Jreko Than


What Jreko Than Lacks in disables and survivability, he makes up in the form of massive, unrelenting damage. With proper use and enough mana, he can cast his abilities over and over again until his enemies are burnt to a charred crisp and then some. And if thats not enough, repeated use of his abilities allow him to supercharge the ability of his choice, causing it to do increased damage.


< Immortality. Many seek it, yet few find it. To a sufficiently powerful mage, gaining such a prize is far from unrealistic. Mages may seek immortality for many reasons, fear of death, hubris, an eagerness to spend eternity in search of knowledge. For Jreko Than, it was nothing more than an added bonus to a process that would give him almost unlimited power. Frail and old, he sought to offset this by becoming possessed by a fire demon. Having summoned the demon and made the pact, it proceeded to take over his body, first by consuming his heart. But old Jreko was ready. For a fortnight, he fought a mental battle with the demon, resisting further change and forcing the demon into complete subjugation. Now the demon sits trapped where his heart used to lay, sending fire coursing thru his veins, fueling his spellcasting with unending flames and granting him the never-ending life of the one who sought to possess him. He is Jreko Than, and his power is that of a Raging Inferno. >



Strength: 15 + [1.2]
Agility: 14 + [1.3]
Intelligence: 23 + [3.5]

Affiliation:Affiliation
Damage:38-46
Armor:4
Movespeed:310
Starting HP/MP:435/299
Attack Range:600


Firebolt
Type: Active
Targeting: Unit
Hotkey: F
Sends a bolt of searing flame to damage the target.

LvlManaCooldownRangeAoEDurationEffects
18020750N/AN/ADeals 95 damage
210020760N/AN/ADeals 150 damage
312020770N/AN/ADeals 260 damage
414020780N/AN/ADeals 325 damage


Flame Blast
Type: Active
Targeting: N/A
Hotkey: T
Creates a circular blast of flame that emanates outward from Jreko Than, burning enemies to a crisp.

LvlManaCooldownRangeAoEDurationEffects
112020N/A500N/ADeals 100 damage
213020N/A500N/ADeals 150 damage
314020N/A500N/ADeals 200 damage
415020N/A500N/ADeals 250 damage

Notes:
  • Think of slowless thunder clap.

Flame Spin
Type: Active
Targeting: Unit
Hotkey: E
Creates a prison of flame around the target that deals minor damage to those trapped inside and major damage to any that pass thru the wall.

LvlManaCooldownRangeAoEDurationEffects
1100207002002 secondsDeals 5 damage per second in the middle, deals 150 pass-thru damage
2120207002002.5 secondsDeals 15 damage per second in the middle, deals 180 pass-thru damage
3140207002003.25 secondsDeals 25 damage per second in the middle, deals 210 pass-thru damage
4160207002004 secondsDeals 35 damage per second in the middle, deals 240 pass-thru damage

Notes:
  • Pass-thru damage can only hurt a target once
  • Spell does not actually prevent movement.
  • Altho the spell is cast on a single unit, it can affect any enemy.

Inferno Heart
Type: Passive
Targeting: N/A
Hotkey: I
The fire demon that took the place of Jreko Than's heart provides him with unquenchable power, allowing him to cast his spells without end.

LvlManaCooldownRangeAoEDurationEffects
1N/AN/AN/AN/AN/AEach time Jreko Than casts a spell, he gains one Fire Counter. In addition, each time he casts all 3 of his spells within 3 seconds, their cooldowns are reset
2N/AN/AN/AN/AN/AEach time Jreko Than casts a spell, he gains one Fire Counter. In addition, each time he casts all 3 of his spells within 3 seconds, their cooldowns are reset
3N/AN/AN/AN/AN/AEach time Jreko Than casts a spell, he gains one Fire Counter. In addition, each time he casts all of his spells within 3 seconds, their cooldowns are reset

Notes:
  • Fire Counters last 10 seconds and their duration is reset every time you cast.
  • the number of Fire Counters you have is shown over your head.
  • Unlocks the subskill Unleash.
Unleash
Type: Active
Targeting: N/A
Hotkey: C
Unleash your Fire Counters, empowering the next ability you use.

LvlManaCooldownRangeAoEDurationEffects
115 mana and 7 Fire Counters0N/AN/A30 secondsAt the cost of 25 additional mana, causes your next spell to deal 17% more damage
215 mana and 6 Fire Counters0N/AN/A30 secondsAt the cost of 35 additional mana, causes your next spell to deal 33% more damage
315 mana and 5 Fire Counters0N/AN/A30 secondsAt the cost of 45 additional mana, causes your next spell to deal 50% more damage

Notes:
  • This spell does not add Flame Counters nor is required/used to reset spell cooldowns.
  • You cannot have more Fire Counters than the required amount (7/6/5).
  • Fire Counters are used up when this ability is activated.
  • How it works: you activate Unleash and you have a 30 second window to choose which spell you want to have the damage bonus on.
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Last edited by Lord_Talron; 07-03-2012 at 10:46 AM.
Old 07-01-2012, 11:20 AM   #2
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

flame blast note is misstyped, i think it should be "slowless"

first 3 skilll: too much manacost.
third skill: fine as it is, how big is the pass thru aoe?
ultimate: personally i'd level it once and leave it be, increase one spell damage by 16% per level after some cast doesnt seems to worth the skillpoint. (forgive me if you mean all skill cast in 30 seconds will have increased damage) also will it reset items?

overall: he remind me of tinker, spamming skill as much as possible before retreating, but much less mobility. His manacost is too high, 550 mana for 3 spells wont allow him to use it more than twice even with some big items. Either greatly lower the manacost and then make taking a point in ultimate increase the manacost (like ogre magi fireblast) or make triggering the refresh will give back 60?70/80% (etc) mana used in last 3 seconds.

I give 7/10 for the hero, its original and seems fun to play .

---------- Post added at 07:20 PM ---------- Previous post was at 07:20 PM ----------

flame blast note is misstyped, i think it should be "slowless"

first 3 skilll: too much manacost.
third skill: fine as it is, how big is the pass thru aoe?
ultimate: personally i'd level it once and leave it be, increase one spell damage by 16% per level after some cast doesnt seems to worth the skillpoint. (forgive me if you mean all skill cast in 30 seconds will have increased damage) also will it reset items?

overall: he remind me of tinker, spamming skill as much as possible before retreating, but much less mobility. His manacost is too high, 550 mana for 3 spells wont allow him to use it more than twice even with some big items. Either greatly lower the manacost and then make taking a point in ultimate increase the manacost (like ogre magi fireblast) or make triggering the refresh will give back 60?70/80% (etc) mana used in last 3 seconds.

I give 7/10 for the hero, its original and seems fun to play .
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Old 07-01-2012, 02:19 PM   #3
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

Quote:
Originally Posted by Strange_Kid View Post
flame blast note is misstyped, i think it should be "slowless"
oops

first 3 skilll: too much manacost.
hmm maybe so. perhaps reduce each by 50 mana at each level?
third skill: fine as it is, how big is the pass thru aoe?
think of it like furions sprout, with fire instead of trees (and you can move freely ofc). if you touch the "trees" you take the pass thru damage.
ultimate: personally i'd level it once and leave it be, increase one spell damage by 16% per level after some cast doesnt seems to worth the skillpoint. (forgive me if you mean all skill cast in 30 seconds will have increased damage) also will it reset items?
at level 1 it takes 7 spell casts to reset cooldowns, at level 3 it takes 5 spell casts so leveling it allows you to more quickly gain the bonus damage.
it only increases damage for one spell.
how it works is, you activate unleash and you have a 30 second window to choose which spell you want to have the damage bonus on.
it does not reset items.


overall: he remind me of tinker, spamming skill as much as possible before retreating, but much less mobility. His manacost is too high, 550 mana for 3 spells wont allow him to use it more than twice even with some big items. Either greatly lower the manacost and then make taking a point in ultimate increase the manacost (like ogre magi fireblast) or make triggering the refresh will give back 60?70/80% (etc) mana used in last 3 seconds.
returning some mana upon refreshing skills would be very overpowered i think. i will instead opt to lower the manacost of all his spells.

I give 7/10 for the hero, its original and seems fun to play .
thanks!
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Old 07-01-2012, 08:37 PM   #4
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

The idea of how he works is new, but I don't think its applied very well. You have to take into account hero's like lina who have a equal amount of burst as him, Lina in about 2 seconds with her gear can deal around 1,500 damage. But even with this burst, she is fairly difficult to play.

She has two defensive abilities, sun strike array and fiery soul. Your hero once maxed out in everything can deal same damage but will have zero mobility and zero survival. So odds are he will deal much less and only work if heavily farmed. This is also saying if you manage to get 6 spells off vs 3 of lina. With the including of the situational-ness of flame spin.

Anyways, my recommendation is, firebolt is cool. I recommend changing it so that it can be both a direct nuke and a "aim to shoot area" spell so that you can use it even while people juke or stealth. 2 abilities with a shared cooldown basically.

As far as Flame blast and flame spin works, I recommend working out a way that allows your guy to have some sort of chance of living.

Sooo re-work 2 and 3, keep the rest
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Old 07-02-2012, 02:22 PM   #5
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

1st ability = is look old ability , just deal damage . It's fine
2nd ability = i think to change it . animation should like when fire reach target deal full damage and create fire at small area . Burn area and Deal little damage at area average 5-20 damage . Give slow to every enemy at area. That's my suggestion.
3rd ability = this skill really usefull . It's like circle of fire on every fantasy movies. Good skill provide your abilities with single target to be AOE target. Increase manacost please to be 130/140/150/160 . Because this skill really make your another abilities more deadly
ultimate = another ability provide ability , but i think you should change it.
Passively reduce cooldown to all your ability for x sec and deal bonus damage by 75/150/225 whenever target got combo from your abilities in range 0-1.5 sec . If you kill units with your abilities instantly reset cooldown . It's mean if you kill units with fireblast , fireblast will reset cooldown but the others ability will still in cooldown .
Anyway increase str growth to be 1.6-1.7 and reduce base armor to be 1-3 armor
Sorry bad english
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Old 07-02-2012, 02:39 PM   #6
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

i think you're slightly missing my concept.
1.) there will be no disables.
2.) his ult encourages spell spam, not last hitting heroes. if his spells get refreshed when he kills a hero, it kinda ruins the point
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Old 07-02-2012, 08:13 PM   #7
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

I know your aiming for that, but I already explained the problems about it, a level 3 ulti from lina will deal a full cycle of your spell casts to a individual target Plus the other 2 nukes being same in damage.

The reason i'm comparing lina is i'm saying that your hero will have less burst then lina and less survival, the time it would take to apply the nukes would take too long and your person would have no escape without a heavy investment in items. Even skywrath mage who is heavily based off spell spamming (with a 2 second nuke and a 16 second ulti) has a slow.

If you have three purely damaging nukes then usually you will deal less damage, because you will be spending more time running or dying then actual fighting.
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Old 07-03-2012, 02:44 AM   #8
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

blarg... im going to have to start sending out requests... i need more suggestions
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Old 07-03-2012, 04:22 AM   #9
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

basic concept :| nt really entertain me much and he function too much like lina so i was like ... skill sets are fine but 2nd ability is kindda under power while 3rd ability serve no synergy at all
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Old 07-03-2012, 06:24 AM   #10
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

I remember seeing this several days ago, but I was feeling lazy on that day @@

Now his first three spells as a whole are simple and uninteresting with nothing unusual to comment about (For obvious reasons I saw), so I'll go for an overall comment straight.

This hero's all fine and dandy and balanced by easily running out of mana if he easily spams his stun-less Fireblast, slow-less Thunder Clap and illusion-less Wall of Replica, but if he is paired with Obsidian Destroyer's Essence Aura then you can leave the game like right now.

He is somewhat weak on his own, but extremely deadly and horribly unbalanced if not targeted straight-a-beeping-way if ol' Harbinger's around.

You must work around that somehow.

--

His ultimate is nice and all, but I think you'll have to remake him somehow. His skills simply have no synergy and you will either be very useful or very useless.
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Old 07-03-2012, 06:32 AM   #11
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

Since you asked so nicely, I'll give a review, though you're likely going to get many of the same comments from people reviewing this.
What I'd have to comment on has already been covered here for the most part. The Lina without diversity factor.

First take note, the Hero Concept is very linear (like you wanted), 1 purpose and nothing beyond that. This isn't necessarily a bad thing, but it's tedious to do properly.

The Spell Concept you're trying to use to make this concept work (re-setting cooldowns) has been thrown around quite a bit, and it's a good concept, so work with that.

Just don't be afraid to completely re-work this hero several times, because making something linear by intention isn't a 1 shot perfection type of thing.


As for the current issues with the hero, it's all around the lack of diversity. Too much Magic Damage out-put with nothing else. Think of it in terms of practicality in a game, a rushed Pipe against this hero completely makes him a non-factor. It's like giving a hero 3 spells that can be Purged. Against that hero, all you have to do is get a Diff Blade and they're done for the game.
Heroes like Lina (physical DPS/high Movement Speed) and Zeus (HP % based damage/Global presence) have something OTHER than their Magic Damage Nukes.
THOSE OTHER THINGS are the things that make those heroes work. Without those things, they simply wouldn't work.

Make 5 versions of this hero, all with a different 'OTHER' thing, and see what you can come up with. That's what will make all the difference for you. Hope that helps.
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Old 07-03-2012, 12:44 PM   #12
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

No offense but the hero is very similar to Lina, except for the x-factor, which Mario pointed out. If Unleash deals bonus damage on your next PHYSICAL attack, now that's a different story...
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Old 07-03-2012, 01:12 PM   #13
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

I'm too lazy to do a full review.

So,
General idea only:
It's a kickass looking hero. Nothing else.
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Old 07-03-2012, 02:19 PM   #14
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

Fireblast as a name is taken by Ogre already :P

Interesting concept but I don't think you can cast 3 spells in 3 seconds due to casting animation...

Well Tinker has rearm for high mana cost and cast time I don't think this one is fair if we compare the two. You are a kickass 1v1 hero but then again disables, BKB and hood/pipe fucks you up. I am unsure about the hero itself. Btw Fire Blast is instant like thunder clap or is grows slowly outwards like Shiva for example?
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Old 07-03-2012, 02:39 PM   #15
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

i see no skill called fireblast! just one called fire[b]bolt[/i] and one called flame [b]blast[/i]!


about flame blast:
"think of a slowless thunder clap"
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Old 07-03-2012, 06:38 PM   #16
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

^ So it is instant okay...just asking
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Old 07-03-2012, 09:10 PM   #17
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

This hero actually isn't like lina at all, I just used her as a example because she is the closest functioning idea of what this guy was shooting for. Which is to burst someone down before they get to you.

I don't know why i'm typing this for the third time now, but, even if you made all the nukes completely dynamic in how they work, if they all deal damage in the end you won't be very useful because you will be easily target down and your hero will require a heavy investment in items to have the cc for him. Even with this disadvantage thoough, we already have huge burst damage hero's so going beyond them would just be retarded op to compensate for literally no form of cc or escape.

Also all you had to say for the second ability was it functions like nevermore's ultimate.

But if you really wanted to say he is LIKE a hero, the closest hero would be Zeus, and we all know how much he is picked for competitive games
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Last edited by Loomdun; 07-03-2012 at 09:25 PM.
Old 07-03-2012, 10:38 PM   #18
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

this is a spell spammer hero but there already many spell spammer heroes better than this one, ogre for example. i just dont see this hero going too far
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Old 07-07-2012, 06:11 PM   #19
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

I think the basic concept is cool but... His skills are just kind of simple.

Skill 1: It's Firebolt. Without the stun.
Skill 2: It's Thunderclap. Without the slow.
Skill 3: The only unique skill you've got.

I get the whole point of the ultimate and everything but it doesn't matter how much I can unleash a hellish barrage (with the potential of being overpowered btw) if it's just 1, 2, 3, rinse and repeat you know?

I feel like I'd just walk up, E, F, T, E, F, T, E, F, T over and over again until they all died or I died. I love spamming heroes but the skills need to be somewhat more dynamic and fun to use IMO. Otherwise, the hero is essentially another nuker. And in a game with Lina, well, the concept's long gone.
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Old 07-10-2012, 02:27 AM   #20
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Default Re: [INT-Scourge]Jreko Than, the Raging Inferno

I'm back on hero reviews! And to mark that event i'll give this review some text

Anyway, i'll review the hero as a whole since he's another ulti-dependent one.

The skillset
Kinda meh. Really.
His concept is simple burst damage. No slow. No stun. No self buffs, no debuffs, no ministun, no vision, just damage. The idea of ulti giving him an even higher spammability than rearm is nice, but the effect is just too much. He's basically too dependent on his ultimate, and that's not really a great thing imo.

To the main skills.

My point is that 20 cooldown is too huge. A simple damaging nuke at that manacost and cooldown is quite a bad idea imo. I know that ult resets their cooldowns, but it makes them way too dependent on ults and useless on their own.

1st skill is too generic, thus boring (Fireblast without stun). Try giving it a concept twist, like deals a portion of its damage on units within it path. Still though, maintaining a simple concept isn't a bad idea, so it's up to you.

2nd skill is the most problematic. You have no mobility, no escape skills, no disables, and your +1.5 str is making you pathetically paper-like. If that 500 AoE is the radius then perhaps it's just slightly risky, but if that's the diameter then it's just suicide.

3rd skill
is quite nice, perhaps the most unique of the 3. Not much to comment really.

Now to ult:
It scales kinda horribly. the difference of level 0 (unleveled) to level 1 is godly considering it increases your spammability infinitely, but between level 1 to 2/3 it's not much. The idea of fire charges is also kinda boring tbh, basically you get a bonus on one spell every 5 you cast. meh.

Gameplay wise?

Go forward. e f t e f (use ult if you want) t e f t e (another ult) f. repeat until you're out of mana or every enemy died, and pray you survive with your paper hp

Overall, he still needs some tweaking. I like the idea of ulti spammability, but the skills are basically too weak without the ult considering the damage-only concept (inferior to current meta's high mobility heroes) and long cooldown without ult. I suggest remaking the ult somewhat and tweaking the skills so it's more fun to use.

In detail, please consider these suggestions:
-Try reducing base skills' cooldown. Make it useful even without ult (something like 12-15)

-Consider making mana scale harder. e.g. 3rd skill, instead of 100/120/140/160, try making it something like 70/100/130/160 or even 55/90/125/160. That way, you have a choice of keeping one or more skill at level 1 even later in the game, to keep the overall combo manacost low and allowing more spam sets.

-Ulti. Refreshing is nice, but again it's T E F T E ult F T E F T ult E F to infinity. i'd really rather you give him more strategy-based gameplay instead of 'click every skill as fast as you can'.
Maybe this will inspire something for you
Ult: If Jreko Than casted all his spells within xxx seconds, the demon blah blah will unleash another surge of power, unleashing a finisher spell varying based on the order of the skills casted and refreshing their cooldowns.

The 'varying' finisher could be anything, from invoker-like different spells (not recommended) or varying effects based on the order (E.g if bolt is fired first, it deals more damage, if blast then it deals additional AoE, if prison then it deals dps)

It's really just a suggestion but i hope it'll provide some inspiration
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