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#1 | |||||||||||||||||||||||||||
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| Trueshot Aura | Lunar Blessing | |
| AoE | 900 | 900 |
| Percent Damage | 7%/14%/21%/28% | 6%/13%/20%/27% |
| Old | New | |
| AoE | 900 | 1500 |
| Percent Damage | 6%/13%/20%/27% | 3%/5%/8%/10% |
| Old | New | |
| AoE | 900 | 500 |
| Percent Damage | 6%/13%/20%/27% | 10%/20%/30%/40% |
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#2 |
Member
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Hmm.... Even if the Area is 1500, 10% bonus damage is practically shit. Example, you got 100 base damage, yet you only get 10 bonus damage. And for Trueshot Aura, that 40% damage is insane, dude. You know drow currently is already as good as she is. At Lv 16, she already have a damage nearly 200. And now you want to add another 12% damage? Seriously no. It will be OP.
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#3 |
Member
Join Date: Jun 2009
Posts: 448
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Your an idiot.
Please don't think of anything again, whats 6 - 9 damage going to do compered to her other stats? IMO getting stats would be better than the aura, 4x=8 for every skill, which is almost the equivalent of your "tweaked" skill at lvl 4, infact it's probably better.
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#4 |
Banned
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obviously you would get boots of speed not travelsssss........ idiots
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#5 |
Member
Join Date: Jul 2009
Posts: 13
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Rubbish
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#6 |
Member
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T-Down.
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#7 |
Member
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T-null.
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#8 |
Member
Join Date: Jun 2009
Posts: 2,267
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So you make luna's dps worse? No.
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#9 |
Member
Join Date: Oct 2009
Location: Byron Bay
Posts: 356
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Sorry, this is simply a horrible and unecessary suggestion. You want to severely decrease a carries dps so (more of) your teamates have (less) damage?
You've got to remember the primary use of these auras are dps enhancers on the hero as both are (Semi)Carries
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#10 |
Member
Join Date: Sep 2009
Location: The Netherlands
Posts: 1,170
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Imo the concept isn't that bad, but the numbers are terrible. 10% is pretty much useless. If it has a bit lower damage, then it can have a bit higher aura range and that's that. If you reduce the aura to 10% though, then whatever the range is it's hardly worth being in that range anyway. In a team fight I think it's not too hard to stay within a 900 range anyway.
Also, say you have a total of 3 ranged heroes on your team. In the case of Luna, the combined bonus would be 30%, whereas on traxex, even if nobody is even in her aura, it's 40% (and if there's 1 in the aura, 80%...) Not to mention that 40% goes over an already huge damage whereas the 30% goes over some possibly weak int heroes. So with those numbers, definitely no. |
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#11 |
Member
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They don't need any tweaking at the moment imo. They're fine as they are.
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#12 |
Member
Join Date: Jul 2009
Posts: 1,021
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Nahh dont fix what is not broken
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#13 |
Forum Staff
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Rather than different AoE or damage, why just make it different scaling.
Like 10/15/20/25% bonus damage?
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#14 |
Member
Join Date: Jun 2009
Posts: 480
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another Lunar Blessing suggestion... =)) maybe you have already seen it... =)) anyway, check it on the off-chance =D
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#15 |
Member
Join Date: Sep 2009
Location: Cali
Posts: 1,130
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Or make them equal?
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#16 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Like Command Aura? The super balanced damage increasing ability that affects both ranged an melee and also grants more damage than both of those auras?
Seriously, tweak Command before those two. Those are pretty damn balanced ATM. The difference in balance in those two are unclear, and definitely not broken. Why fix something perfectly balance when there's a perfectly not-so-balanced skill out there? T-Down. I don't want to lose damage for AoE. Losing AoE for damage is just too imbalanced. |
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#17 |
Member
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These Auras are balanced around Trax and Luna, I.E. they're both ranged carries that benefit a ton from the extra damage. You could make the AoE 100 units and the skill would be practically just as good because 9 times out of 10 Luna/Trax is gonna be the only ranged carry on your team. Hence, "nerfing" the range while buffing the % is a straight buff.
Giving the skill a huge AoE with hardly any damage is just dumb: it's a DPS boost to Luna first and foremost, and 27% -> 10% is a giant nerf. |
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#18 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 5,586
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Giant nerf, not warranted.
T-down. |
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#19 |
Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 218
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I think, the number should be the same as now, but in the night, the number will be increased, maybe to 10%/20%/30%/40% damage.. (Remember, Luna is Moon Rider,and she doesn't have any special ability in the night..)
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#20 |
Member
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10%?
Make 10% at lvl 1 and scale up to 25~30% and you have a better skill, I assure you.
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