Developer's Blog
Register Low Fi Mark Forums Read

Closed Thread
 
Thread Tools
Old 10-31-2009, 04:04 AM   #1
Manta
Member
 
Join Date: Sep 2009
Location: Scourge Int tavern
Posts: 1,135
Blog Entries: 4
Manta is offline

Default [TWEAK] Numbers on Lunar Blessing


Let's compare Trueshot Aura and Lunar Blessing:
 Trueshot AuraLunar Blessing
AoE900900
Percent Damage7%/14%/21%/28%6%/13%/20%/27%

As we see, both have the same AoE, and nearly the same damage increase.

My suggestion is to tweak Lunar Blessing, so that it has more AoE but less damage. (Luna is a spell-caster on early game anyways)

So:
 OldNew
AoE9001500
Percent Damage6%/13%/20%/27%3%/5%/8%/10%

Alternatively, we can change Trueshot Aura to have more damage but lesser AoE.


So:
 OldNew
AoE900500
Percent Damage6%/13%/20%/27%10%/20%/30%/40%

Thoughts?
__________________
*insert any count here*
 
Old 10-31-2009, 04:38 AM   #2
Rizenix
Member
 
Rizenix's Avatar
 
Join Date: Jun 2009
Location: Earth, obviously
Posts: 1,118
Send a message via MSN to Rizenix
Rizenix is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Hmm.... Even if the Area is 1500, 10% bonus damage is practically shit. Example, you got 100 base damage, yet you only get 10 bonus damage. And for Trueshot Aura, that 40% damage is insane, dude. You know drow currently is already as good as she is. At Lv 16, she already have a damage nearly 200. And now you want to add another 12% damage? Seriously no. It will be OP.
__________________

Practice Makes Perfect,
But Nobody's Perfect,
So Why Practice Anyways?
 
Old 10-31-2009, 10:32 PM   #3
iAmMeGaZ
Member
 
Join Date: Jun 2009
Posts: 448
iAmMeGaZ is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Your an idiot.
Please don't think of anything again,
whats 6 - 9 damage going to do compered to her other stats?
IMO getting stats would be better than the aura, 4x=8 for every skill, which is almost the equivalent of your "tweaked" skill at lvl 4, infact it's probably better.
__________________
 
Old 11-02-2009, 03:25 AM   #4
Leebus
Banned
 
Join Date: Jul 2009
Location: Sydney!
Posts: 449
Send a message via MSN to Leebus
Leebus is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

obviously you would get boots of speed not travelsssss........ idiots
 
Old 11-02-2009, 03:27 AM   #5
lalala
Member
 
Join Date: Jul 2009
Posts: 13
lalala is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Rubbish
 
Old 11-02-2009, 07:08 AM   #6
BorisPeace-
Member
 
BorisPeace-'s Avatar
 
Join Date: Jun 2009
Location: GetUnitLoc(udg_Boris)
Posts: 2,164
Blog Entries: 2
BorisPeace- is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

T-Down.
__________________
85th out of 719461
-----------------------------------------------
Turkish Gaming Center @www.gamehonor.com
 
Old 11-02-2009, 07:15 AM   #7
†GodKing†
Member
 
†GodKing†'s Avatar
 
Join Date: Sep 2009
Location: PlayDota.com
Posts: 1,408
Blog Entries: 9
Send a message via Yahoo to †GodKing†
†GodKing† is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

T-null.
 
Old 11-03-2009, 07:44 AM   #8
Baconnaise
Member
 
Baconnaise's Avatar
 
Join Date: Jun 2009
Posts: 2,267
Baconnaise is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

So you make luna's dps worse? No.
 
Old 11-05-2009, 09:33 AM   #9
CoCoNoir
Member
 
CoCoNoir's Avatar
 
Join Date: Oct 2009
Location: Byron Bay
Posts: 356
CoCoNoir is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Sorry, this is simply a horrible and unecessary suggestion. You want to severely decrease a carries dps so (more of) your teamates have (less) damage?

You've got to remember the primary use of these auras are dps enhancers on the hero as both are (Semi)Carries
__________________
"It is absurd to divide people into good and bad. People are either charming or tedious." -Oscar Wilde
 
Old 11-16-2009, 11:01 AM   #10
Estraz
Member
 
Estraz's Avatar
 
Join Date: Sep 2009
Location: The Netherlands
Posts: 1,170
Estraz is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Imo the concept isn't that bad, but the numbers are terrible. 10% is pretty much useless. If it has a bit lower damage, then it can have a bit higher aura range and that's that. If you reduce the aura to 10% though, then whatever the range is it's hardly worth being in that range anyway. In a team fight I think it's not too hard to stay within a 900 range anyway.

Also, say you have a total of 3 ranged heroes on your team. In the case of Luna, the combined bonus would be 30%, whereas on traxex, even if nobody is even in her aura, it's 40% (and if there's 1 in the aura, 80%...) Not to mention that 40% goes over an already huge damage whereas the 30% goes over some possibly weak int heroes.

So with those numbers, definitely no.
 
Old 11-16-2009, 03:58 PM   #11
BorisPeace-
Member
 
BorisPeace-'s Avatar
 
Join Date: Jun 2009
Location: GetUnitLoc(udg_Boris)
Posts: 2,164
Blog Entries: 2
BorisPeace- is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

They don't need any tweaking at the moment imo. They're fine as they are.
__________________
85th out of 719461
-----------------------------------------------
Turkish Gaming Center @www.gamehonor.com
 
Old 11-18-2009, 08:51 AM   #12
CurseDemon
Member
 
CurseDemon's Avatar
 
Join Date: Jul 2009
Posts: 1,021
CurseDemon is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Nahh dont fix what is not broken
 
Old 11-18-2009, 08:56 AM   #13
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: Nowhere
Posts: 14,371
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Rather than different AoE or damage, why just make it different scaling.

Like 10/15/20/25% bonus damage?
 
Old 11-18-2009, 09:20 AM   #14
Wimpex
Member
 
Wimpex's Avatar
 
Join Date: Jun 2009
Posts: 480
Wimpex is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

another Lunar Blessing suggestion... =)) maybe you have already seen it... =)) anyway, check it on the off-chance =D
__________________
 
Old 11-25-2009, 08:38 AM   #15
SolarClipz
Member
 
SolarClipz's Avatar
 
Join Date: Sep 2009
Location: Cali
Posts: 1,130
SolarClipz is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Or make them equal?
 
Old 11-25-2009, 11:08 AM   #16
Zack1996
Member
 
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
Zack1996 is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Quote:
Originally Posted by SolarClipz View Post
Or make them equal?
Like Command Aura? The super balanced damage increasing ability that affects both ranged an melee and also grants more damage than both of those auras?

Seriously, tweak Command before those two. Those are pretty damn balanced ATM. The difference in balance in those two are unclear, and definitely not broken. Why fix something perfectly balance when there's a perfectly not-so-balanced skill out there?

T-Down. I don't want to lose damage for AoE. Losing AoE for damage is just too imbalanced.
 
Old 12-03-2009, 01:34 PM   #17
Ali Radicali
Member
 
Ali Radicali's Avatar
 
Join Date: Jun 2009
Location: Amsterdam, Holland
Posts: 3,089
Send a message via MSN to Ali Radicali
Ali Radicali is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

These Auras are balanced around Trax and Luna, I.E. they're both ranged carries that benefit a ton from the extra damage. You could make the AoE 100 units and the skill would be practically just as good because 9 times out of 10 Luna/Trax is gonna be the only ranged carry on your team. Hence, "nerfing" the range while buffing the % is a straight buff.

Giving the skill a huge AoE with hardly any damage is just dumb: it's a DPS boost to Luna first and foremost, and 27% -> 10% is a giant nerf.
 
Old 12-06-2009, 04:18 AM   #18
EternityPala
Member
 
Join Date: Jun 2009
Location: Singapore
Posts: 5,586
EternityPala is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

Giant nerf, not warranted.
T-down.
 
Old 02-06-2010, 03:23 AM   #19
adityacakasana
Member
 
adityacakasana's Avatar
 
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 218
adityacakasana is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

I think, the number should be the same as now, but in the night, the number will be increased, maybe to 10%/20%/30%/40% damage.. (Remember, Luna is Moon Rider,and she doesn't have any special ability in the night..)
 
Old 02-16-2010, 01:04 PM   #20
Dejaime
Member
 
Dejaime's Avatar
 
Join Date: Aug 2009
Location: Bot
Posts: 1,261
Blog Entries: 2
Dejaime is offline
Default Re: [TWEAK] Numbers on Lunar Blessing

10%?

Make 10% at lvl 1 and scale up to 25~30% and you have a better skill, I assure you.
__________________
Fix - Storm Spirit's Ulti
[Agha] for OmniKnight
Just wait for the Server.dll fgs
 
Closed Thread
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools