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Old 10-31-2009, 09:00 AM   #1
AXN
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Default [VISUAL] Treant Protector's Casting Animation


Visual suggestion:

Quote:
TREANT PROTECTOR'S CASTING ANIMATIONS SUGGESTION
Quote:
Greetings Dota Community!

We all know that treant protector when casting his skills only does the "eat tree" animation where in he extends his arms. Frankly that looks great when buffing your allies (nature's guise and living armor) but not when you're using eyes in the forest and overgrowth.

So i propose two new animations for the said skills.
Quote:
EYES IN THE FOREST

the eyes in the forest casting animation looks plain and also a tree magically pops out of nowhere... So i'm proposing this new animation:



specifications of the animation:

1-2.) Treant protector does the animation "attack 2"
3.) "Ent birth" animation is played
4.) The tree birth animation is played (to avoid the instant popping of a tree from nowhere)
5.) The tree is in place

This is purely cosmetic / visual change. No mechanics changes here or anything... Just the animation. Now doesn't it look cooler than the current one, having the birth animation and all
Quote:
OVERGROWTH

Now overgrowth is a pretty cool spell and it just has a normal casting animation. So i propose this:



Specifications of the animation:

1.) When treant protector casts overgrowth he does the "morph" animation (to show that his roots are entangling enemies)
2.) This has no delay time and is the same with the current animation's cast time
3.) Can be canceled like the current
4.) No changes in mechanics, only the animation.
Quote:
TESTMAP

Please try the testmap since the screenshots really doesn't give the animation justice. The testmap was created by Zirath, thanks to his great map making skills! Really appreciate your help here Zirath!

There is no msi here or any changes in the mechanics. This suggestion is only for the casting animations of the skills to make treant protector cooler.

Let me know your feedback and comments dota community! Thanks!
Attached Files
File Type: w3x Eyes_Test_Map.w3x (20.6 KB, 388 views)
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Last edited by AXN; 10-31-2009 at 09:06 AM.
Old 10-31-2009, 09:12 AM   #2
Ety
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Default Re: [VISUAL] Treant Protector's Casting Animation

I tested your "Test map" and I liked almost everything

I don't like the attack animation when he casts Eyes in the Forest

he should play "Stand - 3" animation, so he can raise his hands when summoning the tree

3/4 T-up
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Last edited by Etym; 10-31-2009 at 09:16 AM.
Old 10-31-2009, 10:41 AM   #3
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Default Re: [VISUAL] Treant Protector's Casting Animation

T-Up like both but I agree with kuratz
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Old 10-31-2009, 10:43 AM   #4
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Default Re: [VISUAL] Treant Protector's Casting Animation

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Old 10-31-2009, 10:46 AM   #5
Cáno
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Default Re: [VISUAL] Treant Protector's Casting Animation

Great - especially Overgrowth. I really hope it'll get implemented.
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Last edited by Cáno; 01-24-2010 at 10:38 AM.
Old 10-31-2009, 11:02 AM   #6
AXN
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Default Re: [VISUAL] Treant Protector's Casting Animation

Quote:
Originally Posted by Kuratz View Post
I tested your "Test map" and I liked almost everything

I don't like the attack animation when he casts Eyes in the Forest

he should play "Stand - 3" animation, so he can raise his hands when summoning the tree

3/4 T-up
Thanks for the feedback DOTA Community... I also thought about the "Stand 3" animation but it is too slow for a casting animation... problem there is most players would always cancel that animation since its too slow to execute.

Or is there a way to make that super fast to be seen as a casting animation without nerfing Treant Protector?
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Old 10-31-2009, 11:25 AM   #7
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Default Re: [VISUAL] Treant Protector's Casting Animation

imba animations there
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Old 10-31-2009, 01:26 PM   #8
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Default Re: [VISUAL] Treant Protector's Casting Animation

No-Brainer, for sure.
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Old 10-31-2009, 01:28 PM   #9
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Default Re: [VISUAL] Treant Protector's Casting Animation

Big T-up!
I like it
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Old 10-31-2009, 01:31 PM   #10
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Default Re: [VISUAL] Treant Protector's Casting Animation

no bad... t-up
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Old 10-31-2009, 01:40 PM   #11
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Default Re: [VISUAL] Treant Protector's Casting Animation

Thumbs All the Way Up Axn
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Old 10-31-2009, 01:40 PM   #12
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Default Re: [VISUAL] Treant Protector's Casting Animation

i like it
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Old 10-31-2009, 02:28 PM   #13
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Default Re: [VISUAL] Treant Protector's Casting Animation

Thanks for the support guys! Really appreciate the feedback and comments
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Old 11-05-2009, 10:08 AM   #14
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Default Re: [VISUAL] Treant Protector's Casting Animation

Looks good, got a testmap handy?
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Old 11-05-2009, 12:49 PM   #15
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Default Re: [VISUAL] Treant Protector's Casting Animation

sanzo axn is god

T-up.
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Old 11-05-2009, 03:42 PM   #16
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Default Re: [VISUAL] Treant Protector's Casting Animation

Not Bad. Not bad at all. T-UP.
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Old 11-05-2009, 03:44 PM   #17
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Default Re: [VISUAL] Treant Protector's Casting Animation

Looks great, i like it
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Old 11-05-2009, 03:46 PM   #18
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Default Re: [VISUAL] Treant Protector's Casting Animation

I love Your 'visuals' suggestions AXN, since they are great and so correct.
T-up for You!
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Old 11-05-2009, 09:41 PM   #19
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Default Re: [VISUAL] Treant Protector's Casting Animation

niceeeeee t-up
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Old 11-05-2009, 10:35 PM   #20
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Default Re: [VISUAL] Treant Protector's Casting Animation

bump this good thread!
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