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#1 | ||||||||||||||||||||
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Items counts as acquired when they are picked up and abilities counts as acquired when you learn the first level of the ability (any subsequent leveling will not make the ability count as re-acquired). |
The chance that any of the sources you have which provides damage block will trigger follows a diminishing stacking pattern as can be seen by the generic damage block formula. The following formula is used to calculate the chance that any source you have will trigger: Chance to block = 1 - [(1-X)*(1-Y) ...] {X, Y, ... } are replaced with the percentual chance that the source will trigger described as a decimal value. |
| Skill/Item | Stated Chance | Actual Chance |
| Stout Shield | 60% | 53% |
| Poor Man's Shield | 100%(hero damage) | 100%(on/off not based on PRD) |
| Poor Man's Shield | 60%(non-hero damage) | 53% |
| Vanguard | 70% | 60% |
| Kraken Shell | 100% | 100% |

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#2 |
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Changelog
1 Nov, 09 - Posted the Guide. lolz 2 Nov, 09 - Added trigger chance of Damage Block - Added formula for stacking Damage Block (e00E) - Added FAQs Krobelus' spirits vs Damage Block Illusion damage vs Damage Block Mana Shield with Damage Block - Changed color scheme (Cáno) 18 Mar, 10 - Updated guide for 6.66b |
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| Last edited by Phoenix; 03-18-2010 at 11:51 AM. | |
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#3 | ||||
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,123
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Quote:
Now, a few things:
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| Last edited by Cáno; 03-06-2010 at 08:16 PM. | |||||
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#4 | |
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Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Please skip the teal, try using some bold and italic text instead or use use other shades of green. Tbh, use this damage guide instead since I've updated it to be correct for the latest version not to mention the tavern structure change. Formula introduction with the obligatory explanation, currently you have sample cases but do not introduce the relevant formula used for these calculations. This is the most important part when it comes to my feedback. Tell readers that the base spell is Hardened Skin (No, not Resistant Skin :P). I could send you a draft version I had on a damage block article I was compiling if that'd be interesting material to work with, unless you feel that making some alterations would suffice (who knows, you might want to read it anyway). They are checked in reverse order of acquisition indeed. |
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#5 | ||
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Rule#1 Anti may fail
Rule#2 Anti's a success ![]() Greets Ph'oenix ___________________ Quote:
Can you help me with that?Quote:
Will update the guide a little and then watch 3rd MYM game (man... they're busy nowadays) consecutively the same day and then go to sleep.
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#6 |
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I am not sure what the:
"1. If you buy a Vanguard first and then level Kraken Shell, the damage block from Vanguard will never trigger coz Kraken Shell (with 100% chance to proc) was the last acquired Resistant Skin Skill. Again, if you drop and repick the Vanguard then it would be checked first for damage block and then Kraken Shell will come into picture." Means. Whats with the: "Again, if you drop and repick the Vanguard then it would be checked first for damage block and then Kraken Shell will come into picture."? |
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#8 |
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| Last edited by Phoenix; 11-01-2009 at 01:02 AM. | |
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#9 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,123
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| Last edited by Cáno; 03-06-2010 at 08:16 PM. | |
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#10 | |
Forum Staff
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Disagree hard o.o Anyway, what Robzlol said and such o.o |
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#12 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 877
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Fury Swipes is bonus damage added on to your main attack, so damage block will treat it and your main attack as one instance (i.e. no separate block for fury swipes alone, so if you do 100 + 25 damage and vanguard procs only 40 damage blocked from 125). Enrage is added to your normal attack so there also isn't any damage block for it. However, the extra fury swipes from enrage is anotehr damage instance by itself and hence is subject to another instance of damage block.
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#13 |
Member
Join Date: Jun 2009
Posts: 79
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Hi OP, thanks for a great guide. However, would u please tell me about how this will stack with Centaur's ultimate?
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#14 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 877
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^ I don't see how +str and damage block will possibly interact in any undesirable way.
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#15 |
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Join Date: Jun 2009
Posts: 79
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Hi starfighter9, +str is not the only thing Centaur's ultimate does.
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#16 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 877
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What? All it does is add 12/24/36 str.
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#17 |
Member
Join Date: Jun 2009
Posts: 79
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Hi starfighter9, you're right, I misread the in game description said that it absorbs damage. Thank u for pointing it out.
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#18 | |
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Is it better now?
Will add stuff on PRD and Locust Interaction soon. Am a little confused on problem with Mana Shield but will figure it out and add later. Greets Ph'oenix ___________________ Thanks. ^^ Quote:
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| Last edited by Phoenix; 11-01-2009 at 10:41 AM. | ||
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#19 |
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Join Date: Jun 2009
Posts: 333
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![]() ![]() ![]() Graphs by Malle Iron buckler: Stout Helm of the black legion: Vanguard Ringmail: Chain mail Platemail: Platemail (Come to the dark side, we have Malle)
__________________
Master of the Night
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| Last edited by Trysaeder; 11-01-2009 at 12:07 PM. | |
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#20 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,123
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| Last edited by Cáno; 11-01-2009 at 11:42 AM. | |