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Old 07-12-2009, 08:49 AM   #1
Stalker
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Default [SKILL REMAKE]Yurnero's, Healing Ward


Quote:
Change Log:

10:40 June 12.

Changed % of heal from 5% to 4%
Balanced duration
No i will not replace healing ward with some useless spell. I will just change concept of healing.

Quote:
Old:
Summons a Healing Ward that heals all nearby allied units' life.Ward lasts 25 sec.

lvl1 - Heals 1% of hit points per second
lvl2 - Heals 2% of hit points per second
lvl3 - Heals 3% of hit points per second
lvl4 - Heals 4% of hit points per second
hp: 5
Mana Cost: 140
Cooldown: 75
MS: 150
Quote:
New:
Summons a Healing Ward that heals 4% of hit points per second to all nearby allied units' life.

lvl1 - Ward lasts 6 seconds and has 50hp.
lvl2 - Ward lasts 12 seconds and has 100hp.
lvl3 - Ward lasts 18 seconds and has 150hp.
lvl4 - Ward lasts 25 seconds and has 200hp.
Mana Cost: 140
Cooldown: 75
MS: 150
Ti heals still the same amount of hp bat ti does ti in much faster.

Numbers:

lvl1 - Old: 1%hp*25 = 25%hp heal / New: 4%hp* 6 = 24%hp heal
lvl2 - Old: 2%hp*25 = 50%hp heal / New: 4%hp*12 = 48%hp heal
lvl3 - Old: 3%hp*25 = 75%hp heal / New: 4%hp*18 = 72%hp heal
lvl4 - Old: 4%hp*25 =100%hp heal / New:4%hp*25 = 100%hp heal

still the same healing power but now it is useful at lvl 1&2.

IMBA? nah look at other heals there are instant, while ward heals over time and ward have 200hp and 0 armor can be destroyed in couple attack.

All balancing is wellcome.


Change Log:

changed
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Last edited by Stalker; 07-12-2009 at 02:45 PM.
Old 07-12-2009, 10:10 AM   #2
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Insane buff. % heal is gamebreaking, just like Hearts not stacking. I do not support this insane ammount of healing to AoE, also, giving ward even more HP is another buff.

What wrong with original anyway?
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Old 07-12-2009, 10:13 AM   #3
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Too huge a buff. Healing Ward is balanced because it heals a fair amount over a fair duration. Its not a core skill, just some random support ability Guinsoo threw in for "lol" and "OMG" or something.
Also, did you just make the Ward immobile? I know this is a nerf to balance it out but it makes Ward rather useless. Its like a war Medic kind of thing, you fight while its around to heal you, not run back to it when you're dying or something :S
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Old 07-12-2009, 10:30 AM   #4
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

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Originally Posted by Cp6uja_ View Post
Insane buff. % heal is gamebreaking, just like Hearts not stacking. I do not support this insane ammount of healing to AoE, also, giving ward even more HP is another buff.

What wrong with original anyway?
original is 100% useless at lvl 1 and 2. and numbers are imba but what about concept.
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Old 07-12-2009, 10:33 AM   #5
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Quote:
still the same healing power but now it is useful at lvl 1&2.
You just overbuffed healing procces, what concept? There is no concept. Original is fine as it is, because it is supposed to heal the %, not some early fountain . . .
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Old 07-12-2009, 10:34 AM   #6
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Quote:
Originally Posted by Stalker View Post
original is 100% useless at lvl 1 and 2. and numbers are imba but what about concept.
Well the concept is exactly the same as it currently is in the game, the only reason why anyone would T-down is just because of the numbers. It makes it imbalanced ( in a strong way ).
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Old 07-12-2009, 10:39 AM   #7
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

New:
Summons a Healing Ward that heals 4% of hit points per second to all nearby allied units' life.

lvl1 - Ward lasts 6 seconds and has 50hp.
lvl2 - Ward lasts 12 seconds and has 100hp.
lvl3 - Ward lasts 18 seconds and has 150hp.
lvl4 - Ward lasts 25 seconds and has 200hp.

how about this.

and the concept is to make % the same and change duration to make ti more useful at lvl 1 and 2
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Old 07-12-2009, 10:40 AM   #8
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Quote:
Originally Posted by Stalker View Post
New:
Summons a Healing Ward that heals 4% of hit points per second to all nearby allied units' life.

lvl1 - Ward lasts 6 seconds and has 50hp.
lvl2 - Ward lasts 12 seconds and has 100hp.
lvl3 - Ward lasts 18 seconds and has 150hp.
lvl4 - Ward lasts 25 seconds and has 200hp.

how about this.

and the concept is to make % the same and change duration to make ti more useful at lvl 1 and 2
Increasing the usefulness at first 3 levels and keeping the same one at lvl 4. Hmmm... Seems better.
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Old 07-12-2009, 10:43 AM   #9
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

it is the same ward only a bit stronger on lvl 1 and 2
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Old 07-12-2009, 02:09 PM   #10
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

edited by cp6uja_, rulebreaking
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Last edited by Cp6uja; 07-12-2009 at 09:00 PM.
Old 07-12-2009, 02:13 PM   #11
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Actually, i find anything good with Healing Ward. But why don't we just get Healing ward as an item. Not a skill. Its pretty useless to Yurnero early game, but freakin' useFUL late game.

But Null, because the numbers become really overpowered, and due to some of the comments.
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Old 07-12-2009, 02:25 PM   #12
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

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Originally Posted by king_james View Post
Actually, i find anything good with Healing Ward. But why don't we just get Healing ward as an item. Not a skill. Its pretty useless to Yurnero early game, but freakin' useFUL late game.

But Null, because the numbers become really overpowered, and due to some of the comments.
at lvl 4 it both heal the same, how can it be overpowered it is just change of concept instead fixed duration and increasing % of heal now it si fixed % of heal and increasing duration of heal. ti is a buff but not that big.

Check the numbers. New will at lvl 1-3 heal a bit less then old but much faster and at lvl 4 it is the same ting just a concept change witch buffs Healing ward early, but let us not forgot that ward have 75 sec cd and 140 so it will not bu spamable.

Quote:
Numbers:

lvl1 - Old: 1%hp*25 = 25%hp heal / New: 4%hp* 6 = 24%hp heal
lvl2 - Old: 2%hp*25 = 50%hp heal / New: 4%hp*12 = 48%hp heal
lvl3 - Old: 3%hp*25 = 75%hp heal / New: 4%hp*18 = 72%hp heal
lvl4 - Old: 4%hp*25 =100%hp heal / New:4%hp*25 = 100%hp heal
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Old 07-12-2009, 02:29 PM   #13
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

This only heals faster, not better. Full duration of current Healing Ward heals more (above poster got the numbers in before I did).

No one takes ward before level 9-12 anyways. This wouldn't influence them that much.
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Old 07-12-2009, 02:31 PM   #14
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Oh. Thanks for the number table. Let's change the term overpowered, into underpowred at level 1-3. But same at level 4. Alright, now i T-up. It seems more balance now that i saw the table.
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Old 07-12-2009, 03:53 PM   #15
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Good needed rmk, I would maby start rising some lvls of ward before my +'s . T-up
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Old 07-12-2009, 06:19 PM   #16
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

The healing faster buff is better, but it would have way too much HP. It still needs to one-hit die, so this buff, but the HP stays the same, and it's cool.
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Old 07-12-2009, 06:29 PM   #17
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Just vote on concept we have Ice to worry about balancing.If extra hp needs to go it will go.
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Old 07-12-2009, 06:44 PM   #18
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

You are just scaling numbers, you have nothing to do with concept. LOL.

T-UP btw.
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Old 07-12-2009, 07:20 PM   #19
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

Quote:
Originally Posted by Stalker View Post
Just vote on concept we have Ice to worry about balancing.If extra hp needs to go it will go.
But you are suggesting balance if I see right . . . Nothing has changed, only the %
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Old 07-12-2009, 07:50 PM   #20
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Default Re: [SKILL REMAKE]Yurnero's, Healing Ward

I was thinking about wards hp.
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