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Old 11-03-2009, 05:48 PM   #1
FireS
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Default [REMAKE] Inner Beast


Well, to be honest I don't actually see how this skill fits in Rexxar's skillset.

I always thought about something more "Beastlike" and after a coffee, I got what I think it's a great Idea.


Old Skill:

Inner Beast - (Passive)
____________________Releases the inner beast inside nearby allies, passively increasing their attack speed.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A1000N/A18% Attack Speed
2N/AN/AN/A1000N/A26% Attack Speed
3N/AN/AN/A1000N/A32% Attack Speed
4N/AN/AN/A1000N/A40% Attack Speed



Quote:
CHANGELOG
  • 05/11/09 Remade skill so now 2 possible options are available. Renamed both skills to fit Beastmaster's scheme
    11/11/09 Renamed skills as old skill names were already used (My bad -_-)
    12/11/09 Added the crow model and some Icons. Thanks to -Yuuh™
Remade Skills: Option 1


Feast of Crows - (Passive)
____________________As the great hunting begins, Beastmaster is rapidly surrounded by crows waiting to get their part of the feast. This crows automatically atack any unit the Beastmaster is facing, encouraging nearby allied heros, with 8% bonus Attack speed. Also, if the targeted unit is a hero, crows will boost nearby allied units with 1% bonus Movement Speed. Each crow stacks with the others.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A10005 seconds5 Damage per crow. 1 crow.
2N/AN/AN/A10005 seconds5 damage per crow. 2 crows.
3N/AN/AN/A10005 seconds5 Damage per crow. 3 Crows
4N/AN/AN/A10005 seconds5 Damage per crow. 4 crows.

Notes:
  • Crows will automatically attack the first unit Beastmaster is facing, granting allied units Attack speed on AoE. Also, if the case is that the unit rexxar is facing is a Hero, crows will grant a slight MS boost as well as the Attack Speed one.
    Please note that ASPD and MS will increase as per crow, setting a maximum of 4% MS and 32% ASPD.

    This skill is basically the same as the old one, as the crows will continuously attack either creeps or heros, but actually sinergyzes way more with rexxar's ulti as it clears a path for crows to attack, therefore triggering the MS boost. The slight damage is to compensate that, without enemies, there wont be any boost at all.

    Forgot to mention, crows attack speed should be like normal creeps.


Remade Skills: Option 2


Feast of Crows - (Passive)
____________________Rexxar's call of the wild, encourages beasts as well as a murder of crows that follow Rexxar everywhere. Crows are annoying enough to make the enemy more vulnerable to attacks, dealing little wounds all over his body. Reduces armor by 1 and increases any debuff effect by 2%. Each crow stacks with each other.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A10005 seconds5 Damage per crow. 2 crows.
2N/AN/AN/A10005 seconds5 damage per crow. 3 crows.
3N/AN/AN/A10005 seconds5 Damage per crow. 4 Crows
4N/AN/AN/A10005 seconds5 Damage per crow. 5 crows.

Notes:
  • Crows will automatically attack the first unit Beastmaster is facing, lowering the armor (5 max) and setting a debuff on the unit they are attacking. Any extra debuff settled while the crow's debuff is active, will be increased by 2% per crow (10% MAX).
    Disables won't be affected.

    Crows will deal a total amount of 25 damage at lvl 4, scaled on 5 hits of 5 damage. The IAS of the crows is based on Rexxar's IAS. They attack automatically.
    Damage dealt is physical.
    Crows will attack the first unit that's in a straight lane from him, never targeting any enemy on the sides, or behind.
    Debuff lasts for 5 seconds after the last crow attacked.
    Each attack of the crow stacks with others, to a maximum of 5.
    Crows are unselectable, uncontrolable and cannot be killed.

Here we have the Icon suggests by -Yuuh™:
Quote:

Can be recolored and need the w3 borders. Cons: MSI
[Source: wowwiki.com]
Also, here is the model I would use for the crows (Again thanks to -Yuuh™):

`
Quote:
Well there you go, comments on the concept and numbers are welcome.

Also if someone can help me creating a test map would be appreciated.

Fires.
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Last edited by FireS; 11-12-2009 at 12:20 AM.
Old 11-03-2009, 05:58 PM   #2
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Default Re: [REMAKE] Inner Beast

Your idea sounds like diablo 2. I dont remember which hero can summon crows to attack for them, maybe the necromancer or the druid not sure. But the crows cant be targeted they just follow you around and circle around you and then attack random nearby targets if you are not attacking but if you are attacking it will focus on your target. You kind of explained it weird but I like the way I said it better . I like the idea. Put a number for the crows damage too.

Or maybe instead of increasing attack speed at all the benefit of having the crows is just the extra damage that they inflict on the enemy? Cause to be honest getting increased attack speed doesnt make much sense. In turn we can raise beastmasters agility a little bit or reduce his base attack time.

Either way I kind of like this direction with the crows it fits the beastmaster a lot more.
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Last edited by SolBadGuyX; 11-03-2009 at 06:02 PM.
Old 11-03-2009, 06:39 PM   #3
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Default Re: [REMAKE] Inner Beast

Quote:
Originally Posted by SolBadGuyX View Post
Your idea sounds like diablo 2. I dont remember which hero can summon crows to attack for them
It was the druid ^^ It does fit the theme better. The attack speed aura is for his summons (via skill and Necrobook). Some questions though:

Can crows be killed?
Do they have Locust?
Damage Type of crows?
MS of crows?

In a general concept I feel this woud fit him better.
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Old 11-03-2009, 06:51 PM   #4
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Default Re: [REMAKE] Inner Beast

1.Crows shouldnt be killed.
2.What do you mean do they have locust? Do you mean are they made from the ability locust?
3. Damage type of crows should be physical
4. Ms of crows should be max, 522.
5. The crows should act as locust yes, just like banshee ultimate except it lasts forever since it is passive and you dont get health back.
6. I think one major concern if done this way is how much would the crows hit since there are 4 of them. I think the best way to scale this would maybe have their damage portioned by a % of your strength.We dont want it too powerful early or too weak late. Just an idea though.

This may not be the guys opinion but it's mine .
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Last edited by SolBadGuyX; 11-03-2009 at 06:54 PM.
Old 11-03-2009, 11:57 PM   #5
FireS
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Default Re: [REMAKE] Inner Beast

Well, thanks for the comments.

Crows can't be killed, they are just like a passive.
Damage type is physical, forgot to mention. They should act as locus BUT the idea is to make them attack the first unit "In-lane" with rexxar's vision. The first in front of him.
This makes it more difficult to make crows focus a hero, as it would cause imbalance issues (Perma-harass by invulnerable units?)
MS should be max, 522, so they attack and return to Rexxar.

As for the idea of only leaving damage... I don't know if it would keep the "Teamplay" scheme of the aura... However, some other buffs or reworks than ASPD or MS can be considered!

Thanks!
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Old 11-04-2009, 12:18 AM   #6
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Default Re: [REMAKE] Inner Beast

Sounds nice. Going to be using the Druid of the Talon models? The Shapeshifted ones of course.
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Old 11-04-2009, 12:31 AM   #7
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Default Re: [REMAKE] Inner Beast

Well, if they can be small, it would be great.
Also thought about Leshrac's projectile design.

What do you think about that?
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Old 11-04-2009, 12:51 AM   #8
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Default Re: [REMAKE] Inner Beast

No, not leshracs projectile because it is more spirit like instead of an actual beast from the wild. I think a smaller version of the talons would work great.
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Old 11-04-2009, 01:21 AM   #9
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Default Re: [REMAKE] Inner Beast

Okey now I need a testmap.

Im newb to this stuff, though.
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Old 11-04-2009, 02:41 AM   #10
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Default Re: [REMAKE] Inner Beast

this is like the carrion swarm of pudge in the old days, idk NuLL
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Old 11-04-2009, 03:05 AM   #11
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Default Re: [REMAKE] Inner Beast

Did not know that old pudge had a skill called carrion swarm.
Was it like this? What models did he use?
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Old 11-04-2009, 03:08 AM   #12
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Default Re: [REMAKE] Inner Beast

Pudge used to be a real piece of crap. Basically he had flies that swarmed around to damage enemies I beleive. He also picked up and stored corpses and can release them on the ground because his ultimate was to raise dead from corpses turning them into specific reanimated units.

---------- Post added at 08:08 PM ---------- Previous post was at 08:07 PM ----------

In any case, this isnt that old piece of junk weird pudge. This is beastmaster here, and it really fits him. So dont worry about it.
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Old 11-04-2009, 03:11 AM   #13
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Default Re: [REMAKE] Inner Beast

Thanks for the info! ^^

Hope more reviews come in handy.

Tomorrow I'll try the test map, I need sleep x__x
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Old 11-04-2009, 03:15 AM   #14
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Default Re: [REMAKE] Inner Beast

Hmm...not sure if I like this as a perma crows will be there forever kind of scheme...

Doesn't really make sense why they give bonuses either since crows are...well...cruel looking scary birds...maybe intimidate and lower enemy attack and defense instead? Would still synergize with Beastmaster if they atleast lower armor...then again this might make it better than Nevermore's aura...so perhaps what ever unit the crows are attacking will rip off their armor then?

Bleh, sry for the mess of thought process, but so far null vote atm since I kind of like that AS aura of his which goes well with the pig for a constant slow.
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Old 11-04-2009, 04:00 AM   #15
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Default Re: [REMAKE] Inner Beast

I do agree I dont like the icnreased attack and movespeed effect from the crows cause it doesnt make sense. But I do like your idea, each crow that attacks lowers the armor of the target by say 1. So all 4 crows would lower armor by a maximum of 4 and still doing damage.
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Old 11-04-2009, 06:03 AM   #16
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Default Re: [REMAKE] Inner Beast

i like the idea of the crows, lowers armor, but the thus this crows give him sight? unlike the eagle? lvl 1 at 1000 range seems too much..is there another icon for this?
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Old 11-04-2009, 06:17 AM   #17
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Default Re: [REMAKE] Inner Beast

It doesnt sound like the crows give him site. Just that the crows can attack targets iwthin 1000 aoe of him if they are already in site (through allies, wards and such)
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Old 11-04-2009, 06:18 AM   #18
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Default Re: [REMAKE] Inner Beast

I like the idea, but as a passive this sounds a bit weird.
The damage could be replaced by something more synergizing and cooler, Beastmaster already has his boar to deal damage. Glad that you kept the IAS, this is needed.

How about the crows remove a tiny bit of the enemies armor instead of dealing damage?
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Old 11-04-2009, 07:16 AM   #19
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Default Re: [REMAKE] Inner Beast

Creating this is possible but I only do Hero test maps sorry.
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Old 11-04-2009, 08:53 AM   #20
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Default Re: [REMAKE] Inner Beast

You know, beastmaster isn't a savage hunter. He's a beast protector.
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