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#1 | |||||
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![]() * Ability Type: Active* Targeting Type: Point* Ability Hotkey: T Ice Path: * Cooldown: 16 * Manacost: 75 Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Has 1100 range. Level 1 - Freeze for 0.8 seconds. Level 2 - Freeze for 1.2 seconds. Level 3 - Freeze for 1.6 seconds. Level 4 - Freeze for 2 seconds. |
◘ * Ability Type: Active * Targeting Type: Point/Unit * Ability Hotkey: R/F Dragon Fang: * Cooldown: 16 * Manacost: 75 Jakiro unleashes his frosty wrath of nature in a form of an ice dragon unto his enemies, Disabling them for few seconds once caught, The ice dragon travels forward and freezes everything it passes through. Once the duration ends, any nearby units around the frozen target are being frozen by half of the skill's duration. A snow field is formed around the icy dragon's path, slowing enemies' movement. (The snow remains for 6-15 seconds) Level 1 - frozen units last 1 sec. / snowfield slows by 15% ms Level 2 - frozen units last 1.4 sec. / snowfield slows by 20% ms Level 3 - frozen units last 1.8 sec. / snowfield slows by 25% ms Level 4 - frozen units last 2.2 sec. / snowfield slows by 30% ms |
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![]() * Ability Type: Active* Targeting Type: Point* Ability Hotkey: R Macropyre* Cooldown: 60 * Manacost: 220/330/440 Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increases per level. Level 1 - 75 damage per second. Level 2 - 125 damage per second. Level 3 - 175 damage per second. |
Dont mind the dragon, its facing the other way... my point here is the dragon spits fire and disorienting the ground towards the target like on this pic.![]() And below is how the explosion look like... after the flame (above) reached its target. So yeah, the Chronosphere would act as the round shape of this. And some explosion effects for flames inside. ![]() ![]() Also, Try Teng)'s Animated Effect for the explosion too. ![]() Hope you get the idea... ^.^ |
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#2 |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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The Ice Path remake/buff looks promising but permanent Snowfield is bad (even if you can remove it with AoE spells). Make it disappear, and maybe nerf the slow % too.
Your Ulti I cannot understand... too many caps of too many different skills lol.... edit: Make Snowfield disappear meaning make it last maybe 6 seconds? And nerf the slow % to 15 or 20? |
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#3 | |
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The slow % can be nerfed or buffed, so its not a worry... The ultimate is shown on the paint image, the several caps are just the effects shown by piece. edit: just put them together and you'll get what I mean. |
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| Last edited by sweepberry; 11-05-2009 at 09:08 AM. | ||
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#4 |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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Is it like Puck's orb? Can you target where it explodes? Or is it fixed? Does it leave a trail like old Macropyre or does it only affect the explosion area?
For the Snowfield, permanent effects and global skills usually demand a big drawback/cost so I still think making it duration should be best. |
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#5 | |
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And yes you can target it to where it will explode, as you can see the "targeting type" is an "Area" which is like tiny's avalanche's circle or Puck's dream coil's circle. About the trail, its a no, it dont leaves pulses as the old ultimate. It's just passing with a flame just like what the caps below is shown: Invoker's Chaos Meteor's effects(not the meteor) which will fade after a few seconds. from a distance, you target the area where to explode, then the fire shell/orb launches from THD's location and towards the target area, damage all units it passes through and as soon it reaches the target area then it will explode. So the dps is triggered after it explode and only inside the explosion. And the duration for the snow field can be considered, i will take note of that. Well the choice could be limited counts, duration, or semi-permanent(old). So yeah, i'll think about it. |
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#6 |
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Dragon Fand reminds me of Hitsugaya Toushiro's Hyourinmaru (Bleach anime)
Can i quote you for visual remake of ice path?
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#7 |
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Use spoiler for showing and hiding
Example : Back2Topic, T-Up for the idea but number needs some nerf And don't change the name. Current name sounds good to me
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#8 | |
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@rogerblack yeah actually its Hyourinmaru's face on the paint image, couldn't find a better looking dragon face... and you may tell i got the idea there but its a no ^.^
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@NoThlnG thanks, but the does the code is like //spoiler// content //spoiler//? Which numbers needs nerfs? the 2nd or the ultimates? and yeah, I dont browse much about the numbers because by the time comes it could be either nerfed or buffed. So yes, it could but it depends on the programmers/mods to decide. And thanks for liking it ^.^ |
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#9 |
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I would like to quote the part where Jakiro will actually release an icy dragon with a dragon head instead of just a path for his 2nd skill...or you can post it yourself lolx~
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#10 |
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oh you mean you'll code the 2nd skill? sorry couldn't get what you meant before. Yes, I'm welcoming any help to make this more presentable and much easier to understand. Having an actual dragon head would be fun. Even medusa got her modified snake item so why not ^.^
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#11 |
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i don't know coding but i'm sure IceFrog can lolx~...I only mean it visually/cosmetics..will not alter the current skill by any way...
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#12 |
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oh ok, that would be good ^.^ I'll look forward to it.
LOL I couldnt get the right stone, hehe Im so random but anyway ... me too either coding nor graphics I'm no use at it so yeah, hope to see it soon. |
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#13 |
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Join Date: Aug 2009
Location: Brazil
Posts: 1,254
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Ice Path
Concept looks good, but have some things that should be remaked. First of all, Make the Icy Field last for 6-15 seconds and 15-30% based on duration. That will be enough for it. Gyro-MacroPyre First of all, get a cooler name. Gyro-Macrophire is too loong, and looks odd. Second, I got your point about this skill, but you should explain it better so that many people understand. And Third and Final, you should give it a cooler name. Seryously.
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#14 | |
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on second thought, I dont think this is too long, but don't you think Nevermore's "Presence of the Darklord" is way too short? I'll take note for a good name, but for now... And about the skill's (Ultimate) explanation would you help me? Like giving your own understanding coz mine is simply cant understand by some people. XD Edit: Applied changes and Updates. |
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| Last edited by sweepberry; 11-06-2009 at 01:02 AM. | ||
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#15 |
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![]() Shoots an OMFG meteor forward, leaving a fiery path, and exploding at the target spot, leaving more flaming grounds of damage per second. The longer they stay on the fiery field, the more damage they get every succeeding seconds. Add this on the info page: LVL 3+ scepter deals: If % increased damage is applied after the damage. 225+281.25+337.5+393.75+450=1687.5 If % increased damage is applied before the damage. 281.25+337.5+393.75+450+506.25=1968.75 Then do the Natural redux... Then add the synergy skills of teammates like Enigma...
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#16 | ||
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But I'll tell it anyway that the computation you made is not correct. @ level 3 Ultimate: (scepter upgrade*) The Maximum damage is 1095 and (1405*). Damage per second: 175(225*) Percentage per second(%): every lapsed 1 seconds, which is 25% of 175 is 44 which is 25% of 255* is 56* Skill's Duration: 5 seconds (175 x 5 seconds) = 875 damage. (225* x 5 seconds) = 1125* damage. Plus 25% of the skill's damage: (which is 175) is 44 then, (44 x 5 seconds) = 220 damage. Summing the totals: 875 + 220 = 1095 (which is 225*) is 56*. then, (56 x 5 seconds) = 280* damage. Summing the totals: 1125* + 280* = 1405* The 25 percentage is applied only on the skill's level initial damage and on every lapsed seconds. EDIT: Much better & easy to understand calculation. cr. Dynes Quote:
Edit: Applied changes |
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| Last edited by sweepberry; 11-07-2009 at 04:43 AM. Reason: New: Easier Calculation | |||
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#17 |
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Join Date: Sep 2009
Posts: 82
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T-up for the concept but for the ulti, I think it almost like a meteor. (correct me if I'm wrong) just the differ meteor hit ---> dmg, the ulti flame hit ---> dmg
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#18 | ||
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One more thing, Chaos Meteor do have fix distance, and the Ult have a distance which the player wants to cast at. Which will explode on the target area; either it be far or short in distance. I may say its more close to Ghost ship's... Thanks for liking it ^.^ Still a testmap is better for explaining it... need one XD |
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| Last edited by sweepberry; 11-06-2009 at 02:32 PM. | |||
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#19 |
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Join Date: Jun 2009
Posts: 1,012
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T-up i like it ^^
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#20 |
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uhm the cosmetic on his ult made me go :S ???
and i don't see dragon's head to be honest... |
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