Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 11-05-2009, 08:21 AM   #1
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline

Post [REMAKE]Jakiro's 2nd Skill & Ultimate


||Introduction||
Hi, this my first time posting to this remake thread. This suggestion is solely focused on Jakiro's improvement and hoping it would have a good welcome. Since THD's 1st and 3rd skills are OK, I'll not post them here.
Currently looking for Icon makers and some programmers to make up with my Remake ideas about the skills. So If you may know someone makes a testmap or icons, please help me on. For now, I'll post the skills remakes.

Btw, someone told me to have the job but I dont get unto him these past month. I tried pm yet failed... hope he'll contact soon. So I dunno if I'll keep my hopes up.

Old skill:
Quote:
* Ability Type: Active* Targeting Type: Point* Ability Hotkey: T
* Cooldown: 16 * Manacost: 75
Ice Path:
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Has 1100 range.

Level 1 - Freeze for 0.8 seconds.
Level 2 - Freeze for 1.2 seconds.
Level 3 - Freeze for 1.6 seconds.
Level 4 - Freeze for 2 seconds.
||Notes||
We all know what this skill lacks and it needs a buff. Some say it's enough but more people ask for a buff. For me I say it's not enough for it's just a plain no-damage disable. There are numbers of reasons saying how lacking the old skill is.

Remake:
Quote:
* Ability Type: Active * Targeting Type: Point/Unit * Ability Hotkey: R/F
* Cooldown: 16 * Manacost: 75
Dragon Fang:
Jakiro unleashes his frosty wrath of nature in a form of an ice dragon unto his enemies,
Disabling them for few seconds once caught, The ice dragon travels forward and freezes everything
it passes through. Once the duration ends, any nearby units around the frozen target are being frozen by half of the skill's duration.
A snow field is formed around the icy dragon's path, slowing enemies' movement.
(The snow remains for 6-15 seconds)

Level 1 - frozen units last 1 sec. / snowfield slows by 15% ms
Level 2 - frozen units last 1.4 sec. / snowfield slows by 20% ms
Level 3 - frozen units last 1.8 sec. / snowfield slows by 25% ms
Level 4 - frozen units last 2.2 sec. / snowfield slows by 30% ms
||Notes||
The snowfield is a semi-permanent, yes, any aoe-terrain effects from any skills can reset the ground to normal, removing the snowfield. eg. remote mines, avalanche, fissure, etc.
snowfield's slow affects units whom passes through it, the snowfield surrounds the icy dragon in a long "O" shape position. Icy dragon's ms is very fast/fast same with ghost ship's. Snowfield has zero-vision.

Icy dragon may follow a unit if cast directly, or may travel forward when cast on ground. Take note that the skill has limited(or unlimited) travel distance, which the ice dragon will stop once it's been reached.
eg. 1000 distance max. Ice dragon "may" not go in a straight line, just like Pudge's hook, it's unpredictable.
Ice dragon leaves a wall of ice on it's trail, freezing anything it passes through.

(OR leave the Dragon concept and stick with huge Ice wall, eg: Invoker's Ice Wall see below)

||CAPS & ILLUSTRATION||
PS. How to use the hidden/hide button??
The first Image(Paint) is the overall appearance of the skills.
Quote:
||Notes||
Caps from Invoker's Ice Wall.
The ice has more transparency than the Ice wall.
(less blue/ lighter in color)
The ice may have a dragon's head.(but for simplicity, it may leave as an Ice wall)
(costumized like medusa's snake)
And if you don't get how it works,
Here's a Paint drawn image for more reference:
Credits by MOO_COW

Old skill:
Quote:
* Ability Type: Active* Targeting Type: Point* Ability Hotkey: R
* Cooldown: 60 * Manacost: 220/330/440
Macropyre
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increases per level.

Level 1 - 75 damage per second.
Level 2 - 125 damage per second.
Level 3 - 175 damage per second.
||Notes||
Usually not being picked during early game due to its slow casting time and easy to avoid.
Remaking the ultimate may bring a good impression for him, so I thought this will bring him more into play. Needs AS upgrade to utilize its potential more.
The old skill has difficult to the range, which requires him to approach the target before executing the skill or find a better time to cast on.

Remake:
Quote:
* Ability Type: Active* Targeting Type: Area* Ability Hotkey: R/C/G/E
* Cooldown: same * Manacost: same
Gyro-Macropyre or just Macropyre
Jakiro boosts his fire power by condensing all force into a small flame orb; the orb launches toward a certain area burning anything it passes through, dealing slight damage. The orb explodes as it reaches the area; dealing massive damage per second for 5 seconds. The scorching deals more damage as it lasts more into blaze. Destroying trees as it passes by and explodes.
Skill's casting range increase per level.

Duration is 5 seconds. @ all levels:
Level 1 - Deals 75 per second, (initial damage) 75*1.25 every 3 second.
Level 2 - Deals 125 per second, (initial damage) 125*1.25 every 2 seconds.
Level 3 - Deals 175 per second, (initial damage) 175*1.25 every 1 seconds.

(Scepter Upgrades*)
Level 1 - Deals 125 per second, (initial damage) 125*1.25 every 3 second.
Level 2 - Deals 175 per second, (initial damage) 175*1.25 every 2 seconds.
Level 3 - Deals 255 per second, (initial damage) 255*1.25 every 1 seconds.

The maximum damage given per level is 393.75(656.25*)/ 687.5(962.5*)/ 1093.75(1406.25*)
||Notes||
The Fire Orb travels from a certain distance and explodes into a bomb shell of blaze. As long as the enemies stays inside, the more damage they take. Trees are destroyed as the shell passes through and when the shell explodes. It ignores terrain obstacles.
The Fire orb has 650 MS, same as Ghost Ship's.

Reasons of name "Gyro-" is added due to it's round shape exterior, so that's it. (Due to long name issues, leave it Macropyre instead) :3

Explosion has 600/ 700/ 800 AoE.
The Fireorb's trail damage is 50(100*)/ 75(125*)/ 100(150*) and has 200 AoE.

Skill Icon from Hive by Anachron

||CAPS & ILLUSTRATION||
The following are only CAPS from other heroes' skills,
these are just for cosmetics for the skill.
Suggesting on how the skills' effects look like.
CAPS are separated, and please sum up to get the overall effects.
The first Image(Paint) is the overall appearance of the skills.
PS. Heavy caps below.
Quote:
Over-all effects.

Invoker's Chaos meteor.

Medusa's Mystic snake. (v6.61)

Void's Chronosphere. (failed to cap the rotating effect)

Techies' Remote Mines.

Techies' landmines.

||Notes||
When Jakiro casts the ultimate, the Fireorb(Medusa's M.Snake) is launches toward the target area; a blazing effect (Invoker's Chaos Meteor) tails the Fireorb, dealing slight damage to any units it passes through and trees. The Fireorb Explodes as soon as it reaches the target area, dealing damage per second for 5 seconds. The Explosion effect is composed of Chronosphere as the exterior and Techies' bomb effects as the interior effects.

It's like a nova explosion if you can see it. Or more likely a Nuclear explosion.
Here's some random(googled) pics to compare... or how it would look like.
Quote:
Dont mind the dragon, its facing the other way... my point here is the dragon spits fire and disorienting the ground towards the target like on this pic.


And below is how the explosion look like... after the flame (above) reached its target. So yeah, the Chronosphere would act as the round shape of this. And some explosion effects for flames inside.


Also, Try Teng)'s Animated Effect for the explosion too.

Hope you get the idea... ^.^
||Still looking for a Skill Icons & Testmap programmer, thank you.||

||CHANGE LOG||

* Tweak snowfield from semi-permanent --> 6-15 seconds duration
* Rework snowfield's slow from 10/20/30/40% --> 15/20/25/30%
* Name change from Gyro-Macropyre --> Gyropyre
* Revised Ult's explanation
* Added optional iccons for Remake Ice Path
* Refrain Remake Macropyre's name to current name. (02/14/10)
* Changed Macropyre's AoE from 400/500/600 to 600/700/800. (02/21/10)
* Added testmap for Ice path by SNOW37.

||PLEASE LEAVE YOUR COMMENTS & FEEDBACKS, THANKS!!||
Attached Files
File Type: w3x Ice Path v1.00d.w3x (28.5 KB, 47 views)
  Reply With Quote
Last edited by sweepberry; 01-17-2011 at 02:37 PM. Reason: Added infos
Old 11-05-2009, 08:42 AM   #2
Linism
Member
 
Linism's Avatar
 
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
Linism is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

The Ice Path remake/buff looks promising but permanent Snowfield is bad (even if you can remove it with AoE spells). Make it disappear, and maybe nerf the slow % too.

Your Ulti I cannot understand... too many caps of too many different skills lol....

edit: Make Snowfield disappear meaning make it last maybe 6 seconds? And nerf the slow % to 15 or 20?
  Reply With Quote
Old 11-05-2009, 09:06 AM   #3
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Quote:
Originally Posted by linkyaw View Post
The Ice Path remake/buff looks promising but permanent Snowfield is bad (even if you can remove it with AoE spells). Make it disappear, and maybe nerf the slow % too.

Your Ulti I cannot understand... too many caps of too many different skills lol....

edit: Make Snowfield disappear meaning make it last maybe 6 seconds? And nerf the slow % to 15 or 20?
hmm its not like a permanent but yeah, can be removed by some skills. and maybe putting some CAP or limit on how many field can exist at a time. Like removing the oldest or having 3 fields at a time, dunno...
The slow % can be nerfed or buffed, so its not a worry...

The ultimate is shown on the paint image, the several caps are just the effects shown by piece.
edit: just put them together and you'll get what I mean.
  Reply With Quote
Last edited by sweepberry; 11-05-2009 at 09:08 AM.
Old 11-05-2009, 09:38 AM   #4
Linism
Member
 
Linism's Avatar
 
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
Linism is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Is it like Puck's orb? Can you target where it explodes? Or is it fixed? Does it leave a trail like old Macropyre or does it only affect the explosion area?

For the Snowfield, permanent effects and global skills usually demand a big drawback/cost so I still think making it duration should be best.
  Reply With Quote
Old 11-05-2009, 11:08 AM   #5
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Quote:
Originally Posted by linkyaw View Post
Is it like Puck's orb? Can you target where it explodes? Or is it fixed? Does it leave a trail like old Macropyre or does it only affect the explosion area?

For the Snowfield, permanent effects and global skills usually demand a big drawback/cost so I still think making it duration should be best.
Well kinda close to the orb but instead of the floating tail effect, a fire blaze trailing it. Puck's orb dont cut trees but this one does as it passes through.
And yes you can target it to where it will explode, as you can see the "targeting type" is an "Area" which is like tiny's avalanche's circle or Puck's dream coil's circle. About the trail, its a no, it dont leaves pulses as the old ultimate. It's just passing with a flame just like what the caps below is shown: Invoker's Chaos Meteor's effects(not the meteor) which will fade after a few seconds.

from a distance, you target the area where to explode, then the fire shell/orb launches from THD's location and towards the target area, damage all units it passes through and as soon it reaches the target area then it will explode. So the dps is triggered after it explode and only inside the explosion.

And the duration for the snow field can be considered, i will take note of that. Well the choice could be limited counts, duration, or semi-permanent(old). So yeah, i'll think about it.
  Reply With Quote
Old 11-05-2009, 11:13 AM   #6
Roger Black
Member
 
Roger Black's Avatar
 
Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 6,320
Send a message via Skype™ to Roger Black
Roger Black is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Dragon Fand reminds me of Hitsugaya Toushiro's Hyourinmaru (Bleach anime)
Can i quote you for visual remake of ice path?
__________________
  Reply With Quote
Old 11-05-2009, 11:18 AM   #7
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: Nowhere
Posts: 14,371
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Use spoiler for showing and hiding

Example :
Got it?


Back2Topic, T-Up for the idea but number needs some nerf

And don't change the name. Current name sounds good to me
  Reply With Quote
Old 11-05-2009, 11:48 AM   #8
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

@rogerblack yeah actually its Hyourinmaru's face on the paint image, couldn't find a better looking dragon face... and you may tell i got the idea there but its a no ^.^
Quote:
Originally Posted by rogerblack
Can i quote you for visual remake of ice path?
Umm I dont get what you meant by that?

@NoThlnG thanks, but the does the code is like //spoiler// content //spoiler//?
testing...thanks!

Which numbers needs nerfs? the 2nd or the ultimates? and yeah, I dont browse much about the numbers because by the time comes it could be either nerfed or buffed. So yes, it could but it depends on the programmers/mods to decide.
And thanks for liking it ^.^
  Reply With Quote
Old 11-05-2009, 11:56 AM   #9
Roger Black
Member
 
Roger Black's Avatar
 
Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 6,320
Send a message via Skype™ to Roger Black
Roger Black is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

I would like to quote the part where Jakiro will actually release an icy dragon with a dragon head instead of just a path for his 2nd skill...or you can post it yourself lolx~
__________________
  Reply With Quote
Old 11-05-2009, 12:02 PM   #10
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

oh you mean you'll code the 2nd skill? sorry couldn't get what you meant before. Yes, I'm welcoming any help to make this more presentable and much easier to understand. Having an actual dragon head would be fun. Even medusa got her modified snake item so why not ^.^
  Reply With Quote
Old 11-05-2009, 12:45 PM   #11
Roger Black
Member
 
Roger Black's Avatar
 
Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 6,320
Send a message via Skype™ to Roger Black
Roger Black is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

i don't know coding but i'm sure IceFrog can lolx~...I only mean it visually/cosmetics..will not alter the current skill by any way...
__________________
  Reply With Quote
Old 11-05-2009, 12:53 PM   #12
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

oh ok, that would be good ^.^ I'll look forward to it.
LOL I couldnt get the right stone, hehe Im so random but anyway ...
me too either coding nor graphics I'm no use at it so yeah, hope to see it soon.
  Reply With Quote
Old 11-05-2009, 06:23 PM   #13
Kanashimi
Member
 
Kanashimi's Avatar
 
Join Date: Aug 2009
Location: Brazil
Posts: 1,254
Kanashimi is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Ice Path
Concept looks good, but have some things that should be remaked. First of all, Make the Icy Field last for 6-15 seconds and 15-30% based on duration.
That will be enough for it.


Gyro-MacroPyre
First of all, get a cooler name. Gyro-Macrophire is too loong, and looks odd. Second, I got your point about this skill, but you should explain it better so that many people understand. And Third and Final, you should give it a cooler name. Seryously.
__________________
~Kanashimi



  Reply With Quote
Old 11-06-2009, 12:30 AM   #14
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Quote:
Originally Posted by Kanashimi View Post
Ice Path
Concept looks good, but have some things that should be remaked. First of all, Make the Icy Field last for 6-15 seconds and 15-30% based on duration.
That will be enough for it.


Gyro-MacroPyre
First of all, get a cooler name. Gyro-Macrophire is too loong, and looks odd. Second, I got your point about this skill, but you should explain it better so that many people understand. And Third and Final, you should give it a cooler name. Seryously.
Ok, will do... thanks for the numbers.
And yeah, the name is kinda long... I'm thinking the name Gyropyre, would it be enough?
on second thought, I dont think this is too long, but don't you think Nevermore's "Presence of the Darklord" is way too short?
I'll take note for a good name, but for now...

And about the skill's (Ultimate) explanation would you help me? Like giving your own understanding coz mine is simply cant understand by some people. XD

Edit: Applied changes and Updates.
  Reply With Quote
Last edited by sweepberry; 11-06-2009 at 01:02 AM.
Old 11-06-2009, 01:07 AM   #15
Dynes
Member
 
Dynes's Avatar
 
Join Date: Oct 2009
Location: Philippines
Posts: 3,853
Blog Entries: 4
Dynes is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate


Shoots an OMFG meteor forward, leaving a fiery path, and exploding at the target spot, leaving more flaming grounds of damage per second. The longer they stay on the fiery field, the more damage they get every succeeding seconds.

Add this on the info page:
LVL 3+ scepter deals:
If % increased damage is applied after the damage.
225+281.25+337.5+393.75+450=1687.5
If % increased damage is applied before the damage.
281.25+337.5+393.75+450+506.25=1968.75
Then do the Natural redux...
Then add the synergy skills of teammates like Enigma...
__________________
Dynes: I don't believe you. /care
My suggestions on my blog.
I'll hand it over to DotA 2... for now.
  Reply With Quote
Old 11-06-2009, 04:52 AM   #16
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Quote:
Originally Posted by Dynes View Post
Add this on the info page:
LVL 3+ scepter deals:
If % increased damage is applied after the damage.
225+281.25+337.5+393.75+450=1687.5
If % increased damage is applied before the damage.
281.25+337.5+393.75+450+506.25=1968.75
Then do the Natural redux...
Then add the synergy skills of teammates like Enigma...
Uh?... I don't get where you got those calculations and I don't think its right...
But I'll tell it anyway that the computation you made is not correct.

@ level 3 Ultimate: (scepter upgrade*)
The Maximum damage is 1095 and (1405*).

Damage per second: 175(225*)
Percentage per second(%): every lapsed 1 seconds,
which is 25% of 175 is 44
which is 25% of 255* is 56*

Skill's Duration: 5 seconds
(175 x 5 seconds) = 875 damage.
(225* x 5 seconds) = 1125* damage.

Plus 25% of the skill's damage:
(which is 175) is 44
then, (44 x 5 seconds) = 220 damage.
Summing the totals: 875 + 220 = 1095

(which is 225*) is 56*.
then, (56 x 5 seconds) = 280* damage.
Summing the totals: 1125* + 280* = 1405*

The 25 percentage is applied only on the skill's level initial damage and on every lapsed seconds.


EDIT: Much better & easy to understand calculation.
cr. Dynes
Quote:
Duration is 5 seconds. @ all levels:
Level 1 - Deals 75 per second, (initial damage) 75*1.25 every 3 second.
Level 2 - Deals 125 per second, (initial damage) 125*1.25 every 2 seconds.
Level 3 - Deals 175 per second, (initial damage) 175*1.25 every 1 seconds.

(Scepter Upgrades*)
Level 1 - Deals 125 per second, (initial damage) 125*1.25 every 3 second.
Level 2 - Deals 175 per second, (initial damage) 175*1.25 every 2 seconds.
Level 3 - Deals 255 per second, (initial damage) 255*1.25 every 1 seconds.
The maximum damage given per level is 393.75(656.25*)/ 687.5(962.5*)/ 1093.75(1406.25*)

Edit: Applied changes
  Reply With Quote
Last edited by sweepberry; 11-07-2009 at 04:43 AM. Reason: New: Easier Calculation
Old 11-06-2009, 10:10 AM   #17
dragonnite
Member
 
Join Date: Sep 2009
Posts: 82
dragonnite is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

T-up for the concept but for the ulti, I think it almost like a meteor. (correct me if I'm wrong) just the differ meteor hit ---> dmg, the ulti flame hit ---> dmg
  Reply With Quote
Old 11-06-2009, 02:29 PM   #18
sweepberry
Member
 
sweepberry's Avatar
 
Join Date: Sep 2009
Location: CLUE: Pearl of the S.E.A.
Posts: 551
Blog Entries: 3
sweepberry is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

Quote:
Originally Posted by dragonnite View Post
T-up for the concept but for the ulti, I think it almost like a meteor. (correct me if I'm wrong) just the differ meteor hit ---> dmg, the ulti flame hit ---> dmg
Yes, is almost same but not the dps as it passes by. Chaos Meteor did some dps as it passes on.
Quote:
CHAOS METEOR:

• Deals main damage to enemy units under meteor (300 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
• - main damage: 40 / 55 / 70 / 85 / 100 / 115 / 130 every 0.5 seconds
• - burn damage: 8 / 11 / 14 / 17 / 20 / 23 / 26 per second
on the other hand, the remake ult has its dps upon explosion, so yeah its has some similarities but instead a meteor, I choose as a Ball/shell of fire and it only gives a slight damage and dps upon the explosion.
One more thing, Chaos Meteor do have fix distance, and the Ult have a distance which the player wants to cast at. Which will explode on the target area; either it be far or short in distance.
I may say its more close to Ghost ship's...

Thanks for liking it ^.^
Still a testmap is better for explaining it... need one XD
  Reply With Quote
Last edited by sweepberry; 11-06-2009 at 02:32 PM.
Old 11-06-2009, 05:54 PM   #19
infer
Member
 
Join Date: Jun 2009
Posts: 1,012
infer is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

T-up i like it ^^
  Reply With Quote
Old 11-06-2009, 06:05 PM   #20
Lycan
Forum Staff
 
Lycan's Avatar
 
Join Date: Jun 2009
Location: Netherlands
Posts: 10,264
Blog Entries: 10
Lycan is offline
Default Re: [REMAKE]Jakiro's 2nd Skill & Ultimate

uhm the cosmetic on his ult made me go :S ???

and i don't see dragon's head to be honest...
__________________

Quote:
Originally Posted by Ren.and.Stimpy View Post
Haters gonna hate Lycan but he is indeed perfect
Quote:
The only valid censorship of ideas is a person's right not to listen. Why are people so intimidated by hearing opposing views? Insecurity?
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools