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EXTREMELY IMPORTANT MESSAGE ; KICKSTART THIS PROJECT, WHICH WOULD CREATE THE MOST REALISTIC TACTICAL FPS EVER : GROUND BRANCH. THANK YOU.


SHENDELZARE SILKWOOD, THE VENGEFUL SPIRIT

THIS IS A GUIDE TO VENGEFUL SPIRIT, WHO IS THE SECOND MANLIEST HERO IN DOTA THAT DOES NOT HAVE TESTICLES. UNDOUBTEDLY, THE MANLIEST HERO IN DOTA WITH TESTICLES HAS A BEARD, WHILE THE MANLIEST ONE WITHOUT TESTICLES IS UNCONTESTABLY THE ONE KNOWN FOR QUOTING ARNOLD SCHWARZENEGGER AND FOR BALLING OUT OF CONTROL.

A HERO WHOSE ULTIMATE'S WISEST USE IS TO POTENTIALLY SACRIFICE HER OWN LIFE TO SAVE YOUR CARRY'S ONE IS ENTITLED TO BE THE 2ND MANLIEST HERO IN DOTA WITHOUT TESTICLES.

BECAUSE IT'S A TRIBUTE TO CRIMSONQUESO (YOU MAY WORSHIP HIM HERE OR HERE), DON'T BE SURPRISED THAT THE TEXT/FORMATTING ARE VERY FAMILIAR.

AUTHOR'S NOTE:
THIS GUIDE IS NOT FOR EM GAMES.

THIS GUIDE IS CONCISE. YOU WILL FIND NO WALLS OF TEXT HERE. ADDITIONAL DETAILS ARE GIVEN IN SPOILERS/NOTES. BECAUSE IT'S A 100% CAPS LOCK GUIDEWOULD YOU DRINK ORANGE JUICE THAT IS NOT 100% PURE, OR MADE FROM CONCENTRATE ? WOULD YOU DRINK YOUR COKE WHEN IT'S NOT 100% PURE AND NOT AT 36F = 2.2C (THANKS WORLD OF COCA-COLA FOR TEACHING ME THAT !) ? WOULD YOU EAT CHOCOLATE THAT AIN'T 100% FREE OF HYDROGENATED VEGETABLE OIL, WHICH IS SOMETIMES USED INSTEAD OF COCOA BUTTER ? WOULD YOU USE A SOAP THAT IS ONLY '99 44/100% PURE' ? WOULD YOU READ THIS GUIDE IF YOU WEREN'T 100% SURE YOU'D WANT TO IMPROVE YOUR VS PLAYSTYLE ? BY THE SAME LOGIC, THIS GUIDE HAS TO BE 100% PURE CAPS LOCK., THE NUMBER OF UNCAPITALIZED LETTERS IS ZERO WHEN POSSIBLE (NO UNCAPITALIZED 'B' AT THE END OF 'N00B', OR 'ME' IN SMALL CASE).

A KEY THING MOST GUIDE READERS DO NOT GET IS THAT SKILL AND ITEM BUILDS ARE FLUID. I WOULD ARGUE THAT THERE IS NO SKILL AND ITEM BUILD FOR ANY HERO THAT IS CONCRETE FOR EVERY SITUATION. FOR EXAMPLE, I ONCE PLAYED A GAME WHERE I REALLY NEEDED IMBA MOBILITY WITH DROW RANGER AND HP REGEN, SO I GOT PHASE BOOTS AND TRANQUIL BOOTS (BECAUSE I HAVE TWO FEET) AND THEN YASHA, WHICH IS SUPREMELY RETARDED IN MOST SITUATIONS.



THE METAGAME
DO PICK VENGEFUL SPIRIT IF YOUR TEAM HAS PICKED THESE HEROES (THEY ARE GREAT):
THE MERE PRESENCE OF KING LEORIC PROVIDES AN AURA OF +9001 MANLINESS WITHOUT TESTICLES TO ALL ALLIES !


STATS' ANALYSIS AND SKILLS



HERE ARE HER RAW STATS :

* STRENGTH: 16 + 2.3
* AGILITY: 27 + 2.35
* INTELLIGENCE: 15 + 1.75

* ATTACK ANIMATION: 0.33 / 0.64
* DAMAGE: 39 - 53
* CASTING ANIMATION: 0.3 / 0.51
* ARMOR: 3.78
* BASE ATTACK TIME: 1.7
* MOVESPEED: 295
* MISSILE SPEED: 1500
* ATTACK RANGE: 400
* SIGHT RANGE: 1800 / 800


NOTE THAT VENGEFUL SPIRIT HAS A SMALL RANGE, PISSPOOR DAMAGE VARIANCE FOR LAST HITTING/DENYING, AND RELATIVELY BIG BACKSWING ATTACK/CASTING ANIMATIONS WHICH SHOULD BE ALWAYS CANCELED BY ISSUING A MOVE/ATTACK ORDER JUST AFTER THE ATTACK/SPELL IS LAUNCHED. SHE DOES HAVE A NICE STR GROWTH THOUGH, SO SHE CAN TOWER DIVE AND/OR TAKE SOME BEATING WHILE SOMEONE ELSE IS DOING THE REAL DPS.

DOES IT MEAN YOU SHOULD BE A DUMBASS PUBBER PLAYING VS AS A HARD CARRY, TRYING TO STEAL EVERY SINGLE CREEP FROM YOUR HARD CARRY, EVEN WHEN YOU KNOW YOU'LL PROBABLY FAIL YOUR LAST HIT ? UNLESS THE SAID HARD CARRY IS AUTOATTACKING ALL THE TIME AND GETTING LESS THAN 2 CS/MIN WHEN AFK-FARMING, NO GOD ! NO GOD ! PLEASE NO ! NO ! NO ! NOOOOOOOOOOOOOO !

BECAUSE OF YOUR POOR RANGE, YOU'RE A POOR BABYSITTER TOO, I.E. YOU CAN'T HARASS EFFECTIVELY ; YOU WORK MUCH BETTER AS A SUPPORT READY TO STUN OR AS A ROAMER.


AND HERE ARE THE SKILLS :

MAGIC MISSILE



A MISSILE IS THROWN AT AN ENEMY UNIT, CAUSING DAMAGE. STUNS FOR 1.75 SECONDS.

LEVEL 1 - DEALS 100 DAMAGE AND STUNS FOR 1.45 SECONDS.
LEVEL 2 - DEALS 175 DAMAGE AND STUNS FOR 1.55 SECONDS.
LEVEL 3 - DEALS 250 DAMAGE AND STUNS FOR 1.65 SECONDS.
LEVEL 4 - DEALS 325 DAMAGE AND STUNS FOR 1.75 SECONDS.

CASTING RANGE : 500
DAMAGE TYPE: MAGICAL

LEVEL 1: 110 MANA, 10 SEC COOLDOWN.
LEVEL 2: 120 MANA, 10 SEC COOLDOWN.
LEVEL 3: 130 MANA, 10 SEC COOLDOWN.
LEVEL 4: 140 MANA, 10 SEC COOLDOWN.

NOTES

DAMAGE TYPE: MAGICAL



THOUGH THE DAMAGE IS REALLY NICE, REAL MEN DO NOT HARASS. THE MAIN USE IS THE STUN, THE DAMAGE BEING THE ICING ON THE CAKE. THE MAIN REASON FOR LEVELING UP THIS SKILL IS THE ADDITIONAL DAMAGE. ANOTHER THING TO KNOW ABOUT THIS SPELL IS ITS MOVESPEED OF ONLY 1250. BECAUSE OF THAT, IT MAY BE BETTER TO GET CLOSER TO THE ENEMY OR LET AN ALLY WITH AN INSTANT DISABLE/STUN ACT FIRST IF THE TARGETED ENEMY HAS A MANTA STYLE/TRANSFORMATION ABILITY/BLINK.

IT'S NO-BRAINER IT'S A SKILL THAT OUGHT TO BE TAKEN AT LEVEL 1 IN EVERY GAME. THE COOLDOWN IS ALSO LOW ENOUGH TO BE SOMETIMES USED TWICE IN A BATTLE.

WAVE OF TERROR



SHENDELZARE LETS LOOSE A WICKED CRY, TERRORIZING ENEMY UNITS. THEIR ARMOR IS REDUCED.

LEVEL 1 - REDUCES ARMOR BY 2. DEALS 18.75 DAMAGE.
LEVEL 2 - REDUCES ARMOR BY 3. DEALS 37.5 DAMAGE.
LEVEL 3 - REDUCES ARMOR BY 4. DEALS 56.25 DAMAGE.
LEVEL 4 - REDUCES ARMOR BY 5. DEALS 75 DAMAGE.

CASTING RANGE : 1400
AREA OF EFFECT : 300
DAMAGE TYPE: HP REMOVAL

LEVEL 1: 40 MANA, 15 SEC COOLDOWN.
LEVEL 2: 40 MANA, 15 SEC COOLDOWN.
LEVEL 3: 40 MANA, 15 SEC COOLDOWN.
LEVEL 4: 40 MANA, 15 SEC COOLDOWN.

NOTES

DAMAGE TYPE: HP REMOVAL
THE WAVE GIVES VISION AS IT GOES FORWARD.



DEFINITELY HELPS YOUR TEAM FOR DEALING PHYSICAL/MIXED DAMAGE, I.E. AUTOATTACKS MOST OF THE TIME. THE VISION AND THE HP REMOVAL ARE NICE BONUSES TOO, AND YOU SHOULD SOMETIMES USE THEM TO YOUR ADVANTAGE (RECON ANYONE ?). BUT NOTE THE SCALING ; IT'S NOT WORTH MAXIMIZING IT AT THE EXPENSE OF COMMAND AURA.

TAKE A LOOK AT MALLE'S TABLE FOR DAMAGE AMPLIFICATION :



AS YOU CAN SEE, GETTING WAVE OF TERROR LEVEL 2/3/4 WILL DECREASE THE ENEMY'S ARMOR BY 1 PER ADDITIONAL LEVEL, AMPLIFYING THE DAMAGE BY 6.0 PERCENT AT MOST PER LEVEL. IN COMPARISON, WAVE OF TERROR LEVEL 1 CAN AMPLIFY BY UP TO 12.4 PERCENT, SO IN MOST CASES, IT AMPLIFIES DAMAGE ABOUT AS MUCH AS COMMAND AURA LEVEL 1, AND PROVIDES YOU SOME VISION ; THAT'S WHY YOU WANT TO TAKE WAVE OF TERROR AT LEVEL 2. IT ALSO HELPS TO GET RID OF CURSE OF THE SILENT IN CASE THAT HOMOSEXUAL MANA VAMPIRE OF SILENCER IS STUPID ENOUGH TO CAST IT !

THE ADDED 17.5 HP REMOVAL DAMAGE PER LEVEL IS SIMPLY NEGLIGIBLE ; DON'T SAY YOU WANT TO LEVEL IT IN ORDER TO INCREASE YOUR PROBABILITY TO KILL A FLEEING HERO, AS YOU SHOULD ALWAYS USE IT AT THE START OF THE FIGHT, AND THE 15 SECOND COOLDOWN ENSURES YOU WON'T USE IT A 2ND TIME IN 99.9% OF THE FIGHTS.

ALSO NOTE ONE OTHER THING IN THE TABLE ; FOR A GIVEN ARMOR REDUCTION X, THE VALUE OF ARMOR A AT WHICH THE ENEMY WILL FEEL THE MOST AMPLIFIED DAMAGE IS GIVEN BY X = 1.5*A APPROXIMATIVELY, FOR ANY VALUE OF A. WHAT DOES IT MEAN ? IF YOU SEE FOR EXAMPLE AN ENEMY HERO WITH AN ARMOR OF 10, IT'S PROBABLY (DEPENDS ON THE DPS MADE BY EACH HERO IN YOUR TEAM.) BEST TO REDUCE HIS ARMOR BY 15 ; A FURTHER REDUCTION OF HIS ARMOR WILL INDEED AMPLIFY MORE THE DAMAGE, BUT BY TOO LITTLE TO BE WORTH. YOU'D BETTER INVEST IN MORE DPS, BECAUSE YOU WON'T BE SITTING ON THE BATTLEFIELD JUST CASTING YOUR SPELLS !

COMMAND AURA



INCREASES NEARBY UNITS' DAMAGE.

LEVEL 1 - 12% BONUS DAMAGE
LEVEL 2 - 20% BONUS DAMAGE
LEVEL 3 - 28% BONUS DAMAGE
LEVEL 4 - 36% BONUS DAMAGE

AREA OF EFFECT : 900

PASSIVE

NOTES

THE BONUS DAMAGE PROVIDED BY THE AURA IS BASED ON BASE DAMAGE AND PRIMARY ATTRIBUTE.



YOUR TRUESHOT AURA ON STEROIDS, THAT WORKS FOR MELEE TOO. NOTE THAT IF YOU COMPARE THE DAMAGE AMPLIFICATION BETWEEN CONSECUTIVE LEVELS OF COMMAND AURA (I.E. WHAT'S THE DPS INCREASE BETWEEN COMMAND AURA LEVEL 2 AND COMMAND AURA LEVEL 1 FOR EXAMPLE ?), IT CAN BOOST YOUR DAMAGE BY UP TO 7.1COMMAND AURA LEVEL 2 PROVIDES A DAMAGE BOOST OF 20%, WHILE THE LEVEL 1 GIVES 12%, SO THE RELATIVE DAMAGE BOOST IS 1.2/1.12 = 1.071, OR AN AMPLIFICATION OF 7.1% IF YOU PREFER./6.71.28/1.20 = 1.067/6.31.36/1.28 = 1.063 PERCENT, WHICH ARE OBVIOUSLY BIGGER THAN WAVE OF TERROR'S UP TO 6.0 PERCENT INCREASE PER LEVEL.

WHY THE 'UP TO' FOR COMMAND AURA ? BECAUSE IF THE NEARBY ALLIED HEROES HAVE RAW DAMAGE AND/OR ANOTHER DAMAGE AURA, THE DPS INCREASE WON'T BE AS BIG. HOWEVER, IN EARLY-MID GAME, IF YOU ARE THE ONLY DAMAGE AURA PROVIDER, AND IF YOUR TEAM ISN'T RETARDED TO THE POINT TO GET ITEMS THAT GIVE ABSOLUTELY NO PRIMARY ATTRIBUTE, YOU'LL REALIZE THAT INVESTING IN COMMAND AURA BEFORE WAVE OF TERROR WILL LEAD TO GREATER DPS. YOU MAY ARGUE THAT WAVE OF TERROR WORKS EVEN AFTER YOUR DEATH, BUT IN FACT COMMAND AURA WORKS FOR A LITTLE BIT AFTER YOUR (POTENTIAL) DEATH, SO THERE SHOULD BE VERY LITTLE DIFFERENCE GIVEN THE AVERAGE TEAMFIGHT'S DURATION.

NOTE THAT TECHNICALLY, IT'S POSSIBLE THAT MAXIMIZING WAVE OF TERROR JUST AFTER A SINGLE LEVEL OF COMMAND AURA CAN BE MORE INTERESTING FOR QUICKLY KILLING 1 HERO. FOR EXAMPLE, LET'S SAY THAT YOU'RE GANKING AN ENEMY AND THAT YOU HAVE JUST ENOUGH TIME SO YOUR TEAM CAN REMOVE 500 HP THROUGH PHYSICAL ATTACKS. IF YOU GET COMMAND AURA LEVEL 2YOU HAVE 1 LEVEL OF COMMAND AURA AND 1 LEVEL OF TERROR RIGHT NOW., THAT NUMBER BECOMES 535.5 HP1.071 X 500 = 535.5 ; ON THE OTHER HAND, IF YOU GET WAVE OF TERROR LEVEL 2, THAT NUMBER BECOMES 530, TO WHICH WE HAVE TO ADD THE 17.5 OF EACH SUCCESSIVE LEVEL OF WAVE OF TERROR, FOR A TOTAL OF 547.5 HP1.06 X 500 + 17.5. THE PROBLEM IS THAT MAXIMIZING WAVE OF TERROR OVER COMMAND AURA IS USEFUL IN A VERY TIGHT SET OF CONDITIONS ; THE ENEMY HAS AROUND ZERO OF ARMOR TO MAKE THE BEST USE OF -1 ARMOR FROM EACH SUCCESSIVE LEVEL OF WAVE OF TERRORAFTER WAVE OF TERROR LEVEL 1, A RELATIVELY LOW HPIF WE REUSE THE NUMBERS ABOVE, WE CAN SEE THAT IN AN IDEAL CASE, WE HAVE THE EQUATION 1.071 X HP = 1.06 X HP + 17.5, WHICH TELLS US THE CROSSING POINT WHERE BOTH OPTIONS ARE EQUAL ; OVER THAT NUMBER, COMMAND AURA LEVEL 2 IS MORE INTERESTING THAN WAVE OF TERROR LEVEL 2, AND VICE-VERSA. FROM IT, WE GET HP = 1590. BUT IMAGINE THE ENEMY IS A BIT MORE ARMORED THAN THE IDEAL CASE, FOR EXAMPLE WITH AN ARMOR OF 6. THEREFORE, THE AMPLIFICATION GIVEN BY WAVE OF TERROR LEVEL 2 OVER LEVEL 1 IS 0.051 (IT'S AS IF THE ENEMY HAD A BASE ARMOR OF 6-2 = 4 AND YOU APPLY ANOTHER ARMOR REDUCTION OF 1.), AND THE EQUATION BECOMES 1.071 X HP = 1.051 X HP + 17.5, WHICH YIELDS HP = 875. AS YOU CAN SEE, THE MORE ARMORED THE ENEMY IS, THE SMALLER THE HP THRESHOLD GETS., AND A NEAR CERTAINTY YOU HIT THE ENEMY WITH WAVE OF TERROR AT THE START OF THE FIGHT. BECAUSE THERE'S A TENDENCY FOR YOU TO GET UNDERLEVELED AND THAT YOUR PRIME TARGET WILL BE A CARRY THAT USUALLY HAS HIGH ARMOR AND/OR HIGH HP, LEVELING COMMAND AURA BEFORE WAVE OF TERROR WILL BE MORE BENEFICIAL.

COMMAND AURA HAS THE FOLLOWING MAIN ADVANTAGES OVER WAVE OF TERROR ; IT'S PERMANENT, IT DOESN'T REQUIRE AIMING (MAY BE OF IMPORTANCE IF THE ENEMY IS SPREAD OR JUST ENTERED THE COMBAT ZONE.), AND HELPS EXPLOITING A SUCCESSFUL GANK WITH THE BIG EXTRA PUSHING POWER, ESPECIALLY WHEN YOUR TEAM HAS TO DESTROY A TOWER.

BECAUSE COMMAND AURA WORKS ON ANY ALLIED UNIT AND IS PERMANENT, IT WILL TEND TO PUSH YOUR LANE, SO DO YOUR BEST TO DENY AND/OR MAKE CREEP PULLS.

ANOTHER NOTE FOR DOTA 2 ; IT NOW STACKS WITH THE ALPHA WOLF'S COMMAND AURA...


NETHER SWAP



INSTANTANEOUSLY SWAPS POSITIONS WITH A TARGET HERO.

LEVEL 1 - VENGEFUL SPIRIT AND THE TARGET INSTANTLY SWAP POSITIONS. CASTING RANGE : 600
LEVEL 2 - VENGEFUL SPIRIT AND THE TARGET INSTANTLY SWAP POSITIONS. CASTING RANGE : 900
LEVEL 3 - VENGEFUL SPIRIT AND THE TARGET INSTANTLY SWAP POSITIONS. CASTING RANGE : 1200

LEVEL 1: 100 MANA, 45 SEC (10*) COOLDOWN.
LEVEL 2: 150 MANA, 45 SEC (10*) COOLDOWN.
LEVEL 3: 200 MANA, 45 SEC (10*) COOLDOWN.

ALLOWED TARGETS : ANY HERO (ANY UNIT*)


NOTES

WORKS ON MAGIC IMMUNE UNITS.
TREES NEAR VENGEFUL SPIRIT AND THE TARGET WILL BE DESTROYED UPON SWAPPING.
INTERRUPTS CHANNELING SKILLS OF THE TARGET.
CAN BE IMPROVED BY AGHANIM'S SCEPTER (* SHOWS THE IMPROVED VALUES).



THE REASON WHY YOU ARE THE SECOND MANLIEST HERO IN DOTA WITHOUT TESTICLES ! THINK BEFORE USING IT ; MOST OF THE TIME, IT INVOLVES SWAPPING ONE OF YOUR CARRIES OUT OF HARM'S WAY AT THE RISK OF YOUR OWN LIFE. BUT IT CAN ALSO BE USED TO SCREW AN ENEMY'S POSITIONNING VERY BADLY, LIKE A SAND KING WHO JUST CAST EPICENTER OR ENIGMA WITH ITS BLACK HOLE. DEPENDING ON YOUR PLAYSTYLE (AND YOUR SURVIVAL PROBABILITY...), YOU MAY WANT TO GET AGHANIM FOR THE REDUCED COOLDOWN.



SKILL BUILD

SKILL BUILDS ARE FLUID AND SHOULD BE ADAPTED ACCORDING TO YOUR ENEMY'S SQUISHINESS AND YOUR TEAM'S AUTOATTACK PROWESS.

STANDARD BUILD :

1. MAGIC MISSILE
2. WAVE OF TERROR
3. MAGIC MISSILE
4. COMMAND AURA/WAVE OF TERROR
5. MAGIC MISSILE
6. NETHER SWAP. DUH.
7. MAGIC MISSILE
8. COMMAND AURA/WAVE OF TERROR
9. COMMAND AURA/WAVE OF TERROR
10. COMMAND AURA/WAVE OF TERROR
11. NETHER SWAP
12. WAVE OF TERROR/COMMAND AURA
13. WAVE OF TERROR/COMMAND AURA
14. WAVE OF TERROR/COMMAND AURA
15. STATS
16. NETHER SWAP
17-25. WHATEVER THE FUCK IS LEFT

THIS IS THE SKILL BUILD YOU'D USE MOST OF THE TIME, AS IT'S MOST EFFECTIVE WHEN THE ENEMY HEROES ARE SQUISHY ENOUGH TO DIE IN 2-3 NUKES/STUNS AND/OR YOUR TEAM DOESN'T HAVE HEROES WITH HIGH DPS BASED ON BASE DAMAGE/HUGE PRIMARY ATTRIBUTE GROWTH. IF YOU HAVE SOME CONCERNS ABOUT YOUR ABILITY TO MAINTAIN CREEP EQUILIBRIUM, CHOOSE WAVE OF TERROR AT LEVEL 4 ; OTHERWISE, GET THAT MONSTRUOUS 12% DAMAGE AMPLIFICATION WITH COMMAND AURA LEVEL 1.

OMFG COMMAND AURA EARLY? THIS GUIDE IS N00B!!!!
NOT MAXIMIZING COMMAND AURA EARLY IS LIKE PLAYING DROW RANGER WITHOUT TRUESHOT AURA NOR MARKSMANSHIP. NOT ONLY WILL YOU PLAY A HERO THAT PROBABLY WON'T DO ITS JOB, IT WILL MAKE YOUR PERFORMANCE WORSE. WHAT YOU WANT TO DO IS KILL THE ENEMY AS FAST AS POSSIBLE, WHICH IS THE REASON WHY YOU CHOOSE COMMAND AURA BEFORE WAVE OF TERROR LEVEL 2/3/4 ; IT'S A MATTER OF MAGNITUDE SCALING ! IT'S ALSO THE BEST WAY TO MITIGATE ANY ENEMY'S DAMAGE BLOCK. ONLY GIVE THE PRIORITY TO WAVE OF TERROR IF YOUR TEAM'S PHYSICAL DAMAGE IS MAINLY PROVIDED BY SPELLS/SKILLS THAT AREN'T GIVING DAMAGE THROUGH THE PRIMARY ATTRIBUTE.


HOWEVER, SOME TEAM ROSTERS ARE MORE PHYSICAL/MIXED DAMAGE ORIENTED, ALLOWING YOU TO DITCH MAGIC MISSILE'S EXTRA DAMAGE :

PHYSICAL DAMAGE BUILD :

1. MAGIC MISSILE
2. WAVE OF TERROR
3. COMMAND AURA/WAVE OF TERROR
4. COMMAND AURA/WAVE OF TERROR
5. COMMAND AURA/WAVE OF TERROR
6. NETHER SWAP. DUH.
7. COMMAND AURA/WAVE OF TERROR
8. WAVE OF TERROR/COMMAND AURA
9. WAVE OF TERROR/COMMAND AURA
10. WAVE OF TERROR/COMMAND AURA
11. NETHER SWAP
12. STATS
13. STATS
14. STATS
15. STATS
16. NETHER SWAP
17-25. WHATEVER THE FUCK IS LEFT

THIS BUILD IS CLEARLY ORIENTED TOWARDS PHYSICAL DAMAGE, AND SHOULD BE USED IN SOME SPECIFIC CASES. MAXIMIZE COMMAND AURA EARLY IF YOU WANT TO HARASS THE HELL OUT THE ENEMY AND IF YOU CAN MANAGE THE CREEPS' TENDENCY TO PUSH. AN EXAMPLE WOULD BE IF YOU WANT TO OPPOSE AN ENEMY TRILANE WITH A TRILANE MADE OF VENGEFUL SPIRIT, DROW RANGER AND WITCH DOCTOR ; BESIDES HAVING VERY GOOD DEFENSIVE ABILITIES, THE HARASSING/LAST-HITTING/DENYING POTENTIAL IS AWESOME WITH SUCH A LINEUP. NEED I SAY THAT AT LEVEL 5, YOU CAN POTENTIALLY HAVE A 49% BONUS DAMAGE ADVANTAGE ON YOUR ENEMIES ?

ANOTHER ADVANTAGE OF THIS BUILD IS THAT YOU SAVE 3 SKILL POINTS ON MAGIC MISSILE, GIVING YOU A BETTER TEAMFIGHT ABILITY MID-GAME, AS COMMAND AURA AND WAVE OF TERROR WILL BE MAXIMIZED BY LEVEL 10, AND GIVING YOU EXTRA BEEFINESS WITH MORE STATS EARLIER.


ITEM BUILD

STARTING ITEMS

SOME COMBINATION OF THESE ITEMS


ITEMS TO GO FOR:
ASK YOURSELF THIS FIRST:
AM I PLAYING VENGEFUL SPIRIT?

YES: GET WARDS
NO: GET WARDS

BUT I'M TOO NOOB TO WARD CORRECTLY
WHAT THE FUCK, HAVEN'T YOU READ THIS GUIDE YOU DUMB SHIT ?

TREADS OR PHASES (OR ARCANE OR TRANQUIL)
FOR STATS MANIPULATION LIKE A BOSS AND BEEFINESS ; ALSO INCREASES YOUR DPSFOR BETTER MOBILITY AND MORE DAMAGE PER ATTACK, AND BECAUSE THE ANSWER TO THE ULTIMATE QUESTION OF LIFE, THE UNIVERSE AND EVERYTHING IS NOT 42, BUT 24USEFUL IN SOME PUSHING STRATS NECESSITATING A HUGE AMOUNT OF MANAWORKS GREAT AT IMPROVING YOUR MOBILITY, AND GIVES YOU ADDITIONAL ARMOR AND A HUGE HP REGEN WITH THE ACTIVE (UP TO 7.25 HP/S)

EITHER. BUT NOT BOTH DESPITE THE FACT THAT YOU HAVE TWO FEET (EXCEPTION FOR TRANQUIL BOOTS : YOU CAN SEE IT AS A MORE COST-EFFECTIVE RING OF HEALTH).

WORK YOUR WAY TO GET AT LEAST SOME UPGRADED BOOTS, MAGIC WANDCAN YOU REALLY IMAGINE A GAME WHERE THERE WOULD BE SO FEW SPELLS TO MAKE IT UNWORTHY ?, TP SCROLL AND ONE OF THE FOLLOWING MANA REGEN ITEMS (UNLESS YOU ALREADY GOT ARCANE) :

RAW BEEFINESS AND A COOL DOT/HEAL, UNLESS IT'S A HOT DEALOBVIOUSLY, YOU WANT TO ROB SOME CREEPS TO GET A ROB FOR MORE ARMOR AND MANA FOR YOUR TEAMIN CASE YOUR TEAM REALLY NEEDS AN EXTRA ARMOR REDUCTION OR LIKES SEEING NUMBERS WITH A MINUS SIGN IN FRONT OF THEM


NOW ASK YOURSELF THESE QUESTIONS, AND PICK THE ONE THAT YOU CAN SAY YES TO BEST

FOR YOUR LEARNING PLEASURE, THE ITEMS ARE TIERED BY WHAT YOU SHOULD GET

BALLER TIER
AM I A BALLER AND CAN I SURVIVE FOR 10 SECONDS IN A TEAMFIGHT TO USE IT ?CAN MY CARRY PLAY WITHOUT IT, SO I CAN TAKE THIS ITEM, MAKE A 'SUICIDE-SWAP' FOR THE GREATER GOOD WHEN NEEDED, AND THEN REMEMBER IT IS CUSTOMARY TO QUOTE ARNOLD SCHWARZENEGGER WHEN I'LL DIE ?

POOR MAN'S SHIELD ITEM AFTER WARDS TIER
AM I SO POOR I CAN'T FARM MORE THAN 525 WITHOUT DYING ?ARE THE ENEMIES CASTING A LOT OF SPELLS ?

SUPPORT ITEM AFTER WARDS TIER
DOES MY TEAM NEED EXTRA MOBILITY TO RUN FASTER THAN FORREST GUMP, AND DO I NEED EXTRA STATS ?DOES MY TEAM NEED CHEAP ADDITIONAL ARMOR ?DO WE NEED AN AOE HEAL IN THE HEAT OF BATTLE ?DOES MY TEAM NEED SOME LIFESTEAL FOR MELEE/ADDITIONAL DAMAGE/ARMOR ? OR DOES MY TEAM HAVE A LEARNING DISABILITY ?DO I LIKE SAYING "MAY THE FORCE BE WITH YOU" ?

TANKING ITEM AFTER WARDS TIER
DOES THE ENEMY STUPIDLY FOCUS ME BECAUSE THEY THINK I'M A PRIMA DONNA STEALING THE SHOW ?ARE THE ENEMIES CASTING A LOT OF SPELLS ?DO I NEED SOME COST-EFFECTIVE HP AND MANA POOL ?DO I NEED HP, MANA REGENS AND POOLS IN A SINGLE SLOT ?DO I DIE OFTEN ENOUGH TO MAKE IT WORTH ?ARE AUTOATTACKS/JUGGERNAUT KILLING ME ?DOES MY TEAM NEED THIS SUPERB ITEM AND/OR DO I NEED EXTRA ARMOR ?DO I WANT TO CHILL MY ENEMIES AND BE BEEFY ?DO I WANT TO MOVE AT LUDICROUS SPEED AND CRIPPLE MY ENEMIES ?DO I NEED MAXIMUM BEEFINESS ?DO I NEED TO DISARM SOMEONE AND BE BEEFY ?

DISABLE ITEM AFTER WARDS TIER
DO I NEED EXTRA MOVESPEED AND DO I FEEL LIKE FLYING IN A CYCLONE OR AM I GENEROUS ENOUGH TO GIVE MY ENEMIES THEIR MAIDEN FLIGHTS ?DO I NEED TO STFU SOMEONE ?DO I HAVE LOTS OF CASH AND NEED THE BEST DISABLE AND IS CHICKEN MY FAVORITE ROYAL MEAL ?

DPS ITEM AFTER WARDS TIER
DOES MY TEAM NEED AN ADDITIONAL PUSHER/SOME AOE/THE BEST DPS ITEM FOR VS ? OR DO I SIMPLY HAVE AXE IN MY TEAM ?DOES MY TEAM NEED AN EXTRA -6 ARMOR ?DO I NEED SOME DPS AND EVASION ?DO I NEED EXTRA MOBILITY, DPS AND ILLUSIONS ?

ONLY IF I CAN GET 6 OF THEM TIER
DO I HAVE A READING DISABILITY ? IT'S WRITTEN 'KELEN'S DAGGER CANNOT BE HELD BY BUTCHER OR VENGEFUL SPIRIT' !

WHATEVER ARE YOUR ITEM CHOICES, THE PRIORITY SHOULD BE GIVEN TO YOUR TEAM'S NEEDS AND YOUR SURVIVAL, THE DISABLE AND DPS ITEMS BEING THE LAST PRIORITIES. AND NO, VANGUARD ISN'T RECOMMENDED BECAUSE THE AVERAGE DAMAGE BLOCK IS ONLY 12 FOR A RANGED HEROSHITTY PRD GIVING AN AVERAGE CHANCE TO BLOCK OF 60% ACTUALLY, AND YOUR FARMING SPEED IS WAY TOO LOW.


GAME WALKTHROUGH

LANE ETIQUETTE:
DO NOT "HARASS" WITH MAGIC MISSILE. REAL MEN DO NOT HARASS. THE STUN IS WORTH MORE THAN THE DAMAGE. USE IT WHEN YOU KNOW YOU, YOUR TOWER, AND/OR YOUR CREEPS CAN GET IN A FEW HITS. IF YOU'RE LANED AGAINST A LOW HP MELEE HERO, FIRE AT HIS FACE ANY CHANCE YOU GET ; DO NOT TRY TO HARASS LONGER-RANGED HEROES.

SHOULD I HAVE A LANING PARTNER?
UNLESS THE ENEMY HAS 4+ MELEES AND THERE IS NO OTHER CARRY ON YOUR TEAM, I.E. WHEN YOU ARE PLAYING A TERRIBLE PUB, YES. ALSO FOR THE LOVE OF GOD, THE PARTNER NEEDS TO EITHER HAVE A DISABLE OR BE RANGED. ROAMING IS ALSO AN OPTION FOR VENGEFUL SPIRIT.

GANKING ETIQUETTE
HELP YOUR WEAK AND PUNY ALLIES WHENEVER YOU CAN AND ARE SURE OF A KILL. AS THE (2ND OR 3RD SOMETIMES) MANLIEST CHARACTER ON YOUR TEAM, YOU SHOULD ALWAYS SMARTLY THROW YOUR MAGIC MISSILE IN A GANK TO ENSURE A CHAINSTUN, AND TANK THE TOWER IF NEED BE.

TEAMPLAY ETIQUETTE
DISTRIBUTE THE FINANCIAL BURDEN OF SUPPORT ITEMS/CONSUMABLES BETWEEN ALL SUPPORTS, AND THAT INCLUDES YOU. FARM AS MUCH AS YOU CAN WITHOUT BEING DETRIMENTAL TO YOUR CARRIES' FARM/SECURITY. ALSO PRE-PLAN THE ORDER OF STUNS/DISABLES, ESPECIALLY IF FACING A HERO WITH AN ESCAPE MECHANISM. BECAUSE OF YOUR RELATIVELY LOW-CD STUN AND YOUR WONDERFUL AURA, PLACE YOUR SURVIVAL BEFORE ANYTHING EXCEPT YOUR CARRIES. DO NOT 'SUICIDE-SWAP', I.E. SWAP WHEN THE ENEMY IS REGROUPED AND NOT OUT OF POSITION.

WHAT DO I DO IN A TEAM FIGHT?
1. LOCATE CLOSEST ENEMY THAT DOES SOMETHING IN THE FIGHT
2 OR 3. MAGIC MISSILE HIM.
2 OR 3. WAVE OF TERROR HIM.
4. ATTACK HIM.
5. IF HE IS DEAD, GO TO STEP 6. ELSE, REPEAT 2, 3 AND 4
6. GO TO STEP 1. IF THERE ARE NO ENEMIES LEFT, GO TO STEP 7
7. PUSH AND/OR SPLIT FOR FARM !

(YOUR ACTUAL EXPERIENCE MAY VARY. YOU MAY NEED TO NETHER SWAP AT ANY MOMENT FOR THE GREATER GOOD ; OTHERWISE, SURVIVE AT ALL COSTS !)

AM I A BALLER?
DO YOU HAVE AGHANIM?

I GOT A DIVINE RAPIER AND AN AEGIS AFTER MY AGHANIM
YOU ARE NOW BALLING OUT OF CONTROL

IF I EVER GET THE RED CHEESE IN DOTA 2
IT IS CUSTOMARY TO WRITE IN ALL CHAT 'I LIKE CRIMSONQUESO !' WHENEVER YOU PICK UP THE CHEESE.

I NEED REPLAYS!

VERSION : DOTA 2 (6.73 EQUIVALENT)
MATCHID : 6847669
COMMENT : THOUGH I DISAGREE WITH GOHMA'S VANGUARD, HIS VS PLAYING STYLE FITS QUITE WELL WITH MY IDEAS. NOTE THE AMOUNT OF PURE MANLINESS WE HAD IN OUR TEAM, WITH VENGEFUL SPIRIT AND THE BEARD (PLAYED BY ME) !

VERSION : DOTA 2 (6.74C EQUIVALENT)
MATCHID : 9964596
COMMENT : MYSELF PLAYING VENGEFUL SPIRIT IN A TEAM WITH NICE SYNERGIES WHEN IT COMES TO PHYSICAL DAMAGE. I USED THE STANDARD SKILL BUILD WITH 2 EARLY LEVELS OF WAVE OF TERROR BECAUSE I DIDN'T WANT TO PUSH AND HAD NO OPPORTUNITIES TO TAKE ADVANTAGE OF THE ADDED DAMAGE COMMAND AURA WOULD HAVE GIVEN FOR BETTER HARASSMENT. BECAUSE OF THAT FURION, SOME TRANQUIL BOOTS WERE NECESSARY, AND LATER ON, A MAELSTROM/MJOLLNIR HELPED TO COUNTERPUSH, AND GET A NICE TRIPLE KILL AT THE END !

VERSION : DOTA 2 (6.74C EQUIVALENT)
MATCHID : 11570707
COMMENT : ONCE AGAIN, MYSELF PLAYING THE 2ND MANLIEST HERO IN DOTA WITHOUT TESTICLES, LANING WITH POTM FOR DEADLY RESULTS. THE STANDARD SKILL BUILD WAS USED FOR HUGE BURST DAMAGE AND COMMAND AURA AT LEVEL 4 WAS USEFUL FOR AN EVEN BETTER HARASSING. WE THOUGHT ABOUT MAKING SWAP-->ARROW, BUT DIDN'T FIND AN OPPORTUNITY FOR THAT.

VERSION : 1.24E/6.72F
MATCHID : LGD VS IG
COMMENT : IN THIS GAME, THE LEVEL OF FAGGOTRY IS VERY HIGH ON SCOURGE (LION AND INVOKER ARE THE HOMOSEXUAL VAMPIRES, SHADOW DEMON WHO DOESN'T DARE TO FACE ANYONE ONE ON ONE, AND NERUBIAN WEAVER AND POTENTIALLY INVOKER BEING INVI PUSSIES), SO LGD.DD DEFINITELY NEEDS AN EXTREMELY MANLY HERO TO COUNTER THEM AND PICKS VENGEFUL SPIRIT. FEARING AN OVERLY GAY FIRST-BLOOD SMOKE GANK, HE GOES AS FAR AS PLACING A SENTRY WARD TO COVER THE BACK OF BOTTOM LANE'S SENTINEL TOWER. HIS SKILL BUILD IS A VARIANT OF THE STANDARD SKILL BUILD, WHICH DEFINITELY HELPS MID-GAME TO PUSH WITH BEASTMASTER'S INNER BEAST. HIS PLAY WAS QUITE GOOD, WITH A RIGHT BALANCE OF GANKING, COVERING THE CARRY, FARMING, ETC. ; A MUST WATCH IMO !

VERSION : 1.26/6.74C
MATCHID : OLYMPIANS VS IZONE125
COMMENT : IN THIS GAME, VENGEFUL SPIRIT IS PICKED TO PROVIDE AN ADDITIONAL STUN AND PUSHING POWER. THE SKILL BUILD IS A VARIANT OF THE STANDARD SKILL BUILD, WITH COMMAND AURA AT LEVEL 2 AND WAVE OF TERROR AT LEVEL 4, AS THE FAST-PUSHING SITUATION DICTATED THIS CHOICE.

IF THE REPLAYS ARE UNAVAILABLE ON VALVE'S SERVERS, DOWNLOAD THEM HERE AND UNRAR THEM IN THE REPLAY FOLDER.

WORK IN PROGRESS.

I FOLLOWED YOUR GUIDE AND I DIDN'T WIN!
BLAME YOUR TEAM.


SPECIAL THANKS

CRIMSONQUESO OF COURSE, FOR HE MADE ME SUCH A MANLY DOTA PLAYER !
ZOTMASTER FOR THE BEARDED MENACE, PLAYING WITH HIS TEAM AND THE PIZZA I STILL OWE HIM !
GOHMA (ONE OF ZOT'S TEAMMATES) FOR THE REPLAY
LGD.DD FOR THE REPLAY
IZONE125^JPEE<3 FOR THE REPLAY
BELGIANROFL (ANOTHER OF ZOT'S TEAMMATES) FOR POINTING OUT A TYPO
RAIDENSTORMS FOR REMINDING ME TO ADD BEASTMASTER AND BALLING OUT OF CONTROL WITH ME
LYCAN FOR REMINDING ME TO ADD KELEN'S DAGGER IN THE REJECTED ITEMS
ECCELEX AND MALLE FOR THE AMPLIFICATION TABLE, WHICH MADE ME REALIZE HOW LEVELING UP WAVE OF TERROR IS UNOPTIMIZED COMPARED TO COMMAND AURA
ROBZOR FOR THE AURA GUIDE
DRACOLICH (THE FEARSOME HEROES OF MIGHT AND MAGIC 3 CREATURE !) FOR MAGIC MISSILE'S MOVESPEED
HELDARION FOR THE TOTAL WARDING GUIDE
STEPHEN FOR INITIATING ME TO DOTA IN THE PREVIOUS DECADE AND CHECKING SOME OF CRIMSONQUESO'S GRAMMAR ERRORS
MY 13-YEAR-OLD KEYBOARD FOR STILL HAVING A FUNCTIONAL CAPS LOCK KEY
MYSELF FOR BEING SO MANLY AND HAVING WEIRD, YET LOGICAL IDEAS





Shendelzare Silkwood the Vengeful Spirit
Author: Kenshiro
Map Vers.: 6.74C/BETA

100% CAPS LOCK VENGEFUL SPIRIT

2ND MANLIEST HERO W/O TESTICLES

Date Posted: 03/06/12
Last Comment:03/02/2013
Total Votes: 56
Current Rating: 7.93
Views: 212812



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