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Phantom146's Guide to the Famous Flying Menace:
Visage the Necro'lic






Visage: Whos fleeing now?



Thanks to "The Other Guy" for this awesome complimentary banner I've got.

Introduction

Since Icefrog remade Visage on 6.65 and the only skill which reminded us of the great old visage was his famous Grave Chill, Visage is not likely seen on competitive games(or usually banned by experienced players). However, I think Visage was improved. And because of this improvements; I am willing to take the risks of criticisms and angry riots of wrong grammar and spellings.

Before I start; I want to share a video which was made by Zambitit0; this video is a small introduction of what Icefrog remade and is a great video for Visage's terror!


I would also like to introduce you a video made by RiGuDi; this shows his play of Visage and his pawnage of the new skills IceFrog gave the bat.




To see more information about Visage; I would recommend you to click here

Hero Profile:
The Must see Hero Background




25+2.2
11+1.3
21+2.5

Hero MS: 290
Damage: 45-55
Attack Range: 600
Armor: 0.5

This are important aspects of Visage since it helps you to know a small part about Visage's stats and early game effort.


Based from his stat gain, Visage is a strength monster; though intelligence is his priority. Visage is one of those rare heroes who can tank a lot of damage though not meant to be a tanker. Unusual for an intelligence hero to be doing an inside job and taking a lot of damage; well this is one of the main role of the NEW Visage; even if you hate it or not.

Movement Speed is balance, only it lacks five more ms(idk why Icefrog decided to) however; we have gravechill to handle that ms problem. Armor was radically low; and speaking of low, very low; but of course, the great frog won't let the bat flee in a single attack: The Gravekeeper's Cloak helps you to stay in lane far from any other hero can endure.

The Flying Menace's Role on DoTa


Support:
░░░░

Gank:
░░░░░

Team Fight:
░░░░

Tank:
░░░

Carry:
░░

Yes, though many will disagree on me. Visage's role is to gank not to tank. Though he was a beefy hero; Icefrog made Cloak for him to be able to take up small amounts of damage not tons of damages. He is also great on ganking which is his main role.

Team Fights are also covered by you, since a 3 seconds AoE stun is not a joke for clashes and gives you and your teammates a big support. However; you are not a team carry. Avoid kill stealing and last hitting too many creeps since you are an item-independent hero.

Table of Contents


  1. Alt+Tab Miniguide
  2. Visage Foes and Counters
  3. Visage Allies and Friends
  4. Skill Descriptions and Uses
  5. Item Builds
  6. Rune Section
  7. Skill Usage and Proper Casting
  8. Strategy Section
  9. Replays
  10. Last Words



Changelogs


January 9, 2011
  • * Added the changelog box
    *Added an extra information on the skill build

January 27, 2011
  • * Fixed some typhographical errors I found
    * Fixed the replay url

February 5, 2011
  • * Added another skillbuild for first blood attempts as suggested by Syaska and The_4Lb1N0S
    * Fixed the skillbuild color scheme

June 24, 2011
  • * changed the version from 6.70c to 6.72c(however i did not change anything)
    * fixed the published version link




Alt + Tab Miniguide



Skill build



Item Build

Early Game


Core Items




Visage's Foes and BatCounters


First of all, I'm gonna list Visage foes, since you must first consider who you're messing with before picking this flying menace. What guide-writer's errors are they list allies and foes on the last part of their guide; which was seen after reading the whole content. Needless to say we gotta consider every heroes' match and counter match before picking it so.



vsDPSers

Probably a horror to some intelligence heroes. Dps monsters are horrible sight especially on last-hitting and lane control, since they dominate until the late game. They also would eat you whole once they got near you and nerf you down until you're diced. They are often the carry heroes, which with some of pro players playing, you might be doomed.

Author's Suggestion: They dominate from Mid up to Late game; so Early game is your chance. Try to creep-steal as much as possible. Last hit as many times as you can and deny like nobody would ever do. What DpS monsters lack are some nukes that may eat you in a second. Abuse it, and abuse you're range. Try to scare them away by Chill+Attack combo; and soon dominate your lane with your ally. Gank them until they are left behind, and make sure your carry hero is with you for if you go in alone. You're dead meat.



I cannot list all probable counters of Visage. Any heroes that are inside this foe markers are extremely potent on Visage and must be eliminated on your early streak.

Visage's Friends and BatAllies


This time I'm gonna list the heroes that are best themed up with Visage. I'll list it hero by hero for more information and guidelines on their teamrape. Any heroes that are in this list are considered best buddies of the bat, and other heroes not mentioned but with some characteristics are about the same.

and

An ultimate synergy combined with great DpS. Magnus can rape many heroes with ulti+shockwave combo, not to mention his skewer is a great help. What this two truly have is their ultimate thats synergistic to the bat's familliars. A skewer+reverse combo is a bomb, but adding a 6 seconds AoE stun? how dominating. They might be pissed by your great synergy so be careful, since you two aren't the beefiest hero in game.

A step-by-step skill synergy:

++++


and

The DpS combo. Dark Seer is well-known on pub games and even in competitive games. Dark Seer maybe a potential threat to you if an enemy, but with him on your side is simply awesome. A devastating vacuum+ion shell combo is devastating fused with your bats are the heaviest DpS on game. Ish'ka'fel can even enhance you're movement for more terror and fleeing powers. Dark Seer never hurts and is never a pain in the butt at your side. Maybe he lacks DpS, but he has the greatest self-casted AoE damage buff on hell.

A step-by-step skill synergy:

+++


and

The no-escape combination. Clockwerk is seen mostly with blink dps heroes and range carries. However, Clockwerk and Visage also makes a great team. One reason is his rocket which can be used for scouting, and is really handy for ganking as roaming is one of the best roles Visage may get. Another one is the Hookshot+Cog+Assault combo which we know on early games is unescapable. With your familliars' ability to fly on unpassable terrain, attacking inside the cogs is a great idea, and with you on range is simply awesome. Those who think may escape, only finds themselves stunned on the face of a stone gargoyle. There's no escape path for this two ugly menace.

A step-by-step skill synergy:

++++


and

The perfect positioning buddy. What Visage and his family really needs are those whom can put anyone to sleep until 5 seconds. Where in the lesser bats get into position to pump up and land the 6 seconds AoE stun. Tauren is a great partner, especially on ganking terms. He can abuse the fog-of-war since he can cast his spirit far from many other heroes can see. He can also cast his nervewrecking ultimate which gives you're bats more time to position yourself. Visage is one of those hero who must be in perfect position(that positioning is very important that I will make another section of it sooner or later) and Tauren is the one whom rocks and makes the position.

A step-by-step skill synergy:

++++


and

A perfect landing and the perfect crewmate. Visage's ability to stun greater than 3 seconds is a great advantage, especially when it comes to Kunkka. Since he won't waste a single drop of his mana by just crashing his boat to nowhere. Grave Chill helps him a lot: to gain on the enemy, and to cast that water sprout easily. X mark also helps Visage as it gives him a great position for his familliars. Needless to say this two are tag partners when it comes to air and sea. No one may defeat them on teamfights, especially on a 5v5 clash.

A step-by-step skill synergy:

++++


I may not be able to list all heroes that synergizes with Visage, so please let this heroes be a basis. What Visage really needs is a perfect position, and not a perfect DpS. Be intelligent, know who you're messing with and lane with a partner thats gonna help you out no matter what.



The Flying Menace's ability: Why is he called the most underestimated bat on earth?


This part is where I list all his skills. If you are so very very interested on his skill details, then click here if you're not interested on detailed lists; then i'll be accompanying you to your journey on this bat's abilities.



Grave Chill

A simple skill where you drain his movement and attack speed and you gain what you drained.

Basic Math:

Let us assume that you are Visage with 345 movement speed(boots of speed) and your target is an enemy hero with 360 movement speed(normal hero speed with treads)

360-32%(115.2) = 244.8
345+115.2 = 460.2

You have a high chance now to gain on your enemy.

Roles:
-Ganking
-Fleeing
-Raping



During Cast, Visage and the target gets a glowing green orb above their head.




Necrolic's Hell of a Skillbuild


1. Gravekeeper's Cloak
2. Grave Chill
3. Soul Assumption
4. Soul Assumption
5. Soul Assumption
6. Summon Familiars
7. Soul Assumption
8. Grave Chill
9. Grave Chill
10. Grave Chill
11. Summon Familiars
12. Gravekeeper's Cloak
13. Gravekeeper's Cloak
14. Gravekeeper's Cloak
15. Stats
16. Summon Familiars
17-25 Stats

This skill build maximizes Visage's potential as a gank and an early tank on your team. This also gives Visage the power of heavy nuke on early levels. Which may aid your teammate on a burst damage on team clashes and gang rapes. If you want to consider trilaning and first blood attempts, please consider the skillbuild below.


Again, Cloak gives Visage beefiness and balls. No matter what or why, you should first give it a skill point. Let it stay as level 1, since a 16% magic resistance on early game is awesome compared to other magic resistant skills in game. It also gives you the capability to tank creeps, so aggro isn't a problem. It helps you to baby sit, it gives you courage to go past your creep lane and get beside their ranged creeps for them to lose exp. Overall, you should take it first for safety purposes.


Grave Chill is taken on level 2, for a sole purpose: Hit & Run. It can be use widely; you can use it as an early escape mechanism, or an early gank from your teammates. A 3 seconds slow is really handy, especially on desperate cases. Some guides I read, takes Soul Assumption on level 2, but I really doubt that it can help on early game, especially when Visage lack burst damage not until mid game.


Soul Assumption is taken on third level, and should be maxed out first. The main reason is for you to be able to aid your allies with burst damage on ganks and jukes especially when on team clashes. Remember: Nukes are always maxed first.


There's no reason why you should miss on getting the bats. A high damage on early game(where your enemies are at their weakest link) and a 2 seconds AoE stun or a gamebreaker on level 6; is without a doubt, really handy. Whenever you get this on level 6, your role as a ganker will now gradually increase. Since you start roaming with your bats and a bottle. However; make sure an ally is by your side, or you're gonna turned upside down.

Why not max Grave Chill first?

The reason is simple. We are a burst damage support and not some kind of a slowing idiot who will roam around the map. Getting Grave Chill and maxing it out first is a very bad idea, you are ruining the game destroying the future of burst nuking and easy kill. Sure! the slows are really handy and a huge pain in the ass, but what can it do to stunners, blinkers and invisible heroes? nimble around? If you want to support, go for the soul assumption build, it works much better. Let your teammates do the slowing, disabling and blocking. Again; you are not a fucking slower disabler, you're just a bat with a cock to fire laser on the highest early nuke damage on the history of dota, and on the history of sucking.


First Blood and Trilaning Skillbuild


1. Soul Assumption
2. Grave Chill
3. Soul Assumption
4. Soul Assumption
5. Gravekeeper's Cloak
6. Summon Familiars
7. Soul Assumption
8. Grave Chill
9. Grave Chill
10. Grave Chill
11. Summon Familiars
12. Gravekeeper's Cloak
13. Gravekeeper's Cloak
14. Gravekeeper's Cloak
15. Stats
16. Summon Familiars
17-25 Stats

This skillbuild is suggested by the forum guys which i owe thanks to: Syaska & The_4Lb1NOS(that's a very hard name). This skillbuild unlike the build above is more focused on trilaning and supporting your teammates. This is due the fact that Visage is one of the best hero with lane partners which you can urge your wrath with your Soul Assumption.


Gravekeeper's Cloak is taken on level 5, since you are on a lane with supports on. Trusting your teammates is one of the key on earning a first blood attempt. Focusing on burst nukes is more than enough of a satisfaction to give to them.


Chill the same as above is taken on second level for support and assists. With your slow on you should be able to chase heroes and flee no matter what happened. Plus, chain stuns are a great way to trigger your slow. Just make sure to use your slow the last after your lane partner casts their stuns!


Soul Assumption is by far, the best nuke you have(or at least the only one). So giving it a first point on your skills is a great decision. As suggested, with your powers on trilaning and a burst nuke which cools down every 5 seconds, there's no escape on your lane and makes first blood attempt a 99% possible. Just be careful on your early levels, you are a bat with no balls.


There's no reason why you should miss on getting the bats. A high damage on early game(where your enemies are at their weakest link) and a 2 seconds AoE stun or a gamebreaker on level 6; is without a doubt, really handy. Whenever you get this on level 6, your role as a ganker will now gradually increase. Since you start roaming with your bats and a bottle. However; make sure an ally is by your side, or you're gonna turned upside down.(Copied above) bleeh..


The most important part of the guide: The bat's tier items


Here is the exciting part where I list the items that can incredibly fit on Visage. Especially the core and early items. Remember to read every line and every word on my explanation so you won't miss a point



Early Items



This is one of the best item build for Visage. Not only it gives him enough stats to beat the crap out of enemies, it also gives Visage guts and a little health. In most cases, Visage with this build are experienced players(knows what to do with Visage, and plays Visage well) since they go for a stat rather than tons of clarities and salves. After this build I recommend you to tp back to base and buy magic wand and stick for more life saving gears.



The pure stat build, who would likely go for a brace or null after getting some gold out of creep farming. This build is very well-suited and is best played with a lane partner with no disabling nukes or no other one-shot damage that may retard the enemy; or going on a solo-mid lane. This gives Visage damage which he needs on babysitting and some small mana regeneration for spamming your chill to help allies or kill enemies.


A safe way to start off as Visage. This makes Visage a little power to stay on lane longer, this also gives Visage some more health and damage for last hitting efforts. Chicken is bought for early bottle; since we all know gankers must have their bottles tied up on their waste. But if you wish to go real time roaming, you might consider the build below.


Roam-free build. This build is most likely seen on inhouse games and on some competitive games. This build is used, together with maxing grave chill first(though i strongly do not recommend it) to maximize Visage's full potential on juking. A reserve pots and a bamboo-eater for health benefits and a small addition to Visage's starting hitpoints are great, however, avoid this build when you want to maintain a lane control or babysit strong enemy heroes.


The support-type build. Best seen on tourneys and inhouse games. Observer wards for rune scouting and 2x salve for assisting your lane partner. 3 GG branches are necessary for more stats and attitude on your lane. This is a pure support-type build since this gives your lane partner an advantage to save money for tangoes and pots.


One of my favorite item builds for Visage. This helps Visage to maintain his lane a little longer(until he buys a bottle) and even give him enough stats to tank or to babysit. Tangoes gives him a non-cancelled regeneration, which is really helpful to orb walkers(Huskar or Viper) which Visage really hates. A lot.


A weird starting build, but a great boost on lane partner and farm frenzy. Headress of Rejuvenation costs exactly 603 gold! no more and no less. A +3 health regeneration aura is really handy in terms of roaming and lane control and a small boost on stats would really do. However, what this build lacks is toughness and burst heal which you might need against experienced players and heroes like Lina and Lion.

Early item. Most pub players are really frenzied about Visage skills and health, that they would go for a bottle instead of damage and health. A noob considers this build. Let me tell you one thing: Visage lacks DpS, not mana regeneration and a little hp regeneration. What Visage needs are heavy stats and health benefits on early games since it makes Visage survive easier than anyone. Visage might go roaming, but not before level 6 where you have your familiars on you(on which by the time, I think you have a bottle already). There are more heroes that are much more bottle efficient like Akasha and Dark Seer, so why waste a 600 gold if you can do something useful to it?





Special Ass-Saving Powerups

This is the part where I list every powerups and their benefits to Visage. This is really helpful especially to noob players, who doesn't even know what Haste means.




Haste:


Maximizes your movement speed to its full potential(522 ms). The MS can't be slowed down(e.g. poison slows, frost slows) however can be debuffed(e.g. purge). This ups is really helpful to Visage, especially when he ganks a magic invulnerable hero(omniknight, Naix) which renders your only slow spell useless.

Useful for:
-Ganking
-Escaping
-Chasing
-Harrasing
-Checking the powerups again






The Flying Menace's Skill Arsenal

The skill arsenal is the part where the author(which is me) lists the skills, its uses and of course how to use it. This is the part of the guide where you must put your focus on, since Visage is a skill type hero and not a DpS hero. This guide will teach you how to use each and every skill of his to its full potential and hopefully its maximum streak. You will get to know his skills one by one and its help. So pay attention or you'll get dumped!



Grave Chill




T
he Chill, or perhaps the Grave Chill is without a doubt one of the best draining skills in the game. It drains any enemy units movement speed ad attackspeed, it does not matter whether its a hero or a creeps and gain the MS and AS. However, to use its full potential, you must target it on an enemy hero. This is the only slow the bat has on early games, so maintaining it and using it properly is also a key to winning fights.

Grave Chill when compared to other slow abilities, has rather higher manacost. This is because of the effect of the slow. However, a 100 manacost on early game up to mid game takes toll on Visage, so spamming it won't be necessary. But still, a 32% IMS and IAS and 32% decrease on theirs would be pretty annoying.

The effective usage of Grave Chill:

Green: Visage's position
Green Arrow: Visage's Target and sight
Red: Food

This rather shows the use of Visage on competitive and teamfights. Its support. Whether you have a lane partner or soloing, it doesn't matter what lane you take, as long as you support others is just as good as being a carry. Grave Chill, offers great slow effective on early up to extremely late game if the game goes that long.

In this picture, shows the cast of Grave Chill on VS, which for now will be our prey. Notice that VS got near Tidehunter too much, thats when I cast my skill. With my slow and Tide's Gush, we got a kill on just a second.

Good and Bad Usage:

Good: When the target is near a carry or any hero, this gives the advantage of not letting your lane partner or teammate run as fast as they could, this saves time, and guarantees you a kill if you're partner is not an idiot.

Bad: Casting at the prey too far away, which wastes time and even manacost. This gets the crap out of your lane partner and will end up shouting at you for not waiting.

Good: Casting it on an enemy hero for fleeing and saving your ass.

Bad: Casting it on an enemy hero for fleeing even if you have green or yellow hp gauge.

Good: Casting it for chasing, or letting them get harrased by your creeps and a 3 strikes from you and your familliars.

Bad: You cast the skill even if there are no creeps or any supports around.





Gameplay Walkthrough



Early Game


Laning

Now that you have grabbed your items, let's lock and load! First things first, where should the bat lane? if you are wandering where, then read this. Based from my experience and further tests, I've made a conclusion that Visage is to never solo. Criticisms are always free and subjective reasoning is welcome. My point here is, that the flying menace is such a glass cannon in early game. First you are really fragile and only four hits and your armor is all gone. Two you have no escape mechanism other than fleeing away and your Grave Chill which makes other heroes with chain stun have their advantage on you. Third you cannot use your nuke if it has no charges on it. Visage is specially designed with a lane partner, hello? a nuke that sets off every 60 damage on an AoE near you doesn't ring a bell? plus a slow without any freeze or stuns on it? What can a nuke mean if there isn't anyone whose gonna boost em all up for you? and what can a slow mean if only you with merely 40 damage per hit can live up to it?

Think first; which is much better? a trilane which is probably the best lane you have ever came up to or a solo lane which you are not made up of, unless you are a dumbheaded carry.

Early Walkthrough

Now that you're mind is set let's start getting gold. Try to last hit as much as possible, however if there is a carry around let him get the gold and support him by damaging the creeps near him. One good way to last hit is pressing the "S" button to stop your bat from attacking and then press "A" button if you wish to attack. Another tip is analyzing your ranged creep's projectile. Since it does the highest damage and has a projectile speed.

If you are farming pretty well then grab a set of wards. I do not want to discuss the warding tips in here so just click Lycan's Warding Guide to learn more about warding. However, I should say that you must grab a ward on early game if you are facing against a trilane and a more aggressive roamer like potm and butcher. Place it near where your carry is and place it near your lane to be safe on ganks.

When you are in trouble of getting outlaned and feeding up, go back. Go hide behind your ranged creep projectile as your ranged is quite high. If you see them going near you, then pull back or let your teammates be aware of it. Use gravechill on opponents trying to incapacitate you then let your teammates do the dirty job.

Always pay attention on your minimap. Never ever concentrate on just a single lane. Remember that the minimap is the most important thing you can see on the wc3 world. Calling a miss is a good chance to let your teammates escape or even gank a fragile hero. While you farm your ass out and outlane your enemy completely.





Replay

This replay is provided by mineski.net, watch this to learn more visage's wrath and awesomeness.

NV.Cherry vs Sunny - replay

Sentinel
Nv.Cherry

Bans:


Picks:
Nv.Cherry.YS
Nv.Cherry.Lm
Nv.Cherry.Hy??
Nv.Cherry.Dgc
Nv.Cherry.ZS


vs


Scourge
Sunny

Bans:


Picks:
Sunny.xB
Sunny.??Star
Sunny.Seaking
Sunny.kabu
Sunny.haAaDes




Last Words

He is simply awesome. And yes my account name is GM..






Visage the Necro'lic
Author: phantom146
Map Vers.: 6.72c

The Flying Menace

A 6 seconds AoE stun incoming!

Date Posted: 07/11/10
Last Comment:09/05/2012
Total Votes: 37
Current Rating: 7.86
Views: 121340



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