
A Dagger, a Blink, a Boom - Phantom Assasin, Mortred
Written by GhostofGuns
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Click on the '~' below each title to return to the top.
HELP WANTED!
~Table of Contents:
I. Introduction and Foreword
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A Dagger, a Blink, a Boom - The introduction of the guide says it all. The first reason, on why I wrote a guide for Mortred, is due to boredom, and also a small reason due to the less successful guides of Mortred up here in PlayDotA. And so, I began taking up this opportunity to write out this guide for one of the hard carries in the game of DotA, Mortred. The easiest part, was to design the guide to make it look more stylistic and more fantastic, while for the hardest part, was to input all the designs that I have, with the skill builds, and all the nqb getting in with it. I hope that this guide can help people, both new and advanced players first experiencing Mortred, can really pick her up and learn how to play her the right way in. This guide is not written for competitive games, neither does the information this guide contains are competitive. ![]() |
O. Alt-Tab Guide
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II. Hero Introduction
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Background Story:
Pros: [+] - A very low mana costing creeping skill [+] - Blur at level 4 makes you harder to see, which lets us escape easily [+] - Has one of the best critical ultimate in the game [+] - One of the highest Agility gain in the game [+] - Above average movespeed Cons: [-] - Vulnerable to disables [-] - Item dependant [-] - Low hit points even with a good Strength and Strength gain When to pick: • Fragile heroes that are vulnerable to critical procs • When there are not as much anti-carry heroes • When there are not as much early game harrassers • When you just want to play some critical fun When not to pick: • Not so much fragile heroes • When there are alot of anti-carry heroes • When there are alot of early game harrassers • When you don't want to play some critical fun ![]() ![]() ![]() 17 + 2.05 - 23 + 3.15 - 13 + 1 Mortred's Strength and Strength gain is average, but her Agility and Agility gain is epic. Her Intelligence and Intelligence gain is quite low, but thanks to that, her spells don't really cost alot of mana. ![]() |
The Skills:
Stifling Dagger ![]() Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes. Level 1 - 40 damage, 50% slow for 1 second Level 2 - 80 damage, 50% slow for 2 seconds Level 3 - 120 damage, 50% slow for 3 seconds Level 4 - 160 damage, 50% slow for 4 seconds 30/25/20/15 mana cost and 8 cooldown at all levels. Phantom Strike - [B] ![]() Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks. Level 1 - 30 seconds cooldown Level 2 - 20 seconds cooldown Level 3 - 10 seconds cooldown Level 4 - 5 seconds cooldown Costs 50 mana at all levels. Casting range increases by 100 per level increase. Blur ![]() The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss. Level 1 - 15% dodge/25% transparency Level 2 - 20% dodge/50% transparency Level 3 - 25% dodge/75% transparency Level 4 - 30% dodge/100% transparency Coup de Grace ![]() Mortred has refined her hero-killing skills to a high degree. Level 1 - 15% chance to 2.0x critical Level 2 - 15% chance to 3.0x critical Level 3 - 15% chance to 4.0x critical |
III. Builds
A. Skill Build ~ 1. Phantom Strike 2. Stifling Dagger 3. Stifling Dagger 4. Phantom Strike/Blur 5. Stifling Dagger 6. Phantom Strike 7. Stifling Dagger 8. Phantom Strike 9. Blur/Stats 10. Coup de Grace 11. Coup de Grace 12. Blur 13. Blur 14. Blur 15. Blur/Stats 16. Coup de Grace Stifling Dagger: Should be maxed out since at level 4, it would've cost a lone 15 mana, with 8 cooldown, which makes it more spammable to deal with creeps. Also, it can be thrown to farm at level 2/3, and it can't be dodged by blinking. Phantom Strike: Should be taken at level 1 so that you can blink to an ally if the enemy tried to do a stun/disable to get their first blood. Then, max along Stifling Dagger to make it's casting range longer so as to chase down enemy heroes and kill them. Blur: Is not really good early game, but you can replace level 15/9's Stats with 1 point of Blur if you are facing alot of harrassers in your lane so that you can farm easily with Stifling Dagger, or level 4's Phantom Strike if you have strong harrassers. Coup de Grace: Should be maxed since it is one of the best criticals in the game, so it's at 10/11/16 levels. We don't take it anymore at 6 since we don't have a big damage output, and the critical is just not useful then. |
B. Item Build
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Starting Item Build: - 421 gold Quelling Blade: Mortred is a hard carry. And in order for her role to complete, she needs alot of damage dealing items which costs high enough. And so, Quelling Blade gives us some potential in farming and also a good percentage bonus which makes our last-hitting more easier. Dispose once you get Dominator because the lifesteal and the bonus don't stack. GG Branches (A.K.A Ironwood Branches): GG Branches is a great item which gives us some attribute bonuses for a low cost. Though we need 2, they are still great and also disposable. Ancient Tango of Essifation: A decent healing item, and costs 10 gold less than Salves. We take Tango since we need last-hitting and farming to get our items. Core Items: - 11110 gold Helm of the Dominator: Dominator is a fast and free item which gives us lifesteal and also 20 damage. It also gives us armor and makes farming much easier. Battlefury: Bfury, one of the damage dealing items, and Mortred needs it very much in order for her critical to proc with an even higher damage. Also, the cleaving makes farming more easier, with some possible regen. Wraith Bands: Gives us good stat bonuses and also some damage. It's also disposable when you want to sell them for other luxury items to take their places. Poor Man's Shield: A fantastic item on Mortred. Though we don't need Vanguard's damage block, Poor Man's is an easy item to farm up for, and gives us good damage block when farming for other big consecutive items. Thanks to Val for the item! Power Treads: Of all our boots, we choose this boots. Treads not only gives us attack speed, it also gives us another great stat bonus, but it gives 10 to only 1 attribute. Which do we give it to? Obviously Strength due to the very low health of Mortred's. We don't need Agility due to Phantom Strike, and not Intelligence since we don't need alot of mana, nor the extra mana to cast our spells. Black King Bar: A great item, and thanks once again to Val, we are swapping it back to core. Mortred's low health is very low, and we obviously need some extra help and also a buff. The Ogre Axe in the recipe gives a great help in Mortred's low health and also some extra damage. BKB is very essential against nukers and stunners. 10 Avatar is long, so use it when you need it. Luxury Items: Rejected Items: Items that counters Mortred: |
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IV. Early Game Strategy
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Laning: Which lane should Mortred head to? Obviously, top for Scourge and bottom for Sentinel, since those lanes are the lanes that can provide you with a near tower and also farm better. Farming: If played wrongly early game, Mortred's late game and mid game will be affected. And we definitely don't want that to happen, because we want to play Mortred correctly. The easiest way to farm in early game is to throw the daggers, when they reach around level 2/3. By then they don't cost as much mana, and they can also easily take out the creeps. You should begin to throw Daggers once the creeps get 1/4 health, since we don't want to pointlessly throw our daggers when the creeps don't die and the enemy hero just denies it. Babysitting Style: Babysitters do Mortred very well early game because she can farm easily and get what she needs for mid and late game and practically own. It may be tough if your babysitter doesn't listens to you, and tries to leave the lane. It may not be a problem, unless the enemy is alone. But it can turn out to be a tragedy if you die, since you lose gold, and you can't get what you want. If possible, switch lanes with a lone hero if your babysitter acts stupid. Early Ganking: Is definitely not advised. If the gank goes wrong, again, it affects your gold and making you harder to reach your items. If possible, let your allies to attack the enemy, then once they run, throw a dagger. It doesn't matter now who gets to kill, because once the enemy hero dies, return to your lane fast. If you meet enemy heroes along the way, blink to an ally and farm back on your lane. If they continue to chase, counter-gank if possible or/and return to a tower. |
V. Mid Game Strategy
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Ganking Mid: It can be done, once you have at least 2 - 3 core items. Start to find lone heroes, or heroes that are lower leveled than you. Start with the same killing technique, Phantom Strike the enemy, hit them with your Coup de Grace filing it up. Once they run, throw a dagger to slow them down and go in for the kill. It's as easy as it should be. If they have allies there, it's best to study the situation before going in. Blurring - Teamfights: Your 1st Blur should be at level 10, or 2/4 if you were harrassed much early game. The 1st Blur is one of the wicked ones, a half of the evasion from Butterfly. Make use of it when teamfights occur. Again, never initiate. By initiating yourself, it just means suicidal. Once the fights start, target heroes that are not doing anything. Once fights dissipitate, Dagger the heroes that seemed to be in full form in the fight before. If the teamfight didn't win in your team's favour, blink to a nearby ally and retreat fast. Daggering: Level 4 Stifling Dagger is a great tool for chasing and hero killing. The slow is superb and the duration is just nice for you to catch up and kill the enemy hero. Sitfling Dagger also can't be dodged by blinking, which is good when enemy heroes are on low health, and the vision from the dagger can be great when it rolls in so you can see if the enemy is preparing to gank you from the side. |
VI. Late Game Strategy
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4 digit crits pwning em' hard: If you're owning, and your early game was pretty fantastic, you should start to get those 1-2-3-4 red hits that shows up on your counter. They are good news for you, and very bad news for the enemy hero once they understand properly what it all means for them. At least 1 luxury item is needed. Rapier to dish out that BIG damage. Rosh late game: Roshing late game for Mortred alone, as a surprise, is not really a problem. Get those 4 digits crits and you're good to go. Just attack and watch your hp come running back when Roshan hits a transparent hero, making his stun less useful against you. If you came as a team, it would be best to take the Aegis, or just give it to someone else when you've gotten a Satanic or Heart. Late Game Teamfights: Late game teamfights are always the most havoc'iest' ones during the game, and if you don't keep track of what's going on, you could easily lose out. Again, you should be fine this time. Still never initiate. But for now, try to take out the other team's most capable hero that can destroy your team, so that they lose a valuable hero. Then, the rest of the fight just continues, and you should be aiming for the next capable hero that can do the same after that. |
VII. Friends and Foes
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Friends:
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Foes:
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WARNING: THE WORST OF THE WORST COUNTERS:
Doom counters Dagger, Strike, Blur and your critical, which makes you completely a sitting duck with just your main attirubtes and armor. |
Other Friends/Foes that aren't mentioned:
There are alot more, this is just a small list of them. Will add on other categories if possible.
VIII. Strategies
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Ganking:
Item Building:
Skill Strategies:
IX. Q&A
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Blur is awesome for ganking at level 2/4, why not taking it first? Blur early game is not useful, especially when you have an easy time farming with a babysitter. Because with Blur early, it ruins your Phantom Strike's cooldown, which we want it to be leveled faster so we can chase down enemy heroes. Dude, Butterfly is a crazy item. MORTRED NEEDS IT! Mortred doesn't apply to it, she isn't one of the definite heroes that needs that special evasion and attackspeed that goes superbly crazy when Blur doesn't even stacks. You can get it, if you make sure you get your Blur at 22-25, which is NOT advised. Idiot? Use Dagger to harass! If you think so, go ahead. The enemy hero will just think you're wasting mana and not trying to be who you are, which is a hard carry role. Dagger is pointless at level 1, 2 and 3 when it comes to harrassing. And by the time you get to level 4, you still shouldn't think of killing the enemy yet until the enemy stupidly gets their health lowered to less than 1/4. |
X. Replays
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Fun PA Pub
Patch version: 1.24
Map: DotA Allstars 6.64
Game mode: -ap
Sentinel:
monsieurchaud, level 18, K/D: 3/8
-Minus, level 23, K/D: 8/6
rocklorda, level 19, K/D: 8/7
titan_red, level 19, K/D: 4/6Scourge:
ryuski, level 20, K/D: 8/5
zZzlamezZz, level 17, K/D: 6/15
whitesea, level 20, K/D: 4/8
XXArch, level 17, K/D: 7/7
TheRush., level 18, K/D: 8/6HoundKnifer does a good PA in this one. Though his early game he died 2 times, it was epicable for him to reach a topmost level higher than the rest of the players. He gets Bracers, Wraith Bands, Black King Bar and also Monkey King Bar in this one.
XI. Signing Off
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Well, practically, I'm finally done writing the guide. Mortred is not as good as she is in early game then late game, because she is a hard carry, and carries like her need to be able to farm up her distinctive items so that she can own the game. I hope that you've learned something from the guide, and learning how to play Mortred. "Mortred is a real potential damage dealer late game, and potentially crossing early game and mid game is the real border. Unless played properly, farmed it up, and items are gotten, Mortred is unstoppable for the whole game. Some people, people that feel that they can kill Mortred easily late game, between 50 mins onwards, they are wrong. Mortred can easily fire up the red hits, and bring down the hero within seconds. Fulfill Mortred's role, and Beyond Godlike streak is just a few steps away." - Author's note. |
XII. Changelogs
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Credits as follows: mrmemories, -3gd, Vect, Val, CooLah, FruitLord, windrunner023, Matina, Xshicko, HoundKnifer, l0r4k.
If you helped in some way or another, please check the bottom of the guide (Here), for the list of people who helped me out when the guide was still in draft mode or after publishing.
Author: GhostofGuns
Map Vers.: 6.69c
Justice shall be Swift
A Dagger, a Blink, a Boom
Last Comment:22/01/2012
Total Votes: 172
Current Rating: 8.43
Views: 335201






































