Barathrum the Spiritbreaker
I) Heroes Introduction/story
III) The Skills
IV) Skill Build
V) Item Build
VI) Pro's and Con's
VII) Hero Strategy
VIII) Best Allies
IX) Worst Enemies
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the ability to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.
Base Damage - 45 - 55
Base Armor - 5.4
Charge Of Darkness
Barathrum fixes his sight on an enemy and accelerates towards it. As he increases speed, he begins to merge with the shadows around him, becoming difficult to see until he stops the Charge or hits his target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemies can only see the buff indicator when he is near his target.
One of the most important moves of Barathrum is that he can charge into a fight and 1st hit stun them, this skill is perfect for ganking,Gains vision of target and can run throught units and trees, immune to magic after 12 seconds of charging.
Manacost - 120
cooldown - 40
level 1 - stuns for 1 second
level 2 - stuns for 1.5seconds
level 3 - stuns for 2 seconds
level 4 - stuns for 2.5 seconds
Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.
This Skill is the core for bara's damage early game as 1 boots of speed gives alot of damage for a level 1.
Area of effect - 900
level 1 - Increases movement speed by 4% and damage by 4% of his movement speed.
level 2 - Increases movement speed by 6% and damage by 8% of his movement speed.
level 3 - Increases movement speed by 8% and damage by 12% of his movement speed.
level 4 - Increases movement speed by 10% and damage by 16% of his movement speed.
Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
This skill is most usefull late games when you have your items as it is not very effective early but when at level 4 this skill makes many people irritated as they cannot move and is another key to bara's lategame hero kills (DOES NOT STACK WITH ANOTHER BASH)
level 1 - Deals 25 damage, 140 knockback distance for a 0.95 second stun
level 2 - Deals 50 damage, 180 knockback distance for a 1.15 second stun
level 3 - Deals 75 damage, 220 knockback distance for a 1.35 second stun
level 4 - Deals 100 damage, 260 knockback distance for a 1.55 second stun
Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.
The move that makes bara so strong as this move can stop heroes from running and is also used for bashing them more, it can also get into fights nicely and can get out of trouble (eg, furion tree's)Without this move bara wouldnt be as strong as it is now.
cooldown - 75
level 1 - 200 mana cost, 400 casting range and deals 100 bonus damage
level 2 - 250 mana cost, 550 casting range and deals 200 bonus damage
level 3 - 300 mana cost, 700 casting range and deals 300 bonus damage
1) Empowering haste
2) Charge of Darkness
3) Empowering haste
4) Charge of Darkness
5) Empowering haste
6) Nether Strike
7) Empowering haste
8) charge of Darkness
9) charge of Darkness
10) Greater Bash
11) Nether Strike
12) Greater Bash
13) Greater Bash
14) Greater Bash
16) Nether Strike
Maxing out Empowering Haste is because the extra damage early game for bara is very high, maxing out charge before greater bash is because after you level to level 6 you can start ganking and as you already have charge it makes you the perfect ganking tool especiall if they start running you have your ulti.
Boots of speed at start for bonus damage with a tree to heal, bracers are good as they give other stat bonus's, good mana and attack speed from agility and int bonus.
mid game Build
Phase boots are better that treads as they a good attack speed, treads only give 5 more movement speed that phase but phase are overall better, mask of madness is for only after you have your greater bash so you can bash them non stop, Sange and yasha is for the bonus movement speed as well as the bonus agility and stregth bonus.
Late game build
Mokey King bar is so that you would never miss your bashes, heart is for your survival and divine is for more damage.
- Very good Ganker
- great stunner
- good hp survival
- can teleport out and into battles
- gives an aura to others
- good dps attacker
- can catch heroes that run away
- isnt very good when slowed alot
- can only attack 1 at a time
- later game dependant of greater bash
level 1 - 6) stay in your lane, leveling up as fast as possible, try deny and get last hit on creeps.
level 6+) Start Ganking heroes that are by themselves, start at fountain, when you see the hero charge at it and tell who you charging at to your team, if the hero does not get back to his team or tower in time keep on going for him, when stunned him keep attacking hi and use your ulti if your greater bash does not work well, use mask of madness whenever. and afterwards... DEAD
Overall i'd say bara is one of the best heroes ingame if put with a player that knows how to use him, hes a great dps stunner with good survivability and is one of the best gankers, Hope you guys learned alot