
A living proof that size doesn't matter - Puck

Table of contents.
Introduction, Stats, Pros and Cons
Skills
Skill Build
Playing the little Puckie
To be continued
Introduction

In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.
Strength Agility Intelligence

15 + 1.7 22 + 1.7 25 + 2.4

Affiliation: Sentinel
Damage: 38 - 49
Armor: 2.1
Movespeed: 295
Attack Range: 550
Attack Animation: 0.5 / 0.8
Casting Animation: 0.1 / 0.51
Base Attack Time: 1.7
Missile Speed: 900
Sight Range: 1800 / 1200
Hero Introduction
You must be wondering... How can a little "butterfly" be dangerous, it looks so cute... Awww...
Well, the truth is, Puck is one of the best heroes in DotA. He can easily disable an entire team, bounding it in a small area. His Illusory Orb, it's his trademark, can travel up to 3 seconds, and 1800 range away, and on top of that, he can replace it, anytime he wants, during the duration, escaping the moment you thought you've got him. Phase Shift, just right-click it, and you're safe from that Lion that is about to Finger you. Ah, Dream Coil, wait, what? A dreaming... COIL?! Don't let the name fool you, if you see that shiny thing above your head, pray to IceFrog, because there's no save for you.
Well, the truth is, Puck is one of the best heroes in DotA. He can easily disable an entire team, bounding it in a small area. His Illusory Orb, it's his trademark, can travel up to 3 seconds, and 1800 range away, and on top of that, he can replace it, anytime he wants, during the duration, escaping the moment you thought you've got him. Phase Shift, just right-click it, and you're safe from that Lion that is about to Finger you. Ah, Dream Coil, wait, what? A dreaming... COIL?! Don't let the name fool you, if you see that shiny thing above your head, pray to IceFrog, because there's no save for you.
Pros and Cons
Pros
[-]Is a VERY versatile hero.
[-]One of the best gankers.
[-]Can disable an entire team in seconds.
[-]A lot of AoE.
[-]Burst damage/disable combo.
[-]Non item dependent.
[-]Puckie is a fairy dragon, need I say more?
Cons
[-]Low health pool.
[-]Can't gank (alone, at least) until level 6.
[-]Silenced? You're just a cute dragon, then.
[-]A suicide machine if not in proper hands.
Skills
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - 70 damage
Level 2 - 140 damage
Level 3 - 210 damage
Level 4 - 280 damage
Manacost - 150 mana
Cooldown - 15 seconds
Notes:
-Damage type: magical
-The Illusory Orb grants flying vision to the area around it while it travels.
-Even though it is castable at 3000 range, it will only travel at most 1800.
-The Orb travels up to 3 seconds.
-When you learn Illusory Orb , automatically, you gain the Ethereal Jaunt ability, allowing to take the Orb's place.
Illusory orb, you trademark, your signature. This skill gives Puck his versatility. allowing him to gank, chase, escape, initiate, scout and farm. Also, it works perfectly with Wanning Rift, allowing you to blink in and silence/damage the heck out of your enemies.
Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
Level 1 - 60 damage. 0.1 seconds silence.
Level 2 - 120 damage. 1 second silence.
Level 3 - 180 damage. 2 seconds silence.
Level 4 - 240 damage. 3 seconds silence.
Manacost - 100/110/120/130
Cooldown - 20 seconds
Notes:
-Damage type: Magical.
-Has an AoE of 400.
As I said, it works perfectly with Illusory Orb, with AoE of 400, you can easily disable the whole team. But it can be also used for farming, escaping, mindgaming, and disrupting channeling spells. The 3 seconds silence is also great against spellcasters, since 3 seconds is enough to do you work.
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - 0.75 seconds of invulnerability.
Level 2 - 1.50 seconds of invulnerability.
Level 3 - 2.25 seconds of invulnerability.
Level 4 - 3 seconds of invulnerability.
Notes:
-Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.
-Phase Shift will not trigger from damage that comes after a disable or stun.
-Puck retains his collision size while phaseshifted.
Ah, Phase Shift, without it you're just a cute dragon shooting out orbs, and putting little blue thingies above your head. Seriously, this is one of the most powerful and most underestimated skill in the game. You can easily dodge any damage type spells, even stuns, that is, if the damage is dealt, BEFORE the stun occurs. I will explain everything below.
Puts a blue thingie above your head. What? Bah, ok...
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.
Level 1 - 100 initial damage, and 0.5 seconds initial stun. Coil Break - 100 damage and 1.5 seconds stun.
Level 2 - 150 initial damage and 0.5 seconds initial stun. Coil Break - 150 damage and 2.25 seconds stun.
Level 3 - 200 initial damage and 0.5 seconds initial stun. Coil Break - 200 damage and 3 seconds stun.
Notes:
-Damage type: magical
-The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves.
-Each coil lasts a maximum time of 5 seconds before it disappears.
Dream Coil, the tip of the ice berg, your final step in succession with the "Orb in-Silence em'-Bound them" combo. Can be used for initiating, ganking, chasing, escaping, and well, causing mayhem in the battlefield. A coiled enemy can choose:
-Either get torn apart.
-Or run, get stunned, and THEN get torn apart.
This skill works great with a carry near you, just cast it, and let the Ursa do it's job.
Skill Build
The (Pub) Illusory Orb Build
Level 1-Illusory Orb (from now on, referred as "Orb")
Level 2-Phase Shift (from now on, referred as "Phase")
Level 3-Orb
Level 4-Wanning rift (from now on, referred as "Rift")
Level 5-Orb
Level 6-Dream Coil (from now on referred as "Coil")
Level 7-Orb
Level 8-Rift
Level 9-Rift
Level 10-Rift
Level 11-Coil
Level 12-Phase/Stats
Level 13-Phase/Stats
Level 14-Phase/Stats
Level 15 Phase/Stats
Level 16-Coil
Level 17-25 Choose from the leftover Stats, or Phase.
Skillbuild Justification
-Fist off, start with one level of Orb, just to evade any level one ganks.
-Next up is Phase, to avoid any early game harassment, and nukes.
(Note: If you are laned against NA, DO NOT leave that autocast on, it burns your mana anyway, despite the animation.)
-Take the Orb whenever possible, and one level of Rift, at level 4, some extra damage, and 0.1 silence, which can interrupt channeling spells.
-Coil is taken whenever possible.
-Until level 8, you have only 1 level of Rift, but as you go to level 10, level up the Rift, you should max it out.
-On level 11, Coil is taken.
-Now, whether or not to take Phase. This is determined by your opponents. If you play against heavy nukers, take the Phase, since Puck suffers from low mana pool. Besides, you can spam it all you want. (Ex: Farming the neutrals, feel free to right click it.)
-Coil at level 16.
-And finish of with your leftover points.
The Wanning Rift build.
Will continue to finish the guide in about a
Except some miracle happens, I'm not.
__________________
Any comment/criticisement/thought is apreciated, exept spam, of course.
P.S. Any spelling corection is welcomed, since, (well know) I suck at spelling.
Thoughts about the design?
Author: TheDamneD
Map Vers.: 6.64
Puck, the Faerie Dragon.
A guide to Puck. A guide to ownage.
Last Comment:31/12/2010
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Current Rating: 0.00
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