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Hero Details:



Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favour with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With its body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.

Range: 600
Movement Speed: 295
Hero Type: Intelligence
Affiliation: Neutral

Damage: 44 - 54
Armor: 4.8

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Skills:

Cold Feet



The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.


Ice Vortex



Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110


Chilling Touch



Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.


Ice Blast



Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic.
Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.


Item Build



STARTING ITEMS
or 2x , 2x and 2x

In pubs you can usually go bottle from the start with no problem but in more serious games use the 2nd build to give greater last hitting power.

CORE BUILD
or and

These 2 items are the main items that enable Kaldr to be a pain for the other team. At this point Kaldr can appear anywhere on the map in a few seconds to assist in ganks, defend a teammate, or push/farm a lane. Once these items are bought Kaldr should never be sitting still doing nothing since he can push somewhere and teleport back to immediately get full hp/mana and be somewhere else in a matter of seconds.

Tip: Always spam your bottle when you teleport to the fountain to regen. This significantly reduces the amount of time needed to regen since you will get the bottle's regen plus the fountain's regen.

FINAL BUILD



OTHER ITEMS



SITUATION ITEMS


If the enemies have phychical dame dealers like Troll Warlord,Faceless Void, Spiritbreaker,Antimage,Rikimaru and etc. you need this item to protect you from their psychical damage



If they have more magic damage dealers like Demon Witch,Slayer, Lord of Olympia,Lich and etc. this item will give you big magic resistance.



This item is the best antimagic in the game.It makes you magic immune for 10 sec.



And another protective item that gives you:
+6 HP/sec regeneration ,+150% mana regeneration,+15 Strength,+15 Agility,+15 Intelligence and block the most targeted spells.

REJECTED ITEMS



Best Allies


Cursers,stunners and slowers are good for Kaldr to pwn the enemies.Also casters and nukers will do +25% magic damage when Kaldr uses Ice Vortex.

Worst Enemies


Silencers,bashers,stunners,disabblers and the worst enemie for every intelligence heroe-Antimage are hard for Kaldr.He must evade them and in team fights he must attack them first!


It is not the best guide,but with it I have really good games with him!





Kaldr the Ancient Apparition
Author: fr33runn3r
Map Vers.: 6.65

Kaldr The Ancient Apparition

A guide to the great mage - Kaldr

Date Posted: 01/04/10
Last Comment:17/01/2010
Total Votes: 0
Current Rating: 0.00
Views: 163852



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