
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Table of Contents
Alt-Tab Mini Guide
I. The Alt-Tab Mini Guide II. Hero Statistics III. Hero Introduction IV. Skills V. Skill Builds VI. Item Build I. Early GameVII. Gameplay and Strategies I. Shrapnel Mini-GuideVIII. Friends and Foes IX. Conclusion X. FAQ XI. Replays XII. Credits and Changelog Or you can try 'Ctrl+F' and search for the thing that you are looking for. |
Alt-Tab Mini Guide
Skill Build Item Build Starting Items OR OR Core Extension Luxuries Gameplay 1. Rape your lane with an allied stunner. 2. Go rape everyone else's lane. 3. Continue to pick off lone enemies. 4. Take place in clashes, use Toss to help push. |
Back to top
___ ![]()
|
Back to top
Hero Introduction
Tiny has always been a solid ganker that kills enemies instantly. However, he also has the lowest starting armor in DotA, making him vulnerable to physical attacks in lane. Thankfully, his Craggy Exterior and high strength per level gain helps make up for this otherwise fragile hero. His casting point is basically instant, allowing him to be able to cast his spells in between other stuns, and get his combo off extremely quickly. Although is is rarely picked in the competitive, but isn't uncommon in low-mid level clanwars and pubs (and of course, very common in PDGG when I am there). His glory days were back in the .48b days, where blink dagger reigned supreme. Since then, he has remained a very situational but strong counterpick. When to pick
[+] 2nd highest burst magic damage at level 9 [+] Fast pusher with Toss and base damage [+] Excellent turtle [+] Excellent attack animation [+] One of the best gankers in the game [+] High STR gain of 3 per level [+] Very easy to play (you really only need the V and T keys) [-] Low manapool for such a hard ganker. [-] Begins to lose presence late game [-] 2nd lowest AGI gain of all heroes (only Dirge has lower) [-] Lowest base armor in DotA [-] Below average movespeed |
Back to top
Skills
Avalanche
![]()
Skill Notes: • Damage type: magical Skill Usage: This skill is a 2 second stun with a 0.75 delay between casting and the damage/stun. It affects a target AoE, and does not effect Ancients or Magic Immune units. It is the 'oomph' behind your early/mid game domination. PLEASE NOTE: Toss doubles Avalanches damage! This means that any unit Tossed in the air takes double the Avalanche damage + the Toss damage, which amounts to a total of 900 unreduced damage early on. Also, Toss is the only skill which will double Avalanches damage, nothing else that changes the 'height' of a unit will do so. Toss
![]()
Skill Notes: • Damage type: magical • If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends. • Tossed allies take 20% of the Toss damage, but are not hit by the area damage. Skill Usage: This skill allows you to either toss an Ally to safety, Toss an enemy into your allies, Toss an ally into to get a close-range spell of (Centaur's Hoof Stomp, ES's Echo Slam, etc.), and of course, to combo with Avalanche. Also note that you can't target magic immune units with Toss, but you can Toss magic immune units to other units. Craggy Exterior
![]()
Skill Notes: • Damage type: magical • Works on melee and ranged units within 300 range of Tiny. • The stun and damage occur at the beginning of the attack. Skill Usage: Craggy Exterior allows Tiny to be an 'anti-carry' type hero in a way other than gimping their early game. It allows him to make fast attackers stun themselves, giving Tiny more time to hit them for 200+ damage come mid/late game. It also makes his armor less laughable (only slightly). Grow!
![]()
Skill Notes: • Does not increase the damage from Toss on allies. • Each level increases Tiny's movement speed by 10 Skill Usage: This is Tiny's "steroid skill". It allows his Avalanche + Toss combo to do more damage, increases his below-average movespeed, and allows you to hit harder during your short stun. Also, note that the only downside to this skill is countered by a single Hyperstone, a mere 2100 gold. |
Back to top
Skill Builds
1. Avalanche 2. Toss 3. Avalanche 4. Toss 5. Avalanche 6. Toss 7. Toss 8. Grow! 9. Avalanche 10. Craggy Exterior/Stats 11. Grow! 12. Craggy Exterior/Stats 13. Craggy Exterior/Stats 14. Craggy Exterior/Stats 15. Stats 16. Grow! 17. Stats/Craggy Exterior 18. Stats/Craggy Exterior 19. Stats/Craggy Exterior 20. Stats/Craggy Exterior 21. Stats 22. Stats 23. Stats 24. Stats 25. Stats Reasoning: Avalanche is our main disable and damage source, so we get it level 3 at level 5 to maximize its early potential. Toss is, however, the first skill we max. Why? It has a lower cooldown than Avalanche, the same damage, a bigger AoE, and increases your burst damage more than Avalanche would at level 7. Grow! is gotten at 8, 11, and 16. At 8, it makes your combo, physical and magical damage, do more than level 4 Avalanche and level 4 Toss would. It also helps last hitting, chasing (+10 ms is quite a bit), and makes you that much more intimidating. Craggy Exterior is gotten midgame, as that is when autoattack carries really start to have some presence. It makes fast hitters 'bash' themselves, increases your terrible armor, and makes you a better tank for your team. Stats are typically gotten after Craggy, but they can be taken during the mid levels if you are having mana problems, or if the enemy team doesn't have much physical damage. |
Back to top
Item Builds
Back to top
Gameplay and Strategies
Shrapnel Mini-Guide AoE Farming Destroying Towers Fleeing Ganking Assassinate Mini-Guide Basic Use Common Faults Using Assassinate in Fights Special Cases General Gameplay The TP Scroll Mana Conservation Early Game Mid Game Late Game Team Battles Sniper's role in team battles is rather simple. It is to deal as much damage as possible without dying. Because of his long attack and skill range, most of the time, he is out of harms way in team battles. There are a couple of things that you should do for team battles: 1) When the initiators initiate, use Shrapnel. 2) Concentrate and attack either their disabler or carry. 3) Use Assassinate to finish off fleeing hereos. Do not go into the middle of the battle without the proper support. Just try to stay back and use your skills from afar. As soon as you see someone as a target for Assassinate, then use it. It just tells your team to leave that hero to die and move on to the next one. Also if you have any items with abilities, such as Orchid or Manta, then right at the beginning of the battle use them. If you have orchid it is important the you silence their most dangerous spell caster so he doesn't rip apart/ disable your whole team. If your team is losing the battle(or already lost it) and you can`t kill anyone, then just run away, as there is no point staying and getting killed. |
Back to top
Friends and Foes
Friends Disablers The less your target moves, the more bullets it catches. Damage Output Booster What could be better than delivering even more precise shots? Groupers Your Shrapnel hits an area. The more concentrated the enemies are, the better the overall impact is. Mana Replenishers More mana equals to more Shrapnels, which equals to more farming and pushing. Damage Amplifiers A weakened opponent is a dead opponent. Foes Mana Burners They render you useless. Disablers The less you move, the more bullets you catch. Hard hitters You are fragile, they hit hard. Questions? |
Back to top
Conclusion
Overall, Sniper is an excellent hero that can deal huge damage from afar. He is very prone to dying however, so it is crucial that you are always on the lookout for incoming ganks. Once you get farmed up, you are quite a force to contend with, especially with your team behind your back. We, the guide writers, hope that this guide has taught you a lot about how to play Kardel, and we hope that you use this information and apply it to your next games when playing this hero. |
Back to top
FAQ
1. What should Sniper focus more on, farming or pushing? It's pretty much your choice and you must decide which one is the correct choice. If you fear of getting ganked, then just farm but don't go too far out of the range of your tower without a TP scroll. If the enemy is distracted for some reason then go ahead and push the tower that you want to push as fast as you can. Destroying towers gives you a lot of money (around 2 creeps waves), so sometimes it is even faster than just farming creeps. Remember, because of the lack of an escape mechanism, ALWAYS carry a TP scroll around with you, until you get lothars. 2. Why skip Headshot early, if it provides a lot of DPS? The reason is because it actually doesn't provide that much DPS. One level is by far enough to boost our DPS. The proc chance is based on our IAS%, and that only becomes important mid-game, and that is when we will be trying to skill Headshot. Take Aim is much superior early game, as it provides us with safer farming and pushing early on. 3. Why wasn't ______ mentioned in the item build? It is not possible to list every item for Sniper in the item build. Only items that actually work on Sniper are listed there. Other items just aren't good for Sniper and shouldn't be gotten for him. 4. Why is Sniper considered a "newbie" hero? This is because of his easy to use skills. He has two passives, and Shrapnel and Assassinate are very easy to use, and take little practice to understand them. Also because of his long range, he is often out of harms way, and this appeals to new players a lot. 5. Help! My team always yells at me for kill stealing! You are never, ever stealing a kill with Assassinate. You are just guaranteeing that the fleeing hero will die. Your team should never be blaming you for stealing kills, besides you need the gold, because you are a carry. Just to show you a common situation that usually happens with a Sniper in the game: |
Back to top
Date: 24/12/2009 11:32 Patch version: 1.24 Map: DotA Allstars 6.61b Game mode: Normal mode Game length: 52:00 Download Here Sentinel: wicked.Fire, level 19 nfinity.Sh1LLa, level 15 FnaticMSI.21, level 22 DoTa[LuckeR], level 19 swedic, level 18Scourge: OS|oNe.xe1feR!, level 17 PenguinQ, level 15 dignitas.Zhanis, level 18 neXt!Xeido, level 18 NS, level 19The map may be a bit old, but the Sniper play here is amazing. He goes for a build of BoT, Manta, BKB, and then Rapier! |
Back to top
Credits and Changelog
Credits go to in no specific order: The Other Guy, windrunner023, BlackRain, bekyuubi, Prizo, kawumm, Super-sheep, dishtowel, YaNK_FaN, Manta Changelog |
Back to top
Author: SirDumpling
Map Vers.: 6.67c
l2p tiny
A guide to the Stone Giant
Last Comment:14/06/2011
Total Votes: 0
Current Rating: 0.00
Views: 9168

























wicked.Fire, level 19
nfinity.Sh1LLa, level 15
FnaticMSI.21, level 22
DoTa[LuckeR], level 19
swedic, level 18
OS|oNe.xe1feR!, level 17
PenguinQ, level 15
dignitas.Zhanis, level 18
neXt!Xeido, level 18
NS, level 19











