Strength - 23 + 2.9
Agility - 18 + 2.1 (Primary)
Intelligence- 16 + 1.5
Base damage 45-49
Attack range of 100 (melee)
Base Armor 4.5
Movement speed of 310
Ulfsaar Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
7 seconds cooldown
75 mana cost
This skill has low cooldown and manacost. Your main weapon to keep enemy from escaping you. It has 0.5 second casting time required, so use it with great timing.
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or 5 attacks.
Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.
10 seconds cooldown
45/55/65/75 mana cost
This ability will really help you slice your opponent. 5 hit in just about 2 seconds (when maxed) is great deal of damage. Especially when combined with Fury Swipes and Enrage. Use it wisely and you will be owning!
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.
Fury Swipes will stack additional damage into a target. If you attack an enemy 10 times, you will have an additional 240 damages when fury swipes maxed! The counter will be repeated if youíre not attack your target in 3 seconds. It is an orb effect, so, do not use any other orb effect (Sange Yasha, Mask of Madness, Satanic) because Fury Swipes will override it. If you want the lifesteal, use vladmirís instead.
When activated, greatly increases Ulfsaar's damage based on his current life.
Level 1 - 4% of Ulfsaar's current life is dealt in damage.
Level 2 - 5% of Ulfsaar's current life is dealt in damage.
Level 3 - 6% of Ulfsaar's current life is dealt in damage.
15 seconds duration
25 seconds cooldown
Mana Cost: None!
Ulfsaar ultiís. With no mana cost and 25 seconds cooldown, you can use it for hero kills and neutral creeps without worrying your mana pool. The skill will give Ursa additional attack before his primary one. It is counted like a normal melee attack, therefore it will trigger Centaur return damage.
1. Fury Swipes
3. Fury Swipes
5. Fury Swipes
7. Fury Swipes
Fury swipes taken first, since it will help you boost your damage early. We take Earthshock at level 2 to ensure you will have a mechanism to prevent your enemies from escaping. At level 4, Overpower taken to help you net a kill. Enrage maxed early since it use no mana and give you a nice bonus damage. Some people debating about taken the last level of Overpower, since 300% is already fast enough with Ursa agility and items. I leave the last level of Overpower to your own judgement, but in my build I will take it.
1. Stout Shield, Tangos
2. Ring of Health
3. Vitality Booster (Finish Vanguard)
4. Boots of Speed
5. Belt of Giant Strength
5. Blink Dagger
6. Glove of Haste
7. Finish Power Treads
8. Ring of Basilius
9. Finish Vladmirís Offering or rush
10. Heart of Tarrasque
Other Possible Items
Black King Bar
When there are more than 3 stunner, you can skip Vladmir's or Tarrasque. This item will keep you from disabler while keep your burst attack on.
When the games hold long enough, buy this items. You got damage, attack speed and evasion. What else do you need? Your survival will increase highly. Especially when a lot of DPS heroes on the enemies.
The core item for Ursa Warrior is Vanguards, Blink Dagger, and Boots. If you already farm Vanguards, you will rarely go back to fountain. Neutral creeping will be very easy, because you can kill them easily with Enrage and Overpower. Vanguards will block almost all their damage. If your lane mate has a slow or a stun, you can have an early kill. Just Overpower, and run straight at them while your Lane-mate slowing or stunning them. If they trying to escape, Earthshock is good enough to hold and finish them.
After you got your dagger and boots , you are ready to pawn some low HP heroes in mid-game. With Blink-Earthshock combo, you can finish a low HP hero before he realize what happened. For a better use of Overpower, after activate it, wait several seconds before approaching the enemies. Therefore, after 5 hits, your Overpower cooldown already over and you can give 5 hits again. If your enemy get careless, it is better to approaching him without using the dagger, therefore where the enemies try to escape or suddenly you have a gangbang, your dagger is ready.
After getting your treads, start builds your Vladmirís. The lifesteal will help you winning a 1-1 battle since the Vampiric Aura is working well with Fury Swipes. You can solo Roshan easily with this items. In the Late-Game team war, don't get careless. Wait for a perfect timing. Let the war begin and choose your prey wisely. Some low HP heroes like Rhasta, Kardel will be your target. Prepare your Overpower, Enrage and then Blink, Earthshock and tear him apart. After it, you still can chase the other enemy. You can also act as tanker and tank the damage, since you will have a tons of HP with HoT. If your team don't have any other tanker, get your second one and you will be very hard to kill. And with your current HP, your ulti's will hurt them greatly. Overall, Ursa can be deadly with the right items and use his skill wisely.