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PLS READ THIS BEFORE PROCEEDING TO GUIDE

Since the gameplay, item build and skill build of clinkz is usually set on stone( is not changed) you may find information here that is common to other guides in this forum. The creator has no plan to copy any clinkz guides in this forum and uses the information in this guide through his own experience. Please understand this. So before you flood in the comment box with phrases such as ''noob guide stealer 1/10'' please understand. Thank you!


Changelog:

4/27/11- created the guide
4/28/11- added pictures and skill and item build justifications
4/29/11- fixed the skill builds. Previously, I skilled searing arrows 3 TIMES till level 4! Also updated the allies section- rooftrelen. I updated the skills of ]roofy to 6.72. Also removed" will break channeling of spells" in windwalk description. Clinkz doesn't have any right? Also added tp on core.
4/30/11- moved urn from situational to rejected after realizing that you already have death pact.







A Guide to The Bone Fletcher

Table of Contents:



I. Introduction

-A. Foreword
-B. Background story
-C. Base stats
-D. Pros and Cons


II. The archer's arsenal.

-A. Skills
-B. Skill build
-C. Item build
-D. Rejected items


III. Strategy

-A. Early Game
-B. Gank
-C. Mid Game
-D. Clashes
-E. Late Game


IV. Allies and enemies
Allies
-A. Babysitters
-B. Disables
-C. Damage amplifiers
-D. Special mentions


Enemies
-E. Disables
-F. Nukers
-G. Trackers
-H. Damage amplifiers
-I. Special mentions



V. Conclusion
-A. Hero summary
-B. Credits





Alt- Tab mini guide



Skill build:





Item Build

Starting build:




Core build:



Extension: (use first item with caution. It has some ''side effects''.)






I. Introduction


This section shows the foreword, background story, base stats and pros and cons.


I.A- Foreword
Hi all and this is my second guide. What I meant with QUICK guide means easy and quick to learn. This guide will teach clinkz to newbies and advanced players alike but don't expect it can be applied to the competitive scene. Some of it's content maybe but not all. On my favorite hero this time.(VS used to be my favorite but I had a new one when I played this skeleton. So far Clinkz is not usually seen in the competitive scene due to the fact that he gets raped early game a lot due to the fact that he has no stun or disable or at least a slow he just has his windwalk. And not just that, the pros can hit you with their aoe spells (e.g. shadowrazes etc.) even though you are invisible. But that doesn't mean hes weak. That's why we farm. Once we get our items they'll be dead in just a few seconds with almost no time to react.


I.B- Background story:

The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.


I.C- Base stats

* Affiliation: Scourge
* Attack Animation: 0.7 / 0.3
* Damage: 37 - 43
* Casting Animation: 0.5 / 0.51
* Armor: 2.1
* Base Attack Time: 1.7
* Movespeed: 300
* Missile Speed: 900
* Attack Range: 600
* Sight Range: 1800 / 800
Strength: 15 + 1.6
Intelligence: 16 + 1.55
Agility: 22 + 3

Notes:

As you can see he has very low strength which furthermore justifies Clinkz being fragile. However, his lack in strength he makes up for his high base agility and agility stat growth which makes farming and harassing easy due to the fact that you have searing arrows and tower gold is usually yours due to strafe.

I.D- Pros and Cons:


Pros:
(+) Easy to farm, get tower gold, harass, and get last hits with a low cd( duh its a skill for orb walking) and mana cost skill.
(+) Hard to catch and hit with aoe spells if timed correctly and with proper boots and becaause of windwalk.
(+) Has an escape mechanism.
(+) Can take the role of semi carry if needed.
(+) Luckily, most of his cons can be removed with the proper items.

Cons:
(-) Very, very fragile due to low starting strength and below average strength gain. Can be solved with HP items so this con can be removed.
(-) Windwalk loses a huge part of its effectiveness if theres a tracker( e.g. slardar, bloodseeker, gondar) in the enemy team. Count also gem carriers and wards.
(-) He needs items to be effective late game.
(-) He needs hell expensive items to have hp late game but that wont be a problem if you can last hit properly right?

(-) Low attack damage, in fact so low crystal maiden has even higher base and maximum damage.

This is Clinkz's damage.


* Affiliation: Scourge
* Attack Animation: 0.7 / 0.3

* Damage: 37 - 43
* Casting Animation: 0.5 / 0.51
* Armor: 2.1
* Base Attack Time: 1.7
* Movespeed: 300
* Missile Speed: 900
* Attack Range: 600
* Sight Range: 1800 / 800
* Strength: 15 + 1.6
* Intelligence: 16 + 1.55
* Agility: 22 + 3



This is crystal maiden's damage
.

* Affiliation: Sentinel
* Attack Animation: 0.55 / 0

* Damage: 38 - 44
* Casting Animation: 0.3 / 2.4
* Armor: 1.3
* Base Attack Time: 1.7
* Movespeed: 280
* Missile Speed: 900
* Attack Range: 600
* Sight Range: 1800 / 800
* Strength: 16+1.7
* Agility: 16+1.6
* Intelligence: 21+2.9





II. The archer's arsenal.


This section shows the skills, skill build and item builds and rejected items.


II.A- Skills


Strafe


This is the skill that makes Clinkz known in the game due to the fact that he gets 90% bonus attack speed and its whopping 10 second duration. Also to the fact that Clinkz is known for having lots of tower gold.

Strafe (T)
Fire a large number of arrows in a short time period.
Level 1 - 90% increased attack speed. Lasts 4 seconds.
Level 2 - 90% increased attack speed. Lasts 6 seconds.
Level 3 - 90% increased attack speed. Lasts 8 seconds.
Level 4 - 90% increased attack speed. Lasts 10 seconds.

• Bone Fletcher's hands will glow with orange lines to show that its active.
Mana Cost: 90
Cooldown: 60/50/40/30


Usage:

Never use when farming unless your mana can accomodate it.
Dont be tempted to touch the red bone early game. Your mana cant accomodate it yet and the cooldown isn't friendly at all.
Save it for ganks, kills and clashes. Once you get at least 1 oblivion staff you can start using it on farming but dont spam it like krobelus's carrion swarm. You can only use it once per creep wave so make sure you get the last hits since this is the reason you activated it for.





Searing arrows



This is the skill that makes up for your low attack damage. Without this, last hitting against experienced players will prove difficult. In short, this is our bread and butter skill. The skill that allows Clinkz to last hit and harass effectively and still maintain good lane control against fragile heroes.

Searing Arrows (R)
Increases the damage of the Hero's attack by adding fire. Bonus damage works on buildings.
Level 1 - 20 bonus damage.
Level 2 - 30 bonus damage.
Level 3 - 40 bonus damage.
Level 4 - 50 bonus damage.

• Searing Arrows is an orb effect. non buff placer.
• Searing Arrows deal damage to structures.
• Casting range: 600
Mana Cost: 8
Cooldown: 2/0/0/0


Usage:

Early game use this to harass and last hit. If you think you can get a kill save at least 200 mana for strafe, some arrows and windwalk. You don't want to charge the target and suddenly your dps decrease to almost half and you realize that you just ran out of mana.





Windwalk



This skill is used for obvious reasons. But for those people who doesn't know these ''obvious reasons'' they are for escaping, chasing, juking, doing jungle crossovers, dodging storm bolt based spells and dont forget that you can pass through units when under this effect.

Wind Walk (W)
Turn invisible for a period of time, increasing movement speed.
Level 1 - 10% increased movement speed, lasts for 20 seconds.
Level 2 - 20% increased movement speed, lasts for 25 seconds.
Level 3 - 30% increased movement speed, lasts for 30 seconds.
Level 4 - 40% increased movement speed, lasts for 35 seconds.

• Bone Fletcher can go through units when under the effects of Wind Walk.
• Invisibility will not be broken by activating most items.
• When attacking, invisibility is broken before the projectile reaches the target.
Mana Cost: 75
Cooldown: 20




Usage:

This skill is used for obvious reasons so nothing much to write here. Please refer to the description on top.




Death pact


This is the skill that makes us tankier if used on the high hp creep in the jungle(furbolgs, centaurs, satyr hellcallers) as well as deal even more damage which makes windwalk-searing arrow-strafe assasination even more easier with a decreased chance of 1 hit combo. A lion wont be happy after casting impale-finger and you just windwalk away right?

Death Pact (E)
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed. Bonuses last for 35 seconds.
Level 1 - Gains 50% HP and 4% damage of the killed unit's HP
Level 2 - Gains 60% HP and 6% damage of the killed unit's HP
Level 3 - Gains 70% HP and 8% damage of the killed unit's HP

• If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty.
• Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.
• When the duration ends, the max HP returns to normal, but the current HP remains the same.
• Bonus damage is also a percentage of the killed unit's HP.
Mana Cost: 100
Cooldown: 45




Usage:

When using this skill always use it in the jungle. The current hp of creeps goes down fast when they clash so its not worth it. The jungle offers choices of pure furbolg meat on a stick, instant centaur barbecue and satyr hellcaller steak that are much better choices than undead bones and trees. Also, don't forget. Dont attack the creep you are going to death pact as this will decrease the current hp and give you less benefits. Also, take advantage of the ''max hp changes but current hp remains the same''. It gives you a full hp upon usage( most of the time) and once the effect is gone, you still have full hp.





II.B- Skill build

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.

Skill Build Justification:



*1 Level of windwalk first to avoid ganks since you are fragile

*2 levels of searing arrows since this is our bread and butter skill as well as farming and killing skill.

*1 level of strafe so you can gank and kill in-lane and out- lane since searing arrows has no more cooldown.

*1 level of searing for more damage, in turn, easier farming and harassing.

*Max out windwalk for scouting potential plus some techniques( will be discussed later).

* Max strafe since the bonus IAS is required now, also, it is a bad idea to swap it with stats.

*Take death pact whenever possible since you use it to give you more hp, damage and gold which clinkz needs so badly. It also gives a 60% added chance to survive against 1 hit comboers(e.g. lina, lion, invoker, doom).

*Don't EVER forget to get stats since you NEED THIS to last late game with a whopping bonus 20 to ALL stats. Get it at late game once all your other skills are maxed. You can't kill with stats only unless your playing with noobs who will just stand there getting pummeled to death.




II.C- Item build:

Starting items:



Justification:

circlet - to have the flexibility to turn it to wraiths or bracers depending on what the situation farvors most.
slipper - to get a slight bonus in armor, IAS and damage.
3 GG branches - for magic wand and stats.
tango - for healing and juking.( Don't underestimate the power of juking.)





Core items:



Justification:




Orchid - for the vast mana regeneration, the intelligence bonus, IAS, damage and the silence is very helpful both defensively and offensively. Not only does it silence, it can still kill even if your dead due to the 25% damage amplification. It also allows you to nearly leave searing arrows on auto cast and allows you to use strafe when farming due to regeneration. It also comes in cheap and easy to build components which benefits clinkz a lot.

treads - for the ms, IAS and strength, agility or intelligence bonus.

2 wraiths - for stats. You can get up to 4 if you have trouble farming you orchid. Trust me. I've tried it already.

magic wand - for stats and the insta heal is always good. It can also save you from ganks if you did not see the enemy cast a skill in lane and you did not see it.

TP - as it is a core on MOST heroes so it is to clinkz. Always carry one to counterpush, push, retreat, also don't forget to use the jungle to your advantage(e.g. windwalk to "hidden path" then TP.



Extension: (use first item with caution. It has some ''side effects''.)



Justification:




divine - if your owning, just for fun or if it is really needed to win. Only get one since its hard to farm and it can be the savior of the enemy team if you die and it is stolen. Take caution when using this.

Buriza - for the whopping 81 damage and the crits occur often due to strafe, taking down tanks quickly.

Heart - since it gives you lots of strength, hp and hp regen.

MKB - for the no miss, a whopping 88 damage, slight attack speed and mini bash which is used to cancel dangerous channeling spells(e.g. shackles, epicenter, blackhole, requiem).

Guinsoo - Once the game drags on and you have at least one item here(MKB) sell orchid and replace it with this. Getting this as a core item instead of orchid is stupid UNLESS you can farm it together with your other core items before the 25th- 30th minute mark since this is when clashes USUALLY happen. It is WAY better than orchid but its components is not easy to farm unlike orchid's components so only get it as core if you can get it before the said time.

B.O.T. - you need mobility and it provides the HIGHEST ms any boots can give you.

Assault Cuirass - This gives you armor and LOADS of it as well as IAS and not just you, it affects your WHOLE TEAM. It also decreases the enemy's armor making you to hit HARDER. It is just expensive and it shows your position because of the aura to the enemy. Get this as the SECOND LAST item here if you are going to take divine and the LAST item if you are not.




Situational items:


Justification

black king bar- if you are the carry/ semi carry, you need magic immunity. It also beefs you up a bit.

hood of defiance- if you are getting nuked like hiroshima(no offense to japanese citizens).




II.D- Rejected items:




orb of venom- the percentage of slow is reduced since your ranged. You can also catch up to them anyway.

quelling blade- you already have searing arrows. The bonus damage is also reduced since your ranged.

smoke of deceit- you already have windwalk.

stout shield- although it reduces damage you take, the reduced damage you take is reduced.

PMS- same as stout shield, gives 6 damage though.

soul ring- it reduces your hp, gives mana regeneration though.

lothar's edge- same as smoke of deceit, gives IAS and damage though.

aghanim's scepter- you are awarded, comedian of the year!

medallion of courage- Although you have low BASE armor your high agiity stat gain makes up for it. It also gives mana regeneration. BUT, you won't be able to survive long enough if you lose 6 armor.

dagger- you are not an initiator. think about it, you blink in then in the next second you're dead. Is it good to get? I don't think so.

vanguard- the damage block is reduced.

armlet- yes it gives you damage, attack speed, hp regeneration, strength and armor, which clinkz needs, you get more of these with the items I suggested. Also, the effect is wasted since you get your first hp item late game, heart.

cranium basher- yes it gives you damage and strength, but hey! The bash has a cooldown! The bash chance is DECREASED since you're ranged! It is not cheap!

mask of madness- you are already fragile and you already have high ms and IAS. Complete waste of money.


urn of shadows- you already have death pact.


SUMMARY: Items that get weaker since you are ranged, items that make you weaker in terms of fragility, initiator items(except bkb), items that get stronger if you have more strength, the effect of items that you already have(e.g. IAS from M.O.M., Lothars and smoke, urn and the aghanim's scepter.



III. Strategy

This section includes gameplay, ganking tips, scouting tips and what to do in clashes.


IV. Allies and enemies

This section gives a detailed look to the allies and worst enemies section as well as justification on why and how to counter the heros in the worst enemies section. I wont list all, just some that is worth mentioning.


Allies

IV. A- Babysitters





This is in my opinion someone you would opt to lane with. All his skills benefit both of you, a mutual relationship where both organisms(OK Undead) benefit.

: This thing slows the target heavily allowing you to rape their balls out. It also deals ok damage-per-second to increas the pain.

: Ah, the almighty shallow grave, known in the land with the ability to make you unkillable in the time being. Allows you to rambo in with shadow priest in the trees. The enemy fights seeing that he will win. Suddenly, you get the shallow grave buff and the battle is won. WOOT!

: Think they are going to nuke you down? Then this is the solution. Shadow wave HEALS you and damages the ENEMY. IN AN AOE! What more could you ask for?

: Once this hits the enemy they'll rather go back. Cause once they get this your WHOLE TEAM will pound them with OBSCENE damage while they deal PUNY DAMAGE comparable to an ANT. Just f*cking amazing!






This dryad is helpful in many ways. One, DPS can't hurt her much due to untouchable, TWO, enchant allows you TWO to get some hits, THREE,Her attendants heal BOTH of you and FOUR,Impetus IS deadly.



This old guy is worth more than his uglyness. His Link allows you to harass and last hit at the same time. His word can heal you or damage the enemy, his upheaval allows you to get LOTS of hits and his ultimate, a stun which summons a huge glowing rocky version of manny pacquiao is also deadly, closing choke points, blocking the enemy, tanking and more.




This tree is DEADLY as he is HEALTHY. Although he is a good ally, nature's guise does not synergies well with you since you already have windwalk. But if you want to be a ward, it is also a good idea. Leech seed is a GREAT slow early game when enemy heroes don't have much MS.
Living armor also got reworked and is now an AURA woot! Don't forget that overgrowth binds them immobile, left to receive your wrath.




This guy is, like dazzle, another guy you would opt to lane with. His heal is just AWESOME and also damages enemies. His repel is also just AWESOME, allowing you to skip BKB and go straight for MKB. His slow is in an aura which is also just AWESOME allowing you both to attack MANY TIMES and guardian angel will make the enemy scream in pain as their attacks do little damage and as your team's hp start rising up.



This ain't rupture since this is in the hero's section. Phoenix is a good babysitter too. Dive deals damage in an aoe, spirits can heal you, sunray slows allowing you TWO to hit. Lastly, supernova can be used to force them to go near you and suffer to escape the stun. If they don't however and try to take down Phoenix, they'll think twice and just retreat as you tear them apart. Its a sure dead situation. If he supernovas, stay and die. If they run and try to kill you, they die. But if they retreat you won the lane. ''Don't worry, be happy''- Rhasta.



As she is a good lane partner to almost anyone, so is she to you. A slow, A disable. Both allows you TWO to attack. Brilliance aura for the mana regeneration.(this still does not prevent you from skipping orchid. Even a single part of it.) And her ultimate. Just like phoenix, stay and die, go to you and die, or retreat and the lane is yours.''Don't worry, be happy!''-Rhasta.




IV. B- Disables



I already mentioned this tree in the babysitters section but he also fits the requirements to be here. His overgrowth deals damage per second as well as prevents enemies from moving or attacking and it deals all these effects in an aoe for a whopping 5 SECOND DURATION! Seriously, You 2 should easily get a kill when he reaches level 6 and you at least level 4. No kidding.



Not much to say here. A slow, a disable, what else could you ask for? Clothes for her so she wont be so sexy? Bad idea I mean really bad.



Ah. Voodoo slows them heavily and prevents them from casting spells and attacking? Shackles prevents them from moving, attacking and deals damage per second? Imagine the enemy getting trapped in 8 serpentine wards while still getting attacked by you! As long as he's with you, a kill is usually guaranteed.


He can sleep the target giving you time to position yourself. He can enfeeble the target to make him lose in damage to you, and fiend's grip sends them back to their fountain after a few arrows.


P.S. All other stunners are counted.


IV.C- Damage amplifiers


This guy has minus armor, a skill that really increases your damage output. 5/10/15 Deduction to enemy armor is not healthy at all. It also gives vision of the enemy unit, preventing him/her/it from turning invisible. He can also keep the enemy in range for a long time due to slithereen crush and bash.



Much like slardar's description. Nothing much to say except the fact that track only deducts up to 5 armor only.



As I said before, weave decreases the enemy's armor and increases your ally's armor. Nothing much to say here.



Penitence is bad news for the enemy. It slows and increases the damage they take. What more could you ask for? He also has a heal to help you in lane.




IV.D- Special mentions



This guy is helpful in so many ways that he hardly needs any justification. Things to point out however are his skills. Fissure. 1.) Fissure blocks the escape route of the enemy. 2.) Fissure stuns the enemy. 3.) Fissure blocks his allies. 4.) Fissure has a long AOE. 5.) Fissure's crevasse lasts for a WHOPPING 7 SECOND DURATION. 6.) Fissure is just AWESOME! He can also keep the enemy in place long because of aftershock and he softens up the enemy team with echo slam, allowing you and your team to annihilate them.
But don't forget. A badly played ES blocks YOUR escape route, YOUR allies and your just stuck there for 7 SECONDS! Don't forget. A GOOD played ES is essential to the team. A BADLY played ES is essential to the ENEMY TEAM.




This guy is your best friend. His intelligence is so extreme that he can summon vegetables to fight for him. He is also the combo that clinkz works so well with. I'm going to show the combo in PICTURES not WORDS because its so hard to describe yet so EFFECTIVE!

COMBO:


Convinced? I hope so because you SHOULD be.





She helps a lot because of elune's arrow. A 5 SECOND STUN on a single target is DEADLY because that gives you 5 SECONDS of free time to attack with strafe and searing arrows. If you can't kill the target in 5 SECONDS early game she can leap in and help you out( which is something she will do once the stun hits).





Enemies:

IV. E- Disables
[spoiler]



This guy makes harassing HELL! Not only does this guy increase the armor of the enemy heroes, it also increases their HP REGENERATION! He will slow you with leech seed which also is a damage-per-second skill. He also can fight you in terms of invisibility. But the reason is overgrowth. It binds you immobile, preventing you to run, attack only cast items. You will also fall prey to him since overgrowth deals INTENSE damage-per-second in late game.






She can slow you and disable you. Both deal OK damage and she will blast you and you will find yourself going back to the fountain to buy more tangos. Now, her ultimate is also deadly. If you get disabled and she ults, your nearly always dead.






Oh no. Voodoo slows you heavily and prevents you from casting spells and attacking. Shackles prevents you from moving, while still dealing damage-per-second. Fork lightning will harass you like HELL. Imagine yourself getting trapped in 8 serpentine wards while still getting attacked by the enemy! As long as he manages to hex you, trap you in the 8 serpentine wards and hit you with shackles, a kill for him is usually guaranteed.





He will sleep you often, brain sap heals him, enfeeble makes you hit like a creep and fiend's grip will just kill you.







How to counter:








V. Conclusion

This section includes the summary of the hero and the credits.






I'll stop there. I'am busy so I would appreciate if you could comment. Ill continue the guide when I have free time. Bye for now. Guide is almost finished. Just working on section IV. Allies and enemys and section III. Strategy. Cheers.





Clinkz the Bone Fletcher
Author: clarence_789
Map Vers.: 6.67b

A Guide to the Bone Fletcher

A quick guide to the Bone Fletcher

Date Posted: 04/26/11
Last Comment:30/07/2011
Total Votes: 0
Current Rating: 0.00
Views: 4898



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