- Find your hero by clicking on the tavern icons or by doing a text search with Ctrl+F.
- Brackets [ ] indicate optional items.
- An arrow -> indicates ordering: get the items in the left before the ones in the right.
- The Extension: list is often more for giving interesting possibilities than an actual build order. This is particularly true for item independent heroes and supports.
- All builds should be adapted to each different game.
- Good luck and have fun!
What does this guide contain?
I try to make is so that each guide includes a short description of the hero and his role, generally accepted, cookie cutter, item and skill builds and some important miscellaneous tips and mechanics clarifications.Credits
The objective is to allow a player to get enough info to play a reasonable game, while keeping the guides short enough so they can be read before the first creepwave spawns and giving them a consistent and familiar style.
This Guide has only been made possible through the helpful contributions of many people. You can find a detailed list here
Magina the Anti-Mage Version 6.75b Detailed Info Permalink Back to Top
Anti-Mage is a carry hero that also has some early damage potential in the form of Mana Break. However, his greatest asset is definitely the incredible versatility of Blink: jump in for a gank, jump out from a gank, quickly farm jungle camps...
Kardel Sharpeye the Dwarven Sniper Version 6.75b Detailed Info Permalink Back to Top
Dwarven Sniper is a stereotypical ranged AGI carry. He deals outstanding DPS late game if he farms some items, but he is weak early game and does not have any escape or survivability skills. That said, he is a good turtler: his spammable AoE helps defend chokepoints and his range lets him stay far back in a safer position.
Yurnero the Juggernaut Version 6.75b Detailed Info Permalink Back to Top
Syllabear the Lone Druid Version 6.75b Detailed Info Permalink Back to Top
Lone Druid is a carry. Unusually, however, he has solid pushing abilities in mid-game due to his bear's siege damage and great tanking ability.
Luna Moonfang the Moonrider Version 6.75b Detailed Info Permalink Back to Top
Moonrider is a carry hero with solid nuking potential early game and good AoE damage potential late game. However, she has to deal with her low survivability and attack range. Maybe she has a place in teams that can take advantage of her early-game damage aura?
Morphling the Morphling Version 6.75b Detailed Info Permalink Back to Top
Morphling is a carry with tremendous single-target damage potential, in both sustained DPS and magical burst.
Morph can give you an effective 5 AGI growth per level and the Ethereal Blade + Adaptive Strike combo can deal massive damage. Meanwhile, Waveform and Replicate allow Morphling to safely farm all game long while still being able to show up at important fights.
Slithice the Naga Siren Version 6.75b Detailed Info Permalink Back to Top
Naga Siren is an illusion carry hero. Early on she has good nuking and pushing power, and later in the game she can transition to a Radiance based farmer or do great DPS with Diffusal Blade.
Song of the Siren is a great teamfight positioning skill and gives time for heroes like Enigma or Tidehunter to set up ridiculous ultimates.
Azwraith the Phantom Lancer Version 6.75b Detailed Info Permalink Back to Top
Phantom Lancer is an illusion-based hard carry. Late game, he can can create large armies of expendable illusions that can be used for DPS or for mass split-pushing.
Priestess of the Moon is a classical semi-carry with strong ganking abilities. Her high burst damage, coupled with her stun and her ability to catch up with her prey makes her among the best semi-carry gankers in the game. Later in the game she can transition to a solid dps role but will be outperformed by true dps carries unless she can take advantage of an early level or item lead.
Rikimaru the Stealth Assassin Version 6.75b Detailed Info Permalink Back to Top
Stealth Assassin is a carry with great burst damage from Backstab a superb AoE silence in the form of Smoke Screen. As a bonus, he also gets permanent invisibility starting at level 6...
Smoke Screen is also good against other melee carries, since they also get affected by the miss chance.
Jah'rakal the Troll Warlord Version 6.74c Detailed Info Permalink Back to Top
Troll Warlord is a melee carry (yes, he is also ranged but he is more effective in melee form). While he has good right click damage and can single out enemies with his bash, he also has a low-cooldown global team damage boosting and pushing skill to help his team. If you stop to think about it, its actually very similar to Lycanthrope and many of the same principles apply.
Aurel Vlaicu the Gyrocopter Version 6.75b Detailed Info Permalink Back to Top
Gyrocopter is a semi-carry with some nuking and ganking potential early game and some carry and AoE potential lategame. Early on, get some cheap health and mana regen and try to pull of some ganks. If you are successful you can carry your advantage into the lategame and transition into more traditional agi DPS items.
Traxex the Drow Ranger Version 6.75b Detailed Info Permalink Back to Top
Drow Ranger is a ranged agi carry. Her niche lies in her great midgame damage, due to her Marksmanship and Trueshot Aura allowing her to shine earlier than other carries.
Lanaya the Templar Assassin Version 6.75b Detailed Info Permalink Back to Top
Templar Assassin is a bursty physical damage "nuker" and is usually played as a solo mid ganker and semi-carry.
Ulfsaar the Ursa Warrior Version 6.75b Detailed Info Permalink Back to Top
If Ursa Warrior can connect his combo he can almost instantly kill any single hero, provided he doesn't get disabled and they don't have a Ghost Scepter. Fury Swipes's damage grows quadratically and not even the tankiest enemy can be safe.
Ursa Warrior is also arguably the best Roshan killer in the game, and can easily solo him as soon as he has Vladimir's Offering and maxed Fury Swipes.
Even though she is an agility hero with good stats, Vengeful Spirit is traditionally played as a support or roamer (and has always been one of the top heros in that role, if I may say). The reason why the support build works is that not only is Magic Missile a great stun but both Command Aura and Wave of Terror actually work for her allies too. Also, her attack range is not that good and using Nether Swap can sometimes be too risky if your team is depending on you to carry them.
Gondar the Bounty Hunter Version 6.75b Detailed Info Permalink Back to Top
Bounty Hunter is a ganker and semi-carry. His signature skill is Track a skill that can give a great gold advantage to his whole team, but he is also known for his flexible laning possibilities.
Xin the Ember Spirit Version 6.74c Detailed Info Permalink Back to Top
Strygwyr the Bloodseeker Version 6.75b Detailed Info Permalink Back to Top
Bloodseeker is ganker and dpser. Early on he can lane relatively safely due to the heal from Blood Bath and afterwards he can gank spellcasters using his long duration silence and Rupture.
Clinkz the Bone Fletcher Version 6.75b Detailed Info Permalink Back to Top
Bone Fletcher is a ganker and a building razer. He can use his Wind Walk to sneak on his target and his other 3 skills do do great burst damage.
Black Arachnia the Broodmother Version 6.75b Detailed Info Permalink Back to Top
Broodmother is quite possibly the best solo pusher in the game. Push a lane while the rest of your team pushes another and the enemy will be in a tough position.
Anub'arak the Nerubian Assassin Version 6.75b Detailed Info Permalink Back to Top
Nyx is a burst-damage ganker who uses invisibility to sneak up on unsuspecting enemies.
Anub'Seran the Nerubian Weaver Version 6.75b Detailed Info Permalink Back to Top
Nerubian Weaver can be very elusive and hard to kill hero, due to his great mobility with Shukuchi and ability to ignore burst damage with Time Lapse. Because of this, he is often played as a Radiance carry, although a midgame-focused, tower diving build with minus armour is also fine.
Mortred the Phantom Assassin Version 6.75b Detailed Info Permalink Back to Top
Phantom Assassin is a carry with great chasing ability and the strongest critical strike in the game. Once she gets a BKB and some damage items, she can almost instantly kill a hero she jumps on.
Nevermore the Shadow Fiend Version 6.75b Detailed Info Permalink Back to Top
Shadow Fiend is a glass-cannon semi-carry. He can do amazing damage with his ultimate, his 3 cheap AoE nukes and his high attack damage. He is also a strong mid lane hero, but he is vulnerable to ganks.
Terrorblade the Soul Keeper Version 6.74c Detailed Info Permalink Back to Top
Soul Keeper is an illusion-based carry. While he doesn't have any nukes or straight disables, he has very good innate DPS from his skills and his illusions can deal significant damage making him a relatively good pusher.
Mercurial the Spectre Version 6.75b Detailed Info Permalink Back to Top
Spectre is an interesting carry because you build her for beefiness as opposed to raw damage output. The key is understanding Dispersion: at max level, it rejects 22% of all damage that is dealt to Spectre and reflects it in an AoE around her. Making Spectre last as long as possible maximizes this damage.
Another important facet of Spectre is how she is always able to find farm, since she can solo push lanes but still jump to fights with Haunt.
Lesale Deathbringer the Venomancer Version 6.75b Detailed Info Permalink Back to Top
Although Venomancer is an agility hero with decent stats, his skills allow him to be played as a very item independent support. Venomous Gale is one of the most powerful slows in the game at level 1 and is also cheap, mana-wise. Plague Ward are very strong for pushing and counter-pushing and Poison Nova is a strong "fire and forget" ultimate.
Viper the Netherdrake Version 6.75b Detailed Info Permalink Back to Top
Netherdrake is a tanky mid game DPS hero and ganker. He is also a very strong laner, due to his powerful orb-attacks.
Meepo the Geomancer Version 6.75b Detailed Info Permalink Back to Top
Geomancer is a mid-game carry (this is not the same as a semi-carry!). He depends on getting a significant level advantage early on and then using his multiple clones to roll face between levels 11 and 16. Once his clones reach a hero they can keep him permantly slowed or netted and casting all poofs in quick succession deals massive magical damage.
Razor the Lightning Revenant Version 6.75b Detailed Info Permalink Back to Top
Lightning Revenant is a DPSer, chaser and an anti-carry. While he has less inherent right-clicking potential then average, he has a good early-game presence due to his spells and Static Link can give a great boost in damage (while crippling an enemy hero at the same time).
Slark the Murloc Nightcrawler Version 6.74c Detailed Info Permalink Back to Top
Murloc Nightcrawler is a weird kind of ganker and carry - Essence Shift can, over a fight, turn Murloc Nightcrawler into a fearsome beast and Shadow Dance allows him to quickly appear anywhere in the map, with full HP. However, he is very fragile and has to deal with a pitiful STR gain.
Darkterror the Faceless Void Version 6.75b Detailed Info Permalink Back to Top
Faceless Void is a hard-carry. When farmed, he can reliably get rid of one or two heroes during the Chonosphere duration and supports become food to Time Walk coupled with some bashes.
Medusa the Gorgon Version 6.74c Detailed Info Permalink Back to Top
Gorgon is one of the hardest hard carries in the game. If she gets farm and the game goes late she deals significant damage in an AoE, while being very tanky and hard to kill due to Mana Shield and Linken's Sphere. Early game she lacks ganking potential, but Mystic Snake gives some decent lane control and Stone Gaze can act as a "get out of a gank free" card.