- Find your hero by clicking on the tavern icons or by doing a text search with Ctrl+F.
- Brackets [ ] indicate optional items.
- An arrow -> indicates ordering: get the items in the left before the ones in the right.
- The Extension: list is often more for giving interesting possibilities than an actual build order. This is particularly true for item independent heroes and supports.
- All builds should be adapted to each different game.
- Good luck and have fun!
What does this guide contain?
I try to make is so that each guide includes a short description of the hero and his role, generally accepted, cookie cutter, item and skill builds and some important miscellaneous tips and mechanics clarifications.Credits
The objective is to allow a player to get enough info to play a reasonable game, while keeping the guides short enough so they can be read before the first creepwave spawns and giving them a consistent and familiar style.
This Guide has only been made possible through the helpful contributions of many people. You can find a detailed list here
Rylai Crestfall the Crystal Maiden Version 6.75b Detailed Info Permalink Back to Top
Crystal Maiden's two nukes/disables make her a very powerful supporter and roamer in the early stages of the game. Her aura can also greatly help mana-starved heroes, allowing them to spam spells when they normally couldn't.
Aiushtha the Enchantress Version 6.75b Detailed Info Permalink Back to Top
Enchantress is an aggressive jungler who can gank and push early on with neutral creeps. She can be surprisingly tanky in the right situations and can deal lots of damage mid and lategame with Impetus.
Puck the Faerie Dragon Version 6.75b Detailed Info Permalink Back to Top
Faerie Dragon is an initiator by design - blink into the enemy lines, cause chaos with your silence and trap them with your ultimate to set up for an allied attack.
Chen the Holy Knight Version 6.75b Detailed Info Permalink Back to Top
Holy Knight is a natural jungler, with tremendous early game power from his converted creeps. Early game, use them to gank and push towers and lategame use them to provide powerful auras and disables to your team.
Ezalor the Keeper of the Light Version 6.75b Detailed Info Permalink Back to Top
Keeper of the Light is an item independent support hero. He excells at pushing and counter-pushing with Illuminate and in using Chakra Magic to turn any allied hero with a low CD spell into a powerful caster.
Zeus the Lord of Olympia Version 6.75b Detailed Info Permalink Back to Top
Lord of Olympia is a glass cannon nuker. He can deal great damage from a distance with his spammable spells but is squishy and demands careful positioning in battles.
Furion the Prophet Version 6.75b Detailed Info Permalink Back to Top
Prophet is characterized by his global presence with Teleportation. Early game he can farm and gain levels while still being able to aid in any gank and late game he can keep lanes pushed for map control, while still being able to go back for any teamfight.
Nortrom the Silencer Version 6.75b Detailed Info Permalink Back to Top
Silencer's stats and his Glaives of Wisdom point him at a semi-carry role, while his passive and ultimate have a more utility role as a, combo-breaker against heroes such as Stone Giant or Storm Spirit. All in all, a good Silencer player will adapt towards the end of the spectrum that most helps his team.
Lina Inverse the Slayer Version 6.75b Detailed Info Permalink Back to Top
Slayer is a nuker that can also have reasonable physical damage latter in the game with Fiery Soul.
Raijin Thunderkeg the Storm Spirit Version 6.75b Detailed Info Permalink Back to Top
Storm Spirit's Ball Lightning is one of the best mobility skills in the game. Smart use of it allows Storm Spirit to initiate, escape and chase very well.
Alleria the Windrunner Version 6.75b Detailed Info Permalink Back to Top
Windrunner is arguably the most versatile hero in DotA. Because of this, she will often pick up utility items and try to fill whatever role her team is missing the most (disabler, initiator, DPS, ...).
Thrall the Disruptor Version 6.75b Detailed Info Permalink Back to Top
Disruptor is a nuker that can be played as a decent mid hero. While he lacks any direct disables, he has lots of positioning skills and can cause lots of AoE confusion if he gets his combo off.
Aggron Stonebreaker the Ogre Magi Version 6.75b Detailed Info Permalink Back to Top
Ogre Magi is a support that transitions well into the lategame. His skills are all very strong when you can spam them (and when you get levels of Multi Cast) . His large STR gain also makes him much less vulnerable than other supports. However, early game he has to deal with his melee range and low mana pool.
The Techies have many tricks in their arsenal. They can mine just off the creep-path to deny areas for the enemy and get kills if they wander there, they can pull off early ganks with suicide, they can stop creep spawns before the game really starts by eating a tree and placing a mine there, they can provide safe havens for their team with stasis traps, they can ward with remote mines, etc. An underrated hero that takes practice to master.
Jakiro the Twin Head Dragon Version 6.75b Detailed Info Permalink Back to Top
Twin Head Dragon is an item independent support hero with good stats gain and great pushing power with Liquid Fire (it damages and slows towers!). However he has to deal with his low attack range and with his long cast animations.
Boush the Tinker Version 6.75b Detailed Info Permalink Back to Top
Rhasta the Shadow Shaman Version 6.75b Detailed Info Permalink Back to Top
Shadow Shaman is a very strong pusher and disabler. He usually lanes solo mid (since he is very level dependent) but he also works fine with allies to abuse Shackles's long disable duration.
Rubick the Grand Magus Version 6.75b Detailed Info Permalink Back to Top
Grand Magus is a flexible caster, turning his foes' spells against them with his ultimate, Spell Steal. With good positioning it's even possible to get 2+ huge ultimates off in a fight.
Dragonus the Skywrath Mage Version 6.74c Detailed Info Permalink Back to Top
Skywrath Mage is a squishy nuker with very high range spells.
Atropos the Bane Elemental Version 6.75b Detailed Info Permalink Back to Top
Bane Elemental is a hero with many single-target disables. He can use them to be a strong ganker and to dominate some lanes.
Ish'Kafel the Dark Seer Version 6.75b Detailed Info Permalink Back to Top
Dark Seer is one of the premier utility heroes in Dota. While not initially apparent, all his skills are very flexible and are great for setting up combos in teamfights.
Dark Seer is also a very good laner. In particular, he is great at soloing the hard, having an escape skill in Surge and a way to farm from afar in Ion Shell.
Krobelus the Death Prophet Version 6.75b Detailed Info Permalink Back to Top
Death Prophet is a midgame carry. Just by standing in the middle of a fight, she can deal large amounts of damage with Exorcism and Carrion Swarm. Exorcism is also a great skill for taking down towers.
Lion the Demon Witch Version 6.75b Detailed Info Permalink Back to Top
Demon Witch is a strong burst nuker and ganker and is also a good initiator and lategame support, due to his many disables.
Darchrow the Enigma Version 6.75b Detailed Info Permalink Back to Top
Enigma teamfight hero, characterized by his game-changing Black Hole ultimate. His Demonic Conversion also makes him a very strong strong jungler and solo laner and he can use this to give his team an early gold and XP advantage.
Kel'Thuzad the Lich Version 6.75b Detailed Info Permalink Back to Top
Lich's main strength is his ability to use Dark Ritual to deny large amounts of gold and experience from the enemy team in the laning phase and his strong harassing potential only adds up to that. Finally, Chain Frost is a very strong ultimate, often capable of turning ganks and teamfights around just by itself.
Lich is considered by many a great hero for beginners new to the game. His spells are easy to cast, his ultimate is "fire-and-forget" and he can still help his team even when he is underleveled or underfarmed.
Rotund'jere the Necrolyte Version 6.75b Detailed Info Permalink Back to Top
Necrolyte loves a long fight. Death Pulse and Heartstopper Aura deal constant DPS to the enemy team, while Death Pulse turns him into a walking fountain for his team.
Pugna the Oblivion Version 6.75b Detailed Info Permalink Back to Top
Oblivion is a great pusher and can play a reasonable semi-carry role but his greatest asset is surely his Nether Ward, as it turns fights into living hell for enemy spellcasters. Oblivion is the real Anti Mage.
Harbinger the Obsidian Destroyer Version 6.75b Detailed Info Permalink Back to Top
Obsidian Destroyer is a glass cannon DPS hero. If he gets good items, his orb adds a pure damage nuke to each attack and his ultimate deals tons of AoE damage.
Akasha the Queen of Pain Version 6.75b Detailed Info Permalink Back to Top
Queen of Pain is a fragile caster and her nukes aren't the strongest in the game. However, the mobility from Blink more than compensates, allowing her to quickly close in to any escaping or out of position enemy hero.
Demnok Lannik the Warlock Version 6.75b Detailed Info Permalink Back to Top
Warlock's high base damage, good attack animation, and heal make him a decent babysitter. He is also a decent solo laner and Fatal Bonds, Upheaval and Rain of Chaos are all great teamfight spells.
Eredar the Shadow Demon Version 6.74c Detailed Info Permalink Back to Top
Shadow Demon is a very good harasser, often seen as a support or solo mid hero. His Disruption + Soul Catcher combo great for setting up skill shots such as Tormented Soul's stun and Invoker's Sunstrike.
Jin'zakk the Batrider Version 6.75b Detailed Info Permalink Back to Top
Batrider is a great initiator with Flaming Lasso: with a Kelen's Dagger he can almost aways pick off one enemy hero before teamfights.
Batrider is also a very strong laner with Sticky Napalm: if an enemy is ever foolish to let too many stacks acumulate, walking over them with Firefly is an almost guaranteed kill.
Dazzle the Shadow Priest Version 6.75b Detailed Info Permalink Back to Top
Shadow Priest is usually played as a support, but his stats also allow him to make good use of gold and levels if those come by.
Early game, he can use his good base damage to control the lane. Latter on, he has 3 skills that keep your team alive while his ultimate turns the enemy into fragile targets over time.
Kael the Invoker Version 6.75b Detailed Info Permalink Back to Top
Invoker is an incredibly flexible Intelligence hero. His wide variety of spells allow him to fill many different roles on the team, and later in the game, his access to all of them gives him great utility on the battlefield.
Because of his dependence on levels, Invoker is almost always played as a solo mid hero.
Visage the Necro'lic Version 6.75b Detailed Info Permalink Back to Top
Necro'lic loves hanging around in the middle of a teamfight, spamming Soul Assumption for 300+ damage. He is one of the scariest trilane heroes, although he can also make do with fast familiars from solo-mid XP.
Tormented Soul is an AoE damage monster and an insane tower destroyer with Diabolic Edict. However, he desperately needs health, mana pool and mana regeneration from items in order to be fully effective.
In addition to the a carry role, Tormented Soul can also play as more of a support: Split Earth is still a stun and you you don't need items to kill towers like you need to survive in teamfights.
Vol'jin the Witch Doctor Version 6.75b Detailed Info Permalink Back to Top
There are two main styles of playing Witch Doctor. In the defensive style, you use his cheap heal to protect his fellow laners and his long-range stun to aid in skirmishes from a safe distance. In the offensive style, you get levels in Maledict to greatly amplify the damage dealt to the targets of his ganks.
Kaldr the Ancient Apparition Version 6.75b Detailed Info Permalink Back to Top
Ancient Apparition's strongest point is his ultimate. Not only is it a great counter to healing based strategies, its global range makes it great for ganking and counterpushing. He is also a reasonable solo mid hero with Cold Feet.