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WARNING!
6.73B IS OUT AND THIS GUIDE NEEDS WORK TO BE BROUGHT UP TO DATE. THEREFORE, UNTIL FURTHER NOTICE, THIS GUIDE IS UNDER CONSTRUCTION.

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The King of Swing(Mogul Khan)
Ax(Axe)[/color]

I. Foreword
I learned a lot about Ax from reading the guide about 'The Infamous Backlane Ax'. It was a pretty good guide and I learned a lot about it. But I feel that my guide takes what I've learned about Ax and expands upon his skills to make Ax better than ever. If you're unfamiliar with Backdoor Ax, or if you think this guide I wrote isn't good, your understanding of this hero may be quite flawed, thus you might want to take some time aside and review my predecessor's guide, at this place:
http://www.playdota.com/guides/the-i...s-backlane-axe
This was my first guide, but it was just for practice, and I didn't actually finish it. Now I'm rewriting the guide with the intent to finish it. Please give this song a listen to in order to understand why I can Mogul Khan Axe 'The King of Swing Ax': ‪King Of Swing - Big Bad Voodoo Daddy‬‏ - YouTube



I. Foreword

the aim of this guide is to propel the reader into a zone where their skill with the hero as a player is at or above the level of an expert, hopefully to the level of a master. this guide was written in full but just for practice in 6.72f and now is undergoing a full rewrite and redesign for 6.73c. praise be to icefrog for giving this hero some extra oomph! now it will pay off more handsomely to become an expert at playing the king of swing, ax.


II. Pros and Cons

-capable of immobilizing enemies.
-*.


-.


Comments:
*.


IMPORTANT NOTE!
I AM CURRENTLY RESEARCHING AX'S ROLES, AND HOW TO BEST PLAY HIM. AS A PLAYER, I HAVE MORE EXPERIENCE TO OBTAIN BEFORE I CAN FILL IN A LOT OF THE INFORMATION IN THIS GUIDE. BEWARE, FOR MUCH OF THE GUIDE IS INCOMPLETE AT THE MOMENT.
III. Choose Your Role


Role A
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level 1-essence shift
level 2-pounce
level 3-pounce
level 4-dark pact
level 5-pounce
level 6-shroud
level 7-pounce
level 8-dark pact
level 9-dark pact
level 10-dark pact
level 11-shroud
level 12-essence shift
level 13-essence shift
level 14-essence shift
level 15-stats
level 16-shroud
level 17 and up-stats

explanation:
lets you threaten any enemy early on with pounce and shift, and a little later pact... with shift and a well timed pact and some assistance from your lane partner, you can make a kill pretty easily. with the new cooldown, damage, and range improvements, this role is more attractive than before.

comments:
my personal favorite. this of course in no way invalidates the other roles slark can play.



IV. What Items?


Starting Items
or
or
or
or
 
or
 



V. Strategy


Early Game

Frequently asked questions

lane style?
general rule of thumb is play cautiously...if your ally makes a headdress of rejuvenation, fantastic, then you can be more aggressive, otherwise...just take a look at what your enemy is doing. if they're only melee, then feel free to harass them like crazy while getting as many last hits as you can or at least preventing his last hits. nowadays there's at least 3 ranged heroes so get used to sneaking up and last hitting and then backing off frequently. if the ranged heroes are really giving you a tough time with their auto attacks, get a poor man's shield, if not, then either get a magic wand for standard mana and hp replenishment, or get yourself an urn for emergency heals and for teamwork purposes. if your early game is a breeze, just skip your defensive item altogether and finish your core or work on your first extension/situational item.

picking your lane
whichever lane your allies don't want is probably best. another option is to avoid or confront certain enemy types depending on which lane they're in.

which partner?
any ranged hero that can follow slark's lead. a stun or a nuke is preferable but not necessary. a ranged hero is better than a stun. damage amplification skills like vengeful's howl of terror or witch doctor's maledict are priceless. see chapter 6(VI.) for tips about working with regular partners of slark.

Laning Phase

use your night sight to your advantage and scout the rune spot near your lane frequently. this might give you an edge over your enemies. you usually don't need wards yourself but pay attention if your allies have some. try to pull creeps if you can and get some early last hits, your starting strength is rather impressive so your hp regen is not too shabby. just don't get hit hard 1v2 much or get caught in worse odds. if you have just melee hero enemies, then consider chilling at the creep fight every wave and attack the enemy hero whenever he comes close. if your ally is equally aggressive, then you might be able to score a kill or two relatively easily. this will make getting your treads and getting to level 6 a breeze.




VI. Hero Combinations


Efficient Allies


Captains

Witchdoctor
has Maledict which is powered up by Essence Shift. Consider getting Orb of Venom to empower your Witchdoctor ally even further. He can also save you from certain kinds of deadly traps with his stun if the need arises, since usually those traps are involving multiple heroes going at you which will probably all get stunned repeatedly. Despite how great Maledict is, it's still recommended you max out the stun first, as usual. Just don't build your heroes too squishy(mostly looking at you, Slark), or when you make a mistake, it might hurt.


Stalkers

Nightstalker
A hero that specializes in Magic Damage, and a silence(and a curse) to keep the enemies from nuking(or even attacking effectively without a counter) Slark while he attacks. He moves around fast at night, and sees well at night, and enhances Slark's own night sight advantage by prolonging the night. His night powers greatly enhance Slark's own killing powers.


Bodyguards

Lord of Avernus
Lord of Avernus can help Slark with his supportive abilities. Not only that, Slark benefits a lot from Lord of Avernus' Frostmourne. They have a lot of nuking power between them, and their passives can be really strong, too. Recommend Urn of Shadows,(or other cheap mana regeneration item) Blademail and/or Lifesteal(for you both) and maybe a magic wand for good measure to keep their mana up and to keep the enemy from squishing you too easily. Mostly you just have to fear hard core ganks. He protects you very, very well, but can also run away(or fight) well on his own if you have to bail on him.


Supports

Vengeful Spirit
She's got her damage amplification, which is beautiful on Slark, then she's got a nice stun and armor reduction. Very good for physical attackers like Slark. Plus, she is a ranged hero. Remember to pounce for her if the enemy tries to kill her. You don't want to lose the many benefits she brings. Consider getting Urn of Shadows to keep her around nearby you.


Trappers

Shadow Shaman
Enough good things can't be said about Rhasta. He has amazing potential for a hero and can be played a wide variety of ways. And his disables are really good for any agility allies he may have...including Slark.



Challenging Enemies


Heroes that have slowing abilities

Lich
can buff all his allies, including himself with the armor that gives the melee attacker a slow to his ms and as. not fun at all. most your damage is in physical strikes and besides the slow he has armor given to the attacked unit. might want an ethereal blade against this guy, or just stack ims and ias items.


Heroes that have powerfully dangerous abilities(NUKES)

Pugna
has a pretty nasty disable for you, he also can drain your hp at a very alarming rate. consider getting ethereal blade or armlet of mordiggian against him.


Illusionists, Escape Artists and Evasion/Curse, oh my!

Meepo
has a great time dealing dps, and has great nets, and has clones, and can even try and get away with poof. to top all that scariness off, he has 1800 sight range, just like slark. slark basically has no advantages against this guy. there are a variety of ways you can deal with him...one is to get a lot of lifesteal and get manta style and go for his original meep. you can get agility from that one. another option is to use battlefury to bring him down to size. you can also try boosting your agility on his allies. vlads is helpful, as is critical strike. he's got so much DPS you have to either lifesteal him like crazy while focusing on his original meep, or kill him within about 5.5 seconds of your ultimate. another idea is to go arcane boots and refresher orb to defeat him...but don't count on that working all that well if he gets a gem. and if he gets a gem anyway...say your prayers. seriously, take it away from him.



VII. Replays
Casual slark RAMPAGE! - 6.72f, 1.26
Slark kills the haste rune user, Spectre! - 6.69c, 1.24e, ap
Slark's classic killing power - 6.70c, 1.24e, cm - DotA Forums
Slark and Maelstrom - 6.73b, 1.26
Slark and Black King Bar - replay soon
Slark and Monkey King Bar - replay soon
Slark sniping enemies with Ethereal Blade - 6.73c, 1.26
Slark going BEYOND GODLIKE with Aggressor Role - 6.73c, 1.26
Casual Slark with Phase Boots - 6.73b, 1.26



Mogul "the King of Swing" Khan
Axe

I. Foreword
first thing i should mention is that i learned a lot about ax* from reading the guide about the infamous backdoor ax. it was a pretty good guide and i learned a lot about it. but i feel that my guide takes what i've learned about ax and expands upon his skills to make ax better than ever. if you're unfamiliar with backdoor ax, or if you think this guide i wrote isn't good, your understanding of this hero may be quite flawed, thus you might want to take some time aside and review my predecessor's guide, at this place:
http://www.playdota.com/guides/the-i...s-backlane-axe
also some credit is due to the maker of the following guide since i used the template and a few of the phrases or whatever. http://www.playdota.com/guides/mogul-khan-the-axe
this is my first guide and i might've posted it in the wrong section? well harsh criticism should be brought forth with care, i've already reported some of you guys for your insolence... post your comments and i will try my best to update this guide. i'll post some more replays when i can find them. also, please give this song a listen to if you like this dota hero: ‪King Of Swing - Big Bad Voodoo Daddy‬‏ - YouTube


*
yes i know it's not his real name. it's my nickname for him. i've never liked the funky spelling of the word axe when the same word can also be spelled as ax. i guess the funkiness of his real name makes him even more of a swinger.


II. Strengths and Weaknesses
Strengths
-kills everything easily
-does not die easily
Weaknesses
-has no real disable. just a taunt on steroids.
-often a bit extra dependent on competent allies..


III. Skill Builds


Standard Swinger:
level 1-counter helix
level 2-battle hunger
level 3-counter helix
level 4-battle hunger
level 5-battle hunger
level 6-culling blade
level 7-battle hunger
level 8-counter helix
level 9-counter helix
level 10-berserker's call
level 11-culling blade
level 12-berserker's call
level 13-berserker's call
level 14-berserker's call
level 15-stats
level 16-culling blade
level 17+-stats

Team Fight Silencer:
level 1-counter helix
level 2-battle hunger
level 3-counter helix
level 4-battle hunger
level 5-battle hunger
level 6-culling blade
level 7-battle hunger
level 8-berserker's call
level 9-berserker's call
level 10-berserker's call
level 11-culling blade
level 12-berserker's call
level 13-counter helix
level 14-counter helix
level 15-stats
level 16-culling blade
level 17+-stats


Purpose:
-counter helix is skilled first at level 1 so you'll get quick and easy gold. at levels 3, 5 and 7 you can make kills with battle hunger easily if you max it out fast.
-culling blade is taken regularly. with battle hunger rather than berserker's call, you dish out damage enough to bring an enemy into culling blade hp range easily. there is synergy in maxing out battle hunger with the ultimate in this strategy.





IV. item build
Starting Item Build
The Swing King
x2
600 gold
this is my new standard start on ax. it came about when i decided that i wanted to make good use of battle hunger but that meant leaving ax's taunt skill out of the equation for early game. so since early game 30 armor is not needed, 4 armor for 350 gold is an excellent compromise. it may come at the total cost of a regeneration ring, but for saving skill points it's an excellent investment. you are practically impervious at level 1 and 2, and with your passive skill dishing out damage, you're as fearsome an ax as ever.


Chicken+
595 gold
this is a very sensible build, but completely unnecessary for ax. he can get everything he needs at side shop and secret shop except for the 3 aghanim's scepter pieces() which he doesn't have inventory for anyway until he's ready to merge them with the . i recommend against this start but your captain might demand it of you. or maybe you know it's simply better for your allies if you buy it rather than no one at all buys it. if you're unsure of the strategy in this guide then that's another great reason to choose this start since it gives you access to regeneration items if you need them badly and/or you're insecure in your ability to earn 350 gold for an early regeneration ring.


Branch Fever
x3
584 gold
don't want to be called newb for making two rings of protection? get a magic wand. should help with mana, especially if you choose to disregard the strategy of this guide and use berserker's call often. this will certainly soften the mana requirement for battle hunger or whatever until you can earn your /.


RoP? Forget it./It can wait.
x3
579 gold
can't live without your chicken/branch or regen item or whatever? don't like ring of protection despite how well it works for me? i hope you can get first blood, buddy because you won't earn gold faster than me any other way. if you go this item start you should probably learn battle hunger first and get your ally to buy and/or cast a nasty damage over time spell on the enemy like curse of the silent.



before looking at my core items, look at the ones from a previous guide.

cost:
7000 gold
lol. let's try this again.

Core Items
cost:
1800 gold
well that's 5200 gold cheaper. nice. i've always preferred cheaper cores.
to put this in perspective. that's 300 gold more than treads, the BEGINNING of some heroes' cores, like slark, for example. i can guarantee you that your game will be easier with my core than with that horrible ax build that i took the template for this guide from. now you might say, but those items are popular on ax! and you may choose to flame me endlessly...that's your choice. but here i am owning up pubs with a 1800 gold core. hf with your pride, pal.

Purpose:
-this shield plus 4 rings build basically gives you access to a vanguard at a fraction of the cost. ya, it's 5 item slots, but haven't you ever bought 5 iron wood branches and felt it was a good investment? it's the same principle.
-so how do you manage the item slots? you can save 900 gold and buy 2 blades of attack at the same time...likewise you can save 1425 gold and buy the final 2 pieces of hood at the same time. you can drop a ring off hidden in the woods somewhere if you need to pick up some consumables from a courier. just try to not use the same hiding place(s) every game, haha.

Core Extension
Purpose:
-Hood gives you all the regeneration you'll ever need and plenty of magic resistance, which is your main weak point.
-Blue Scepter let's you purge the remaining life out of an enemy hero every 10 seconds. It also gives you more mana which you may need if you want to get a dagger and/or start using your other mana skill, the berserker's call, which can act like a silence to keep enemies from casting spells on you.
-Phase Boots has the invaluable phase ability, which is necessary for heroes that need to be able to phase out of or into a battle. with 2 rings of protection, it's like you have the oldschool phase boots, which makes the tanks(heroes with high hp that deal a lot of physical melee damage) very hard to kill.

There may be many different choices for end game items. it is up to each player to decide what end game items they will get. I will often win a game before i can build a single luxury item. but if the enemy doesn't give in quite so easily, your inventory might look like one of the following setups.

End Game Items

The Tank Master
Purpose:
-Dagger has an immediate and perfect synergy with your ultimate, which if following my guide, you've already completed the upgrade for. It also combines quite well with call by allowing ax to 'sneak up' on a pack of enemies preventing most actions from heroes in the range of call for a limited time...giving your allies with blink and/or aoe attacks a significant edge over the enemy.
-Heart gives Ax all the tankiness he's going to need for the rest of the game. If it doesn't kill you, you'll just heal it right back.
-Blademail gives perfect synergy to Heart, which means all that damage dealt to you goes back to the enemy. Heart makes sure you're always full on HP so that you can use Blademail every time it comes off cooldown and make full use of it if you're attacked at that time.

The Team Fight Monster
Purpose:
-Dagger has an immediate and perfect synergy with your ultimate, which if following my guide, you've already completed the upgrade for. It also combines quite well with call by allowing ax to 'sneak up' on a pack of enemies preventing most actions from heroes in the range of call for a limited time...giving your allies with blink and/or aoe attacks a significant edge over the enemy.
-AC gives Ax's team an item that combines perfectly with Dagger's sneak attack feature. When your allied PA or TC lets their ultimate rip on the taunted enemies, it's a beautiful thing with AC in your inventory.
-Bar becomes mandatory at some point when you have pissed off the enemies too much, and with AC, that's likely to be the case. If you get taken out first, then there goes all that armor advantage your team had. The best way for them to take you down is through disables. So after joining a fight, at some point before sheeeeeeot hits the fan you may need to activate that Bar to keep yourself from being stunned to death.


V. Strategy
Early Game

Frequently asked questions
lane style?just play normally. no need for fancy backdooring of towers, your ally probably thinks you're newb if you do it, and if slark is on the enemy team then he will come and kill you, anyways.
picking your laneusually taking top for Sentinel and bottom lane for Scourge. because it's too dangerous for your squishy allies to be near an enemy tower
which partner?a heavy nuker is best choice but a harasser hero is good too.

Laning Phase

just get the creepwave to focus on you and you'll swing and swing away until you get all the gold. use battle hunger on enemy heroes to kill them/damage them heavily or just make them leave the lane. once you get a couple regen rings and your phase boots you'll be pretty much unstoppable against almost anything.

you might be able to deny your creeps while spinning to kill the enemy creeps. if you think you can, then go for it. if the enemy has no decent nukes by level 3 or 5, your laning phase should be a breeze since you're unstoppable by physical attacks alone at this point...aside from perhaps the damage ursa or slark or other tank eaters would do to you. beware of those guys and burn them up with hunger frequently.

Mid Game

Frequently asked questions
do i roam now?no, if you pushed your lane's tower(s) down, go forest monster hunting. you should earn your hood of defiance so you'll have it for team fights. after that you can freely enter team fights and random skirmishes and kill all the heroes without fear. but keep cautious and don't get ganked. you shouldn't get outnumbered or you'll die. cooperation with your team is still important. you might want to plant a couple wards mid game before you get your point booster.
what will I do in clash?phase in with burning hunger on whoever isn't looking to kill anything but a hero. they will die pretty easily if you chase them since their allies will chase you and you will spin. you might not need to cast your taunt, but you might need to. only cast it if it's needed. you have a low cooldown very high damage nuke to use and not that much mana until you get booster/scepter. your ultimate is used to finish a job of killing a hero quickly.
what will I do if i'm ganked?phase away. work on your hood. if one of them is low on hp or you have a lot of mana, unless you're extra scared, feel free to cast burning hunger before or while you phase away.

Ganking Phase

feel free to gank the middle lane while taking breaks from hunting forest monsters but don't waste time going to the other side of the map. get that scepter as soon as possible so that you can purge the remaining life out of low hp enemies in teamfights. the old fear of a wounded and angry enemy is something that can be handled with ax's ultimate. and all the better with a 10 second cooldown.

Late Game

Frequently asked questions
what is my role, anyway?ya, sure you're a tank...but don't be a moron and just tank all game. what do you think battle hunger and culling blade and scepter are for? killing. you're a tank that kills. kill as much and as fast as possible. taunt an enemy to prevent their escape, and culling blade them to stop their damage output in that critical last moment of their lives or even phase/blink after them and cull them.
what luxury items do i get?obviously you won't need that +4 armor forever. that's two item slots that can go away for whatever luxury items you like. good choices might include ac since that gives armor. a simple and effective item is blademail. it's a great item in combination with heart of tarrasque, i'm sure. dagger is pretty fantastic and obviously viable after your scepter. more chasing is always valued on killer heroes like ax. i'm open to your suggestions after trying this style. so far i tend to usually end the game by around the time i complete scepter.
what about situational items?black king bar might be needed. vanguard if game gets to mega creeps or you need to tank rosh and don't get ac or want more damage block after ac or whatever. there's other good stuff, too, i'm sure. feel free to suggest something.
and rejected items?i'm not really a fan of a rejected items section but shiva's guard deserves special mention here. it's honestly one of the most worthless items you could buy imo on a non-intel hero. i'd honestly rather you get an ethereal blade or orchid's malevolence for more burning hunger power than blow 2700 gold on an item that slows and damages an area. mega thumbs down on shiva's guard. other interesting ideas would be getting medallion of courage of veil of discord. damage amplification is generally a good investment.

Team Push Phase

you can either push by yourself or with the team. you are pretty bad at defending late game since you don't have disables. if you're caught defending i'd cast hunger on the wimpiest heroes. remember to use phase and maybe get linkens and bkb if your team is making a habit of forcing you to defend. if you couldn't end the game then maybe your team has been dying while you've been killing. if this is the case, then maybe you should've built ac after scepter. also maybe you forgot to complete hood quickly enough to give you more power in the mid game team clashes. your hunger and culling will crush the enemies fast, thereby preventing their dps from taking out your allies. don't screw up mid game, and late game should be a walk in the park.


VI. hero synergy
Good Allies


Heroes that have strong nukes
if these heroes are your allies, try to lane with them. you may find it easier for you to net a kill. even if not, a red hp enemy has a hard time gaining experience.


Bad Enemies


Heroes that eat tanks for breakfast
you are a tank and a killer. you should try to kill these instead of tanking them or they will kill you.


VII. Replays
More replays coming, hang onto your britches.
http://www.playdota.com/forums/showt...22#post2693222

i'm not that experienced with ax so if you see some errors, feel free to point them out. likewise if you have something to add, mention it and i might add it.

WARNING!
THIS GUIDE IS ABOUT TO UNDERGO A TRANSFORMATION SOON.





Mogul Khan the Axe
Author: SanKakU
Map Vers.: 6.72f

Mogul "The King of Swing" Khan

Ax. The Swinger, the Killer!

Date Posted: 08/03/11
Last Comment:31/12/2011
Total Votes: 0
Current Rating: 0.00
Views: 1378



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