
WARNING!
6.73B IS OUT AND THIS GUIDE NEEDS WORK TO BE BROUGHT UP TO DATE. THEREFORE, UNTIL FURTHER NOTICE, THIS GUIDE IS UNDER CONSTRUCTION.
6.73B IS OUT AND THIS GUIDE NEEDS WORK TO BE BROUGHT UP TO DATE. THEREFORE, UNTIL FURTHER NOTICE, THIS GUIDE IS UNDER CONSTRUCTION.
Mogul "the King of Swing" Khan
Axe
I. Foreword
first thing i should mention is that i learned a lot about ax* from reading the guide about the infamous backdoor ax. it was a pretty good guide and i learned a lot about it. but i feel that my guide takes what i've learned about ax and expands upon his skills to make ax better than ever. if you're unfamiliar with backdoor ax, or if you think this guide i wrote isn't good, your understanding of this hero may be quite flawed, thus you might want to take some time aside and review my predecessor's guide, at this place: http://www.playdota.com/guides/the-i...s-backlane-axe also some credit is due to the maker of the following guide since i used the template and a few of the phrases or whatever. http://www.playdota.com/guides/mogul-khan-the-axe this is my first guide and i might've posted it in the wrong section? well harsh criticism should be brought forth with care, i've already reported some of you guys for your insolence... post your comments and i will try my best to update this guide. i'll post some more replays when i can find them. also, please give this song a listen to if you like this dota hero: King Of Swing - Big Bad Voodoo Daddy - YouTube |
*
II. Strengths and Weaknesses
Strengths -kills everything easily -does not die easily Weaknesses -has no real disable. just a taunt on steroids. -often a bit extra dependent on competent allies.. |
III. Skill Builds
Standard Swinger: level 1-counter helix level 2-battle hunger level 3-counter helix level 4-battle hunger level 5-battle hunger level 6-culling blade level 7-battle hunger level 8-counter helix level 9-counter helix level 10-berserker's call level 11-culling blade level 12-berserker's call level 13-berserker's call level 14-berserker's call level 15-stats level 16-culling blade level 17+-stats Team Fight Silencer: level 1-counter helix level 2-battle hunger level 3-counter helix level 4-battle hunger level 5-battle hunger level 6-culling blade level 7-battle hunger level 8-berserker's call level 9-berserker's call level 10-berserker's call level 11-culling blade level 12-berserker's call level 13-counter helix level 14-counter helix level 15-stats level 16-culling blade level 17+-stats Purpose: |
IV. item build
Starting Item Build The Swing King Chicken+ Branch Fever RoP? Forget it./It can wait. before looking at my core items, look at the ones from a previous guide. Core Items to put this in perspective. that's 300 gold more than treads, the BEGINNING of some heroes' cores, like slark, for example. i can guarantee you that your game will be easier with my core than with that horrible ax build that i took the template for this guide from. now you might say, but those items are popular on ax! and you may choose to flame me endlessly...that's your choice. but here i am owning up pubs with a 1800 gold core. hf with your pride, pal. Purpose: -this shield plus 4 rings build basically gives you access to a vanguard at a fraction of the cost. ya, it's 5 item slots, but haven't you ever bought 5 iron wood branches and felt it was a good investment? it's the same principle. -so how do you manage the item slots? you can save 900 gold and buy 2 blades of attack at the same time...likewise you can save 1425 gold and buy the final 2 pieces of hood at the same time. you can drop a ring off hidden in the woods somewhere if you need to pick up some consumables from a courier. just try to not use the same hiding place(s) every game, haha. Core Extension -Hood gives you all the regeneration you'll ever need and plenty of magic resistance, which is your main weak point. -Blue Scepter let's you purge the remaining life out of an enemy hero every 10 seconds. It also gives you more mana which you may need if you want to get a dagger and/or start using your other mana skill, the berserker's call, which can act like a silence to keep enemies from casting spells on you. -Phase Boots has the invaluable phase ability, which is necessary for heroes that need to be able to phase out of or into a battle. with 2 rings of protection, it's like you have the oldschool phase boots, which makes the tanks(heroes with high hp that deal a lot of physical melee damage) very hard to kill. There may be many different choices for end game items. it is up to each player to decide what end game items they will get. I will often win a game before i can build a single luxury item. but if the enemy doesn't give in quite so easily, your inventory might look like one of the following setups. End Game Items The Tank Master -Dagger has an immediate and perfect synergy with your ultimate, which if following my guide, you've already completed the upgrade for. It also combines quite well with call by allowing ax to 'sneak up' on a pack of enemies preventing most actions from heroes in the range of call for a limited time...giving your allies with blink and/or aoe attacks a significant edge over the enemy. -Heart gives Ax all the tankiness he's going to need for the rest of the game. If it doesn't kill you, you'll just heal it right back. -Blademail gives perfect synergy to Heart, which means all that damage dealt to you goes back to the enemy. Heart makes sure you're always full on HP so that you can use Blademail every time it comes off cooldown and make full use of it if you're attacked at that time. The Team Fight Monster -Dagger has an immediate and perfect synergy with your ultimate, which if following my guide, you've already completed the upgrade for. It also combines quite well with call by allowing ax to 'sneak up' on a pack of enemies preventing most actions from heroes in the range of call for a limited time...giving your allies with blink and/or aoe attacks a significant edge over the enemy. -AC gives Ax's team an item that combines perfectly with Dagger's sneak attack feature. When your allied PA or TC lets their ultimate rip on the taunted enemies, it's a beautiful thing with AC in your inventory. -Bar becomes mandatory at some point when you have pissed off the enemies too much, and with AC, that's likely to be the case. If you get taken out first, then there goes all that armor advantage your team had. The best way for them to take you down is through disables. So after joining a fight, at some point before sheeeeeeot hits the fan you may need to activate that Bar to keep yourself from being stunned to death. |
V. Strategy
Early Game Frequently asked questions
Laning Phase just get the creepwave to focus on you and you'll swing and swing away until you get all the gold. use battle hunger on enemy heroes to kill them/damage them heavily or just make them leave the lane. once you get a couple regen rings and your phase boots you'll be pretty much unstoppable against almost anything. you might be able to deny your creeps while spinning to kill the enemy creeps. if you think you can, then go for it. if the enemy has no decent nukes by level 3 or 5, your laning phase should be a breeze since you're unstoppable by physical attacks alone at this point...aside from perhaps the damage ursa or slark or other tank eaters would do to you. beware of those guys and burn them up with hunger frequently. Mid Game Frequently asked questions
Ganking Phase feel free to gank the middle lane while taking breaks from hunting forest monsters but don't waste time going to the other side of the map. get that scepter as soon as possible so that you can purge the remaining life out of low hp enemies in teamfights. the old fear of a wounded and angry enemy is something that can be handled with ax's ultimate. and all the better with a 10 second cooldown. Late Game Frequently asked questions
Team Push Phase you can either push by yourself or with the team. you are pretty bad at defending late game since you don't have disables. if you're caught defending i'd cast hunger on the wimpiest heroes. remember to use phase and maybe get linkens and bkb if your team is making a habit of forcing you to defend. if you couldn't end the game then maybe your team has been dying while you've been killing. if this is the case, then maybe you should've built ac after scepter. also maybe you forgot to complete hood quickly enough to give you more power in the mid game team clashes. your hunger and culling will crush the enemies fast, thereby preventing their dps from taking out your allies. don't screw up mid game, and late game should be a walk in the park. |
VI. hero synergy
Good Allies ![]() ![]() ![]() ![]() ![]() Heroes that have strong nukes if these heroes are your allies, try to lane with them. you may find it easier for you to net a kill. even if not, a red hp enemy has a hard time gaining experience. Bad Enemies ![]() ![]() ![]() ![]() ![]() Heroes that eat tanks for breakfast you are a tank and a killer. you should try to kill these instead of tanking them or they will kill you. |
VII. Replays
More replays coming, hang onto your britches. http://www.playdota.com/forums/showt...22#post2693222 |
WARNING!
THIS GUIDE IS ABOUT TO UNDERGO A TRANSFORMATION SOON.
THIS GUIDE IS ABOUT TO UNDERGO A TRANSFORMATION SOON.
Author: SanKakU
Map Vers.: 6.72f
Mogul "The King of Swing" Khan
Ax. The Swinger, the Killer!
Last Comment:31/12/2011
Total Votes: 0
Current Rating: 0.00
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has Maledict which is powered up by Essence Shift. Consider getting Orb of Venom to empower your Witchdoctor ally even further. He can also save you from certain kinds of deadly traps with his stun if the need arises, since usually those traps are involving multiple heroes going at you which will probably all get stunned repeatedly. Despite how great Maledict is, it's still recommended you max out the stun first, as usual. Just don't build your heroes too squishy(mostly looking at you, Slark), or when you make a mistake, it might hurt.
has mighty curse which takes away str from enemy heroes...much like your shift. His damage amplification ultimate is a fantastic team fight ability. He's the primary target almost always, meaning that Slark should have little difficulty farming agility in a big team fight. And if Slark does fall first, Dirge will have farmed a lot of strength. Consider getting Battlefury for both Slark and Dirge, so that enemy will be damned whether they go for Dirge or not.
Tresdin, the Legion Commander's ability to increase an ally or his own attack speed is highly underrated. The Ability might not be global, and the manacost might not be great, but it is comparable to troll warlord's ultimate ability. Meaning that it is an excellent spell to cast on Slark. Likewise, his other spell is very good too for Slark. If the enemies gather together against Slark to push him down, the more, the merrier! Legion Commander's spell deals more damage to them. Legion Commander's attack speed spell is like a free Mask of Madness, without the movespeed. Encourage Tresdin to skip the passive early on, it should pay off. Also, Tresdin's style of play is similiar to your own, build attack speed and damage items and then power through with your passives and ultimates to bring the enemy down, while they can do little against you.
Invoker works well with a lot of heroes, but Slark's ability to draw enemy heroes from other lanes to him really helps Invoker have an easier time landing meteor strikes and other skill shots, because after all, Invoker will have more targets to hit. Also, pounce is great for holding an enemy in place for his lava minions or whatever else Invoker has up his sleeve that doesn't work so well with the enemy running away from him. Furthermore, Alacrity is a blessing on Slark if used with precision, even if Invoker didn't level up Exort.
A hero that specializes in Magic Damage, and a silence(and a curse) to keep the enemies from nuking(or even attacking effectively without a counter) Slark while he attacks. He moves around fast at night, and sees well at night, and enhances Slark's own night sight advantage by prolonging the night. His night powers greatly enhance Slark's own killing powers.
A ranged hero that can see almost as far as Slark can at night. She has silence, and slow, keeping enemy from running away from Slark so easily, or using teleporting moves to get away. She's tough on her own, but with Slark around acting as her bodyguard, she's going to be even harder to bring down. It is recommended that you get an orb of venom since her arrows no longer slow the enemy attack speed. Also, your pounce should help her to keep them off of her, somewhat. Since they're on a leash, she can walk outside of its range. One of slark's major concerns is enemies getting away with teleportation spells, or enemies nuking him with aoe spells through his ultimate. Drow Ranger helps to solve both of those problems with her silence ability, which can hit multiple heroes for up to 6 seconds. At level 10(or so), she's already stronger than Nortrom is at level 16. Granted, the spell might not be global, but the spell has a relatively good cooldown to make up for that.
Now this is an interesting ally. He sees good at night, like you, and he has a trapping spell, like you. Whatever you're not focused on, he's probably focused on, and vice versa. You're both excellent killers, and you both have one of the same major weaknesses: big area damage spells, like Queen of Pain's ultimate. With the both of you with your 1800 sight range night and day wandering around(well, more than 2 of you since he has clones), you're going to find threats coming at you a lot easier and be better able to prepare against them.
A ranged hero that specializes in Magic Damage, and a ministun which could be used like a bash. Luna has everything Slark lacks. They just compliment eachother perfectly. A well-rounded fighting force. She can also see far at night, like Slark.
Lord of Avernus can help Slark with his supportive abilities. Not only that, Slark benefits a lot from Lord of Avernus' Frostmourne. They have a lot of nuking power between them, and their passives can be really strong, too. Recommend Urn of Shadows,(or other cheap mana regeneration item) Blademail and/or Lifesteal(for you both) and maybe a magic wand for good measure to keep their mana up and to keep the enemy from squishing you too easily. Mostly you just have to fear hard core ganks. He protects you very, very well, but can also run away(or fight) well on his own if you have to bail on him.
This guy can help observe the map. He's a map control artist. And Slark loves map control. It helps him with the passive part of his ultimate. Also, Slark benefits a lot from Beastmaster's aura, as does the rest of the team. He's a team fight blessing for Slark.
If you want a free battlefury, look no further than this guy right here. Not so seriously...if Slark and Magnus are of opposite sex, i'd recommend breeding them... Anyways, Magnus' empower does wonders on Slark after a hard day's work of sweeping up supports and tanks, and it's time to take on the carry. Also, Magnus' dive can help to isolate opponents, and the bottom line is, if the enemy won't give Slark many 1v1 opportunities, Magnus can still help Slark bring some serious fight to the frontlines with the empower ability. And Magnus himself is pretty strong for fighting those big fights, himself, what with all of his abilities being area-based damage abilities.
Any time Dark Pact doesn't get the job done, there's also Repel. Any time Dark Pact doesn't get the job done, there's also Purification. Any time Essence Shift doesn't get the job done, there's also Guardian Angel. Any time Pounce doesn't get the job done, there's also Degeneration Aura. So, bottom line? If the enemy is outplaying Slark, that's fine, just don't let them outplay the both of you when you work together. But seriously, try to outplay them, anyway. Yeah, Omniknight's abilities really back up Slark nicely.
Ax and Slark work out ok for aggressive assaults on the enemy. Ax draws the fire while Slark puts out the pain. Slark's pounce is recommended at your first hero level, this will help Ax's spinning to deal damage to the enemy, they'll be trapped if you pounce them just right, and they won't be able to get away. Of course, it's going to work much better at level 2, with his call and your essence shift. Call is not mandatory, but it does help Slark land his pounce very easily and sets up Ax's spins very nicely.
She's got her damage amplification, which is beautiful on Slark, then she's got a nice stun and armor reduction. Very good for physical attackers like Slark. Plus, she is a ranged hero. Remember to pounce for her if the enemy tries to kill her. You don't want to lose the many benefits she brings. Consider getting Urn of Shadows to keep her around nearby you.
Wisp can fuel Essence Shift well with Tether and Overdrive combination. Think of him as a free yasha.
Fuel Essence Shift like never before with Troll Warlord's ultimate ability. And he comes with his own bashing and more tricks for more attacking mayhem.
This guy keeps the enemies running of of mana, and maybe even low on health. Easy pickings for Slark. Essence Shift loves it when the enemies don't cast so many spells on Slark. Last Word happens to synergize pretty well with Dark Pact, since it delays their casting of their next spell, meaning that the cooldown of your own Dark Pact spell sometimes feels a little shorter.
Enough good things can't be said about Rhasta. He has amazing potential for a hero and can be played a wide variety of ways. And his disables are really good for any agility allies he may have...including Slark.
His electric fence thing is pretty good, sortof like pounce, but a little less reliable(matter of opinion, i guess) but much stronger as it hits multiple enemies, although it by itself does no damage. So that redundancy with Slark can really get on the enemies' nerves. Then there's his ultimate, which has silence along with it, which is great with pounce for against only one opponent, or against more than one.
This mean night elf chick doesn't look like much, but like Slark, she can really draw a crowd of enemy heroes. This can help take pressure off of Slark momentarily so he can use Dark Pact on some forest monsters or enemy troops, gaining a lot of gold and from there, getting some items to help bring the fight to the enemy properly. Further, like Thrall, her traps with Slark's traps can get redundant for the enemy, and if they're having trouble with the traps, you will have excellent map control. And Slark loves map control, for it helps the passive of his ultimate.
Pudge is pretty good for surprising anyone. The two of you can work on pouncing and hooking and scaring the crap out of your opponents. You're both killers. You can either work together and tackle stronger enemies together, or you can work seperately and thereby establishing map control and keep weaker enemies weak more efficiently. His ultimate works much like one of Rhasta's disables, and it's useful for Slark against certain slippery enemies, and Slark's Pounce synergizes nicely with Pudge's Rot.
His aura is really good. Just be sure to be attacking the same guys. And learn to follow the Chieftain's lead. He's the leader, not you. Whoever he attacks, you attack. Otherwise, the aura he has will be unlikely to work on your target. His aura amplifies both magic and physical damage...meaning...it's basically like every other damage amplification thing out there. So use it as often as you can to get the most out of it. You can even get Ethereal Blade to hit some guy trying to kill Tauren Chieftain, if you like. Mainly, though, it's useful for your physical attacks. The enemies losing str should drop like flies under the weight of your attacks and the Chieftain's aura. Necronomicon, Vladmir's Offering, and Desolator are all acceptable items for you to build towards if Tauren Chieftain is on your team, although it might be better if he's the one making at least some of those items, particularly the Necronomicon. And regular items work good, too, especially anything with attack speed, including Maelstrom, which adds magic damage.
This guy can get a free freeze off of your pounce, if you can agree to an appropriate timing window to use your abilities in. Then there's his ultimate, which can wipe some red hp enemies, which are not so hard to create with Slark's Dark Pact ability. Consider getting a battlefury or radiance to enhance the effectiveness of Ancient Apparition's ultimate.
A strong new hero. He has his entangle which can tangle not just one but three enemies, which is sweet combined with aoe abilities, like your Dark Pact. Watchout that you don't build your heroes too squishy, and practice your escape moves quite a bit. Manta Style can make you both considerably stronger and harder to kill at the same time, and is highly recommended. Many enemies will run from a hero with illusions, but they can hardly do that if they're trapped, now, can they?
can buff all his allies, including himself with the armor that gives the melee attacker a slow to his ms and as. not fun at all. most your damage is in physical strikes and besides the slow he has armor given to the attacked unit. might want an ethereal blade against this guy, or just stack ims and ias items.
has untouchable...her slow spell works against you but it's something you can pact out of, and she'd need to target you, which she would have trouble doing if you're in your ultimate. if she's your only concern you might need to get both ethereal and dagon(not really a good idea), or else pile on the ias, that or find a big fat str hero to feed you some agility before you take her on, and get a perfect pounce on her.
would make a class s slower, except that his shard can be killed. the annoying part about it is that slark cannot easily kill it. you'll need a buddy with range to kill it for you. he's a pretty good nuker and a trapper. i'd recommend just teaming up 5vX against him. rolling into 5 heroes isn't exactly in a decent tuskar's gameplan.
is a heaver nuker in addition to her slow. but thankfully she needs to target you with her slow for it to work on you. trouble is it lasts a long time and makes it a peice of cake for not only her but her allies to nuke you and maybe even trap you.
isn't a very common pick, and i have trouble against him because it's hard to see his model. on top of that he sometimes uses lothar's edge. i would simply recommend observer wards to keep tabs on him via the minimap. he's mostly a burst dps machine, so if he owns your face off with his ultimate, just run away and hope to live another day.
is sneaky and has a lot of hp. and his ultimate is frustrating. i would recommend manta to counter his ultimate, and consider going for the crusher's end game items to take him down.
has a pretty nasty disable for you, he also can drain your hp at a very alarming rate. consider getting ethereal blade or armlet of mordiggian against him.
is pretty brutal against slark. he's got a missile that comes out of nowhere, which you can't really kill. what you can do is burn your ultimate and then walk into it in order to avoid being stunned or damaged by it. nothing else works, really. unless you're close enough to fountain, then you can just make a quick break for it. his ultimate does a lot of aoe damage, so try to make him a primary target to kill. try to get your allies to spook him into using it prematurely.
has a very annoying disable, which happens to mess up your dark pact really bad. there's no right way to defeat him. just keep your cool and don't let him bait you, if his allies have a lot of nasty tricks, too. because he's a great setup for other heroes to trap you. max out your pounce early, you're going to need the 8 cooldown.
is a killer hero, and he's pretty good against slark. he used to be mind-bogglingly strong against slark, but with the newest balance changes, now you can actually burn your ultimate to heal up when you're low hp, unless you're too low. get items that improve your hp pool and/or damage, so that when he tries to fight you 1v1, he'll find himself lacking. try to counterbuy against him, iow, buy items against the items he's buying. lifesteal also helps, so your hp doesn't get too low. another item that's pretty nice is urn, as it heals quite a bit of hp, pretty fast.
is really tough for slark to deal with, particularly if there is lag/slow computer in the way. he can slow you, silence you, both from quite the distance, and he can even one shot you with his ultimate, while you're in your ultimate. so be careful with him. try to make killing him a priority since he's really squishy, but don't let him crush you in the process. i'd recommend the caster killer role against him.
is crazy good. he can make your shift waste time attacking his ultimate illusion, and also he has aoe nuke that hits you while you're in your ultimate. to complicate matters further, you're going to need to get some hp against him if he goes ethereal and mass agility, which he usually does. a pretty tough cookie, but getting some stun items will help. his invulnerability complicates matters, don't forget that he has that! redirect your attack after he uses that ability.
is a very annoying opponent for slark. not only can he one shot just about any hero in the game, but he also can hit you with a stun while you're in your ultimate, and even mess up your essence shift with his armor ability. if worse comes to worst, he'll get fed off your allies and get assault cuirass to make it even harder to kill him. one trick to beating him is to pressure him early, so he doesn't get beefed up. follow him and make it impossible for him to gank your allies. even consider buying observer wards to help protect your allies.
is rather monstrous for even slark to handle. he's a tank with breath of fire, and at level 11+, he's pretty strong. recommend going hp items to tank the aoe, and maybe some items that would help chase him so you can finish him off with your essence shift. the pursuing shadow end game item build would be a good example of an item set that may work well against him.
is really annoying for slark, kinda like tiny, he can really mess you up. the best way to deal with him is to go for pure damage, like critical strike and so on, rather than attack speed. also, add on lifesteal. this may be much the case for tiny, as well.
is pretty nasty by trapping you, or protecting his allies. he can also make for an irritating ally. his ultimate can sometimes hurt a lot and he might follow up with teleport+dagon, which makes trying to make kills on his ally frustratingly difficult at times. best thing to do against him is be patient and not get too riled up. try to focus on killing him above all other heroes if he really starts trying to cause trouble. consider getting a radiance to farm up his treants.
has some pretty wicked nukes, and has truesight to reveal you. not too much to say about fighting him except that you might want to get a hood of defiance, and that you can try stalking him often early/mid game while he's still squishy to prevent him from actually using his ultimate on your buddies and getting farmed. once he hits level 17+, he starts getting tougher and tougher to bring down. if that happens and he's a problem, recommend getting some mana burning items.
has armor reduction nuke that hurts slark bad, plus she has illusions which screws up his essence shift. consider getting maelstrom or battlefury to deal with her. be careful with that net of hers, it's great for letting her ally smack you, not just her.
can carry sometimes, and his ultimate is no joke, quite brutal. he can also stun you with impale, drain your mana...and even hex you. black king bar highly recommended against him. it not only prevents you from being hexed but also doesn't let him zap you with his ultimate while it's active. linken's is another item to consider getting if he's proving to be quite the problem. just remember that he's usually not that tough, so caster killer role can help you out here, usually.
is pretty strong against slark. recommend high hp items so he doesn't kill you instantly. other than that, play smart and try not to let him farm your allies. try to 2v1 him or better, if possible. consider getting heaven's halberd or sange and yasha against him. orb of venom could be pretty clutch, as well. another great item to beat him with would be slark's blade, the abyssal blade.
is crazy strong against slark as he comes with disarm. also, he could block his allies from being pounced, at the risk of being pounced himself. his ultimate is crazy strong against slark and is annoying for slark since oftentimes his agility isn't ideal for taking down the egg. play smart and don't bite off more than you can chew. more importantly, get your allies to help you out. he's kinda hard to take on alone. his recent phoenix swarm change makes it easier to dodge that nuke he has to aim, so that's pretty nice. other than that though, he's got a lot of weapons against you, so keep your guard up and get your allies to work with you against him.
is a lose, lose situation for slark. if you can dark pact away his illusions, great. better than attacking them, since they won't feed you agility. try to let some ally fight him for you can see which is his true form. try to catch him in a pattern of behavior...consider getting obs wards so you can see his sneaky true form lurking in the fog of war. and tack on some dust or get a necronomicon so you can detect him. a radiance can work as well. a battlefury might seem like a good idea, too...but he can fight your ally while you waste time with his images. sometimes you need to focus on putting him away before he puts away your allies and to do that you just need to be smarter than him and attack his true form. definitely ocnsider picking up a bottle and get an invisibility rune so you have plenty of time to figure out where he is. you can try doing the pounce+pact combination to finish him off if he tries windwalking away from you. just don't forget, on top of all this, he has that cursed slow...don't forget to pact it off, and a venom orb can help in finishing him off, also.
can make it hard for you to use your spells, obviously. recommend orb of venom. sange and yasha can also be very good. heaven's halberd might be useful, as well as abyssal blade. don't underestimate abyssal blade against magina. consider getting mask of madness to hit him harder while you're in your ultimate. watchout for his ultimate if you have mages on your team.
was just introduced into captain's mode. he seems really strong...but he's pretty squishy. the hardest part is the size of the illusions which makes it hard to target the real one, even if you know which is the real one. i recommend just running away from him while he's in metamorphosis. pounce away and come back and fight him when the odds are in your favor.
is a disabler extraordinaire. he can come from out of nowhere and pop you good. diffusal on him is pretty scary. recommend anti magic items such as manta, bkb, and linken's sphere. mostly, he's pretty squishy. but sometimes his ultimate really throws you for a loop. invulnerability is
consider getting abyssal blade so you can put him down for the count.
has a slow that doesn't last long, but it's enough for people to capitalize on with whatever they got to throw on you. mostly what you want to do is don't fight against too many slows. get mkb and lifesteal(vlads recommended) so you can fight her properly. running doesn't help, and attacking her is no good. just avoid her until you're farmed up. and don't rely on the minimap. it lies for her.
can deal a lot of damage if he catches you in his smoke. mkb is imperative, and ethereal blade is really nice to have, which can work against him if they don't have that much nukers to hit you. necronomicon is nice, only if 1 or 2 of your other allies don't have it already.
is a moderate nuker who is particularly annoying early game if you're not cautious enough, since that same nuke also slows you. he's also a nightmare mid/late game with all the evasion he can slap down on you. mkb is a must against him because of that. basher can help, too, since he's also a combat type. but without mkb, basher might not be able to do anything. of course, his 50 mana spell slows you and curses you. so that you miss on targets that aren't him...so it's just really overall a great idea to get mkb against him.
can be a pretty good nuker and stunner. her slow is merely icing on the cake. and if that wasn't aggravating enough, she has temporary evasion! get her back against the wall and just attack whoever is vulnerable at the time. don't think you need any special item to defeat her....although i will suggest radiance anyway since she is usually combined with other highly mobile heroes and radiance is pretty good for striking them down.
can be pretty annoying with her slow and ultimate combination. just be aware of her allies attempting to trap you and stay alert. lifesteal is highly recommended in this case. as you likely won't be able to get away fully since she's fast herself. and don't forget the mkb, as her slow(her attack on you) curses you, causing you to miss.

) which he doesn't have inventory for anyway until he's ready to merge them with the
. i recommend against this start but your captain might demand it of you. or maybe you know it's simply better for your allies if you buy it rather than no one at all buys it. if you're unsure of the strategy in this guide then that's another great reason to choose this start since it gives you access to regeneration items if you need them badly and/or you're insecure in your ability to earn 350 gold for an early regeneration ring.
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and/or cast a nasty damage over time spell on the enemy like curse of the silent.



















