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Many people dislike Huskar because of his somewhat fragile HP. However, I am here to change that. Huskar is not a weak hero if you play well. In fact, he is one of the best DPS heroes in the entire DotA hero list due to his skills: berserker's blood, inner vitality, and life break. With good items, Huskar is almost invincible one vs. one.
My guide will mainly focus on Huskar’s skills, items, and the most effective strategies.

Skills and Attributes
Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2

Huskar has a set of excellent attributes(6.3). Although his strength gain is not as high as some heroes are, he still has an above-average agility gain. Notice that he has 400 range; use it to your advantage!

Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster.
Level 1 - 5(15*) % of main attrib + 2 hp regen per sec, lasts 16 seconds.
Level 2 - 10(30*) % of main attrib + 4 hp regen per sec, lasts 16 seconds.
Level 3 - 15(45*) % of main attrib + 6 hp regen per sec, lasts 16 seconds.
Level 4 - 20(60*) % of main attrib + 8 hp regen per sec, lasts 16 seconds.
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly.
• Casting range: 400
Mana Cost: 170
Cooldown: 25
This skill is especially useful in late game, huge strength attributes, and below 40% of current health. You can also use this to help your allies from a fatal gank. It can regenerate more than 100HP per second for 16 second in the best situation!
Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Level 1 - 4 damage per second, lasts 6 seconds.
Level 2 - 8 damage per second, lasts 6 seconds.
Level 3 - 12 damage per second, lasts 6 seconds.
Level 4 - 16 damage per second, lasts 6 seconds.
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• If Huskar has less than 100 HP this spell can still be cast, but will have no effect.
• Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0

In my opinion, this skill is not very useful except in level 1 when you are harassing or when you are chasing someone with your allies. Not the best skills of Huskar, but useful sometimes nonetheless.

Berserker’s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage.
Level 2 - 4 % IAS and 4 Damage.
Level 3 - 6 % IAS and 6 Damage.
Level 4 - 8 % IAS and 8 Damage.
• There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A
The signature skill of Huskar. You want to maximize this skill first. At 58%of health, you can obtain as much as 56 dmg and 56 ASP, which, at level 7, makes Huskar the highest DPS hero in DotA.

Life Break (F)
Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 50% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Level 1 - Huskar pays 40% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 2 - Huskar pays 33% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 3 - Huskar pays 25% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Mana Cost: N/A
Cooldown: 45(24)/30(16)/15(8)
• Damage type: magical (to both Huskar and the target)
• Slow works on magic immune units.
• Casting range: 135
Your sole disable and initial nuke. Do not ignore the fact that it can disable 5 seconds for 50% of speed. Do not be afraid to use the skill if you have 10% of HP. Sometimes, a 5-second slow will give you a kill.
(Information extracted from DotA Strategy Item Database)

Skills Selection and Justification
Level 1: Burning Spear
Level 2: Berserker’s Blood
Level 3: Berserker’s Blood
Level 4: Inner Vitality
Level 5: Berserker’s Blood
Level 6: Life Break
Level 7: Berserker’s Blood
Level 8: Inner Vitality
Level 9: Inner Vitality
Level 10: Inner Vitality
Level 11: Life Break
Level 12: Attributes/Burning Spear
Level 13: Attributes/Burning Spear
Level 14: Attributes/Burning Spear
Level 15: Attributes
Level 16: Life Break
Level 17-Level 22: Attributes
Level 23: Attributes/Burning Spear
Level 24: Attributes/Burning Spear
Level 25: Attributes/Burning Spear

Learning Burning Spear at Level 1 is useful for early harassing. To do this, just manually cast the Burning Spear by pressing the hotkey “R”. Next, you can maximize Berserker’s Blood As soon as possible. Get Life Break at Level 6, 11, and 16 for chasing enemy and escaping. Get Inner Vitality for health regeneration and survivability. Then, choose between either Attributes or Burning Spear.

Core Builds-
Bracers (1 or 2)
Helm of Dominator
Phase Boot
Armlet of Mordiggian
Heart of Terrasque
Upgrade Chrysalis into Buriza

Black King Bar (against nukers)
Monkey King Bar (stop channelling or used as True Strike against Butterfly)
Satonic (suggested)
Lothar’s Edge (used when escaping)
Hood of Defiance (against nukers)

Bad Items:
Any Intelligence items
Butterfly, Mjollnir, or Manta Style
Yasha & Sange
Vanguard (Noooo, do not buy it!)

At the beginning of a five vs. five game, get 2 bracer recipes and 2 sets of tangoes. At about level 14 to 19, your items should be Bracer(s), Helm of Dominator, Phase Boot, AoM, and Chrysalis, which all together approximately cost $10,000. Bracer is used to boost up your HP; Helm of Dominator gives you dmg, life steal, armour, and dominate ability (creeps); Phase Boot gives you walking speed and ASP; Chrysalis gives you more dmg and critical and ,most importantly, AoM give you all these things, and the ability to instantly boost up almost 500 HP!
Perhaps many of your guys will be tempted to buy other items such as Hood of Defiance (magical resistance) or Lothar's Edge(for wind walk escape) before you buy these core items. Do not do that! If you follow my strategy closely, you would not need to risk yourself. (You can buy them afterward)
Finally, the order to buy these items would probably be Bracers, Helm of Dominator, Phase Boot, AoM, and Chrysalis. I will explain why to buy it this way in my strategy section.


Early Game Strategy

When you choose lanes, you should opt side lanes and partner with a baby-sitter. This way, you can harass to your maximum potential using Burning Spear and get helm of dominator without going back to fountain. Do not over risk yourself when you fight. Most players view Huskar as an invincible tank. In fact, Huskar is fragile against 1 or 2 disablers or nukers early game. Never, never, charge yourself in front of enemies unless you are in a 2 against 1 situation. Instead, focus mainly on last hit and denies (last hits≥ denies). Purchase Helm of Dominator as soon as possible so you can begin your second phase, JUNGLING with Helm of Dominator.


After you get Helm of Dominator (btw level 6-9), go Jungling and creep dominating. Control only centuar or urbog, the two stunners and tanks. Stay in the jungle unless a team battle occurs or there is need to defend or push towers.

Team Battles

Although Sacred Warrior is known as a fearless DPS, he is actually not very strong early or mid-game. In a team battle, never charges directly on your enemies. Try to hit your enemy from your farthest range and never let you be the central focus of ganking. However, if your team is about win and the enemy is fleeing under your allies furious onslaught, charge in with phase boot (if your have one!) and Life Break them. Remember, do not excessively use Burning Spear in a team battle.


Since you are always Jungling and moving about, it should be easy to set up a backstabbing situation on your enemies. Do not make it too obvious! Any pro player can avoid or even kill you if they see Huskar. Predict where they will be running toward their base and charge in at the exact moment. Life Break first, then activate Armlet of Mordiggian. You have to kill the enemy in less then 10 seconds; do not give chase if your enemy escapes. If you are not sure whether you have the skill to escape enemies after the backstab, buy some teleporting scrolls.


With the help of one or two of your dominated creep, you can tank a Roshan when you are level 14 with Bracers, Helm of Dominator, Phase Boot, AoM, and Chrysalis. Make sure that nobody is going to backstab you though.

Late Game

When you get above level 20 with at least, Helm, Phase Boot, Chrysalis (Buriza), AoM, and Heart, you can pretty much own any hero one vs. one except for certain agility cheap-ass heroes such as Troll Warlord or Ursa Warrior. Your basic strategy should be, Life Break, activate AoM, and use Inner Vitality as your health went below 40%. Still, do not recklessly charge into the enemy's base without backup allies.

Final Build

-Heart of Terrasque
-Phase Boot/Boot of Travel
-Black King Bar/Khagar Pipe of Insight/Linken's Sphere

Enjoy Huskar!!!

I welcome any good criticism.

Huskar the Sacred Warrior
Author: invinciblearmy
Map Vers.: 6.64

Complete Guide for Huskar

Backstabbing Huskar!!!

Date Posted: 12/12/09
Last Comment:28/03/2011
Total Votes: 0
Current Rating: 0.00
Views: 104147

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