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This is the first guide. Written by Baconnaise and Zelda911

Traxex, Drow Ranger
for 6.66b
Sexy Drow changes made

Table of Contents
  • Story
  • Introduction
  • Pros
  • Cons
  • Stats
  • Skills
  • Skill Build
  • Item Build
  • How To Play Competitively
  • How To Play Pubs
  • Orb Walking
  • How To Cast Silence Effectively
  • Heroes to watch out for
  • Drow's Best Friends
  • Replays
  • Changelog
Introduction

Drow was the first hero I ever got good at using. She is a fairly simple hero to use but i decided to write this guide to help newcomers and because not many guides have been updated to include the change to her ulti. Drow is a very good 1v1 hero has the ability to gank almost any hero.

I recommend you to play Drow if
  • You need ranged heroes that deal non-magic damage.
  • You want a dps powerhouse.
  • You are facing an all melee team.
  • You prefer solo heroes.
I do NOT recommend you to play Drow if
  • Your team needs a different type of hero (tank, mass disabler).
  • The other team can screw your early game up (Pick NA RIGHT NOW).
Pros
  • Extremely High Dps.
  • Has a reliable slow.
  • Silence to counter casters.
  • Great laner/farmer.
  • Ranged.
  • Has big range and can orb walk.
  • Has 1700 sight range at night.
Cons
  • Passives so not the most fun hero to play.
  • Built in Orb Effect so item choices are limited
  • Very low health.
  • A late game hero.
Stats

Story


Summon Drow Ranger
Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, enchanting her arrows with an icy cold, and the ability to release each arrow with much greater precision. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Strength: 17 + 1.9
Agility: 22 + 1.9
Intelligence: 15 + 1.4

Attack range of 625.
Movement speed of 300.

Base Attack Time: 1.7 secs
Base Damage: 18 - 29 (40 - 51)

Stats At Level 1

Strength: 17 + 1.9
Agility: 22 + 1.9
Intelligence: 15 + 1.4
Health: 473
Mana: 194

At Level 25 (without any worn items) Without Attribute Bonuses

Strength: 62
Agility: 67
Intelligence: 48
Health: 1328
Mana: 624

At Level 25 (without any worn items) With Attribute Bonuses

Strength: 62 + 20
Agility: 67 + 20
Intelligence: 48 + 20
Health: 1719
Mana: 891

Skills

This is just a little overview, how to use the skills is in another section
For more information click here

Quote:
Originally Posted by Frost Arrows

Frost Arrows

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.

Cooldown: 0 seconds.

Orb effects do not stack
Buff placers do not stack

Level 1: 12 mana, 0 sec cooldown.
Level 2: 12 mana, 0 sec cooldown.
Level 3: 12 mana, 0 sec cooldown.
Level 4: 12 mana, 0 sec cooldown.
This is one of the best skills to orb-walk with. At level 1 it has a 0 sec cooldown so you can start orb walking the shit out of the melee heroes. It is also what makes Drow one of the best chasers other than guys with a blink type move and probably Viper as well. It is possible to use this to help escape but I do not recommend it if you are new to orb walking. It's not very reliable against many heroes anyway.

Quote:
Originally Posted by Silence

Silence

Stops all enemies in a target area from casting spells.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.

Cooldown: 15 seconds.

Level 1: 90 mana, 15 sec cooldown.
Level 2: 90 mana, 15 sec cooldown.
Level 3: 90 mana, 15 sec cooldown.
Level 4: 90 mana, 15 sec cooldown.
This sets Drow apart from all the other dps powerhouses. A 6 second AoE silence can completely screw up an enemy gank and stop those early deaths you tend to get with Weaver and Sniper.

Quote:
Originally Posted by Trueshot Aura

Trueshot Aura

An aura that gives friendly nearby units bonus damage to their ranged attacks.

Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

Passive
A very uninteresting spell unless you decide to use the VS, Drow, Luna aura stack. In early game it is much nicer for you just to get stats but once you pick up your Butterfly or 3rd level ulti it starts to do awesome damage. At level 25 with Marksmanship and stat bonuses learned it gives a total of 44 Damage. It also helps if you are in a team of Rangers.

Quote:
Originally Posted by Marksmanship

Marksmanship

The Ranger's accuracy has increased, giving her more agility.

Level 1 - +15 Agility.
Level 2 - +30 Agility.
Level 3 - +45 Agility.

Passive
Since this ability changed from 20% instant creep kills, it has turned Drow into a dps machine from her beginnings as a farmer/pusher. 45 Agility is more than any item in the game gives. May seem like a pretty average ulti but when you look at the ones people barely use or with massive cooldowns and compare it to Clinkz ulti you can see its potential.

Skill Builds

The Standard Skill Build
  1. Silence/Frost Arrows
  2. Stats/Silence
  3. Frost Arrows
  4. Frost Arrows/Stats
  5. Frost Arrows
  6. Marksmanship
  7. Frost Arrows
  8. Silence/Trueshot Aura/Stats
  9. Silence/Trueshot Aura/Stats
  10. Silence/Trueshot Aura/Stats
  11. Marksmanship
  12. Trueshot Aura/Silence/Stats
  13. Trueshot Aura/Silence/Stats
  14. Trueshot Aura/Silence/Stats
  15. Trueshot Aura/Silence/Stats
  16. Marksmanship
  17. Stats/Silence
  18. Stats/Silence
  19. Stats/Silence
  20. Stats
  21. Stats
  22. Stats
  23. Stats
  24. Stats
  25. Stats
Justification
Frost Arrows or Silence is taken first. You can chose either, Frost Arrows is taken at level 1 to harass earlier but note that it should always be taken first if you are in a lane against just melee heroes where as Silence is taken to help prevent First Blood at level 1 which can occasionally happen with a good ES or potm on the opposing team but it can also be used to help assist early kills in a lane against Blinkers and Windwalkers.

Frost Arrows is the first skill you are going to max because it is the best skill Drow has and in a lane and is needed for basically ever single kill you will get as Drow. 1 level of stats is needed early game if you find that you need more health.

Getting extra levels of Silence just depends on who you are facing. Judge whether its worth the extra seconds of silence against a noob Stealth Assassin or a Refresher Orb Zeus. There are many situations where you wont need silence until the massive team fights and team pushes happen so get that after Trueshot Aura.

Getting Marksmanship is a no-brainer. More agility increase your damage, attack speed and armor and at level 16 no hero can equal your agility.

Trueshot Aura should be maxed by the time you have level 3 Marksmanship because this is when Trueshot Aura should be most effective. The skill build in general is always very flexible but I generally at least stick to maing Frost Arrows first and Marksmanship whenever possible.

Item Builds

Click on the one you want to read

*Note* that you can buy Slippers from the side shop from 6.60 so that means you don't need to start with them anymore and can just start with Circlets and buy the Slippers from the side shop as you get more gold. Also other items you will need to buy for other items are all available from the side shop Belt of Giant Strength/Boots of Elvenskin and Gloves of Haste for Treads, Boots of Elvenskin for Yasha, Magic Stick for Magic Wand and may more. Also as of 6.66 you can buy boots off speed from the side shop so you CAN BE FAST because having more mooooovespeed makes you good so pick them up when you can.

*Note Note* BLINK DAGGER IS FUCKING AWESOME LIKE FOR SERIOUS GET IT IF YOU CAN.
But seriously if you don't want BoT and the extra slot isn't a problem get Treads and Blink Dagger. Treads for the cheap stats and Blink Dagger for a good escape and for surprise BUTTSEX.

Competitive Build
When to use this build

"I think team players is a pretty cool guy. eh buys wards and chicken and doesn't afraid of anything"

When you are actually playing against people who know what they are doing. Eg. Gets wards/dust

Starting Items (-ap game)



These are the items you should buy as soon as you have picked Drow if you want to play competitively. The Circlets of Nobility these will some health and last hitting. The GG Branch is for cheap stats early game and turned into a Magic Wand because you crave to be Harry Potter. The Ancient Tangoes of Essifations are your only source of healing early game. Since your ranged you should be taking that much damage so 2 set of Tangoes should be more than enough. If preferred you can buy a Healing Salve instead but Tangoes are better because you use them in charges and for you to get the full heal of a Healing Salve you need to almost be dead. If you want you can substitute a Circlet for wards if you think you will need them but your ward bitch should have the wards covered.

First Trip Back



*Note* Now that you can get all of the parts for Treads from the side shop only come back to fountain if you need to heal or do other stuff like that.

Magic Wand is made to make you Harry Potter (and the burst heal is always good too). 2 Scroll of Town Portal are purchased next 1 is used to teleport you back into a lane to make up for the experience lost leaving the lane and the other one is used to escape ganks and to go back to the fountain quickly. If you haven't used many Tangoes just go other wise buy a Healing Salve or 2 as getting Tangoes now will be useless.

Core Item Build



OR



Now you have to decide what is more important for you. The extra attack speed, 190 hp and blink or the extra movespeed and map control. The choice is up to you. Mostly i prefer treads simply because they are cheaper.

BKB is used to 1 boost your hp and 2 give you magic immunity. Lothars isn't gotten as the other team should have wards/dust making it useless as an escape mechanism. [b]BLINK DAGGER IS GOTTEN BECAUSE IT IS A RELIABLE ESCAPE MECHANISM You should always have at least 1 TP scroll with you at all times no exceptions unless you have Travels in which case you should never carry TPs.

Yasha is a core item now as it gives Agi IAS and MS but the main reason why you get it is so you can turn it into Manta.

Items Afterwards



Manta should be the first item you make after finishing your core items as it gives you a lot of DPS and also it gives 190 hp so it is a good item choice. Then you should make a Crystalys as it will give you a crit chance and this will make you do a lot more damage. Then make the The Butterfly for +30 damage, +30 agility and +30 evasion which will increase your survivability and on top of that your images will get the bonus damage from the agi. Make buriza over mkb because true shot doesn't work too well with frost arrows and crit carries to images, giving the better dps. Heart is an awesome choice on pretty much anyone, you won't need anymore dps and the survivability + regen is pure gold.

Pros
  • This build gives a decent amount of health.
  • Magic Immunity.
  • You can get your big items sooner.
  • YOU ARE HARRY POTTER.
Cons
  • You won't have a good escape mechanism as Lothars will be useless.
    Note that you will have a good escape mechanism if you do buy a Blink Dagger.

Standard Pub Build
When to use this build

"I think Drow Ranger is a pretty cool guy. eh kills enemy heroes and doesn't afraid of anything"

When you are against guys who can't kill you early game and are looking to net some kills. If you know common lane picks then make sure you are up against their weakest lanes. Try to get next to a mortred or Stealth Assassin before their killing power starts. When you use this build it is most common to get frost arrows from level 1 to help harass. Also remember this is a pub so usually not always nobody gets wards or dust.

Starting Items (-ap game)



These are the items you should buy as soon as you have picked Drow. The 2 Circlets of Nobility these will some health and last hitting. The GG Branch is for cheap stats early game and should be sold when you need inventory space or turned into a Magic Wand if you need it. The Ancient Tangoes of Essifations are your only source of healing early game. Since your ranged you should be taking that much damage so 2 set of Tangoes should be more than enough. If preferred you can buy a Healing Salve instead but Tangoes are better because you use them in charges and for you to get the full heal of a Healing Salve you need to almost be dead.

Starting Items (-ar game)



These are the items you should buy if you have randomed Drow. The 3 Circlets of Nobility these will some health and last hitting. The GG Branch is for cheap stats early game and should be sold when you need inventory space or turned into a Magic Wand if you need it. The Ancient Tangoes of Essifations are your only source of healing early game. Since your ranged you should be taking that much damage so 2 set of Tangoes should be more than enough. If preferred you can buy a Healing Salve instead but Tangoes are better because you use them in charges and for you to get the full heal of a Healing Salve you need to almost be dead.

First Trip Back



The 3 Circlets are made into 3 Wraith Bands to increase your health and damage. 2 Scroll of Town Portal are purchased next 1 is used to teleport you back into a lane to make up for the experience lost leaving the lane and the other one is used to escape ganks and to go back to the fountain quickly. If you have enough gold buy Boots of Speed. If you haven't used many Tangoes just go other wise buy a Healing Salve as getting Tangoes now will be useless.

Core Item Build



The Boots of Speed are to increase your movespeed. Lothars Edge is used as an escape mechanism and will also give you a big damage increase. Yasha is gotten as it gives some decent agi and it also turns into Manta which will increase your DPS by a lot. You should always have at least 1 TP scroll with you at all times from now on until you get Boots of Travel. Healing items are no longer needed as you have Wind Walk to escape if you should ever get yourself into a sticky situation. The 3 Wraiths are to increase your damage and health but will gradually be sold to make room for the after core items.

Items Afterwards



The Butterfly should be the first after core item as it is the best damage item on Drow as it gives you +30 damage and +30 agility. The Butterfly gives you +30 evasion which will increase your survivability. You buy Boots of Travel first if you have been farming well early game and can afford not going straight for Butterfly. The Boots of Speed are upgraded to Boots of Travel as the +95 movespeed and map control is better than Power Treads. Manta is gotten as it will give you images which will increase your DPS and also you can use Manta to dodge spells like Storm Bolt. Once you have BoT you will no longer need to carry TP scrolls. Monkey King Bar is gotten next as it gives +75 damage and gives you a chance to do a mini stun stopping channeling. Heart of Tarrasque is gotten to increase your health. And finally Buriza do Kyanon is gotten to give you damage and a chance to do 2.2x damage (Also RED NUMBERS ARE GOODS).

Pros
  • More damage throughout the game.
  • Damage much earlier in the game.
  • Helps farming.
Cons
  • No health items early game.
  • 3 Wraiths is more expensive than 2 Bracers.
  • 3 Wraiths take up your precious inventory space

Defensive Build
When to use this build

"I think Lion is a pretty cool guy. eh 1 shots Drow Ranger and doesn't afraid of anything"
"I think Slayer is a pretty cool guy. eh 1 shots Drow Ranger and doesn't afraid of anything"

When they have people who can nuke (lion, lina) hunt you down (slardar, lycan) or Assassins (pudge, NA). Also use this if they have tanky heroes that you can't damage even with the Wraith build.

Starting Items (-ap game)



These are the items you should buy as soon as you have picked Drow if you want to play defensively. The 2 Gauntlets of Strength and the 3 GG branches give you +9 Strength giving you +171 hp making your total hp 644. The Ancient Tangoes of Essifations are your only source of healing early game. Since your ranged you should be taking that much damage so 1 set of Tangoes should be enough. If preferred you can buy a Healing Salve instead but Tangoes are better because you use them in charges and for you to get the full heal of a Healing Salve you need to almost be dead.

Starting Items (-ar game)



These are the items you should buy as soon as you have picked Drow if you want to play defensively. The 2 Gauntlets of Strength and the 3 GG branches give you +9 Strength giving you +171 hp making your total hp 644. The Ancient Tangoes of Essifations are your only source of healing early game. Since your ranged you should be taking that much damage so 1 set of Tangoes should be enough. If preferred you can buy a Healing Salve instead but Tangoes are better because you use them in charges and for you to get the full heal of a Healing Salve you need to almost be dead.

Just keep the extra starting gold to put it towards boots or something no need wasting it on shit you don't need.

First Trip Back

OH FUCK NOW I NEED TO MAKE A DECISION



OR




The 2 Gauntlets of Strength are made into 2 Bracers to increase your health and damage. OR the 2 Gauntlets of Strength are made into an Urn of Shadows if you think you are going to go ganking.

Treads are used for cheap stats. OR Boots of Speed are purchased to increase your movespeed.

2 Scroll of Town Portal are purchased. 1 is used to teleport you back into a lane to make up for the experience lost leaving the lane and the other one is used to escape ganks and to go back to the fountain quickly.

If you bought an Urn you don't need to buy anymore healing items. But if you didn't buy a Healing Salve or 2 as getting Tangoes now will be useless.

Core Item Build



OR

Instead of the Bracers

The Treads are to increase your movespeed and give you more health. Blink Dagger is used as an escape mechanism. Yasha is gotten as it will give you some damage IAS and can be turned into Manta later. You should always have at least 1 TP scroll with you at all times from now. The Bracers will be sold to make room for items after you get The Butterfly.

Items Afterwards



The Butterfly should be the first after core item as it is the best damage item on Drow as it gives you +30 damage and +30 agility. The Butterfly gives you +30 evasion which will increase your survivability. Manta is gotten now as it will greatly increase your DPS. Heart of Tarrasque is gotten to increase your health. Assault Cuirass is bought to give you more armor and a minus armor aura not to mention that it also gives +55% IAS. MKB is bought because its the best damage item. Its cheaper than buriza and this build has more IAS so the ministun and 100 damage is more effective than crit. It also has no recipes in it.

Pros
  • This build gives much more health.
  • A lot less buying of little items.
  • You can get your big items sooner.
  • Assault provides armor AND dps against other lategame physical damage
Cons
  • A lot less damage early game (you have to wait for Lothars).
  • Contributes less to fights early game.
  • Have to wait even later for the uber Buriza and MKB damage if you do get it

Optional Items



Some people would argue that Linken's Sphere is a better choice on Drow than Black King Bar as it gives much better stats and it also lets you block 1 spell every 20 seconds, and if you get hit by a spell you aren't going to just let them fire another one you are going to Silence them. But the thing is Linken's is way too expensive so getting BKB is a better choice unless they only have 1 hero with a stun.

And now since Linken's got a buff in 6.60 its more acceptable to get instead of BKB if the other team only has a few stuns/nukes or none.



It is a good idea to buy Black King Bar if the enemy team has a lot of disablers or Guinsoo's. I'd strongly recommend you to buy if you find yourself getting killed by chain stuns. Although BKB has gotten weaker it is still a better choice than Linken's usually.



Treads give you 30%IAS, 190 health and +65MS



BoT gives you +95MS and free TPs
Your choice of footwear doesn't really matter as long as you don't get double or triple boots



Magic Wand is a good item to get if there is a lot of spells flying around and since you can get the Magic Stick in your lane if you are in either of the side lanes and you start with a GG Branch anyway Magic Wand can be a good investment. And it makes you HARRY POTTER how can that be bad?



Lothar's Edge is an optional item get it if you think the other team is too dumb to buy wards or gem or dust pick invis counters etc. Besides the fact it is easily countered it can be still used since it got a buff in 6.60 it gives backstab damage you can use it to initiate.


Items Not To Buy
  • Orchid Malevolence, Orchid Malevolence is pretty unnecessary. First of all Drow already has a better silence already and its AoE. Second the Damage and Attack Speed is much more easily obtainable. Last of all the int and mana regen is completely wasted. She has one spell that costs 90 mana and a 12 mana orb. Get this on Windrunner. nuff said.
  • Hand of Midas, Drow is ALREADY (yes caps) an awesome farmer so why waste your time with this when you have to delay your item build.
  • Orb Effects, Any item that says ORB EFFECTS DO NOT STACK. Reason, they don't stack.
  • LIFESTEAL NO MATTER HOW GOOD IT LOOKS ON PAPER OR ON DROW IT'S SHIT DON'T GET IT EVER.
  • Radiance, Radiance is a big NO. the evasion is shit compared to butterfly, immolation aura AoE is 550 and your attack range is 600, and there are better damage items.
  • Divine Rapier, You DIE easily. The item drops. The enemy gets more damage or 3k gold.
  • Phase Boots, the damage it gives you is shit compared to what Treads or BoT gives.
WARNING WALL OF TEXT COMING UP

How To Play Competitively

Early Game

As drow is a carry/anti-carry you should barely ever be the ward buyer for your team, however if you are super awesome compared to your teammates feel free to use your last hits on wards and chickens.

At lvls 1 and 2 drow is a surprisingly strong hero with silence and a 0 cd orb. At this point you should be harassing most non-double stun lanes really hard. The only hero who's lane control at this point is close is probably huskar (and you don't wanna mess with him for a while).

By the time you get to level 3 at the latest you should be harassing the enemy heroes in your lane but keep in mind they are gettin some stronger nukes. If you are up against a dual lane you should focus on just 1 hero this is usually the melee hero if there is one as he will have to come in close to last hit/deny. If there are 2 melee heroes then pick on the one with the least health or the one without an escape mechanism. The only attacking you do should be to last hit, deny or harass.

If you are in the hard lane (top sent/bot scourge) and if you are in a dual lane at around level 4/5 and a solo miss gets called be on the defensive. Once you get to around level 6/7 you should think about going back to the fountain and buying some items you should try to farm up 1k gold before you go back but if you can't it doesn't matter. The perfect amount of gold you can get is more than 1700 because with that much you can start getting your core items straight away.

If you have been holding a solo lane if you are above level 7 you might want to go gank a low level hero.

Most of the time you will want to go gank in your long lane because if they are pushing then you will be able to sneak up on them from behind and if they use a direct path to get away they will have to run past you. Note that the creeps spawn every 30 seconds this is useful because if you go in to gank when the creeps are right behind you then you might get killed (it takes around 25 seconds without creep blocking to get to the first bottom tower).

Middle Game

What you should be doing is farm A LOT without dying and get involved in ganks. You should be getting every last hit in your lane now and also remember to deny creeps when they are on low hp so you don't push too far. If you have pushed too far you will probably notice that some of the heroes have disappeared off the mini map they have probably gone to kill you. If this happens TP out as soon as possible. If there are already heroes after you then try to Silence all the heroes with stuns and TP out.

If there are team fights happening then you should get involved chuck a Silence down to give your team an edge over the other. Make sure you don't run into the action try coming in from behind and throwing down a Silence and Orb Walking their main source of damage.

The main thing is that you are weaker here than in the laning stage and you will be able to dps some heroes, but remember you are still vulnerable to nukes until you get your BKB so don't get too cocky. Its ok to be a little selfish but remember that you are doing it for your team late game.

Late Game

This is when drow shines. First when ever you see an enemy hero put Frost Arrows on Auto-Cast this is because by this time in the game you will have such fast attack speed that it is more efficient to have Auto-Cast on rather than Orb Walking.

If you find any lone heroes go around them and HUNT THEM DOWN (that's right i went there). Your teams should be in massive pushes and team fights all the time. Discuss with your team and make sure you focus fire people. You should be focusing the Carry, Disablers, Support, Tanks in that order. Without their carry they won't be doing nearly as much damage. Next you will need to take out at least one of the disablers or their radi carry if they have one. Then their team should fall apart.

Remember if you are focus firing their carry what are they going to do to you??? They will focus you first because you have massive damage now a silence and a slow so it makes sense for them to want to take you out so always be ready to use your BKB/Silence wherever you are or as a last resort run.

Its great to have disablers by your side, but you should at least be able to 2v1 int heroes within the time silence gives. Still as Drow is a fragile hero do not get into the heart of the battle where you will be destroyed by the initiators. The way Drow can destroy other carries in late game is by stopping their game breaking ultis and with her supreme dps output picks off their team 1 by 1.

Play Drow very offensively and be there for the push on every enemy tower. You can rax pretty easily.

How To Play Pubs

Early Game

Ok once you've picked or randomed the Drow, it is time to decide which item build you are going to use. If it is your first time playing Drow or if you have randomed Drow and you don't really know how to play her then go for the defensive build. Otherwise you will go for the standard build. Note that if the opposing team has more than 2 good lane controllers you may want to consider using the defensive build. Now buy what items your build requires now go into a lane. If you are a beginner then go to the long lane (bottom for sentinel and top for scourge) and dual lane but if you are more experienced with Drow you might want to solo mid.

By the time you get to level 3 at the latest you should be harassing the enemy heroes in your lane. If you are up against a dual lane you should focus on just 1 hero this is usually the melee hero if there is one as he will have to come in close to last hit/deny. If there are 2 melee heroes then pick on the one with the least health or the one without an escape mechanism. You should try to get at least 2 kills/denies every creep wave, the rest of the time you should be harassing the enemy heroes. Once you get to around level 6/7 you should think about going back to the fountain and buying some items you should try to farm up 1k gold before you go back but if you can't it doesn't matter. If you have been holding a solo lane if you are above level 7 you might want to go gank a low level hero.

Most of the time you will want to go gank in your long lane because if they are pushing then you will be able to sneak up on them from behind and if they use a direct path to get away they will have to run past you. Note that the creeps spawn every 30 seconds this is useful because if you go in to gank when the creeps are right behind you then you might get killed (it takes around 25 seconds without creep blocking to get to the first bottom tower).

Middle Game

Your MAIN job during mid game is to farm, farm and farm. By the end of midgame (level 15-18) you should definately have a Butterfly. Try solo farm whenever you can on bottom and top lanes, if you think it is safer and more efficient then you can neutral. Make sure that during this time you watch the mini-map because ganks will be coming non-stop in this phase of the game.

IF you do get into team battles try to not get in too deep. Throw in a Silence to help your team and make sure you permanently have some of their essential heroes slowed. If you are getting pummelled use your stealth axe to run away. When winning try to get the finisher on most heroes but don't KS unless its a Shadow Shaman with 6 Eul's already.

The main thing is that you are weaker here than in the laning stage and not powerful enough to out dps a lot of heroes, you are still vulnerable to nukes so don't get too cocky. Its ok to be a little selfish but remember that you are doing it for your team late game.

One more thing to remember is you should have a Lothar's during the early stages of mid game and if you ever get ganked remember to SILENCE first then Wind Walk. Silencing first will allow you to get away for sure because they won't be able to AOE snipe you if you are on low hp.

Late Game

This is when drow shines. First when ever you see an enemy hero put Frost Arrows on Auto-Cast this is because by this time in the game you will have such fast attack speed that it is more efficient to have Auto-Cast on rather than Orb Walking. If you find any lone heroes windwalk up and HUNT THEM DOWN (that's right i went there). Your teams should be in massive pushes and team fights all the time.

Discuss with your team and make sure you focus fire people. Its great to have disablers by your side, but you should at least be able to 2v1 int heroes within the time silence gives. Still as Drow is a fragile hero do not get into the heart of the battle where you will be destroyed by the initiators until you at least have a heart. The way Drow can destroy other carries in late game is by stopping their game breaking ultis and with her supreme dps output picks off their team 1 by 1.

Play Drow very offensively and be there for the push on every enemy tower. You can rax pretty easily.

Orb Walking

Orb Walking

First of all what is Orb Walking, Orb Walking is when you manually cast an orb skill on a target in this case it's Frost Arrows. Manually casting an orb is considered a spell. Casting spells doesn't trigger creep aggro so the creeps won't attack you even though you're attacking enemy heroes but if you have autocast activated it triggers creep aggro so the creeps will start to attack you.

Orb Walking should be used to chase down a hero in the early stages of the game as well as harassing. Harassing should be exclusively on melee heroes but if your enemy is uber bads or you are fighting a sort of ranged hero (Templar, Luna, Zeus) you can outrange them by almost 300. It is used to stop people from last hitting effectively and dominating the lane.

How to Orb Walk, to Orb Walk you need to cast Frost Arrows on an enemy hero and then while the arrow is flying through the air you would normally have a backswing animation but if you move then it cancels the backswing allowing you can cast Frost Arrows again.

Here is an example of Orb Walking

FrostRequiem


ironfisto


It shows how Frost Arrows can be used to chase and kill a hero. When Orb Walking with Drow you need to remember than Frost Arrows slows the enemy you are chasing so it doesn't really matter if you mess up because you should be able to catch up to the enemy hero before the slow time runs out, if you really want to practice orb walking try it with Clinkz or Silencer as they have non-slow orbs.

One more thing to remember is that Orb Walking becomes useless from around level 16 and above because by then your attack speed should be high enough that Orb Walking is slower than auto-attacking with Frost Arrows on auto cast.

How To Cast Silence Effectively

I think the best way to show you how to cast silence effectively is to show you with pictures.

How Not To Cast Silence



Ok you should be able to see the problem here. As you can see in the image if Silence was cast then only Alchemist would have been Silenced leaving Ursa free to Earthshock me and probably kill me.

How To Cast Silence



As you can see I have Silenced both Alchemist and Ursa leaving them unable to stun (Alchemist) or slow me (Ursa) and made them defenseless and getting me more gold.

Ok the point is cast Silence on as many heroes as possible don't be a knob and only Silence one hero when you can Silence more. One last note if you ever gank anyone ALWAYS start of by using Silence on them as it stops them from stunning you, wind walking away, slowing you, or blinking.

Heroes to watch out for

Nukers

Since Drow has shit hp she gets raped by heavy nukers. If you get caught with less than half health you're going to get killed. The way to counter them is easier said than done. You need to Silence them before they can kill you with their nukes and once they are Silenced you should be able to kill them.

Assassins

Pudge will be able to rape and kill you before you even know what's happening. Nerubian Assassin will be able to destroy you with your low hp 1 good combo will kill you. A good way to counter Pudge this is to Silence him so he can't turn off Rot and try to kill him. Stay away from Nerubian Assassin until you have at least a Lothar's Edge because then you will have an escape mechanism, his mana burn shouldn't be enough to stop a windwalk. Against these heroes keep an eye on the minimap at all times incase your allies don't call miss. Against a pudge its generally a good idea to keep a creep inbetween yourself and common hook spots. In any case ask a member of your team to buy wards, you shouldn't have to when saving up for big items.

Drow's Best Friends

Disablers

Shadow Shaman and Bane Elemental can hold an enemy still for 4-5 seconds. 5 seconds of free attacks for Drow can be deadly and after the disable time is up you can use Frost Arrows to stop them from getting away.

Battle Initiators

These guys can start the battle. This gives you an opportunity to aim a great silence for your team as well as clearing the creeps. This gives you plenty of room to finish heroes with your Frost Arrows chasing.

Replays

Coming soon... All my old replays were 1.23 not 1.24 and on slightly older versions.

Guide Template
Ingolf

Any Feedback is welcome

Changelog
11/12 - Started writing the guide.
07/02 - Finished guide.
06/06 - Enforced why getting Lifesteal on Drow is retarded
11/06 - Updated for 6.60
11/09 - Updated for 6.62b and posted on PlayDotA
10/02 - Started updating for 6.66b
10/02 - Finished updating for 6.66b





Traxex the Drow Ranger
Author: Baconnaise
Map Vers.: 6.66b

Hotter than Windrunner.

Best Drow Guide Out There

Date Posted: 09/10/09
Last Comment:01/05/2012
Total Votes: 78
Current Rating: 7.54
Views: 137398



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