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Pusher Brood

Items
Starting items:



Total cost: 568 gold.

Core:


Total cost: 2500

And one of these


OR

OR
Skill Build
Level 1 - Spin Web
Level 2 - Spawn Spiderlings
Level 3 - Spawn Spiderlings/Spin Web
Level 4 - Spin Web/Spawn Spiderlings/
Level 5 - Spawn Spiderlings
Level 6 - Spin Web
Level 7 - Spawn Spiderlings
Level 8 - Spin Web/Incapacitating Bite
Level 9 - Incapacitating Bite/Spin Web
Level 10 - Insatiable Hunger
Level 11 - Insatiable Hunger
Level 12 - Incapacitating Bite
Level 13 - Incapacitating Bite
Level 14 - Incapacitating Bite
Level 15 - Stats
Level 16 - Insatiable Hunger
Level 17+ - Stats



Farmer Brood

Items
Skill Build

Baby sitter Brood

Items
Skill Build


HEADER IMAGE/BANNER GOES HERE
~Table Of Contents
1. Story
2. Introduction
3. Info and Stats
4. Skill Usage
5. Pusher Brood
6. Farmer Brood
7. Babysitter Brood
8. Hero Synergy
9. Screens and Additional Strategy
10. Conclusion
11. Replays
12. Credits
1. The Broodmother's Story
Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh is insatiable.

2. Introduction
Brood is good!
3. Info & Stats
Pros:
[+] Is strong at all points in the game - early, mid and late.
[+] Fairly good stat gain - quite high str gain, and above average int gain for an agility hero.
[+] Can take on a large variety of roles and can fit into almost any draft.
Cons:
[-] Below average agi gain for an agility hero.
[-] Slightly squish early game, especially to nukes.
[-] Purge owns her.

For complete stats, click below:
Broodmother - DotA Hero Details
4. Skill Usage

Spawn Spiderlings
Spawn spiderlings is an incredibly versatile and effective move. It is a standard nuke, with a low mana cost and cooldown [75-75/90-150/105-225/120-300. 10 seconds at all levels]. The key part of this spell, that makes it stand out, is the secondary effect of a buff placer. If a unit dies within 0.9 seconds of Spawn Spiderlings hitting it, or from the nuke damage, up to 4 spiderlings will spawn from its corpse [1/2/3/4]. These spiderlings can spawn spiderlites, by placing a furthur buff upon units they attack, causing 1 more spiderlite to spawn from the unit's death.
Each spiderling gives around 9-12 gold, and a minimal amount of experience to the enemy. However, as it is a highly spammable spell, bad micro can cause you to feed the enemy with these spiderlings, giving them a massive advantage in terms of gold and experience within the lane.

Spawn Spiderlings has 6 main uses.
1) Standard nuke
2) Mass spiderlings/push
3) Jungle (from level 1 or while in lane)
4) Scouting (runes/enemies)
5) Harrassing
6) Destroying wards

Standard nuke
If you are placed within a lane where they have some form of AoE advantage, and are killing your spiderlings before you can push with them, spawn spiderlings can just be used as a standard nuke to harrass the enemy and make them play more cautiously


Mass spiderlings/push
This is the most common Broodmother strat seen. Brood spawns spiderlings on a dying creep, which proceed to spawn even more spiders, which ends up with a masses of spiders that can take down a tower, or even a rax alone. Against the right lane (basically any heroes without an AoE spell), Brood can push down the raxes within 15 minutes, OR cause her enemies to concentrate on her, giving her allies a free farm.


Jungle
Jungling from level 1 as Brood can be quite risky, and I personally do not see a point in it. Once you hit level 5 or so in the lane (lvl 3 spiderlings), send the spiderlings off alone into the jungle to kill creeps (generally staring with the easy camp) while you farm the lane. This gives you almost double the income of your lane enemies, giving you a huge advantage. Jungling with spiderlings can be done at any point of the game, as it is a risk free way to farm gold. If you need to return to base for any reason, spawn a set of spiderlings before you go and send them off into the jungle to farm for you while you are gone.


Scouting
Fairly obviously. Spawn a set of spiderlings and send them off to scout different areas. If you are pushing hard, you can send a few behind you to check for ganks from behind, or to the jungle beside you. You can check the runes for your allies (the spiders last for 1 minute, so there is enough time to check for the rune and go for a walk too) or yourself. Basically just use a spiderlite or two to keep yourself protected, especially if you are finding yourself targetted hard for whatever reason


Harrassing
This, I find, is the funnest part of playing Brood. Harrassing with a standard nuke can be so boring, but with Brood you can toy with your enemies, playing mind games with them and your spiders.
Spawn a set of spiderlings, and send half of them off at the enemy (leave the other half to keep attacking the creeps). If your micro is good enough, do not click on the enemy, just near them, so you dont attract the agro of the creeps. If the enemy hero starts to run, pull the spiderlings back and hit the ranged creep or their lane partner a few times until they return, then repeat. If they dont run, start hitting them until they do.
While you do this, the other half of the spiderlings should be spawning more on the dying creep wave, giving you more spiderlings free to throw at the enemy.
For good measure, throw the pure nuke at the enemy to keep them on their toes.
Combined with her web's invisibility, Brood can become the best lane controller using this strategy, attacking them herself if they come too far forward, or with the spiderlings if they stay back.


Destroying wards
If your lane enemies are smart enough to bring wards into the lane, do not stress. Stay back and harrass them with your spiderlings/nukes and ask a support to buy you a set of wards for yourself. Once the wards arrive, push the lane as hard as you can forward with your spiderlings, then either rush forward to plant your ward and destroy theirs (risky), OR plant the ward then send your army of spiderlings to destroy it (safer).



Spin Web
Spin Web is her bread and butter to lane control and harrassment. It gives invisibility, health regen, and movement speed [2-20%/4-23%/6-26%/8-29%]. When she has her webs, she can stay in the lane indefinitely, even if the enemy buys wards to detect her. Whether or not she can be seen within her web, she still gains the buff of speed and regen, meaning that if they buy wards and harrass you, you only need to spin webs furthur back in the lane, sit in them, regenerate your health, and play defensively until the moment strikes to get revenge.
Placement of the webs depends all on the way the game is going, and the strategy you are trying to pull. Once you level the webs up higher, key places to put them are places such as the secret shops (theirs especially), runes, roshan, or in their neutrals if you are playing especially aggressive.



Incapacitating Bite
Her orb is a very useful, synergising skill. It slows her enemies substancially, gives a minor increase to damage (8 extra damage at lvl 4), and, most importantly for her late game carrying abilities, it causes the enemy to miss with a fairly decent chance. This miss chance stacks with evasion, meaning she can still viably get a butterfly.
If you take this skill early game, combined with her web, it gives her great lane control and harrassing power, especially in lanes versus more dps oriented heroes.


Insatiable Hunger
Gives good lifesteal and damage. More of a late game oriented skill UNLESS you skip spiderlings and max web/bite
5. Building a pusher Brood

When to use:
If your aim for early game is to put pressure on the enemy and force them to pay attention to you, so your allies can farm
If the lane you are versing has low AoE and the spiderlings won't just be food


Skill build
Level 1 - Spin Web
Level 2 - Spawn Spiderlings
Level 3 - Spawn Spiderlings/Spin Web
Level 4 - Spin Web/Spawn Spiderlings/
Level 5 - Spawn Spiderlings
Level 6 - Spin Web
Level 7 - Spawn Spiderlings
Level 8 - Spin Web/Incapacitating Bite
Level 9 - Incapacitating Bite/Spin Web
Level 10 - Insatiable Hunger
Level 11 - Insatiable Hunger
Level 12 - Incapacitating Bite
Level 13 - Incapacitating Bite
Level 14 - Incapacitating Bite
Level 15 - Stats
Level 16 - Insatiable Hunger
Level 17+ - Stats

Justification: As this build is based purely on a hard push strat, Spawn Spiderlings is maxed by level 7. If you choose to take Spawn Spiderlings at level 3 or 4 depends upon your lane. If you are finding yourself harrassed hard or even ganked, an extra level of Spin Web (or 2 extra webs) can help you play defensively and not take so many risks. However, if your lane is looking like a breeze for pushing with almost no AoE (i.e. warlock/sa/viper/doom/lycan/etc.), then early levels of Spawn Spiderlings can give you an early advantage.
Provided your pushing and farming are going well, by level 8 you can decide if you want to go more offensive carry or continue a pusher brood by levelling either Spin Web or Incapacitating Bite.

Item Build

Starting items:



Total cost: 568 gold.

Justification: Slipper of agility to make into a PMS, RoP to make into a RoB. Healing pot/trees incase your lane is high in harrassment, and a GG branch to make sure its a good game.


Core:


Total cost: 2500

And one of these


OR

OR


Justification

This might seem like a very small core build - and it is! To push efficiently with brood, all you need is a RoB for regen, treads (interchangable between str/int/agi depending on need), and a PMS for early game harrassment. Beyond that, the item choice is up to you.
- Pick BKB against a disable heavy team, where your role might morph into a more carry/dps build as the game progresses, and your sole role isn't pushing anymore.
- Pick Orchid when you need heavy mana regen for hard, long term pushes, and also where you don't intend on leaving the lane (as all components can be bought from the side shop). It also is effective against "flyers", such as Storm/PotM/Morphling, silencing them from running away while you eat them.
- Pick Linkens against a few single target stuns, and also if you intend on keeping a pushing role as the game progresses. It gives decent regen, and decent stats, but is a very situational item on brood.


Optional:
->

Personally, I am not a fan of Vlads as a core on Brood. She already has an insane lifesteal in her ultimate, and doesn't need to spend the money on a minor percentage more.
However, if nobody else is getting one and you are either struggling to farm anything for whatever reason, it does have a nice build up, or if you are looking for another item to help with your pushing, it is a viable item to get.

Hero Synergy

Mana givers


Brood needs mana to push. These heroes give her an unlimited supply of mana. She likes them.

Special mention:


Lycan's howl does special things to Brood's pushing ability - +16 damage for each beautiful spiderling. Now imagine a massive army of spiderlings, and each one doing almost double damage. Lycan and brood in the same team make a dangerous pushing ability that few heroes can match.

Hero Counters:

Any strong AoE
6. Building a Carry/Farmer Brood

When to use:

Picking Brood as an early game hero killer/late game carry is viable a lot of the time. She has a strong lane presence, good harrassing animation/last hitting animation, an almost unmatched farming ability as she can neut as well as lane at the same time,


7. HERO'S Strategy
Early Game

EARLY GAME THUMBNAIL ICONS GO HERE

FIRST STRATEGY POINT GOES HERE: FIRST POINT EXPLANATION GOES HERE
SECOND STRATEGY POINT GOES HERE: SECOND POINT EXPLANATION GOES HERE
THIRD STRATEGY POINT: THIRD POINT EXPLANATION GOES HERE

Mid Game

MID GAME THUMBNAIL ICONS GO HERE

FIRST STRATEGY POINT GOES HERE: FIRST POINT EXPLANATION GOES HERE
SECOND STRATEGY POINT GOES HERE: SECOND POINT EXPLANATION GOES HERE
THIRD STRATEGY POINT: THIRD POINT EXPLANATION GOES HERE

Late Game

LATE GAME THUMBNAIL ICONS GO HERE

FIRST STRATEGY POINT GOES HERE: FIRST POINT EXPLANATION GOES HERE
SECOND STRATEGY POINT GOES HERE: SECOND POINT EXPLANATION GOES HERE
THIRD STRATEGY POINT: THIRD POINT EXPLANATION GOES HERE

7b. HERO'S Key Points

KEY POINT #1 GOES HERE
EXPLANATION OF KEY POINT #1 GOES HERE

KEY POINT #2 GOES HERE
EXPLANATION OF KEY POINT #2 GOES HERE

KEY POINT #3 GOES HERE
EXPLANATION OF KEY POINT #3 GOES HERE

KEY POINT #4 GOES HERE
EXPLANATION OF KEY POINT #4 GOES HERE

KEY POINT #5 GOES HERE
EXPLANATION OF KEY POINT #5 GOES HERE
8. HERO'S Hero Synergy
YOUR HERO SYNERGY INTRODUCTION GOES HERE

HERO ICON #1
EXPLANATION OF HERO #1 SYNERGY GOES HERE

HERO ICON #2
EXPLANATION OF HERO #2 SYNERGY GOES HERE

HERO ICON #3
EXPLANATION OF HERO #3 SYNERGY GOES HERE

HERO ICON #4
EXPLANATION OF HERO #4 SYNERGY GOES HERE

HERO ICON #5
EXPLANATION OF HERO #5 SYNERGY GOES HERE
9. HERO'S Screens and Additional Strategy
SCREENSHOT EXAMPLE #1 TITLE
EXPLANATION OF SCREENSHOT EXAPMLE #1

IMAGE OF SCREENSHOT EXAMPLE #1 GOES HERE[/indent]


SCREENSHOT EXAMPLE #2 TITLE
EXPLANATION OF SCREENSHOT EXAPMLE #2

IMAGE OF SCREENSHOT EXAMPLE #2 GOES HERE[/indent]


SCREENSHOT EXAMPLE #3 TITLE
EXPLANATION OF SCREENSHOT EXAPMLE #3

IMAGE OF SCREENSHOT EXAMPLE #3 GOES HERE[/indent]
10. Conclusion
YOUR CONCLUSION GOES HERE
11. Replays
YOUR REPLAYS GO HERE
12. Credits

YOUR THANK YOUS AND CREDITS GO HERE
13. Changelog
xx/xx/xx
- CHANGE #1 GOES HERE
xx/xx/xx
- CHANGE #2 GOES HERE
xx/xx/xx
- CHANGE #3 GOES HERE
[/FONT]





Black Arachnia the Broodmother
Author: Scintillation.
Map Vers.: 6.68c

Guide to BroodMother

Brood Guide!

Date Posted: 08/17/10
Last Comment:14/12/2011
Total Votes: 0
Current Rating: 0.00
Views: 101822



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