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Guys i greatly appreciate your feedback and reasoning. Please keep me posted. I would like to make this guide a community guide with your suggestions. please if you want to get some thing deleted or added in it give proper reasons. Your assistance would be greatly appreciated and credited in this guide. I will add game play screen shots in it



artwork by Armymen


introduction
Pros'n'Cons
Skills
Skill Build
Game Play
Item build
Friends and Foes
Credits


[tab] introduction | Pros'n'Cons | Skills | Game Play | Friends and Foes
Introduction


Magina is normally taken
1. not a first pick
2. against spell casters
3. noobs who think they can blink to avoid harsh environments :P

This guide will show you how to use magina against any hero, be it strength, agi or intelli. If played well he is a night mare to agi and strengths. What can a hero do without mana?? nothing, he becomes a creep.

Remeber your ulti may be your fourth spell, but magina needs to be built around his 1st spell, break.



I have edited the original guide cuz it was getting criticized for not giving him enuf survivability. I will still put that build in it cuz i think that is the most effective build for magina. There is scarce gold and we need to make sure that we make the best out of it

{|} Pros'n'Cons


thanks to Zephirdd for editing and improving the pros'n'cons

Pros
+ Lowest B.A.T in the game, meaning an excellent last-hitting animation and an excellent innate attackspeed.
+ Second best MS of the game - 320 - second only to Chaos Knight's 325.
+ Huge mobility, and the best escape mechanism of the game: Blink.
+ Good damage, excellent with Mana break.
+ Good lane control with Mana Break
+ Casters are pure food with Mana Break and Mana Void
+ Principal counter to Medusa, the arguably best tank-carry of the game
+ Nukes are nothing to magina thanks to Spell Shield

Cons
- Third lowest health in the game. Second least strength gain (after slark) in the list of meele heroes
- Silence completly screws his mobility and escape tool
- Rather weak mid game, where the most important fights occur
- Easily outcarried by real carries ala Void, Destroyer, troll and Mortred etc
- No farming tool
- Situational pick which is countered on armor-based lineups(think of Slardar, Dazzle, Venge, Tide and Lanaya)
- He is blind.

{|} Hero Skills




burns mana


+ deals 60% of the mana burnt in damage
+ killer early to mid game, wana get first blood? harras the enemy with a cple of hits, get a disabler ally and finish him off
+ level 1 break is 28 damage, = plus 16.8 damge for you, USE IT
break has no cool down as some other passives of others heroes, so it is done on every attack, thats y our emphysis is on IAS.
break is an orb, so NEVER take any orb effect with it. the damage done from break
+CAN BE LIFELEACHED with a life steal aura, so vlads is a good item on him.







+ the most desired spell in dota
+ 3G speed
+ Chase and destroy
+ has a high cool down initially so use it wisely
need to practice range, cuz if you over do it magina will blink only 4/5th of the distance
+ learn and explore the map, know locations and obstacle, you can blink over hurdles and obstacles,
+you can only blink to a place which has already been explored by you or your allies.
+ Hero concept is chase and kill , when a hero runs with low HP, blink infront of him in between his path so that he has to move around you, gives you time for 2 or 3 hits, if you blink behind him you would only be able to maybe hit him once or not hit at all
+ when being chased blink over a hurdle
+ avoid projectiles, like tower hits, difficult but doable, blink once a projectile hits you and another is sent by the tower, the 2nd misses you, you look PRO







+ upto 40% spell resistance other than basic resistance
+ stackable with all spell resistance items,
once the spell shield is leveled up, magical damage is a joke for you






+ deals damage on a ratio to missing mana in a hero
+ very difficult to be used to full effect
+ devastating if use correctly in a team fight on a heavy nuker, can turn around the outcome.
+ you need to click on an enemy to see the missing mana pool so always have a hot key for your hero, never void blindly as if you cast void on a hero with no mana missing, it would be a real teasing sight
+ playing anti mage is different than other heroes where you are relying a lot on your ulti, but antis ulti really is his mana break, void comes in as a secondary but devastating spell to assist the damage done by break



SkillBuild



Spell buildup can be altered as per the requirement but always have break maxed out first, blink and shiled is where you can put in your preference, but as a rule of thumb have blink at level one or 2 and another level should be taken before level 10.Below mentioned skillset is mostly used against a balanced team with a couple of carries, intellies and a tank

Chase and kill magina build, better build to get more kills.




then ofcource start taking stats and get level 3 of your ulti.

The ANTI-Mage skill build

People love to take magina when the opponents have a lot of intellies, 3 or even 2. The upper build woud not be that efficient against 2+ spell spammers,




Even in this spell build we donot comprise on leveling the break, as that is your most wanted spell. we gave him more survivability against spell casters, remeber in this build you have a high cool down on your blink, so use it wisely


BLINK OR BREAK at level one
Blink is normally taken at hero level one, I some times take break instead of blink at hero level it gives you imba damage and a kill is possible with a good support, taking break or blink at level one is totally ur choice
+ if you have a disbler or stunner lane partner use your break to the best effect and experiment with break at level one a good spell build up should have 3 levels of break at hero level 5



Blink or spell shield,


Depends on your opponents and your team mates.
if you have good support and your job becomes to finish off the fleeing heroes then keep on upgrading your blink to chase
if the other team has a lot of inteli heroes or spell spammers, like zues and leshrac, then take and upgrade your spell shield after taking one level of blink, upgrade blink after break and shield. IF YOU LEAVE BLINK TO BE MAXED LATER THEN YOU WOULD BE GIVING UP YOUR CHASING ABILITY, CHOOSE WISELY. most players keep a level 2 blink and upgrade it after maxing the spell shield. Advanced players max blink before maxing shield

{|}





Magina the Anti-Mage
Author: shapeesh
Map Vers.: 6.72f

Quikly now rebuild

buildup to the 1st guide

Date Posted: 10/12/11
Last Comment:12/10/2011
Total Votes: 0
Current Rating: 0.00
Views: 1079



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