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Knoobish's Guide to Rattletrap, the Clockwerk Goblin


Welcome everyone; this is a guide to one of my favorite heroes in DotA, the Clockwerk Goblin!



Table of Contents
1. Stats and Skills
2. Skill Build
3. Item Build
4. Skill and Item Build Discussion
5. Strategy
5a. Early Game
5b. Mid Game
5c. Late Game
6. Aiming your skills
7. Final Comments & Replays


1. Stats and Skills

Skills:
Battery Assault

* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: E

Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds.


* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects

* 1
* 75
* 32 seconds
* N/A
* 300
* 10 seconds
* Enemy unit
* Periodically deals 20 damage and ministuns

* 2
* 75
* 28 seconds
* N/A
* 300
* 10 seconds
* Enemy unit
* Periodically deals 40 damage and ministuns

* 3
* 75
* 24 seconds
* N/A
* 300
* 10 seconds
* Enemy unit
* Periodically deals 60 damage and ministuns

* 4
* 75
* 20 seconds
* N/A
* 300
* 10 seconds
* Enemy unit
* Periodically deals 80 damage and ministuns

Notes

• Damage type: magical
• Remains active even if Rattletrap is disabled.



Power Cogs

* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: C

The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.


* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects

* 1
* 50
* 15 seconds
* N/A
* 200
* 3 seconds
* Enemy unit with mana
* Drains 55 life and mana

* 2
* 60
* 15 seconds
* N/A
* 200
* 4 seconds
* Enemy unit with mana
* Drains 70 life and mana

* 3
* 70
* 15 seconds
* N/A
* 200
* 5 seconds
* Enemy unit with mana
* Drains 85 life and mana

* 4
* 80
* 15 seconds
* N/A
* 200
* 6 seconds
* Enemy unit with mana
* Drains 100 life and mana

Notes

• Damage type: magical
• Cogs can shock magic immune and invisible units.



Rocket Flare

* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: R

Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 600 AoE explosion.


* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects

* 1
* 50
* 30 seconds
* Global
* 600
* 5 seconds
* Enemy unit
* Deals 80 damage. Reveals for 5 seconds.

* 2
* 50
* 25 seconds
* Global
* 600
* 10 seconds
* Enemy unit
* Deals 120 damage. Reveals for 10 seconds.

* 3
* 50
* 20 seconds
* Global
* 600
* 15 seconds
* Enemy unit
* Deals 160 damage. Reveals for 15 seconds.

* 4
* 50
* 15 seconds
* Global
* 600
* 20 seconds
* Enemy unit
* Deals 200 damage. Reveals for 20 seconds.

Notes

• Damage type: magical
• Does not kill enemy animal couriers.
• Will stop neutral creeps from spawning near the revealed area.



Hookshot

* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: T

Fires a grappling, piston-like attachment at a unit or location. It will latch on the first, non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and will be stunned.


* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects

* 1
* 150
* 80 (20*) seconds
* 2000
* 150
* 1 second
* Non-neutral, Enemy
* 100 damage and stun on collision

* 2
* 150
* 60 (20*) seconds
* 2500
* 150
* 1.5 seconds
* Non-neutral, Enemy
* 200 damage and stun on collision

* 3
* 150
* 40 (20*) seconds
* 3000
* 150
* 2 seconds
* Non-neutral, Enemy
* 300 damage and stun on collision

Notes

• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Improved version can latch onto allies. The allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.


Stats:

Strength (Primary Attribute): 24 + 2.4
Agility: 13 + 1.2
Intelligence: 17 + 1.3

Movespeed: 310
BAT: 1.7
Base Damage: 55-57
Armor: 2.9
Range: 125 (Melee)


Synopsis: Clockwerk is built to be a ganker/map controller. His stats are absolutely awful, as well as his stat gain, so we'll have to adjust for that. With no natural "steriod" carry skills, and subpar stats, building Clock is different than most melee strength heroes, which of course will be discussed later. Just keep this in mind as you progress through the game.


2. Skill Build

Keep in mind no skill build in DotA is set in stone; however, I'll lay down the skill build that I normally use when playing clockwerk.

1. Rocket Flare
2. Battery Assault
3. Battery Assault
4. Rocket Flare
5. Battery Assault
6. Hookshot
7. Battery Assault
8. Rocket Flare
9. Rocket Flare
10. Power Cogs
11. Hookshot
12-15. Stats
16. Hookshot
17-25. Stats/Power Cogs

Explanation will come along with the item build.


3. Item Build

Like the skill build, this is absolutely not set in stone. However, I do have a core of items that I get in almost every game, which I will present here for you.




Yep, that's it. 2 bracers, agh's, and travels. Comes out to 8220g for the entire thing, which isn't bad.





Rattletrap the Clockwerk Goblin
Author: Knoobish
Map Vers.: 0.1

Guide to 6.60(b) Clockwerk Goblin!

By Knoobish

Date Posted: 07/02/09
Last Comment:30/06/2010
Total Votes: 0
Current Rating: 0.00
Views: 3227



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