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A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.


Starting HP/MP:587/182
23+[2.7]
21+[2.0]
14+[1.3]
Total Stat:58+[6.0] Primary Role:Special
Affiliation:Sentinel Attack Animation:0.4/0.3
Damage:54-56 Casting Animation:0.3/0.51
Armor:1.94 BAT:1.7
Movement Speed:295 Missile Speed:Instant
Attack Range:128(melee) Sight Range:1,800/800





Level 1-7:
Storm BoltWarcryStorm BoltStorm BoltGod's StrengthStorm Bolt





Okay, this is pretty cookie cutter and self explanatory. Storm Bolt is your main nuke AND stun so it's maxed out asap. One level of Warcry for the bonus MS, good for chasing and escaping both for you and your allies. It isn't leveled up more at this point simply because:
  • we don't have the mana to spam it so the reduced cd isn't very useful.

  • early game, we are more in danger against magic damage(most spells) rather than physical damage(mostly attacks) so plus armor isn't as useful, also we have Stout Shield(more on that later).

  • the slight increase in health, mana, damage, & attack speed are just more useful 9/10 times.

Great Cleave isn't taken because:
  • the damage at the early levels is negligible.

  • it slightly pushes creeps and is bad for creep-elibrium.

  • you are melee so you often won't be able to attack often during the laning stage + Great Cleave only works on your attacks = Great Cleave will barely be used at this stage of the game.


Level 8-11:
WarcryGod's Strength





This is pretty Old-School, and again the reasoning for this is still pretty much the same as our 1-7 build. Cleave just isn't that useful at this stage of the game, weather it be for ganking, farming, or supporting, etc.

We're still at the stage where magic damage is still more dangerous to us than physical damage. 9/10 times: The ability to spam Storm Bolt > the need to use Warcry. Until level 10, that is. We take a level of Warcry at 10 because, at around this point in the game, physical-dps is becoming more and more of a danger. Also, at around that point, we've bulked up enough stats already.

Level 12-18:
WarcryWarcryGreat CleaveGreat CleaveGod's StrengthGreat CleaveGreat Cleave





Stats are no longer optimal at this point. The need to spam Warcry has become more apparent. The ability to push creep waves has become more valuable. Also, We should have enough dps at this point to make Great Cleave's aoe damage significant.



Starting:
Stout ShieldAncient Tango of EssifationHealing SalveIornwood BranchClarity PotionClarity Potion




Again pretty cookie-cutter except for the Stout Shield. We get Stout Shield because:
  • Sven has low armor for a melee hero.

  • The skill build mostly skips Warcry in favor of Attribute Bonus.

  • Stout Shield raises our early P-EHP much more than most early stat items.

  • Stout Shield only occupies one item slot.

Salves and Clarities for early regen.


Core:
Empty BottleMagic WandPower TreadsArmlet of MordiggianKelen's Dagger




Pretty generic, and most other Sven Guides have these. The build grants you all the mana you need. Bottle is just great for Sven for the simple fact that Sven can make use of ANY rune. Armlet is a cheap and effective dps AND tanking item. Dagger is just a great positioning item and Sven, as a melee hero, needs the ability to come up-close and personal with the enemy hero.

Though Magic Wand is partly being phased out by Soul Ring, Magic Wand is the more 'safe' and n00b friendly option. Especially considering we are also taking Armlet, which also drains hp. You can replace Dagger with Lothar if your just pub-stomping.


Late:
Black King Bar/Blade Mail




Nope, this is basically all Sven needs. A means to survive. Weather you pick Blade Mail or BKB is up to you. Though most guides will suggest BKB, Blade Mail is just a cheaper alternative.


Luxury:
Assault CuirassSatanicBuriza-do KyanonMonkey King BarHeart of TarrasqueThe Butterfly




Arranged in order of most recommended to least recommended. You're a tank/dps-hybrid, what did you expect?



Laning

Sven can work decently in any lane, aside from the jungle.



Sven's fall from grace came during the rise of the tri-lanes and, IMO, this isn't because Sven can't tri-lane but instead because doing so requires a very strange, almost alien mindset. But first, why Sven can tri-lane.

Storm Bolt. Pure and simple. As previously stated, Storm Bolt is one of the few stuns that last for 2 seconds even at just level 1. This means that, even when sharing exp with two other heroes, Sven can remain a very significant factor in lane.

Warcry can help greatly as well, being able to grant himself and his two companions the buff can be quite useful. The main issue here is that, in a tri-lane, the exp split can mean even less mana for Sven to work with.

Putting Sven in a tri-lane, giving Sven 2 babysitters, can allow Sven more room for early farming. And so we run into our major issue. Putting a hero in a tri-line, with two baby sitters, usually means that that hero becomes the primary/secondary farmer of the team. Unfortunately for Sven, he's not a carry and he's not the best semi-carry either, so putting all that farm to Sven is partly wasted, and having Sven farm and not gank is a waste of his potential.

On the other hand, Sven can't function as a babysitter in a tri-lane because, as we have established, Sven can't support for shit.

Placing Sven in a tri-lane requires an unusual mindset because putting Sven in a tri-lane means that Sven becomes the primary farmer but only for the early stage of the game. We don't place Sven in a tri-lane because we want him as a late game hero but rather because we want to jump start his early-mid/mid game. That's right, Sven starting out in a tri-lane means Sven has to transition not twice but thrice, from farmer to support-ganker to dps-tank.

In tri-lanes Sven has to go farm-gank-farm, but this initial farming stage usually takes farm away from the main carry and thus he has to make it up to the carries in the early-mid phase, mainly through ganking. Unfortunately, he isn't a pure ganker hero and he also often requires a bit more farm than the ganks can provide in order to transition into a dps-tank.

This makes tri-lane Sven a relatively difficult and risky play with only medium rewards. It comes to the point that I can't wholly recommend picking Sven if you know for sure that you will have to tri-lane. However, let it not be said that putting Sven in a tri-lane is bad. It's just that, at Sven's current stateas of v6.72f, it's not the best.



A Raw Deal

Sven as he currently is rather lacking and a lot of it lies in his precarious position. If you haven't noticed on the section on Sven's laning, he's not great in any lane. See, Sven is a hero that should be a three -the third most farmed in a team- but he can't solo.

If he was the primary or secondary farmer, his team could have afforded to babysit him but, being a three, he and his team don't have that luxury. He is not an optimal one or two since he can't use the excessive amount of farms efficiently but he cannot be a four or five since he does still need some farm. He can't solo because he has no lane control. He's also most effective with a partner. All in all, he ends up far too niche and far to inflexible a hero for most teams and I do hope IceFrog eventually fixes Sven.

However, even as he currently is, Sven is not to be underestimated. His main issue is this transitional stage, should he successfully pass through this stage, he can be quite potent.

The Running Man

Sven is a melee hero with 295 base movement speed. Learn animation canceling. As soon as the ability is cast, move! As soon as the attack lands, move! Sven cannot afford to waste his time.

Runes

Just to reiterate. Abuse the runes! Sven can make use of any rune. You should always abuse the runes. For the most part, a rune should mean a gank attempt.


Double Damage:
Double damage stacks with God's Strength, that's 200/240/280% additional damage.

Haste:
Already giving max movement speed, so Haste doesn't 'stack' with Warcry. Nonetheless, the Haste rune is an incredible chasing tool.

Illusion:
With a lot of Sven's damage coming from his base damage, a great deal of his dps is shared by his illusions. Also, Warcry being an AoE skill means that his illusions aren't left behind. Not to mention how illusions are great for tanking towers.

Invisibility:
The element of surprise is always a great tool in any ganker's arsenal.

Regen:
Not as great for Sven as other runes, but with Armlet and Sven's mana issues, regen is definitely helpful.

Team Fights

Initiation:
Storm Bolt has a decent range, a fairly long stun that can hit multiple units. Combined with Sven's natural tankiness, Storm Bolt allows Sven to initiate fairly well. That said, Sven isn't the best initiator in the game, not by a long shot.

Storm Bolt range is decent but it's not anything spectacular. There are many spells with longer ranges and there are disables with longer ranges. Simply running up to the enemy team to stun them is a risky endeavor. The enemy isn't simply gonna stand there and let you stun them. Hence, why if you intend to be the initiator, you will almost always want to get some form of positioning item, mainly Dagger(though Lothars, invis runes, Surge, Toss etc. work too).

Please note however that, unlike many initiators who are fine with dying after they have cast all their spells, you often want Sven to live long enough to get a good number of hits in.

If your team has a better initiator, it is often best to let him initiate instead of Sven. That said, if Sven isn't the primary initiator, it is often a good idea for Sven to follow up after the the initiator.
Tank:
Sven in a team fight should never be afraid to take a hit. Sven is tanky enough to be able to take on a lot of punishment, and if done right, should have a good enough team presence that he can draw enemy fire away from his more valuable teammates. However, this is not to say that Sven should be played recklessly. While Sven shouldn't be afraid to die for the team, it wouldn't do for him to simply give away a free kill for the enemy.

While Sven's presence should be significant enough to draw the enemies attention towards him, it is best not to neglect the importance of positioning as well. Sven is meant to be in the middle of the action, so he's close enough to his team mates to buff them up while being in range of the enemy to deal damage.
Bait:
If you're using the Personal build then you should have a lot of mobility. You can use this mobility to great effect. Running is not always a bad thing, and it could in fact be a great thing. Sven could in fact lure/kite the enemy team if needed be, allowing your teammates to deal damage to the enemy while they're busy chasing Sven.

Please note however that Sven is a dps-tank and he's not doing a lot of dps if he is running away. Hence, the decision to run should always be a strategic decision. It is almost always advisable to not completely run away from the fight, and to be ready to jump right back in after the enemy stops chasing.
DPS:
Sven has two main sources of DPS skill-wise. The primary source of Sven's DPS is God's Strength. This however means that Sven relies on auto-attack for most of his damage output. Auto-attacks are reduced by armor. Auto-attacks can be evaded. Auto-attack, for the most part, can't be used against ethereal units.

Thankfully he has Great Cleave as a secondary source of DPS. "Cleave damage is reduced by armor type but not by armor value". This means that, against hero units, Sven's Great Cleave might as well be doing pure damage, ignoring armor completely. In fact, there are many occasions where dealing cleave damage to an enemy deals more damage to it than attacking it directly.

With Great Cleave level 1/2/3/4, the cleave deals more damage than a direct attack when the enemy's armor is equal to or higher than 41/26/17/12.

Cleave damage also cannot be evaded and cleave damage can also hit invisible units. Cleave damage goes through magic immunity but doesn't hit ethereal units.

Needless to say, Great Cleave deals a lot of damage, however, it is limited by it's less than stellar AoE. Positioning thus becomes a key part of Sven's damage output. Cleave AoE is a circle with radius equal to the Cleave range, and its center at a distance equal to the Cleave away from the attacking unit, towards the primary target of the attack. Hence, when trying to deal cleave damage to a particular enemy, it is a good rule of thumb to try to make it so that the unit Sven is attacking is between Sven and the target to be cleaved.
>Unit Sven is Attacking>>>Unit Sven is Dealing Cleave Damage Against

Great Cleave can deal a great amount of damage HOWEVER, it is an unreliable means of dealing damage. It requires not only that you have good positioning but also that your enemies have relatively bad positioning. Let's face it, Great Cleave's AoE is rather small, having only 200 AoE. To put that into perspective, Storm Bolt's AoE is 255, and trying to hit more than one hero with that is pretty tough.

The A-Team


Disablers:
They hold 'em down, you beat 'em up.

Gankers:
As we've established, Sven is great for supporting ganks.

Mana-Fountains:
Sven has mana problems.

Skill Shots:
Some heroes have spells that take a while to cast or land and often requires a great deal of skill and a little bit of luck to land. Sven has a 2 second stun, this makes it much easier to land those spells.

Lina/Vengeful:
Before the latest dominance of tri-lanes, the Sven and Lina/VS combo used to be quite a common sight in dual lanes, the synergy is quite obvious. Sven works well with other disabler-nukers too but these two are given special mention simply for their prevalence in a bygone era.

THD/WD:
Though not quite as famous as Sven-Lina combo, these work with a fairly similar concept to that.

Sven and THD fill the holes in eachothers weaknesses. Ice Path and Macropyre both having a bit of a delay and are relatively difficult to land, Sven can pin heroes down for 2 seconds. Warcray for speed; Dual Breath for slow. God Strength and Liquid Fire bring towers down fast.

Sven and Vol'jin as a dual lane, offers a good deal of survivability, a good deal of stun, and a great deal of damage potential.

Crystal Maiden:
Special mention for being a mana fountain, a disabler, and possibly even an aid in ganking, all in one.

Predators


Mana Reducers:
Sven has already has mana problems. These guys just pour salt into his wounds.


Disablers and Disabling items:
How these counter Sven should be fairly evident.
  1. Slows, Nets, & Leashes - Sven is a melee hero, hindering his ability to get close to the enemy means hindering his ability to attack.
  2. Silences - If your silenced before you get you are able to cast your ultimate, your damage output will be greatly reduced. Otherwise, probably the least threatening disable for Sven but none the less still very annoying to deal with.
  3. Doom - Special mention for the ability to disable items.
  4. Disarms - If you can't attack, you can't deal most of your damage.
  5. Stuns & Hexes - Hinders mobility, the ability to cast spells, the ability to attack, and the ability to use items. Need I say more?

Mobility:
Sven is a melee dps hero. You can't hit what you can't reach.

Purge:
Purge removes rune buffs and God's Strength buff. They also slow. As of 6.73 Purge no longer removes the God's Strength buff. However, purge still removes rune buffs and most purge/purge-like effects have a slow.

Diffusal Blade:
A purge AND a mana break. If you see this, someone hates you. As of 6.73 Purge no longer removes the God's Strength buff. However, the slow and mana loss are still very detrimental to Sven.

Necronomicon:
Necronomicon Warrior has Feedback and Necronomicon Archer has Mana Burn. Also, Last Will and Great Cleave don't mix.

Defense Against Physical Attacks:
I'd have sectioned this into "Etheral", "High Armor", "Evasion", etc. but they all pretty much counter Sven in the same way. They make his dps output useless.





Sven the Rogue Knight
Author: menage0a0trois
Map Vers.: 6.74

GET TO THE CHOPPA!

Cliché is cliché

Date Posted: 08/25/11
Last Comment:29/04/2012
Total Votes: 44
Current Rating: 8.95
Views: 99275



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