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"Again and again, I live and die."
Competitive guide to Dirge, the Undying



Alright. Hello everyone. I am someone with 7 years of experience at DotA and retired semi-professional WarCraft 3 player. I have decided to make a serie of Dota 2 themed guides. My goal is to make them orientated towards competitive gaming. I will start with the heroes whose guides here on PD are outdated and then I will proceed with others in the future. I am Bulgarian and English is not my native language, so please excuse any grammar/spelling mistakes. Let's start with Dirge, the Undying.






Content


♠ Alt-tab Guide
♠ Hero Introduction
♠ Skills
♠ Skill Build
♠ Item Build
♠ Gameplay
♠ Allies and Foes
♠ Replays
♠ Credits


Alt-Tab Guide


1. Soul Rip
2. Decay / Tombstone
3. Soul Rip
4. Tombstone / Decay
5. Tombstone
6. Flesh Golem
7. Tombstone
8. Tombstone
9. Decay
10. Decay
11. Flesh Golem
12. Decay
13. Soul Rip
14. Soul Rip
15. Stats
16. Flesh Golem
17-25. Stats


Starting Items


Early Game Items




Core Items



Extensions and Luxury Items



Situational Items





Hero Introduction



How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.


Skills


Decay

Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.

Range: 625
Radius: 300
Duration: 21/24/27/30
Strength Stolen: 4
Damage: 40/80/120/160


10/8/6/4
70/90/110/130


Okay. This is an AOE spell that is blocked by Black King Bar, but not by Linken's Sphere. What is important to note here is that Dirge steals 4 strenght from all heroes that are caught in the area of the spell when cast for up to 30 seconds. Each point in STR provides 19 hp. This means the Undying steals 76 HP from each hero that is targeted by Decay. Decay stacks, but can't reduce a Hero's strength below 1. The strength loss takes effect before the damage.




Skill Builds


Alright. So all of Dirge's spells are worth leveling up early game, depending on the situation. However, there are some important things to note about each of them:

Decay - Spammable spell. Mana may not suffice.

Soul Rip - There are not many units and team fights are rare/non-existant in the early game. Most of the time it is not worth leveling Soul Rip past level 2 (rarely 3) until the mid-late game unless the lineup is centered around pushing with lots of summons.

Tombstone - Unreliable spell. Has a long cooldown and it is easily focused down.

Flesh Golem - Has a a constant 9% slowing aura at all levels. Manacost and cooldown remain the same. Sometimes this spell can be delayed if the lineup revolves around pushing with summons, in which case it is sometimes worth maxing Soul Rip by level 10.

There is no way to determine a static spell build for any hero and Dirge is not an exception. Here are two variations of what I find most useful in two different scenarios:


1. Soul Rip
2. Decay / Tombstone
3. Soul Rip
4. Tombstone / Decay
5. Tombstone
6. Flesh Golem
7. Tombstone
8. Tombstone
9. Decay
10. Decay
11. Flesh Golem
12. Decay
13. Soul Rip
14. Soul Rip
15. Stats
16. Flesh Golem
17-25. Stats



Ok, this looks about right. Pretty standard actually. Decay isn't taken until the end of early game due to mana issues. Getting Tombstone at level 2 or 4 depends on if you want to hurt the tower early.




Item Build




Pick the combination that works best for you among these items. Stout Shield helps a lot in aggressive lanes, it could be upgraded to Vanguard or sold later. Ring of Protection will be needed for a Ring of Bassilius and the Ironwood Branches for a Magic Wand. Consumables are a must during the early laning phase.






Dirge the Undying
Author: iAmAlexander
Map Vers.: 6.74c

Again and again, I live and die.

Competitive guide to Undying

Date Posted: 07/11/12
Last Comment:05/12/2012
Total Votes: 0
Current Rating: 0.00
Views: 5066



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