
Okay now welcoming some feedback, I know many sections are still incomplete but feel free to get me started on that section with some comments! I have Notes at the bottom of what I know I still need, so please refrain from criticizing those points!
Also I'm theory-crafting some of this as I haven't gotten a chance to play much .6x , so I'm particularly looking for help with builds from those with .60B+ Slar experience and comments on the viability of some of the new items

Slardar
The Slithereen Guard

_____________________________________________
<><><><><><><><><><><><><>
Table of Contents:
<><><><><><><><><><><><><>
_____________________________________________
{1} Introduction
{8} Credits
{9} About the Author
{10} Changelog
_____________________________________________
<><><><><><><><><><><><><>
{1} Introduction:
<><><><><><><><><><><><><>
_____________________________________________
About this Guide (READ THIS FIRST!):
Hey all!
FrozenStorm2k51 here, bringing to you my very first hero guide! And whaddya know, it just so happens to be to one of my favorite picks from my CAL-O days, Slardar!
This guide heavily uses color, spoiler boxes, and linear space in general, to go heavily into depth on Slardar's many roles and how to fulfill them. I urge you to use the search function of your web browser (Ctrl+F usually) for the {#}'d section you're looking for, in order to jump quickly from section to section.
NOTE TO NEW DotA PLAYERS:
This guide assumes you have a working knowledge of the core mechanics of DotA and general strategy concepts. Please refer to this link to get you started with the game, when unfamiliar with terms/concepts, or just to read from time to time to refresh your DotA knowledge. I do that myself all the time, just to keep the most important stuff in mind!
Also keep in mind that the outlines in this hero guide are not hard and fast rules to follow, but general guidelines. Exceptions will usually need to be made, and you should always adapt to each individual game you play accordingly. That's what the true DotA master does, young grasshopper ^^
Brief Overview of Slar's Role in DotA:
Pros and Cons:
Allies with Good Synergy:
Enemies to Pick Slar Against / Prey Upon When Ganking:
Enemies to Avoid Picking / Laning Slar Against:
Back to Table of Contents
Note that the following information can be found here as well, though I've added notes to the skills section.
Base Stats:
Advanced Stats:
Skill Descriptions:
Back to Table of Contents
Slar's main routes for team contribution are ganking and using Amp to increase physical DPS. We will explore a build centering around support early and mid to gank and push to end the game early, which has just recently become more viable w/ the addition of Force Staff. We will also outline the most standard, "Traditional" role of Slar that plays to his strengths best. Finally, we will explore a Hard-ish carry route that allows Slar to fill a beefier role and help an already strong ganking team lead a slightly longer victory.
Remember that the Traditional role falls a bit in between the two extremes of his Hybrid potential roles, so if you are leaning towards one side but your needs aren't as extreme as what I outline, you can shoot through the two roles and land somewhere in the middle, most likely ending up with a victory ^^.
Also, example lineups have been provided to get a rough idea of some team dynamics the three builds might fall into. I tried to make them as feasable as possible, but remember they are there PURELY for example; they aren't necessarily teams ready for competitive play.
The Skill Builds:
Brief discussion of when to take Early Gank/Mid Push route:
Brief discussion of when to take the Traditional route
Brief discussion of when to take Hard(er) Carry route:
Back to Table of Contents
Add some intro text here about goals to keep in mind etc.
Temporary area to Copy/paste image tags from:
Starting Core Item Build:
Finishing Core Item Build:
_____________________________________________
Situational Items:
_____________________________________________
Luxury Items:
Rejected Items:
Back to Table of Contents
Early-Game (1-7):
_____________________________________________
Mid-Game (8-14):
Late-Game (15-25):
Back to Table of Contents
These are difficult maneuvers to master (I can't claim that I can perform them all consistently :/) but they will give you an extra edge to help you succeed on a higher level. Many of these tactics apply to other heroes as well, so be sure to keep them in mind in similar situations!
Chain Disabling (Warning: Enemies Might Get Very Angry)
Using Armlet and Sprint to Cheat Death (Stayin' Alive)
Gaming the Pseudo-Random Distribution for Bash (Loadin' up the Dice)
Positioning yourself for Ganking and Chasing (No one likes surprises in their behind...)
Using Phase Boots and Sprint to Effectively Initiate (Born to Run..?)
Switch your Treads! (Wear the right sneakers for the game)
Stop Canceling the Stun (In Case of Artie the Artful Dodger)
Animation Cancel the Stun (Optimazation People!)
Back to Table of Contents
Back to Table of Contents
Back to Table of Contents
Back to Table of Contents
[V. 0.1](7/1/09) - Got guide started, settled mostly on formatting
[V. 0.2](7/2/09) - Added a lot of content, laying down some of the basic build elements
[V. 0.3](7/6/09) - Further developing content, much more of builds fleshed out. Still needs lots of screenshots / build elements, gameplay guide needs to be fleshed out/less outline-y
[V. 0.4](7/7/09) - Finished sample lineups for the builds, more formatting sekks eyecandy
[V. 0.5](7/8/09) - Cleaned up spacing/centering. Added third "Traditional" build
[V. 0.6](7/13/09) - Worked on the sample lineups and item choices, per feedback. Added an About the Author section. Hoping to work on actual strategy (builds) as well as get some screenshots tonight ^^
[V. 0.7](7/14/09) - Added anchor tags for easier navigation. Going to go with Phase Boots for sure in Traditional and Early Gank builds after playing yesterday, need to play some carry games before deciding on Treads/Phase there. Added Ally/Enemy Sections to Intro (may move them to gameplay section). Verdict still out on Magic Wand, how many bracers/nulls needed, when to finish Vlads (if at all).
[V. 0.7](7/14/09) - Added more Anchor Tags for a totally bitchin Table of Contents. Hopefully more today ^^
[V. 0.8](7/20/09) - Finished tables for Sprint. Finalizing item builds. For sure taking screenshots tonight, to be added tomorrow and Wednesday most likely ^^
Needs:
Flesh out skill usage
Activated Phase Boot/Yasha numbers for Sprint
Sample lineups may need another look
Item build for Traditional needs finishing
All Item builds need work
Lots of Screenshots in various places
Flesh out gameplay better
Also I'm theory-crafting some of this as I haven't gotten a chance to play much .6x , so I'm particularly looking for help with builds from those with .60B+ Slar experience and comments on the viability of some of the new items

Slardar
The Slithereen Guard
_____________________________________________
<><><><><><><><><><><><><>
Table of Contents:
<><><><><><><><><><><><><>
_____________________________________________
{1} Introduction
- About This Guide
- Overview of Slar's Role
- Pros and Cons
- Allies with Synergy
- Enemies to Prey Upon
- Enemies to Avoid
- Starting the Core Item Builds
- Finishing the Core Item Builds
- Situational Items
- Luxury Items
- Rejected Items
- Chain Disabling
- Using Armlet and Sprint to Cheat Death
- Gaming the Pseudo Random Distribution on Bash
- Positioning yourself for a Gank
- Using Phase Boots and Sprint to Initiate
- Switching your Treads for Optimal Stats
- Stop Canceling your Stun
- Animation Canceling your Stun
{8} Credits
{9} About the Author
{10} Changelog
<><><><><><><><><><><><><>
{1} Introduction:
<><><><><><><><><><><><><>
_____________________________________________
About this Guide (READ THIS FIRST!):
Hey all!
FrozenStorm2k51 here, bringing to you my very first hero guide! And whaddya know, it just so happens to be to one of my favorite picks from my CAL-O days, Slardar!
This guide heavily uses color, spoiler boxes, and linear space in general, to go heavily into depth on Slardar's many roles and how to fulfill them. I urge you to use the search function of your web browser (Ctrl+F usually) for the {#}'d section you're looking for, in order to jump quickly from section to section.
NOTE TO NEW DotA PLAYERS:
This guide assumes you have a working knowledge of the core mechanics of DotA and general strategy concepts. Please refer to this link to get you started with the game, when unfamiliar with terms/concepts, or just to read from time to time to refresh your DotA knowledge. I do that myself all the time, just to keep the most important stuff in mind!
Also keep in mind that the outlines in this hero guide are not hard and fast rules to follow, but general guidelines. Exceptions will usually need to be made, and you should always adapt to each individual game you play accordingly. That's what the true DotA master does, young grasshopper ^^
_____________________________________________
Brief Overview of Slar's Role in DotA:
_____________________________________________
Pros and Cons:
_____________________________________________
Allies with Good Synergy:
_____________________________________________
Enemies to Pick Slar Against / Prey Upon When Ganking:
_____________________________________________
Enemies to Avoid Picking / Laning Slar Against:
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{2} Stats and Skills:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{2} Stats and Skills:
<><><><><><><><><><><><><>
_____________________________________________
Note that the following information can be found here as well, though I've added notes to the skills section.
Base Stats:
_____________________________________________
Advanced Stats:
_____________________________________________
Skill Descriptions:
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{3} Skill Build:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{3} Skill Build:
<><><><><><><><><><><><><>
_____________________________________________
Slar's main routes for team contribution are ganking and using Amp to increase physical DPS. We will explore a build centering around support early and mid to gank and push to end the game early, which has just recently become more viable w/ the addition of Force Staff. We will also outline the most standard, "Traditional" role of Slar that plays to his strengths best. Finally, we will explore a Hard-ish carry route that allows Slar to fill a beefier role and help an already strong ganking team lead a slightly longer victory.
Remember that the Traditional role falls a bit in between the two extremes of his Hybrid potential roles, so if you are leaning towards one side but your needs aren't as extreme as what I outline, you can shoot through the two roles and land somewhere in the middle, most likely ending up with a victory ^^.
Also, example lineups have been provided to get a rough idea of some team dynamics the three builds might fall into. I tried to make them as feasable as possible, but remember they are there PURELY for example; they aren't necessarily teams ready for competitive play.
_____________________________________________
The Skill Builds:
_____________________________________________
Brief discussion of when to take Early Gank/Mid Push route:
_____________________________________________
Brief discussion of when to take the Traditional route
_____________________________________________
Brief discussion of when to take Hard(er) Carry route:
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{4} Item Build:
<><><><><><><><><><><><><>
_____________________________________________
Note to self: Need to research mechanics of Phase Boots stacking sprint, viability of current Hand of Midas, Force Staff for mana/easier stuns (likely bad synergy w/ chasing though)<><><><><><><><><><><><><>
{4} Item Build:
<><><><><><><><><><><><><>
_____________________________________________
Add some intro text here about goals to keep in mind etc.
Temporary area to Copy/paste image tags from:
_____________________________________________
Starting Core Item Build:
_____________________________________________
Finishing Core Item Build:
_____________________________________________
Situational Items:
_____________________________________________
Luxury Items:
_____________________________________________
Rejected Items:
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{5} Gameplay Walkthrough:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{5} Gameplay Walkthrough:
<><><><><><><><><><><><><>
_____________________________________________
Early-Game (1-7):
_____________________________________________
Mid-Game (8-14):
_____________________________________________
Late-Game (15-25):
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{6} Advanced Gameplay Techniques
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{6} Advanced Gameplay Techniques
<><><><><><><><><><><><><>
_____________________________________________
These are difficult maneuvers to master (I can't claim that I can perform them all consistently :/) but they will give you an extra edge to help you succeed on a higher level. Many of these tactics apply to other heroes as well, so be sure to keep them in mind in similar situations!
_____________________________________________
Chain Disabling (Warning: Enemies Might Get Very Angry)
_____________________________________________
Using Armlet and Sprint to Cheat Death (Stayin' Alive)
_____________________________________________
Gaming the Pseudo-Random Distribution for Bash (Loadin' up the Dice)
_____________________________________________
Positioning yourself for Ganking and Chasing (No one likes surprises in their behind...)
_____________________________________________
Using Phase Boots and Sprint to Effectively Initiate (Born to Run..?)
_____________________________________________
Switch your Treads! (Wear the right sneakers for the game)
_____________________________________________
Stop Canceling the Stun (In Case of Artie the Artful Dodger)
_____________________________________________
Animation Cancel the Stun (Optimazation People!)
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{7} Replays:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{7} Replays:
<><><><><><><><><><><><><>
_____________________________________________
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{8} Credits:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{8} Credits:
<><><><><><><><><><><><><>
_____________________________________________
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{9} About the Author:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{9} About the Author:
<><><><><><><><><><><><><>
_____________________________________________
Back to Table of Contents
_____________________________________________
<><><><><><><><><><><><><>
{10} Changelog:
<><><><><><><><><><><><><>
_____________________________________________
<><><><><><><><><><><><><>
{10} Changelog:
<><><><><><><><><><><><><>
_____________________________________________
[V. 0.1](7/1/09) - Got guide started, settled mostly on formatting
[V. 0.2](7/2/09) - Added a lot of content, laying down some of the basic build elements
[V. 0.3](7/6/09) - Further developing content, much more of builds fleshed out. Still needs lots of screenshots / build elements, gameplay guide needs to be fleshed out/less outline-y
[V. 0.4](7/7/09) - Finished sample lineups for the builds, more formatting sekks eyecandy
[V. 0.5](7/8/09) - Cleaned up spacing/centering. Added third "Traditional" build
[V. 0.6](7/13/09) - Worked on the sample lineups and item choices, per feedback. Added an About the Author section. Hoping to work on actual strategy (builds) as well as get some screenshots tonight ^^
[V. 0.7](7/14/09) - Added anchor tags for easier navigation. Going to go with Phase Boots for sure in Traditional and Early Gank builds after playing yesterday, need to play some carry games before deciding on Treads/Phase there. Added Ally/Enemy Sections to Intro (may move them to gameplay section). Verdict still out on Magic Wand, how many bracers/nulls needed, when to finish Vlads (if at all).
[V. 0.7](7/14/09) - Added more Anchor Tags for a totally bitchin Table of Contents. Hopefully more today ^^
[V. 0.8](7/20/09) - Finished tables for Sprint. Finalizing item builds. For sure taking screenshots tonight, to be added tomorrow and Wednesday most likely ^^
Needs:
Flesh out skill usage
Activated Phase Boot/Yasha numbers for Sprint
Sample lineups may need another look
Item build for Traditional needs finishing
All Item builds need work
Lots of Screenshots in various places
Flesh out gameplay better
_____________________________________________
Back to Table of Contents
Author: FrozenStorm
Map Vers.: 6.61b
Hybrid Roles of the Sea MonstARR
Complete Slar Guide to Many Roles
Last Comment:11/07/2010
Total Votes: 0
Current Rating: 0.00
Views: 6921































